Saber-Factions/src/com/massivecraft/factions
Brettflan 500a3d2819 Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel 2012-03-19 04:19:05 -05:00
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cmd Should finally completely fix problem where player location world changes in the middle of the /f home smoke effect, triggering an error from trying to calculate distance between worlds 2012-03-19 01:28:10 -05:00
event Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:26:54 -05:00
iface Economy integration is now handled through Vault instead of Register. You will need to download and install the Vault plugin now if you want to use any Economy-related features. If you're not using the Register plugin for anything other than Factions, it should be safe to remove it from your server. 2012-01-16 19:36:32 -06:00
integration Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled. 2012-03-13 09:48:31 -05:00
listeners (donington) Fixes for compiler warnings & minor .gitignore enhancement, completed the last of the creatureType/entityType renaming (a few imports and functions) 2012-03-13 08:43:55 -05:00
struct Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:26:54 -05:00
util Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:50 -05:00
zcore Cleaning sweep, mainly for various stray "4 spaces" indentions to tabs 2012-03-13 08:26:54 -05:00
Board.java Merge pull request #77 from patrickfreed/1.6.x 2012-01-15 10:07:54 -08:00
Conf.java Add fireball/"fire charge" to default territoryDenyUseageMaterials list, to prevent them from being used to set things on fire like flint&steel 2012-03-19 04:19:05 -05:00
FLocation.java Remake of radius claim method. It now starts in the current chunk and spirals outward, in a repeating task designed to keep from overloading the server. The old method tried to put together a list of chunks, and then tried to claim them immediately starting from one corner of the overall area. 2012-03-13 05:54:51 -05:00
FPlayer.java Ability to pay for commands (through economy) is now checked before firing events which can be canceled, and actual payment made after making sure the event isn't canceled. 2012-03-13 09:48:31 -05:00
FPlayers.java "autoLeaveAfterDaysOfInactivity" routine now runs only once every few minutes instead of running every time a player logs in. New setting "autoLeaveRoutineRunsEveryXMinutes" (default 5 minutes) to determine just how often the routine is run. 2012-02-26 16:55:57 -06:00
Faction.java Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:50 -05:00
Factions.java Optimization: Factions (as objects) now maintain a list of FPlayers in the faction for faster lookup 2012-01-13 03:38:25 -06:00
P.java Faction homes should no longer be lost if their target world isn't already loaded when Factions loads at server startup. This is done using a new lazy-load Location container class which only initializes the Location when it's actually needed. 2012-03-14 13:06:50 -05:00