Saber-Factions/javadoc/com/massivecraft/factions/util/Particles/ParticleEffect.html
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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">com.massivecraft.factions.util.Particles</a></div>
<h2 title="Enum ParticleEffect" class="title">Enum ParticleEffect</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>java.lang.Enum&lt;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&gt;</li>
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<ul class="inheritance">
<li>com.massivecraft.factions.util.Particles.ParticleEffect</li>
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<dt>All Implemented Interfaces:</dt>
<dd><code>java.io.Serializable</code>, <code>java.lang.Comparable&lt;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&gt;</code>, <code>java.lang.constant.Constable</code></dd>
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<pre>public enum <span class="typeNameLabel">ParticleEffect</span>
extends java.lang.Enum&lt;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&gt;</pre>
<div class="block"><b>ParticleEffect Library</b>
This library was created by @DarkBlade12 and allows you to display all Minecraft particle effects on a Bukkit server
<p>
You are welcome to use it, modify it and redistribute it under the following conditions:
<ul>
<li>Don't claim this class as your own
<li>Don't remove this disclaimer
</ul>
Special thanks:
<ul>
<li>@microgeek (original idea, names and packet parameters)
<li>@ShadyPotato (1.8 names, ids and packet parameters)
<li>@RingOfStorms (particle behavior)
<li>@Cybermaxke (particle behavior)
<li>@JamieSinn (hosting a jenkins server and documentation for particleeffect)
</ul>
<i>It would be nice if you provide credit to me if you use this class in a published project</i></div>
</li>
</ul>
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<h3>Nested Class Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Nested Classes</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.BlockData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.BlockData</a></span></code></th>
<td class="colLast">
<div class="block">Represents the block data for the <a href="#BLOCK_CRACK"><code>BLOCK_CRACK</code></a> and <a href="#BLOCK_DUST"><code>BLOCK_DUST</code></a> effects
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ItemData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ItemData</a></span></code></th>
<td class="colLast">
<div class="block">Represents the item data for the <a href="#ITEM_CRACK"><code>ITEM_CRACK</code></a> effect
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.NoteColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.NoteColor</a></span></code></th>
<td class="colLast">
<div class="block">Represents the color for the <a href="#NOTE"><code>NOTE</code></a> effect</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.OrdinaryColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.OrdinaryColor</a></span></code></th>
<td class="colLast">
<div class="block">Represents the color for effects like <a href="#SPELL_MOB"><code>SPELL_MOB</code></a>, <a href="#SPELL_MOB_AMBIENT"><code>SPELL_MOB_AMBIENT</code></a> and <a href="#NOTE"><code>NOTE</code></a>
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a></span></code></th>
<td class="colLast">
<div class="block">Represents the color for effects like <a href="#SPELL_MOB"><code>SPELL_MOB</code></a>, <a href="#SPELL_MOB_AMBIENT"><code>SPELL_MOB_AMBIENT</code></a>, <a href="#REDSTONE"><code>REDSTONE</code></a> and <a href="#NOTE"><code>NOTE</code></a>
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a></span></code></th>
<td class="colLast">
<div class="block">Represents the particle data for effects like <a href="#ITEM_CRACK"><code>ITEM_CRACK</code></a>, <a href="#BLOCK_CRACK"><code>BLOCK_CRACK</code></a> and <a href="#BLOCK_DUST"><code>BLOCK_DUST</code></a>
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticlePacket</a></span></code></th>
<td class="colLast">
<div class="block">Represents a particle effect packet with all attributes which is used for sending packets to the players</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static class&nbsp;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a></span></code></th>
<td class="colLast">
<div class="block">Represents the property of a particle effect
This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions</div>
</td>
</tr>
</tbody>
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<code>java.lang.Enum.EnumDesc&lt;E extends java.lang.Enum&lt;E&gt;&gt;</code></li>
</ul>
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<h3>Enum Constant Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Enum Constants</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Enum Constant</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BARRIER">BARRIER</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by barriers:
It looks like a red box with a slash through it
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BLOCK_CRACK">BLOCK_CRACK</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when breaking blocks or sprinting:
It looks like a little piece with a block texture
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#BLOCK_DUST">BLOCK_DUST</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when falling:
It looks like a little piece with a block texture
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CLOUD">CLOUD</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when a mob dies:
It looks like a large white cloud
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CRIT">CRIT</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when landing a critical hit and by arrows:
It looks like a light brown cross
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#CRIT_MAGIC">CRIT_MAGIC</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when landing a hit with an enchanted weapon:
It looks like a cyan star
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#DRIP_LAVA">DRIP_LAVA</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by blocks beneath a lava source:
It looks like an orange drip
