Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsEntityListener.java

619 lines
30 KiB
Java

package com.massivecraft.factions.listeners;
import com.massivecraft.factions.*;
import com.massivecraft.factions.event.PowerLossEvent;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.util.MiscUtil;
import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.*;
import org.bukkit.entity.minecart.ExplosiveMinecart;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.*;
import org.bukkit.event.hanging.HangingBreakByEntityEvent;
import org.bukkit.event.hanging.HangingBreakEvent;
import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
import org.bukkit.event.hanging.HangingPlaceEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
import java.util.*;
public class FactionsEntityListener implements Listener {
/**
* @author FactionsUUID Team
*/
private static final Set<PotionEffectType> badPotionEffects = new LinkedHashSet<>(Arrays.asList(PotionEffectType.BLINDNESS, PotionEffectType.CONFUSION, PotionEffectType.HARM, PotionEffectType.HUNGER, PotionEffectType.POISON, PotionEffectType.SLOW, PotionEffectType.SLOW_DIGGING, PotionEffectType.WEAKNESS, PotionEffectType.WITHER));
@EventHandler(priority = EventPriority.NORMAL)
public void onEntityDeath(EntityDeathEvent event) {
Entity entity = event.getEntity();
if (!(entity instanceof Player)) {
return;
}
Player player = (Player) entity;
FPlayer fplayer = FPlayers.getInstance().getByPlayer(player);
Faction faction = Board.getInstance().getFactionAt(new FLocation(player.getLocation()));
PowerLossEvent powerLossEvent = new PowerLossEvent(faction, fplayer);
// Check for no power loss conditions
if (faction.isWarZone()) {
// war zones always override worldsNoPowerLoss either way, thus this layout
if (!Conf.warZonePowerLoss) {
powerLossEvent.setMessage(TL.PLAYER_POWER_NOLOSS_WARZONE.toString());
powerLossEvent.setCancelled(true);
}
if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) {
powerLossEvent.setMessage(TL.PLAYER_POWER_LOSS_WARZONE.toString());
}
} else if (faction.isWilderness() && !Conf.wildernessPowerLoss && !Conf.worldsNoWildernessProtection.contains(player.getWorld().getName())) {
powerLossEvent.setMessage(TL.PLAYER_POWER_NOLOSS_WILDERNESS.toString());
powerLossEvent.setCancelled(true);
} else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) {
powerLossEvent.setMessage(TL.PLAYER_POWER_NOLOSS_WORLD.toString());
powerLossEvent.setCancelled(true);
} else if (Conf.peacefulMembersDisablePowerLoss && fplayer.hasFaction() && fplayer.getFaction().isPeaceful()) {
powerLossEvent.setMessage(TL.PLAYER_POWER_NOLOSS_PEACEFUL.toString());
powerLossEvent.setCancelled(true);
} else {
powerLossEvent.setMessage(TL.PLAYER_POWER_NOW.toString());
}
// call Event
Bukkit.getPluginManager().callEvent(powerLossEvent);
// Call player onDeath if the event is not cancelled and not using custom power
if (!powerLossEvent.isCancelled() && !powerLossEvent.usingCustomPower()) {
fplayer.onDeath();
} else if (powerLossEvent.usingCustomPower() && !powerLossEvent.isCancelled()) {
fplayer.alterPower(-powerLossEvent.getCustomPowerLost());
}
// Send the message from the powerLossEvent
final String msg = powerLossEvent.getMessage();
if (msg != null && !msg.isEmpty()) {
fplayer.msg(msg, fplayer.getPowerRounded(), fplayer.getPowerMaxRounded());
}
}
/**
* Who can I hurt? I can never hurt members or allies. I can always hurt enemies. I can hurt neutrals as long as
* they are outside their own territory.
