570 lines
14 KiB
Java
570 lines
14 KiB
Java
package org.mcteam.factions;
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import java.io.*;
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import java.lang.reflect.Type;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.mcteam.factions.gson.reflect.TypeToken;
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import org.mcteam.factions.struct.Relation;
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import org.mcteam.factions.struct.Role;
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import org.mcteam.factions.util.DiscUtil;
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/**
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* Logged in players always have exactly one FPlayer instance.
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* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
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* This is because only players with a faction are saved to disk (in order to not waste disk space).
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*
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* The FPlayer is linked to a minecraft player using the player name.
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*
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* The same instance is always returned for the same player.
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* This means you can use the == operator. No .equals method necessary.
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*/
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public class FPlayer {
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// -------------------------------------------- //
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// Fields
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// -------------------------------------------- //
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private static transient TreeMap<String, FPlayer> instances = new TreeMap<String, FPlayer>(String.CASE_INSENSITIVE_ORDER);
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private static transient File file = new File(Factions.instance.getDataFolder(), "players.json");
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private transient String playerName;
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private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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private int factionId;
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private Role role;
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private String title;
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private double power;
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private long lastPowerUpdateTime;
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private long lastLoginTime;
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private transient boolean mapAutoUpdating;
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private boolean factionChatting;
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// -------------------------------------------- //
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// Construct
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer() {
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this.resetFactionData();
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this.power = this.getPowerMax();
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.lastLoginTime = System.currentTimeMillis();
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this.mapAutoUpdating = false;
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}
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public void resetFactionData() {
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this.factionId = 0; // The default neutral faction
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this.factionChatting = false;
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this.role = Role.NORMAL;
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this.title = "";
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}
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// -------------------------------------------- //
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// Minecraft Player
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// -------------------------------------------- //
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public Player getPlayer() {
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return Factions.instance.getServer().getPlayer(playerName);
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}
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public String getPlayerName() {
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return this.playerName;
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}
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public boolean isOnline() {
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return Factions.instance.getServer().getPlayer(playerName) != null;
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}
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public boolean isOffline() {
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return ! isOnline();
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}
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// -------------------------------------------- //
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// Getters And Setters
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// -------------------------------------------- //
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public Faction getFaction() {
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return Faction.get(factionId);
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}
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private int getFactionId() {
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return factionId;
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}
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public void setFaction(Faction faction) {
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this.factionId = faction.getId();
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}
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public boolean hasFaction() {
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return factionId != 0;
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}
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public Role getRole() {
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return this.role;
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}
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public void setRole(Role role) {
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this.role = role;
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}
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public boolean isFactionChatting() {
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if (this.factionId == 0) {
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return false;
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}
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return factionChatting;
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}
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public void setFactionChatting(boolean factionChatting) {
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this.factionChatting = factionChatting;
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}
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public long getLastLoginTime() {
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return lastLoginTime;
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}
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public void setLastLoginTime(long lastLoginTime) {
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this.lastLoginTime = lastLoginTime;
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this.lastPowerUpdateTime = lastLoginTime;
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}
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public boolean isMapAutoUpdating() {
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return mapAutoUpdating;
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}
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public void setMapAutoUpdating(boolean mapAutoUpdating) {
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this.mapAutoUpdating = mapAutoUpdating;
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}
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public FLocation getLastStoodAt() {
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return this.lastStoodAt;
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}
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public void setLastStoodAt(FLocation flocation) {
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this.lastStoodAt = flocation;
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}
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//----------------------------------------------//
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// Title, Name, Faction Tag and Chat
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//----------------------------------------------//
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// Base:
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public String getTitle() {
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return this.title;
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}
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public void setTitle(String title) {
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this.title = title;
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}
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public String getName() {
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return this.playerName;
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}
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public String getTag() {
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getFaction().getTag();
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}
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// Base concatenations:
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public String getNameAndSomething(String something) {
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String ret = this.role.getPrefix();
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if (something.length() > 0) {
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ret += something+" ";
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}
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ret += this.getName();
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return ret;
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}
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public String getNameAndTitle() {
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return this.getNameAndSomething(this.getTitle());
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}
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public String getNameAndTag() {
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return this.getNameAndSomething(this.getTag());
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}
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// Colored concatenations:
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// These are used in information messages
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public String getNameAndTitle(Faction faction) {
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return this.getRelationColor(faction)+this.getNameAndTitle();
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}
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public String getNameAndTitle(FPlayer fplayer) {
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return this.getRelationColor(fplayer)+this.getNameAndTitle();
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}
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public String getNameAndTag(Faction faction) {
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return this.getRelationColor(faction)+this.getNameAndTag();
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}
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public String getNameAndTag(FPlayer fplayer) {
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return this.getRelationColor(fplayer)+this.getNameAndTag();
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}
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public String getNameAndRelevant(Faction faction) {
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// Which relation?
