Saber-Factions/src/main/java/com/massivecraft/factions/cmd/CmdSetFWarp.java
drtshock 8b64b4bfe1 Adds per faction warps functionality from #72.
Default max warps per faction is 5. It can be changed in the config.yml.
You can now use {warps} in the info board to show how many warps a faction has when you walk into their territory.
Only faction mods+ can set faction warps.
2014-11-07 11:49:54 -06:00

40 lines
1.3 KiB
Java

package com.massivecraft.factions.cmd;
import com.massivecraft.factions.P;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.util.LazyLocation;
public class CmdSetFWarp extends FCommand {
public CmdSetFWarp() {
super();
this.aliases.add("setwarp");
this.aliases.add("sw");
this.requiredArgs.add("warp name");
this.senderMustBeMember = true;
this.senderMustBeModerator = true;
this.senderMustBePlayer = true;
this.permission = Permission.SETWARP.node;
}
@Override
public void perform() {
if (!(fme.getRelationToLocation() == Relation.MEMBER)) {
fme.msg("<i>You can only set warps in your faction territory.");
return;
}
int maxWarps = P.p.getConfig().getInt("max-warps", 5);
if (maxWarps <= myFaction.getWarps().size()) {
fme.msg("<i>Your Faction already has the max amount of warps set <a>(%d).", maxWarps);
return;
}
String warp = argAsString(0);
LazyLocation loc = new LazyLocation(fme.getPlayer().getLocation());
myFaction.setWarp(warp, loc);
fme.msg("<i>Set warp <a>%s <i>to your location.", warp);
}
}