*/
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityDamage(EntityDamageEvent event) {
if (event instanceof EntityDamageByEntityEvent) {
EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent) event;
if (!this.canDamagerHurtDamagee(sub, true)) event.setCancelled(true);
// event is not cancelled by factions
Entity damagee = sub.getEntity();
Entity damager = sub.getDamager();
if (damagee instanceof Player) {
if (damager instanceof Player) {
FPlayer fdamager = FPlayers.getInstance().getByPlayer((Player) damager);
FPlayer fdamagee = FPlayers.getInstance().getByPlayer((Player) damagee);
if ((fdamagee.getRelationTo(fdamager) == Relation.ALLY) ||
(fdamagee.getRelationTo(fdamager) == Relation.TRUCE) ||
(fdamagee.getFaction() == fdamager.getFaction())) {
return;
}
} else {
// this triggers if damagee is a player and damager is mob ( so like if a skeleton hits u )
if (damager instanceof Projectile) {
// this will trigger if the damager is a projectile
if (((Projectile) damager).getShooter() instanceof Player) {
Player damagerPlayer = (Player) ((Projectile) damager).getShooter();
FPlayer fdamager = FPlayers.getInstance().getByPlayer(damagerPlayer);
FPlayer fdamagee = FPlayers.getInstance().getByPlayer((Player) damagee);
Relation relation = fdamager.getRelationTo(fdamagee);
if (relation == Relation.ALLY || relation == Relation.TRUCE ||
fdamager.getFaction() == fdamagee.getFaction()) {
// this should disable the fly so
return;
}
} else return; // this should trigger if the attacker shootin the arrow is a mob
}
}
} else {
// Protect armor stands/item frames from being damaged in protected territories
if (damagee.getType() == EntityType.ITEM_FRAME || damagee.getType() == EntityType.ARMOR_STAND) {
// Manage projectiles launched by players
if (damager instanceof Projectile && ((Projectile) damager).getShooter() instanceof Entity) {
damager = (Entity) ((Projectile) damager).getShooter();
}
// Run the check for a player
if (damager instanceof Player) {
if (!FactionsBlockListener.playerCanBuildDestroyBlock((Player) damager, damagee.getLocation(), "destroy", false))
event.setCancelled(true);
} else {
// we don't want to let mobs/arrows destroy item frames/armor stands
// so we only have to run the check as if there had been an explosion at the damager location
if (this.checkExplosionForBlock(damager, damagee.getLocation().getBlock()))
event.setCancelled(true);
}
// we don't need to go after
return;
}
//this one should trigger if something other than a player takes damage
if (damager instanceof Player) return;
}
if (damagee != null && damagee instanceof Player) {
cancelFStuckTeleport((Player) damagee);
cancelFFly((Player) damagee);
FPlayer fplayer = FPlayers.getInstance().getByPlayer((Player) damagee);
if (fplayer.isInspectMode()) {
fplayer.setInspectMode(false);
fplayer.msg(TL.COMMAND_INSPECT_DISABLED_MSG);
}
}
if (damager instanceof Player) {
cancelFStuckTeleport((Player) damager);
cancelFFly((Player) damager);
FPlayer fplayer = FPlayers.getInstance().getByPlayer((Player) damager);
if (fplayer.isInspectMode()) {
fplayer.setInspectMode(false);
fplayer.msg(TL.COMMAND_INSPECT_DISABLED_MSG);
}
}
} else if (Conf.safeZonePreventAllDamageToPlayers && isPlayerInSafeZone(event.getEntity())) {
// Players can not take any damage in a Safe Zone
event.setCancelled(true);
} else if (event.getCause() == EntityDamageEvent.DamageCause.FALL && event.getEntity() instanceof Player) {
Player player = (Player) event.getEntity();
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
if (fPlayer != null && !fPlayer.shouldTakeFallDamage()) {
event.setCancelled(true); // Falling after /f fly
}
}
// entity took generic damage?
Entity entity = event.getEntity();
if (entity instanceof Player) {
Player player = (Player) entity;
FPlayer me = FPlayers.getInstance().getByPlayer(player);
cancelFStuckTeleport(player);
if (me.isWarmingUp()) {
me.clearWarmup();
me.msg(TL.WARMUPS_CANCELLED);
}
}
}
private void cancelFFly(Player player) {
if (player == null) return;
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
if (fPlayer.isFlying()) fPlayer.setFFlying(false, true);
}
public void cancelFStuckTeleport(Player player) {
if (player == null) return;
UUID uuid = player.getUniqueId();
if (FactionsPlugin.getInstance().getStuckMap().containsKey(uuid))
FPlayers.getInstance().getByPlayer(player).msg(TL.COMMAND_STUCK_CANCELLED);
FactionsPlugin.getInstance().getStuckMap().remove(uuid);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityExplode(EntityExplodeEvent event) {
Entity boomer = event.getEntity();
// Before we need to check the location where the block is placed
if (this.checkExplosionForBlock(boomer, event.getLocation().getBlock())) {
event.setCancelled(true);
return;
}
// Loop the blocklist to run checks on each aimed block
// The block don't have to explode
event.blockList().removeIf(block -> this.checkExplosionForBlock(boomer, block));
// Cancel the event if no block will explode
if (!event.blockList().isEmpty() && (boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
// this change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
Block center = event.getLocation().getBlock();
if (center.isLiquid()) {
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets) {
@SuppressWarnings("deprecation")
int id = target.getType().getId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
target.breakNaturally();
}
}
}
}
}
private boolean checkExplosionForBlock(Entity boomer, Block block) {
Faction faction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
if (faction.noExplosionsInTerritory() || (faction.isPeaceful() && Conf.peacefulTerritoryDisableBoom))
return true;
// faction is peaceful and has explosions set to disabled
boolean online = faction.hasPlayersOnline();
if (boomer instanceof Creeper && ((faction.isWilderness() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockCreepers) ||
faction.isSafeZone())) {
// creeper which needs prevention
return true;
} else if (
// it's a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever
(boomer instanceof Fireball || boomer instanceof Wither) && (faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName()) || faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline) || faction.isWarZone() && Conf.warZoneBlockFireballs || faction.isSafeZone())) {
// ghast fireball which needs prevention
return true;
} else
return (boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockTNT) ||
(faction.isSafeZone() && Conf.safeZoneBlockTNT));
// No condition retained, destroy the block!
