202 lines
8.2 KiB
Java
202 lines
8.2 KiB
Java
package org.mcteam.factions;
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import java.io.File;
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import java.util.*;
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import org.bukkit.*;
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import org.bukkit.entity.CreatureType;
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import org.mcteam.factions.util.DiscUtil;
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public class Conf {
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public static final transient File file = new File(Factions.instance.getDataFolder(), "conf.json");
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// Colors
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public static ChatColor colorMember = ChatColor.GREEN;
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public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
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public static ChatColor colorNeutral = ChatColor.WHITE;
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public static ChatColor colorEnemy = ChatColor.RED;
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public static ChatColor colorSystem = ChatColor.YELLOW;
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public static ChatColor colorChrome = ChatColor.GOLD;
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public static ChatColor colorCommand = ChatColor.AQUA;
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public static ChatColor colorParameter = ChatColor.DARK_AQUA;
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// Power
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public static double powerPlayerMax = 10;
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public static double powerPlayerMin = -10;
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public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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public static double powerPerDeath = 4; // A death makes you lose 4 power
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public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
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public static String prefixAdmin = "**";
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public static String prefixMod = "*";
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public static int factionTagLengthMin = 3;
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public static int factionTagLengthMax = 10;
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public static boolean factionTagForceUpperCase = false;
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public static boolean newFactionsDefaultOpen = true;
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public static boolean showMapFactionKey = true;
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// Disallow joining/leaving/kicking while power is negative
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public static boolean CanLeaveWithNegativePower = true;
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// Configuration on the Faction tag in chat messages.
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public static boolean chatTagEnabled = true;
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public static transient boolean chatTagHandledByAnotherPlugin = false;
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public static boolean chatTagRelationColored = true;
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public static String chatTagReplaceString = "{FACTION}";
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public static String chatTagInsertAfterString = "";
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public static String chatTagInsertBeforeString = "";
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public static int chatTagInsertIndex = 1;
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public static boolean chatTagPadBefore = false;
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public static boolean chatTagPadAfter = true;
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public static String chatTagFormat = "%s"+ChatColor.WHITE;
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public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static boolean allowNoSlashCommand = true;
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public static double autoLeaveAfterDaysOfInactivity = 14;
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public static boolean homesEnabled = true;
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public static boolean homesMustBeInClaimedTerritory = true;
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public static boolean homesTeleportToOnDeath = true;
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public static boolean homesRespawnFromNoPowerLossWorlds = true;
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public static boolean homesTeleportCommandEnabled = true;
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public static boolean homesTeleportAllowedFromEnemyTerritory = true;
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public static boolean homesTeleportAllowedFromDifferentWorld = true;
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public static double homesTeleportAllowedEnemyDistance = 32;
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public static boolean disablePVPForFactionlessPlayers = false;
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public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
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public static boolean claimsMustBeConnected = false;
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public static double considerFactionsReallyOfflineAfterXMinutes = 0;
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public static double territoryShieldFactor = 0.3;
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public static boolean territoryDenyBuild = true;
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public static boolean territoryDenyBuildWhenOffline = true;
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public static boolean territoryDenyUseage = true;
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public static boolean territoryEnemyDenyBuild = true;
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public static boolean territoryEnemyDenyBuildWhenOffline = true;
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public static boolean territoryEnemyDenyUseage = true;
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public static boolean territoryEnemyProtectMaterials = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockCreepersWhenOffline = false;
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public static boolean territoryBlockFireballs = false;
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public static boolean territoryBlockFireballsWhenOffline = false;
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public static boolean territoryBlockTNT = false;
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public static boolean territoryBlockTNTWhenOffline = false;
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public static boolean safeZoneDenyBuild = true;
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public static boolean safeZoneDenyUseage = true;
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public static boolean safeZoneBlockTNT = true;
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public static boolean warZoneDenyBuild = true;
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public static boolean warZoneDenyUseage = true;
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public static boolean warZoneBlockCreepers = false;
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public static boolean warZoneBlockFireballs = false;
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public static boolean warZoneBlockTNT = true;
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public static boolean warZonePowerLoss = true;
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public static boolean warZoneFriendlyFire = false;
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public static boolean wildernessDenyBuild = false;
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public static boolean wildernessDenyUseage = false;
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public static boolean wildernessBlockCreepers = false;
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public static boolean wildernessBlockFireballs = false;
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public static boolean wildernessBlockTNT = false;
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public static boolean wildernessPowerLoss = true;
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public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
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public static Set<String> worldsNoClaiming = new HashSet<String>();
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public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static transient int mapHeight = 8;
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public static transient int mapWidth = 39;
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public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
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static {
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territoryProtectedMaterials.add(Material.WOODEN_DOOR);
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territoryProtectedMaterials.add(Material.TRAP_DOOR);
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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territoryProtectedMaterials.add(Material.BURNING_FURNACE);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
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safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
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safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
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safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON);
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safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER);
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safeZoneNerfedCreatureTypes.add(CreatureType.SLIME);
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safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE);
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}
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// track players with admin access who have enabled "admin bypass" mode, and should therefore be able to build anywhere
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// not worth saving between server restarts, I think
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public static transient Set<String> adminBypassPlayers = Collections.synchronizedSet(new HashSet<String>());
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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public static boolean save() {
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//Factions.log("Saving config to disk.");
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try {
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DiscUtil.write(file, Factions.gson.toJson(new Conf()));
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} catch (Exception e) {
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e.printStackTrace();
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Factions.log("Failed to save the config to disk.");
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return false;
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}
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return true;
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}
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public static boolean load() {
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Factions.log("Loading conf from disk");
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if ( ! file.exists()) {
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Factions.log("No conf to load from disk. Creating new file.");
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save();
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return true;
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}
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try {
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Factions.gson.fromJson(DiscUtil.read(file), Conf.class);
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} catch (Exception e) {
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e.printStackTrace();
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Factions.log("Failed to load the config from disk.");
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return false;
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}
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return true;
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}
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}
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