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#DRIP_WATER">DRIP_WATER</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by blocks beneath a water source:
It looks like a blue drip
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ENCHANTMENT_TABLE">ENCHANTMENT_TABLE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by enchantment tables which are nearby bookshelves:
It looks like a cryptic white letter
The speed value influences the spread of this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_HUGE">EXPLOSION_HUGE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by exploding tnt and creepers:
It looks like a crowd of gray balls which are fading away
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_LARGE">EXPLOSION_LARGE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by exploding ghast fireballs and wither skulls:
It looks like a gray ball which is fading away
The speed value slightly influences the size of this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#EXPLOSION_NORMAL">EXPLOSION_NORMAL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by exploding tnt and creepers:
It looks like a white cloud
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FIREWORKS_SPARK">FIREWORKS_SPARK</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by launching fireworks:
It looks like a white star which is sparkling
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FLAME">FLAME</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
It looks like a tiny flame
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#FOOTSTEP">FOOTSTEP</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is currently unused:
It looks like a transparent gray square
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#HEART">HEART</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when breeding and taming animals:
It looks like a red heart
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ITEM_CRACK">ITEM_CRACK</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when breaking a tool or eggs hit a block:
It looks like a little piece with an item texture
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#ITEM_TAKE">ITEM_TAKE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is currently unused:
It has no visual effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#LAVA">LAVA</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by lava:
It looks like a spark
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#MOB_APPEARANCE">MOB_APPEARANCE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by elder guardians:
It looks like the shape of the elder guardian
The speed value has no influence on this particle effect
The offset values have no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#NOTE">NOTE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by note blocks:
It looks like a colored note
The speed value causes the particle to be colored green when set to 0
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#PORTAL">PORTAL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
It looks like a purple cloud
The speed value influences the spread of this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#REDSTONE">REDSTONE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
It looks like a tiny colored cloud
The speed value causes the particle to be colored red when set to 0
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SLIME">SLIME</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by slimes:
It looks like a tiny part of the slimeball icon
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SMOKE_LARGE">SMOKE_LARGE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by fire, minecarts with furnace and blazes:
It looks like a large gray cloud
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SMOKE_NORMAL">SMOKE_NORMAL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
It looks like a little gray cloud
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SNOW_SHOVEL">SNOW_SHOVEL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is currently unused:
It looks like a tiny white cloud
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SNOWBALL">SNOWBALL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when snowballs hit a block:
It looks like a little piece with the snowball texture
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL">SPELL</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
It looks like a white swirl
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_INSTANT">SPELL_INSTANT</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when instant splash potions hit something:
It looks like a white cross
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_MOB">SPELL_MOB</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by entities with active potion effects:
It looks like a colored swirl
The speed value causes the particle to be colored black when set to 0
The particle color gets lighter when increasing the speed and darker when decreasing the speed
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_MOB_AMBIENT">SPELL_MOB_AMBIENT</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by entities with active potion effects applied through a beacon:
It looks like a transparent colored swirl
The speed value causes the particle to be always colored black when set to 0
The particle color gets lighter when increasing the speed and darker when decreasing the speed
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SPELL_WITCH">SPELL_WITCH</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by witches:
It looks like a purple cross
The speed value causes the particle to only move upwards when set to 0
Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SUSPENDED">SUSPENDED</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by water:
It looks like a tiny blue square
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#SUSPENDED_DEPTH">SUSPENDED_DEPTH</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by air when close to bedrock and the in the void:
It looks like a tiny gray square
