Saber-Factions/src/main/java/com/massivecraft/factions/util/AutoLeaveProcessTask.java
2014-04-04 13:53:42 -05:00

95 lines
2.6 KiB
Java

package com.massivecraft.factions.util;
import java.util.ArrayList;
import java.util.ListIterator;
import org.bukkit.scheduler.BukkitRunnable;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.P;
import com.massivecraft.factions.struct.Role;
public class AutoLeaveProcessTask extends BukkitRunnable
{
private transient boolean readyToGo = false;
private transient boolean finished = false;
private transient ArrayList<FPlayer> fplayers;
private transient ListIterator<FPlayer> iterator;
private transient double toleranceMillis;
public AutoLeaveProcessTask()
{
fplayers = new ArrayList<FPlayer>(FPlayers.i.get());
this.iterator = fplayers.listIterator();
this.toleranceMillis = Conf.autoLeaveAfterDaysOfInactivity * 24 * 60 * 60 * 1000;
this.readyToGo = true;
this.finished = false;
}
public void run()
{
if (Conf.autoLeaveAfterDaysOfInactivity <= 0.0 || Conf.autoLeaveRoutineMaxMillisecondsPerTick <= 0.0)
{
this.stop();
return;
}
if ( ! readyToGo) return;
// this is set so it only does one iteration at a time, no matter how frequently the timer fires
readyToGo = false;
// and this is tracked to keep one iteration from dragging on too long and possibly choking the system if there are a very large number of players to go through
long loopStartTime = System.currentTimeMillis();
while(iterator.hasNext())
{
long now = System.currentTimeMillis();
// if this iteration has been running for maximum time, stop to take a breather until next tick
if (now > loopStartTime + Conf.autoLeaveRoutineMaxMillisecondsPerTick)
{
readyToGo = true;
return;
}
FPlayer fplayer = iterator.next();
if (fplayer.isOffline() && now - fplayer.getLastLoginTime() > toleranceMillis)
{
if (Conf.logFactionLeave || Conf.logFactionKick)
P.p.log("Player "+fplayer.getName()+" was auto-removed due to inactivity.");
// if player is faction admin, sort out the faction since he's going away
if (fplayer.getRole() == Role.ADMIN)
{
Faction faction = fplayer.getFaction();
if (faction != null)
fplayer.getFaction().promoteNewLeader();
}
fplayer.leave(false);
iterator.remove(); // go ahead and remove this list's link to the FPlayer object
fplayer.detach();
}
}
// looks like we've finished
this.stop();
}
// we're done, shut down
public void stop()
{
readyToGo = false;
finished = true;
this.cancel();
}
public boolean isFinished()
{
return finished;
}
}