}
// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityCombustByEntity(EntityCombustByEntityEvent event) {
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0d);
if (!this.canDamagerHurtDamagee(sub, false)) event.setCancelled(true);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPotionSplashEvent(PotionSplashEvent event) {
// see if the potion has a harmful effect
boolean badjuju = false;
for (PotionEffect effect : event.getPotion().getEffects()) {
if (badPotionEffects.contains(effect.getType())) {
badjuju = true;
break;
}
}
if (!badjuju) return;
ProjectileSource thrower = event.getPotion().getShooter();
if (!(thrower instanceof Entity)) return;
if (thrower instanceof Player) {
Player player = (Player) thrower;
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
if (fPlayer.getFaction().isPeaceful()) {
event.setCancelled(true);
return;
}
}
// scan through affected entities to make sure they're all valid targets
for (LivingEntity target : event.getAffectedEntities()) {
EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent((Entity) thrower, target, EntityDamageEvent.DamageCause.CUSTOM, 0);
if (!this.canDamagerHurtDamagee(sub, true))
event.setIntensity(target, 0.0); // affected entity list doesn't accept modification (so no iter.remove()), but this works
}
}
public boolean isPlayerInSafeZone(Entity damagee) {
if (!(damagee instanceof Player)) return false;
return Board.getInstance().getFactionAt(new FLocation(damagee.getLocation())).isSafeZone();
}
public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub) {
return canDamagerHurtDamagee(sub, true);
}
public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub, boolean notify) {
Entity damager = sub.getDamager();
Entity damagee = sub.getEntity();
if (!(damagee instanceof Player)) return true;
FPlayer defender = FPlayers.getInstance().getByPlayer((Player) damagee);
if (damager instanceof Player) {
FPlayer attacker = FPlayers.getInstance().getByPlayer((Player) damager);
if (defender == null || defender.getPlayer() == null) return true;
if (attacker.getFaction() == defender.getFaction()) {
if (attacker.hasFriendlyFire() && defender.hasFriendlyFire()) return true;
if (attacker.hasFriendlyFire() && !defender.hasFriendlyFire()) {
attacker.msg(TL.FRIENDLY_FIRE_OFF_ATTACKER, defender.getName());
return false;
} else if (!attacker.hasFriendlyFire() && defender.hasFriendlyFire()) {
attacker.msg(TL.FRIENDLY_FIRE_YOU_MUST);
return false;
}
}
}
Location defenderLoc = defender.getPlayer().getLocation();
Faction defLocFaction = Board.getInstance().getFactionAt(new FLocation(defenderLoc));
// for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source
if (damager instanceof Projectile) {
Projectile projectile = (Projectile) damager;
if (!(projectile.getShooter() instanceof Entity)) return true;
damager = (Entity) projectile.getShooter();
}
if (damager == damagee) return true; // ender pearl usage and other self-inflicted damage
// Players can not take attack damage in a SafeZone or peaceful territory depending on Conf options.
if (defLocFaction.noPvPInTerritory()) {
if (damager instanceof Player) {
if (notify) {
FPlayer attacker = FPlayers.getInstance().getByPlayer((Player) damager);
attacker.msg(TL.PLAYER_CANTHURT, (defLocFaction.isSafeZone() ? TL.REGION_SAFEZONE.toString() : TL.REGION_PEACEFUL.toString()));
}
return false;
}
return !defLocFaction.noMonstersInTerritory();
}
if (!(damager instanceof Player)) return true;
FPlayer attacker = FPlayers.getInstance().getByPlayer((Player) damager);
if (attacker == null || attacker.getPlayer() == null) return true;
if (Conf.playersWhoBypassAllProtection.contains(attacker.getName())) return true;
if (attacker.hasLoginPvpDisabled()) {
if (notify) attacker.msg(TL.PLAYER_PVP_LOGIN, Conf.noPVPDamageToOthersForXSecondsAfterLogin);
return false;
}
Faction locFaction = Board.getInstance().getFactionAt(new FLocation(attacker));
// so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be?