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#TOWN_AURA">TOWN_AURA</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by mycelium:
It looks like a tiny gray square
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#VILLAGER_ANGRY">VILLAGER_ANGRY</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when attacking a villager in a village:
It looks like a cracked gray heart
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#VILLAGER_HAPPY">VILLAGER_HAPPY</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when using bone meal and trading with a villager in a village:
It looks like a green star
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_BUBBLE">WATER_BUBBLE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by swimming entities and arrows in water:
It looks like a bubble
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_DROP">WATER_DROP</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed when rain hits the ground:
It looks like a blue droplet
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="altColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_SPLASH">WATER_SPLASH</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed by swimming entities and shaking wolves:
It looks like a blue drop
The speed value has no influence on this particle effect
</div>
</td>
</tr>
<tr class="rowColor">
<th class="colFirst" scope="row"><code><span class="memberNameLink"><a href="#WATER_WAKE">WATER_WAKE</a></span></code></th>
<td class="colLast">
<div class="block">A particle effect which is displayed on water when fishing:
It looks like a blue droplet
The speed value influences the velocity at which the particle flies off
</div>
</td>
</tr>
</tbody>
</table>
</div>
</li>
</ul>
</section>
<!-- ========== METHOD SUMMARY =========== -->
<section role="region">
<ul class="blockList">
<li class="blockList"><a id="method.summary">
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</a>
<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t1" class="tableTab" onclick="show(1);">Static Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
<div id="memberSummary_tabpanel" role="tabpanel">
<table aria-labelledby="t0">
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,double)">display</a></span>&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which is only visible for all players within a certain range in the world of @param center</div>
</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,java.util.List)">display</a></span>&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which is only visible for the specified players</div>
</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which is only visible for the specified players</div>
</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,double)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center</div>
</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which is colored and only visible for the specified players</div>
</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which is colored and only visible for the specified players</div>
</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,double)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center</div>
</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div>
</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div>
</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div>
</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div>
</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,double)">display</a></span>&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
double&nbsp;range)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div>
</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)">display</a></span>&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div>
</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)">display</a></span>&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)</code></th>
<td class="colLast">
<div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div>
</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fromId(int)">fromId</a></span>&#8203;(int&nbsp;id)</code></th>
<td class="colLast">
<div class="block">Returns the particle effect with the given id</div>
</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fromName(java.lang.String)">fromName</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">
<div class="block">Returns the particle effect with the given name</div>
</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getId()">getId</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the id of this particle effect</div>
</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getName()">getName</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the name of this particle effect</div>
</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>int</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getRequiredVersion()">getRequiredVersion</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns the required version for this particle effect (1.x)</div>
</td>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#hasProperty(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleProperty)">hasProperty</a></span>&#8203;(<a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a>&nbsp;property)</code></th>
<td class="colLast">
<div class="block">Determine if this particle effect has a specific property</div>
</td>
</tr>
<tr class="rowColor" id="i21">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isSupported()">isSupported</a></span>()</code></th>
<td class="colLast">
<div class="block">Determine if this particle effect is supported by your current server version</div>
</td>
</tr>
<tr class="altColor" id="i22">
<td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a></code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#valueOf(java.lang.String)">valueOf</a></span>&#8203;(java.lang.String&nbsp;name)</code></th>
<td class="colLast">
<div class="block">Returns the enum constant of this type with the specified name.</div>
</td>
</tr>
<tr class="rowColor" id="i23">
<td class="colFirst"><code>static <a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>[]</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#values()">values</a></span>()</code></th>