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Relation rel = this.getRelation(faction);
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// For member we show title
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if (rel == Relation.MEMBER) {
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return rel.getColor() + this.getNameAndTitle();
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}
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// For non members we show tag
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return rel.getColor() + this.getNameAndTag();
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}
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public String getNameAndRelevant(FPlayer fplayer) {
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return getNameAndRelevant(fplayer.getFaction());
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}
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// Chat Tag:
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// These are injected into the format of global chat messages.
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public String getChatTag() {
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if ( ! this.hasFaction()) {
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return "";
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}
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return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag());
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}
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// Colored Chat Tag
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public String getChatTag(Faction faction) {
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getRelation(faction).getColor()+getChatTag();
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}
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public String getChatTag(FPlayer fplayer) {
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getRelation(fplayer).getColor()+getChatTag();
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}
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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public Relation getRelation(Faction faction) {
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return faction.getRelation(this);
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}
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public Relation getRelation(FPlayer fplayer) {
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return this.getFaction().getRelation(fplayer);
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}
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public ChatColor getRelationColor(Faction faction) {
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return faction.getRelationColor(this);
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}
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public ChatColor getRelationColor(FPlayer fplayer) {
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return this.getRelation(fplayer).getColor();
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}
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//----------------------------------------------//
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// Health
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//----------------------------------------------//
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public void heal(int amnt) {
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Player player = this.getPlayer();
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if (player == null) {
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return;
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}
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player.setHealth(player.getHealth() + amnt);
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}
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//----------------------------------------------//
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// Power
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//----------------------------------------------//
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public double getPower() {
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this.updatePower();
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return this.power;
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}
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protected void alterPower(double delta) {
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this.power += delta;
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if (this.power > this.getPowerMax()) {
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this.power = this.getPowerMax();
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} else if (this.power < this.getPowerMin()) {
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this.power = this.getPowerMin();
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}
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//Log.debug("Power of "+this.getName()+" is now: "+this.power);
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}
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public double getPowerMax() {
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return Conf.powerPlayerMax;
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}
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public double getPowerMin() {
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return Conf.powerPlayerMin;
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}
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public int getPowerRounded() {
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return (int) Math.round(this.getPower());
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}
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public int getPowerMaxRounded() {
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return (int) Math.round(this.getPowerMax());
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}
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public int getPowerMinRounded() {
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return (int) Math.round(this.getPowerMin());
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}
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protected void updatePower() {
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if (this.isOffline()) {
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return;
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}
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long now = System.currentTimeMillis();
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long millisPassed = now - this.lastPowerUpdateTime;
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this.lastPowerUpdateTime = now;
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int millisPerMinute = 60*1000;
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this.alterPower(millisPassed * Conf.powerPerMinute / millisPerMinute);
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}
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public void onDeath() {
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this.updatePower();
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this.alterPower(-Conf.powerPerDeath);
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}
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//----------------------------------------------//
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// Territory
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//----------------------------------------------//
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public boolean isInOwnTerritory() {
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return Board.getFactionAt(new FLocation(this)) == this.getFaction();
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}
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public boolean isInOthersTerritory() {
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int idHere = Board.getIdAt(new FLocation(this));
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return idHere != 0 && idHere != this.factionId;
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}
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public void sendFactionHereMessage() {
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Faction factionHere = Board.getFactionAt(new FLocation(this));
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String msg = Conf.colorSystem+" ~ "+factionHere.getTag(this);
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if (factionHere.getDescription().length() > 0) {
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msg += " - "+factionHere.getDescription();
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}
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this.sendMessage(msg);
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}
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// -------------------------------
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// Actions
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// -------------------------------
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public void leave() {
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Faction myFaction = this.getFaction();
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if (this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1) {
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sendMessage("You must give the admin role to someone else first.");
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return;
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}
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if (!Conf.CanLeaveWithNegativePower && this.getPower() < 0) {
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sendMessage("You cannot leave until your power is positive.");
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return;
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}
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if (myFaction.isNormal()) {
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myFaction.sendMessage(this.getNameAndRelevant(myFaction) + Conf.colorSystem + " left your faction.");
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}
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this.resetFactionData();
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if (myFaction.isNormal() && myFaction.getFPlayers().size() == 0) {
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// Remove this faction
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for (FPlayer fplayer : FPlayer.getAllOnline()) {
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fplayer.sendMessage("The faction "+myFaction.getTag(fplayer)+Conf.colorSystem+" was disbanded.");
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}
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Faction.delete(myFaction.getId());
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}
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}
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// -------------------------------------------- //
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// Messages
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// -------------------------------------------- //
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public void sendMessage(String message) {
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if (this.getPlayer() != null)
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this.getPlayer().sendMessage(Conf.colorSystem + message);
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}
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public void sendMessage(List<String> messages) {
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for(String message : messages) {
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this.sendMessage(message);
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}
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}
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// -------------------------------------------- //
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// Get and search
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// -------------------------------------------- //
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// You should use this one to be sure you do not spell the player name wrong.
