Saber-Factions/src/main/java/com/massivecraft/factions/cmd/CmdGetVault.java

79 lines
2.3 KiB
Java

package com.massivecraft.factions.cmd;
import com.massivecraft.factions.SavageFactions;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
public class CmdGetVault extends FCommand {
public CmdGetVault() {
super();
this.aliases.add("getvault");
this.permission = Permission.GETVAULT.node;
this.disableOnLock = true;
senderMustBePlayer = true;
senderMustBeMember = true;
senderMustBeModerator = false;
senderMustBeColeader = false;
senderMustBeAdmin = false;
}
@Override
public void perform() {
if (!SavageFactions.plugin.getConfig().getBoolean("fvault.Enabled")) {
fme.sendMessage("This command is disabled!");
return;
}
Location vaultLocation = fme.getFaction().getVault();
ItemStack vault = SavageFactions.plugin.createItem(Material.CHEST, 1, (short) 0, SavageFactions.plugin.color(SavageFactions.plugin.getConfig().getString("fvault.Item.Name")), SavageFactions.plugin.colorList(SavageFactions.plugin.getConfig().getStringList("fvault.Item.Lore")));
//check if vault is set
if (vaultLocation != null) {
fme.msg(TL.COMMAND_GETVAULT_ALREADYSET);
return;
}
//has enough money?
int amount = SavageFactions.plugin.getConfig().getInt("fvault.Price");
if (!fme.hasMoney(amount)) {
return;
}
//success :)
fme.takeMoney(amount);
me.getInventory().addItem(vault);
fme.msg(TL.COMMAND_GETVAULT_RECEIVE);
}
public boolean inventoryContains(Inventory inventory, ItemStack item) {
int count = 0;
ItemStack[] items = inventory.getContents();
for (int i = 0; i < items.length; i++) {
if (items[i] != null && items[i].getType() == item.getType() && items[i].getDurability() == item.getDurability()) {
count += items[i].getAmount();
}
if (count >= item.getAmount()) {
return true;
}
}
return false;
}
@Override
public TL getUsageTranslation() {
return TL.COMMAND_GETVAULT_DESCRIPTION;
}
}