<td class="colLast">
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</td>
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</tbody>
</table>
</div>
</div>
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<h3>Methods inherited from class&nbsp;java.lang.Enum</h3>
<code>clone, compareTo, describeConstable, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</code></li>
</ul>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>getClass, notify, notifyAll, wait, wait, wait</code></li>
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</li>
</ul>
</section>
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<h3>Enum Constant Detail</h3>
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<h4>EXPLOSION_NORMAL</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_NORMAL</pre>
<div class="block">A particle effect which is displayed by exploding tnt and creepers:
<ul>
<li>It looks like a white cloud
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
<a id="EXPLOSION_LARGE">
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<h4>EXPLOSION_LARGE</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_LARGE</pre>
<div class="block">A particle effect which is displayed by exploding ghast fireballs and wither skulls:
<ul>
<li>It looks like a gray ball which is fading away
<li>The speed value slightly influences the size of this particle effect
</ul></div>
</li>
</ul>
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<h4>EXPLOSION_HUGE</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> EXPLOSION_HUGE</pre>
<div class="block">A particle effect which is displayed by exploding tnt and creepers:
<ul>
<li>It looks like a crowd of gray balls which are fading away
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
<a id="FIREWORKS_SPARK">
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<h4>FIREWORKS_SPARK</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FIREWORKS_SPARK</pre>
<div class="block">A particle effect which is displayed by launching fireworks:
<ul>
<li>It looks like a white star which is sparkling
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
<a id="WATER_BUBBLE">
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<h4>WATER_BUBBLE</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_BUBBLE</pre>
<div class="block">A particle effect which is displayed by swimming entities and arrows in water:
<ul>
<li>It looks like a bubble
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
<a id="WATER_SPLASH">
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<h4>WATER_SPLASH</h4>
<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_SPLASH</pre>
<div class="block">A particle effect which is displayed by swimming entities and shaking wolves:
<ul>
<li>It looks like a blue drop
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
<a id="WATER_WAKE">
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_WAKE</pre>
<div class="block">A particle effect which is displayed on water when fishing:
<ul>
<li>It looks like a blue droplet
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SUSPENDED</pre>
<div class="block">A particle effect which is displayed by water:
<ul>
<li>It looks like a tiny blue square
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SUSPENDED_DEPTH</pre>
<div class="block">A particle effect which is displayed by air when close to bedrock and the in the void:
<ul>
<li>It looks like a tiny gray square
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CRIT</pre>
<div class="block">A particle effect which is displayed when landing a critical hit and by arrows:
<ul>
<li>It looks like a light brown cross
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CRIT_MAGIC</pre>
<div class="block">A particle effect which is displayed when landing a hit with an enchanted weapon:
<ul>
<li>It looks like a cyan star
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SMOKE_NORMAL</pre>
<div class="block">A particle effect which is displayed by primed tnt, torches, droppers, dispensers, end portals, brewing stands and monster spawners:
<ul>
<li>It looks like a little gray cloud
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SMOKE_LARGE</pre>
<div class="block">A particle effect which is displayed by fire, minecarts with furnace and blazes:
<ul>
<li>It looks like a large gray cloud
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL</pre>
<div class="block">A particle effect which is displayed when splash potions or bottles o' enchanting hit something:
<ul>
<li>It looks like a white swirl
<li>The speed value causes the particle to only move upwards when set to 0
<li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</ul></div>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_INSTANT</pre>
<div class="block">A particle effect which is displayed when instant splash potions hit something:
<ul>
<li>It looks like a white cross
<li>The speed value causes the particle to only move upwards when set to 0
<li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</ul></div>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_MOB</pre>
<div class="block">A particle effect which is displayed by entities with active potion effects:
<ul>
<li>It looks like a colored swirl
<li>The speed value causes the particle to be colored black when set to 0
<li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_MOB_AMBIENT</pre>
<div class="block">A particle effect which is displayed by entities with active potion effects applied through a beacon:
<ul>
<li>It looks like a transparent colored swirl
<li>The speed value causes the particle to be always colored black when set to 0
<li>The particle color gets lighter when increasing the speed and darker when decreasing the speed
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SPELL_WITCH</pre>
<div class="block">A particle effect which is displayed by witches:
<ul>
<li>It looks like a purple cross
<li>The speed value causes the particle to only move upwards when set to 0
<li>Only the motion on the y-axis can be controlled, the motion on the x- and z-axis are multiplied by 0.1 when setting the values to 0
