Saber-Factions/src/main/java/com/massivecraft/factions/Conf.java
t00thpick1 ee52016a87 Abstract Data storage method for future implementations. Thanks to Ryan from Reactive MC
Also included:
-Heavily optimized loading process
-Optimizations for various commands.
2014-10-30 23:59:59 -04:00

368 lines
18 KiB
Java

package com.massivecraft.factions;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import java.util.*;
public class Conf {
public static List<String> baseCommandAliases = new ArrayList<String>();
public static boolean allowNoSlashCommand = true;
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorPeaceful = ChatColor.GOLD;
public static ChatColor colorWar = ChatColor.DARK_RED;
//public static ChatColor colorWilderness = ChatColor.DARK_GREEN;
// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPlayerStarting = 0.0;
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline
public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
public static String prefixAdmin = "**";
public static String prefixMod = "*";
public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
public static boolean newFactionsDefaultOpen = false;
// when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
public static int factionMemberLimit = 0;
// what faction ID to start new players in when they first join the server; default is 0, "no faction"
public static String newPlayerStartingFactionID = "0";
public static boolean showMapFactionKey = true;
public static boolean showNeutralFactionsOnMap = true;
public static boolean showEnemyFactionsOnMap = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean canLeaveWithNegativePower = true;
// Configuration for faction-only chat
public static boolean factionOnlyChat = true;
// Configuration on the Faction tag in chat messages.
public static boolean chatTagEnabled = true;
public static transient boolean chatTagHandledByAnotherPlugin = false;
public static boolean chatTagRelationColored = true;
public static String chatTagReplaceString = "[FACTION]";
public static String chatTagInsertAfterString = "";
public static String chatTagInsertBeforeString = "";
public static int chatTagInsertIndex = 1;
public static boolean chatTagPadBefore = false;
public static boolean chatTagPadAfter = true;
public static String chatTagFormat = "%s" + ChatColor.WHITE;
public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s";
public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s";
public static boolean broadcastDescriptionChanges = false;
public static double saveToFileEveryXMinutes = 30.0;
public static double autoLeaveAfterDaysOfInactivity = 10.0;
public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
public static int autoLeaveRoutineMaxMillisecondsPerTick = 5; // 1 server tick is roughly 50ms, so default max 10% of a tick
public static boolean removePlayerDataWhenBanned = true;
public static boolean worldGuardChecking = false;
public static boolean worldGuardBuildPriority = false;
// server logging options
public static boolean logFactionCreate = true;
public static boolean logFactionDisband = true;
public static boolean logFactionJoin = true;
public static boolean logFactionKick = true;
public static boolean logFactionLeave = true;
public static boolean logLandClaims = true;
public static boolean logLandUnclaims = true;
public static boolean logMoneyTransactions = true;
public static boolean logPlayerCommands = true;
// prevent some potential exploits
public static boolean handleExploitObsidianGenerators = true;
public static boolean handleExploitEnderPearlClipping = true;
public static boolean handleExploitInteractionSpam = true;
public static boolean handleExploitTNTWaterlog = false;
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportCommandEssentialsIntegration = true;
public static boolean homesTeleportCommandSmokeEffectEnabled = true;
public static float homesTeleportCommandSmokeEffectThickness = 3f;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPBetweenNeutralFactions = false;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
public static boolean peacefulTerritoryDisablePVP = true;
public static boolean peacefulTerritoryDisableMonsters = false;
public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean permanentFactionsDisableLeaderPromotion = false;
public static boolean claimsMustBeConnected = false;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static int claimedLandsMax = 0;
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public static int radiusClaimFailureLimit = 9;
public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static int actionDeniedPainAmount = 1;
// commands which will be prevented if the player is a member of a permanent faction
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<String>();
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<String>();
public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<String>();
public static double territoryShieldFactor = 0.3;
public static boolean territoryDenyBuild = true;
public static boolean territoryDenyBuildWhenOffline = true;
public static boolean territoryPainBuild = false;
public static boolean territoryPainBuildWhenOffline = false;
public static boolean territoryDenyUseage = true;
public static boolean territoryEnemyDenyBuild = true;
public static boolean territoryEnemyDenyBuildWhenOffline = true;
public static boolean territoryEnemyPainBuild = false;
public static boolean territoryEnemyPainBuildWhenOffline = false;
public static boolean territoryEnemyDenyUseage = true;
public static boolean territoryEnemyProtectMaterials = true;
public static boolean territoryAllyDenyBuild = true;
public static boolean territoryAllyDenyBuildWhenOffline = true;
public static boolean territoryAllyPainBuild = false;
public static boolean territoryAllyPainBuildWhenOffline = false;
public static boolean territoryAllyDenyUseage = true;
public static boolean territoryAllyProtectMaterials = true;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockCreepersWhenOffline = false;