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public static FPlayer get(Player player) {
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return get(player.getName());
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}
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private static FPlayer get(String playerName) {
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if (instances.containsKey(playerName)) {
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return instances.get(playerName);
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}
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FPlayer vplayer = new FPlayer();
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vplayer.playerName = playerName;
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instances.put(playerName, vplayer);
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return vplayer;
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}
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public static Set<FPlayer> getAllOnline() {
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Set<FPlayer> fplayers = new HashSet<FPlayer>();
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for (Player player : Factions.instance.getServer().getOnlinePlayers()) {
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fplayers.add(FPlayer.get(player));
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}
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return fplayers;
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}
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public static Collection<FPlayer> getAll() {
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return instances.values();
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}
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public static FPlayer find(String playername) {
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for (Entry<String, FPlayer> entry : instances.entrySet()) {
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if (entry.getKey().equalsIgnoreCase(playername)) {
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return entry.getValue();
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}
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}
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return null;
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}
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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public boolean shouldBeSaved() {
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return this.factionId != 0;
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}
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public static boolean save() {
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//Factions.log("Saving players to disk");
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// We only wan't to save the players with non default values
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Map<String, FPlayer> playersToSave = new HashMap<String, FPlayer>();
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for (Entry<String, FPlayer> entry : instances.entrySet()) {
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if (entry.getValue().shouldBeSaved()) {
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playersToSave.put(entry.getKey(), entry.getValue());
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}
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}
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try {
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DiscUtil.write(file, Factions.gson.toJson(playersToSave));
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} catch (Exception e) {
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e.printStackTrace();
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Factions.log("Failed to save the players to disk.");
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return false;
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}
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return true;
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}
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public static boolean load() {
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Factions.log("Loading players from disk");
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if ( ! file.exists()) {
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if ( ! loadOld())
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Factions.log("No players to load from disk. Creating new file.");
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save();
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return true;
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}
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try {
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Type type = new TypeToken<Map<String, FPlayer>>(){}.getType();
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Map<String, FPlayer> instancesFromFile = Factions.gson.fromJson(DiscUtil.read(file), type);
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instances.clear();
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instances.putAll(instancesFromFile);
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} catch (Exception e) {
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e.printStackTrace();
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Factions.log("Failed to load the players from disk.");
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return false;
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}
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fillPlayernames();
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return true;
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}
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public static void fillPlayernames() {
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for(Entry<String, FPlayer> entry : instances.entrySet()) {
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entry.getValue().playerName = entry.getKey();
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}
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}
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public static void clean() {
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for (FPlayer fplayer : instances.values()) {
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if ( ! Faction.exists(fplayer.getFactionId())) {
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Factions.log("Reset faction data (invalid faction) for player "+fplayer.getName());
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fplayer.resetFactionData();
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}
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}
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}
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public static void autoLeaveOnInactivityRoutine() {
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long now = System.currentTimeMillis();
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double toleranceMillis = Conf.autoLeaveAfterDaysOfInactivity * 24 * 60 * 60 * 1000;
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for (FPlayer fplayer : FPlayer.getAll()) {
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if (now - fplayer.getLastLoginTime() > toleranceMillis) {
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fplayer.leave();
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}
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}
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}
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private static boolean loadOld() {
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File folderFollower = new File(Factions.instance.getDataFolder(), "follower");
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if ( ! folderFollower.isDirectory())
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return false;
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Factions.log("Players file doesn't exist, attempting to load old pre-1.1 data.");
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String ext = ".json";
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class jsonFileFilter implements FileFilter {
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@Override
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public boolean accept(File file) {
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return (file.getName().toLowerCase().endsWith(".json") && file.isFile());
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}
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}
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File[] jsonFiles = folderFollower.listFiles(new jsonFileFilter());
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for (File jsonFile : jsonFiles) {
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// Extract the name from the filename. The name is filename minus ".json"
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String name = jsonFile.getName();
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name = name.substring(0, name.length() - ext.length());
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try {
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FPlayer follower = Factions.gson.fromJson(DiscUtil.read(jsonFile), FPlayer.class);
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follower.playerName = name;
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follower.lastLoginTime = System.currentTimeMillis();
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instances.put(follower.playerName, follower);
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Factions.log("loaded pre-1.1 follower "+name);
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} catch (Exception e) {
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e.printStackTrace();
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Factions.log(Level.WARNING, "failed to load follower "+name);
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}
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}
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return true;
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}
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} |