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> DRIP_WATER</pre>
<div class="block">A particle effect which is displayed by blocks beneath a water source:
<ul>
<li>It looks like a blue drip
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> DRIP_LAVA</pre>
<div class="block">A particle effect which is displayed by blocks beneath a lava source:
<ul>
<li>It looks like an orange drip
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> VILLAGER_ANGRY</pre>
<div class="block">A particle effect which is displayed when attacking a villager in a village:
<ul>
<li>It looks like a cracked gray heart
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> VILLAGER_HAPPY</pre>
<div class="block">A particle effect which is displayed when using bone meal and trading with a villager in a village:
<ul>
<li>It looks like a green star
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> TOWN_AURA</pre>
<div class="block">A particle effect which is displayed by mycelium:
<ul>
<li>It looks like a tiny gray square
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> NOTE</pre>
<div class="block">A particle effect which is displayed by note blocks:
<ul>
<li>It looks like a colored note
<li>The speed value causes the particle to be colored green when set to 0
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> PORTAL</pre>
<div class="block">A particle effect which is displayed by nether portals, endermen, ender pearls, eyes of ender, ender chests and dragon eggs:
<ul>
<li>It looks like a purple cloud
<li>The speed value influences the spread of this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ENCHANTMENT_TABLE</pre>
<div class="block">A particle effect which is displayed by enchantment tables which are nearby bookshelves:
<ul>
<li>It looks like a cryptic white letter
<li>The speed value influences the spread of this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FLAME</pre>
<div class="block">A particle effect which is displayed by torches, active furnaces, magma cubes and monster spawners:
<ul>
<li>It looks like a tiny flame
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> LAVA</pre>
<div class="block">A particle effect which is displayed by lava:
<ul>
<li>It looks like a spark
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> FOOTSTEP</pre>
<div class="block">A particle effect which is currently unused:
<ul>
<li>It looks like a transparent gray square
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> CLOUD</pre>
<div class="block">A particle effect which is displayed when a mob dies:
<ul>
<li>It looks like a large white cloud
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> REDSTONE</pre>
<div class="block">A particle effect which is displayed by redstone ore, powered redstone, redstone torches and redstone repeaters:
<ul>
<li>It looks like a tiny colored cloud
<li>The speed value causes the particle to be colored red when set to 0
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SNOWBALL</pre>
<div class="block">A particle effect which is displayed when snowballs hit a block:
<ul>
<li>It looks like a little piece with the snowball texture
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SNOW_SHOVEL</pre>
<div class="block">A particle effect which is currently unused:
<ul>
<li>It looks like a tiny white cloud
<li>The speed value influences the velocity at which the particle flies off
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> SLIME</pre>
<div class="block">A particle effect which is displayed by slimes:
<ul>
<li>It looks like a tiny part of the slimeball icon
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> HEART</pre>
<div class="block">A particle effect which is displayed when breeding and taming animals:
<ul>
<li>It looks like a red heart
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BARRIER</pre>
<div class="block">A particle effect which is displayed by barriers:
<ul>
<li>It looks like a red box with a slash through it
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ITEM_CRACK</pre>
<div class="block">A particle effect which is displayed when breaking a tool or eggs hit a block:
<ul>
<li>It looks like a little piece with an item texture
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BLOCK_CRACK</pre>
<div class="block">A particle effect which is displayed when breaking blocks or sprinting:
<ul>
<li>It looks like a little piece with a block texture
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> BLOCK_DUST</pre>
<div class="block">A particle effect which is displayed when falling:
<ul>
<li>It looks like a little piece with a block texture
</ul></div>
</li>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> WATER_DROP</pre>
<div class="block">A particle effect which is displayed when rain hits the ground:
<ul>
<li>It looks like a blue droplet
<li>The speed value has no influence on this particle effect
</ul></div>
</li>
</ul>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> ITEM_TAKE</pre>
<div class="block">A particle effect which is currently unused:
<ul>
<li>It has no visual effect
</ul></div>
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<pre>public static final&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a> MOB_APPEARANCE</pre>
<div class="block">A particle effect which is displayed by elder guardians:
<ul>
<li>It looks like the shape of the elder guardian
<li>The speed value has no influence on this particle effect
<li>The offset values have no influence on this particle effect
</ul></div>
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<pre class="methodSignature">public static&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>[]&nbsp;values()</pre>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>an array containing the constants of this enum type, in the order they are declared</dd>
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<pre class="methodSignature">public static&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;valueOf&#8203;(java.lang.String&nbsp;name)</pre>
<div class="block">Returns the enum constant of this type with the specified name.