public static boolean territoryBlockFireballs = false;
public static boolean territoryBlockFireballsWhenOffline = false;
public static boolean territoryBlockTNT = false;
public static boolean territoryBlockTNTWhenOffline = false;
public static boolean territoryDenyEndermanBlocks = true;
public static boolean territoryDenyEndermanBlocksWhenOffline = true;
public static boolean safeZoneDenyBuild = true;
public static boolean safeZoneDenyUseage = true;
public static boolean safeZoneBlockTNT = true;
public static boolean safeZonePreventAllDamageToPlayers = false;
public static boolean safeZoneDenyEndermanBlocks = true;
public static boolean warZoneDenyBuild = true;
public static boolean warZoneDenyUseage = true;
public static boolean warZoneBlockCreepers = false;
public static boolean warZoneBlockFireballs = false;
public static boolean warZoneBlockTNT = true;
public static boolean warZonePowerLoss = true;
public static boolean warZoneFriendlyFire = false;
public static boolean warZoneDenyEndermanBlocks = true;
public static boolean wildernessDenyBuild = false;
public static boolean wildernessDenyUseage = false;
public static boolean wildernessBlockCreepers = false;
public static boolean wildernessBlockFireballs = false;
public static boolean wildernessBlockTNT = false;
public static boolean wildernessPowerLoss = true;
public static boolean wildernessDenyEndermanBlocks = false;
// for claimed areas where further faction-member ownership can be defined
public static boolean ownedAreasEnabled = true;
public static int ownedAreasLimitPerFaction = 0;
public static boolean ownedAreasModeratorsCanSet = false;
public static boolean ownedAreaModeratorsBypass = true;
public static boolean ownedAreaDenyBuild = true;
public static boolean ownedAreaPainBuild = false;
public static boolean ownedAreaProtectMaterials = true;
public static boolean ownedAreaDenyUseage = true;
public static String ownedLandMessage = "Owner(s): ";
public static String publicLandMessage = "Public faction land.";
public static boolean ownedMessageOnBorder = true;
public static boolean ownedMessageInsideTerritory = true;
public static boolean ownedMessageByChunk = false;
public static boolean pistonProtectionThroughDenyBuild = true;
public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static transient Set<EntityType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(EntityType.class);
// Economy settings
public static boolean econEnabled = false;
public static String econUniverseAccount = "";
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econClaimUnconnectedFee = 0.0;
public static double econCostCreate = 100.0;
public static double econCostOwner = 15.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostEnemy = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostNoBoom = 0.0;
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<String>();
public static Set<String> worldsNoClaiming = new LinkedHashSet<String>();
public static Set<String> worldsNoPowerLoss = new LinkedHashSet<String>();
public static Set<String> worldsIgnorePvP = new LinkedHashSet<String>();
public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<String>();
public static Backend backEnd = Backend.JSON;
public static transient int mapHeight = 8;
public static transient int mapWidth = 39;
public static transient char[] mapKeyChrs = "\\/#$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz?".toCharArray();
static {
baseCommandAliases.add("f");
territoryEnemyDenyCommands.add("home");
territoryEnemyDenyCommands.add("sethome");
territoryEnemyDenyCommands.add("spawn");
territoryEnemyDenyCommands.add("tpahere");
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
territoryProtectedMaterials.add(Material.WOODEN_DOOR);
territoryProtectedMaterials.add(Material.TRAP_DOOR);
territoryProtectedMaterials.add(Material.FENCE_GATE);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(Material.BURNING_FURNACE);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_ON);
territoryProtectedMaterials.add(Material.JUKEBOX);
territoryProtectedMaterials.add(Material.BREWING_STAND);
territoryProtectedMaterials.add(Material.ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(Material.CAULDRON);
territoryProtectedMaterials.add(Material.SOIL);
territoryProtectedMaterials.add(Material.BEACON);
territoryProtectedMaterials.add(Material.ANVIL);
territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
territoryProtectedMaterials.add(Material.DROPPER);
territoryProtectedMaterials.add(Material.HOPPER);
territoryDenyUseageMaterials.add(Material.FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.FENCE_GATE);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
territoryProtectedMaterialsWhenOffline.add(Material.ENCHANTMENT_TABLE);
territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
territoryProtectedMaterialsWhenOffline.add(Material.SOIL);
territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
territoryDenyUseageMaterialsWhenOffline.add(Material.FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
safeZoneNerfedCreatureTypes.add(EntityType.CREEPER);
safeZoneNerfedCreatureTypes.add(EntityType.ENDER_DRAGON);
safeZoneNerfedCreatureTypes.add(EntityType.ENDERMAN);
safeZoneNerfedCreatureTypes.add(EntityType.GHAST);
safeZoneNerfedCreatureTypes.add(EntityType.MAGMA_CUBE);
safeZoneNerfedCreatureTypes.add(EntityType.PIG_ZOMBIE);
safeZoneNerfedCreatureTypes.add(EntityType.SILVERFISH);
safeZoneNerfedCreatureTypes.add(EntityType.SKELETON);
safeZoneNerfedCreatureTypes.add(EntityType.SPIDER);
safeZoneNerfedCreatureTypes.add(EntityType.SLIME);
safeZoneNerfedCreatureTypes.add(EntityType.WITCH);
safeZoneNerfedCreatureTypes.add(EntityType.WITHER);
safeZoneNerfedCreatureTypes.add(EntityType.ZOMBIE);
}
// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
private static transient Conf i = new Conf();
public static void load() {
P.p.persist.loadOrSaveDefault(i, Conf.class, "conf");
}
public static void save() {
P.p.persist.save(i);
}
public enum Backend {
JSON,
//MYSQL, TODO
;
}
}