if (locFaction.noPvPInTerritory()) {
if (notify)
attacker.msg(TL.PLAYER_CANTHURT, (locFaction.isSafeZone() ? TL.REGION_SAFEZONE.toString() : TL.REGION_PEACEFUL.toString()));
return false;
}
if (locFaction.isWarZone() && Conf.warZoneFriendlyFire) return true;
if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName())) return true;
Faction defendFaction = defender.getFaction();
Faction attackFaction = attacker.getFaction();
if (attackFaction.isWilderness() && Conf.disablePVPForFactionlessPlayers) {
if (notify) attacker.msg(TL.PLAYER_PVP_REQUIREFACTION);
return false;
} else if (defendFaction.isWilderness()) {
if (defLocFaction == attackFaction && Conf.enablePVPAgainstFactionlessInAttackersLand) {
// Allow PVP vs. Factionless in attacker's faction territory
return true;
} else if (Conf.disablePVPForFactionlessPlayers) {
if (notify) attacker.msg(TL.PLAYER_PVP_FACTIONLESS);
return false;
}
}
if (defendFaction.isPeaceful() || attackFaction.isPeaceful()) {
if (notify) attacker.msg(TL.PLAYER_PVP_PEACEFUL);
return false;
}
Relation relation = defendFaction.getRelationTo(attackFaction);
// You can not hurt neutral factions
if (Conf.disablePVPBetweenNeutralFactions && relation.isNeutral()) {
if (notify) attacker.msg(TL.PLAYER_PVP_NEUTRAL);
return false;
}
// Players without faction may be hurt anywhere
if (!defender.hasFaction()) return true;
// You can never hurt faction members or allies
if (relation.isMember() || relation.isAlly()) {
if (notify) attacker.msg(TL.PLAYER_PVP_CANTHURT, defender.describeTo(attacker));
return false;
}
boolean ownTerritory = defender.isInOwnTerritory();
// You can not hurt neutrals in their own territory.
if (ownTerritory && relation.isNeutral()) {
if (notify) {
attacker.msg(TL.PLAYER_PVP_NEUTRALFAIL, defender.describeTo(attacker));
defender.msg(TL.PLAYER_PVP_TRIED, attacker.describeTo(defender, true));
}
return false;
}
return true;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onCreatureSpawn(CreatureSpawnEvent event) {
if (event.getLocation() == null) return;
if (Conf.safeZoneNerfedCreatureTypes.contains(event.getEntityType()) && Board.getInstance().getFactionAt(new FLocation(event.getLocation())).noMonstersInTerritory()) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityTarget(EntityTargetEvent event) {
// if there is a target
Entity target = event.getTarget();
if (target == null) return;
// We are interested in blocking targeting for certain mobs:
if (!Conf.safeZoneNerfedCreatureTypes.contains(MiscUtil.creatureTypeFromEntity(event.getEntity()))) return;
// in case the target is in a safe zone.