The string must match <i>exactly</i> an identifier used to declare an
enum constant in this type. (Extraneous whitespace characters are
not permitted.)</div>
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<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - the name of the enum constant to be returned.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>the enum constant with the specified name</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>java.lang.IllegalArgumentException</code> - if this enum type has no constant with the specified name</dd>
<dd><code>java.lang.NullPointerException</code> - if the argument is null</dd>
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<pre class="methodSignature">public static&nbsp;<a href="ParticleEffect.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect</a>&nbsp;fromName&#8203;(java.lang.String&nbsp;name)</pre>
<div class="block">Returns the particle effect with the given name</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>name</code> - Name of the particle effect</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The particle effect</dd>
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<div class="block">Returns the particle effect with the given id</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>id</code> - Id of the particle effect</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The particle effect</dd>
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<pre class="methodSignature">public&nbsp;java.lang.String&nbsp;getName()</pre>
<div class="block">Returns the name of this particle effect</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The name</dd>
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<pre class="methodSignature">public&nbsp;int&nbsp;getId()</pre>
<div class="block">Returns the id of this particle effect</div>
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<dd>The id</dd>
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<pre class="methodSignature">public&nbsp;int&nbsp;getRequiredVersion()</pre>
<div class="block">Returns the required version for this particle effect (1.x)</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>The required version</dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;hasProperty&#8203;(<a href="ParticleEffect.ParticleProperty.html" title="enum in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleProperty</a>&nbsp;property)</pre>
<div class="block">Determine if this particle effect has a specific property</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>property</code> - - property to check.</dd>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Whether it has the property or not</dd>
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<pre class="methodSignature">public&nbsp;boolean&nbsp;isSupported()</pre>
<div class="block">Determine if this particle effect is supported by your current server version</div>
<dl>
<dt><span class="returnLabel">Returns:</span></dt>
<dd>Whether the particle effect is supported or not</dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
double&nbsp;range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a particle effect which is only visible for all players within a certain range in the world of @param center</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range of the visibility</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd>
</dl>
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a particle effect which is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd>
</dl>
</li>
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a particle effect which is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#display(float,float,float,float,int,org.bukkit.Location,java.util.List)"><code>display(float, float, float, float, int, Location, List)</code></a></dd>
</dl>
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
double&nbsp;range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a single particle which flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range of the visibility</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)"><code>ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd>
</dl>
</li>
</ul>
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,org.bukkit.util.Vector,float,boolean,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData)"><code>ParticlePacket(ParticleEffect, Vector, float, boolean, ParticleData)</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd>
</dl>
</li>
</ul>
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException,
java.lang.IllegalArgumentException</pre>
<div class="block">Displays a single particle which flies into a determined direction and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect requires additional data</dd>
<dd><code>java.lang.IllegalArgumentException</code> - If the particle effect is not directional or if it requires water and none is at the center location</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#display(org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"><code>display(Vector, float, Location, List)</code></a></dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
double&nbsp;range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre>
<div class="block">Displays a single particle which is colored and only visible for all players within a certain range in the world of @param center</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>color</code> - Color of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range of the visibility</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)"><code>ParticlePacket(ParticleEffect, ParticleColor, boolean)</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)">
