151d38fd7b
Adds /f ban, /f unban, and /f banlist Permission: factions.ban - included with factions.kithalfplayer Also added as a /f perm that can be granted. Otherwise, defaults to faction mods. Number of bans now shows up in f show Banning a player will notify your faction and target player. It'll also kick the player from your faction if they are currently in it. TODO: make /f banlist prettier
286 lines
7.3 KiB
Java
286 lines
7.3 KiB
Java
package com.massivecraft.factions;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.struct.BanInfo;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.util.LazyLocation;
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import com.massivecraft.factions.zcore.fperms.Access;
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import com.massivecraft.factions.zcore.fperms.Permissable;
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import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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public interface Faction extends EconomyParticipator {
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public HashMap<String, List<String>> getAnnouncements();
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public ConcurrentHashMap<String, LazyLocation> getWarps();
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public LazyLocation getWarp(String name);
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public void setWarp(String name, LazyLocation loc);
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public boolean isWarp(String name);
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public boolean hasWarpPassword(String warp);
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public boolean isWarpPassword(String warp, String password);
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public void setWarpPassword(String warp, String password);
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public boolean removeWarp(String name);
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public void clearWarps();
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public int getMaxVaults();
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public void setMaxVaults(int value);
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public void addAnnouncement(FPlayer fPlayer, String msg);
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public void sendUnreadAnnouncements(FPlayer fPlayer);
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public void removeAnnouncements(FPlayer fPlayer);
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public Set<String> getInvites();
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public String getId();
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public void invite(FPlayer fplayer);
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public void deinvite(FPlayer fplayer);
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public boolean isInvited(FPlayer fplayer);
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public void ban(FPlayer target, FPlayer banner);
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public void unban(FPlayer player);
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public boolean isBanned(FPlayer player);
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public Set<BanInfo> getBannedPlayers();
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public boolean getOpen();
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public void setOpen(boolean isOpen);
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public boolean isPeaceful();
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public void setPeaceful(boolean isPeaceful);
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public void setPeacefulExplosionsEnabled(boolean val);
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public boolean getPeacefulExplosionsEnabled();
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public boolean noExplosionsInTerritory();
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public boolean isPermanent();
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public void setPermanent(boolean isPermanent);
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public String getTag();
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public String getTag(String prefix);
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public String getTag(Faction otherFaction);
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public String getTag(FPlayer otherFplayer);
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public void setTag(String str);
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public String getComparisonTag();
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public String getDescription();
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public void setDescription(String value);
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public void setHome(Location home);
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public boolean hasHome();
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public Location getHome();
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public long getFoundedDate();
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public void setFoundedDate(long newDate);
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public void confirmValidHome();
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public String getAccountId();
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public Integer getPermanentPower();
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public void setPermanentPower(Integer permanentPower);
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public boolean hasPermanentPower();
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public double getPowerBoost();
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public void setPowerBoost(double powerBoost);
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public boolean noPvPInTerritory();
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public boolean noMonstersInTerritory();
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public boolean isNormal();
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@Deprecated
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public boolean isNone();
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public boolean isWilderness();
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public boolean isSafeZone();
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public boolean isWarZone();
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public boolean isPlayerFreeType();
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public boolean isPowerFrozen();
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public void setLastDeath(long time);
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public int getKills();
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public int getDeaths();
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public Access getAccess(Permissable permissable, PermissableAction permissableAction);
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public Access getAccess(FPlayer player, PermissableAction permissableAction);
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public void setPermission(Permissable permissable, PermissableAction permissableAction, Access access);
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public void resetPerms();
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public Map<Permissable, Map<PermissableAction, Access>> getPermissions();
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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@Override
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public String describeTo(RelationParticipator that, boolean ucfirst);
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@Override
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public String describeTo(RelationParticipator that);
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@Override
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public Relation getRelationTo(RelationParticipator rp);
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@Override
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public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful);
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@Override
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public ChatColor getColorTo(RelationParticipator rp);
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public Relation getRelationWish(Faction otherFaction);
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public void setRelationWish(Faction otherFaction, Relation relation);
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public int getRelationCount(Relation relation);
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// ----------------------------------------------//
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// Power
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// ----------------------------------------------//
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public double getPower();
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public double getPowerMax();
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public int getPowerRounded();
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public int getPowerMaxRounded();
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public int getLandRounded();
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public int getLandRoundedInWorld(String worldName);
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public boolean hasLandInflation();
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// -------------------------------
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// FPlayers
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// -------------------------------
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// maintain the reference list of FPlayers in this faction
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public void refreshFPlayers();
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public boolean addFPlayer(FPlayer fplayer);
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public boolean removeFPlayer(FPlayer fplayer);
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public int getSize();
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public Set<FPlayer> getFPlayers();
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public Set<FPlayer> getFPlayersWhereOnline(boolean online);
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public FPlayer getFPlayerAdmin();
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public ArrayList<FPlayer> getFPlayersWhereRole(Role role);
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public ArrayList<Player> getOnlinePlayers();
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// slightly faster check than getOnlinePlayers() if you just want to see if
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// there are any players online
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public boolean hasPlayersOnline();
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public void memberLoggedOff();
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// used when current leader is about to be removed from the faction;
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// promotes new leader, or disbands faction if no other members left
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public void promoteNewLeader();
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public Role getDefaultRole();
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public void setDefaultRole(Role role);
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// ----------------------------------------------//
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// Messages
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// ----------------------------------------------//
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public void msg(String message, Object... args);
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public void sendMessage(String message);
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public void sendMessage(List<String> messages);
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// ----------------------------------------------//
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// Ownership of specific claims
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// ----------------------------------------------//
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public Map<FLocation, Set<String>> getClaimOwnership();
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public void clearAllClaimOwnership();
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public void clearClaimOwnership(FLocation loc);
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public void clearClaimOwnership(FPlayer player);
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public int getCountOfClaimsWithOwners();
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public boolean doesLocationHaveOwnersSet(FLocation loc);
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public boolean isPlayerInOwnerList(FPlayer player, FLocation loc);
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public void setPlayerAsOwner(FPlayer player, FLocation loc);
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public void removePlayerAsOwner(FPlayer player, FLocation loc);
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public Set<String> getOwnerList(FLocation loc);
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public String getOwnerListString(FLocation loc);
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public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc);
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// ----------------------------------------------//
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// Persistance and entity management
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// ----------------------------------------------//
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public void remove();
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public Set<FLocation> getAllClaims();
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public void setId(String id);
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}
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