Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsExploitListener.java
drtshock ddf054330a First implementation of scoreboards.
Boards can be toggled with /f sb. Toggles are persistent in a yml file.
Also fix some small spelling and format things that were really bugging me.
2014-08-05 10:17:27 -05:00

63 lines
2.6 KiB
Java

package com.massivecraft.factions.listeners;
import com.massivecraft.factions.Conf;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
public class FactionsExploitListener implements Listener {
@EventHandler(priority = EventPriority.NORMAL)
public void obsidianGenerator(BlockFromToEvent event) {
if (event.isCancelled() == true || !Conf.handleExploitObsidianGenerators) {
return;
}
// thanks to ObGenBlocker and WorldGuard for this method
Block block = event.getToBlock();
int source = event.getBlock().getTypeId();
int target = block.getTypeId();
if ((target == 55 || target == 132) && (source == 0 || source == 10 || source == 11)) {
block.setTypeId(0);
}
}
@EventHandler(priority = EventPriority.NORMAL)
public void enderPearlTeleport(PlayerTeleportEvent event) {
if (event.isCancelled() == true || !Conf.handleExploitEnderPearlClipping) {
return;
}
if (event.getCause() != PlayerTeleportEvent.TeleportCause.ENDER_PEARL) {
return;
}
// this exploit works when the target location is within 0.31 blocks or so of a door or glass block or similar...
Location target = event.getTo();
Location from = event.getFrom();
// blocks who occupy less than 1 block width or length wise need to be handled differently
Material mat = event.getTo().getBlock().getType();
if (((mat == Material.THIN_GLASS || mat == Material.IRON_FENCE) && clippingThrough(target, from, 0.65)) || ((mat == Material.FENCE || mat == Material.NETHER_FENCE) && clippingThrough(target, from, 0.45))) {
event.setTo(from);
return;
}
// simple fix otherwise: ender pearl target locations are standardized to be in the center (X/Z) of the target block, not at the edges
target.setX(target.getBlockX() + 0.5);
target.setZ(target.getBlockZ() + 0.5);
event.setTo(target);
}
public static boolean clippingThrough(Location target, Location from, double thickness) {
return ((from.getX() > target.getX() && (from.getX() - target.getX() < thickness)) || (target.getX() > from.getX() && (target.getX() - from.getX() < thickness)) || (from.getZ() > target.getZ() && (from.getZ() - target.getZ() < thickness)) || (target.getZ() > from.getZ() && (target.getZ() - from.getZ() < thickness)));
}
}