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre>
<div class="block">Displays a single particle which is colored and only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>color</code> - Color of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html#%3Cinit%3E(com.massivecraft.factions.util.Particles.ParticleEffect,com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,boolean)"><code>ParticlePacket(ParticleEffect, ParticleColor, boolean)</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,org.bukkit.entity.Player...)">
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleColor.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleColor</a>&nbsp;color,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</pre>
<div class="block">Displays a single particle which is colored and only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>color</code> - Color of the particle</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColorException</code> - If the particle effect is not colorable or the color type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleColor,org.bukkit.Location,java.util.List)"><code>display(ParticleColor, Location, List)</code></a></dd>
</dl>
</li>
</ul>
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
double&nbsp;range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a particle effect which requires additional data and is only visible for all players within a certain range in the world of @param center</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range of the visibility</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)">
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,org.bukkit.entity.Player...)">
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<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
float&nbsp;offsetX,
float&nbsp;offsetY,
float&nbsp;offsetZ,
float&nbsp;speed,
int&nbsp;amount,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a particle effect which requires additional data and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>offsetX</code> - Maximum distance particles can fly away from the center on the x-axis</dd>
<dd><code>offsetY</code> - Maximum distance particles can fly away from the center on the y-axis</dd>
<dd><code>offsetZ</code> - Maximum distance particles can fly away from the center on the z-axis</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>amount</code> - Amount of particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,float,float,float,float,int,org.bukkit.Location,java.util.List)"><code>display(ParticleData, float, float, float, float, int, Location, List)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,double)">
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
double&nbsp;range)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for all players within a certain range in the world of @param center</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>range</code> - Range of the visibility</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,double)"><code>ParticleEffect.ParticlePacket.sendTo(Location, double)</code></a></dd>
</dl>
</li>
</ul>
<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)">
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
java.util.List&lt;org.bukkit.entity.Player&gt;&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="ParticleEffect.ParticlePacket.html" title="class in com.massivecraft.factions.util.Particles"><code>ParticleEffect.ParticlePacket</code></a>,
<a href="ParticleEffect.ParticlePacket.html#sendTo(org.bukkit.Location,java.util.List)"><code>ParticleEffect.ParticlePacket.sendTo(Location, List)</code></a></dd>
</dl>
</li>
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<a id="display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,org.bukkit.entity.Player...)">
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<h4>display</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;display&#8203;(<a href="ParticleEffect.ParticleData.html" title="class in com.massivecraft.factions.util.Particles">ParticleEffect.ParticleData</a>&nbsp;data,
org.bukkit.util.Vector&nbsp;direction,
float&nbsp;speed,
org.bukkit.Location&nbsp;center,
org.bukkit.entity.Player...&nbsp;players)
throws com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException,
com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</pre>
<div class="block">Displays a single particle which requires additional data that flies into a determined direction and is only visible for the specified players</div>
<dl>
<dt><span class="paramLabel">Parameters:</span></dt>
<dd><code>data</code> - Data of the effect</dd>
<dd><code>direction</code> - Direction of the particle</dd>
<dd><code>speed</code> - Display speed of the particles</dd>
<dd><code>center</code> - Center location of the effect</dd>
<dd><code>players</code> - Receivers of the effect</dd>
<dt><span class="throwsLabel">Throws:</span></dt>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleVersionException</code> - If the particle effect is not supported by the server version</dd>
<dd><code>com.massivecraft.factions.util.Particles.ParticleEffect.ParticleDataException</code> - If the particle effect does not require additional data or if the data type is incorrect</dd>
<dt><span class="seeLabel">See Also:</span></dt>
<dd><a href="#display(com.massivecraft.factions.util.Particles.ParticleEffect.ParticleData,org.bukkit.util.Vector,float,org.bukkit.Location,java.util.List)"><code>display(ParticleData, Vector, float, Location, List)</code></a></dd>
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