if (Board.getInstance().getFactionAt(new FLocation(target.getLocation())).noMonstersInTerritory()) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPaintingBreak(HangingBreakEvent event) {
if (event.getCause() == RemoveCause.EXPLOSION) {
Location loc = event.getEntity().getLocation();
Faction faction = Board.getInstance().getFactionAt(new FLocation(loc));
if (faction.noExplosionsInTerritory()) {
// faction is peaceful and has explosions set to disabled
event.setCancelled(true);
return;
}
boolean online = faction.hasPlayersOnline();
if ((faction.isWilderness() && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName()) && (Conf.wildernessBlockCreepers || Conf.wildernessBlockFireballs || Conf.wildernessBlockTNT)) ||
(faction.isNormal() && (online ? (Conf.territoryBlockCreepers || Conf.territoryBlockFireballs || Conf.territoryBlockTNT) : (Conf.territoryBlockCreepersWhenOffline || Conf.territoryBlockFireballsWhenOffline || Conf.territoryBlockTNTWhenOffline))) ||
(faction.isWarZone() && (Conf.warZoneBlockCreepers || Conf.warZoneBlockFireballs || Conf.warZoneBlockTNT)) ||
faction.isSafeZone()) {
// explosion which needs prevention
event.setCancelled(true);
}
}
}
@EventHandler
public void onHangerBreak(HangingBreakByEntityEvent e) {
if (!(e.getRemover() instanceof Player)) return;
Player p = (Player) e.getRemover();
if (e.getEntity().getType() == EntityType.PAINTING || e.getEntity().getType() == EntityType.ITEM_FRAME && !FactionsBlockListener.playerCanBuildDestroyBlock(p, e.getEntity().getLocation(), "destroy", false)) {
e.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPaintingPlace(HangingPlaceEvent e) {
if (e.getPlayer() == null) return;
if (e.getEntity().getType() == EntityType.PAINTING || e.getEntity().getType() == EntityType.ITEM_FRAME && !FactionsBlockListener.playerCanBuildDestroyBlock(e.getPlayer(), e.getBlock().getLocation(), "build", false)) {
e.setCancelled(true);
e.getPlayer().updateInventory();
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityChangeBlock(EntityChangeBlockEvent e) {
Entity entity = e.getEntity();
Location loc = e.getBlock().getLocation();
// for now, only interested in Enderman and Wither boss tomfoolery
if (entity.getType() == EntityType.ENDERMAN) {
if (stopEndermanBlockManipulation(loc)) e.setCancelled(true);
} else if (entity.getType() == EntityType.WITHER) {
Faction faction = Board.getInstance().getFactionAt(new FLocation(loc));
// it's a bit crude just using fireball protection, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever
if ((faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) ||
(faction.isNormal() && (faction.hasPlayersOnline() ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockFireballs) ||
faction.isSafeZone()) {
e.setCancelled(true);
}
}
}
@EventHandler
public void onHit(EntityDamageByEntityEvent e) {
if (e.getDamager() instanceof Player && e.getEntity() instanceof Player) {
Player victim = (Player) e.getEntity();
Player attacker = (Player) e.getDamager();
FPlayer fvictim = FPlayers.getInstance().getByPlayer(victim);
FPlayer fattacker = FPlayers.getInstance().getByPlayer(attacker);
if (fattacker.getRelationTo(fvictim) == Relation.TRUCE) {
fattacker.msg(TL.PLAYER_PVP_CANTHURT, fvictim.describeTo(fattacker));
e.setCancelled(true);
}
}
}
@EventHandler
public void onBowHit(EntityDamageByEntityEvent e) {
if (e.getDamager() instanceof Projectile && e.getEntity() instanceof Player) {
Projectile arrow = ((Projectile) e.getDamager());
if (arrow.getShooter() instanceof Player) {
Player damager = (Player) ((Projectile) e.getDamager()).getShooter();
Player victim = (Player) e.getEntity();
FPlayer fdamager = FPlayers.getInstance().getByPlayer(damager);
FPlayer fvictim = FPlayers.getInstance().getByPlayer(victim);
if (damager == victim) return;
if (fdamager == fvictim) return;
if (fvictim.getRelationTo(fdamager) == Relation.TRUCE) {
fdamager.msg(TL.PLAYER_PVP_CANTHURT, fvictim.describeTo(fdamager));
e.setCancelled(true);
}
if (fvictim.getRelationTo(fdamager) == Relation.ENEMY && fvictim.isFlying()) {
fvictim.setFFlying(false, true);
}
}
}
}
// For disabling interactions with item frames in another faction's territory
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
// only need to check for item frames
if (event.getRightClicked() == null) return;
if (!event.getRightClicked().getType().equals(EntityType.ITEM_FRAME)) return;
if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), event.getRightClicked().getLocation(), "build", false)) {
event.setCancelled(true);
}
}
private boolean stopEndermanBlockManipulation(Location loc) {
if (loc == null) return false;
// quick check to see if all Enderman deny options are enabled; if so, no need to check location
if (Conf.wildernessDenyEndermanBlocks &&
Conf.territoryDenyEndermanBlocks &&
Conf.territoryDenyEndermanBlocksWhenOffline &&
Conf.safeZoneDenyEndermanBlocks &&
Conf.warZoneDenyEndermanBlocks) return true;
FLocation fLoc = new FLocation(loc);
Faction claimFaction = Board.getInstance().getFactionAt(fLoc);
if (claimFaction.isWilderness())
return Conf.wildernessDenyEndermanBlocks;
else if (claimFaction.isNormal())
return claimFaction.hasPlayersOnline() ? Conf.territoryDenyEndermanBlocks : Conf.territoryDenyEndermanBlocksWhenOffline;
else if (claimFaction.isSafeZone())
return Conf.safeZoneDenyEndermanBlocks;
else if (claimFaction.isWarZone())
return Conf.warZoneDenyEndermanBlocks;
return false;
}
}