Saber-Factions/src/main/resources/config.yml

1234 lines
40 KiB
YAML

# SaberFactions by Driftay
# Report issues: https://github.com/Driftay/SaberFactions/issues/new
# Live support: https://discord.gg/TFxWKeX
# Spigot Site: https://www.spigotmc.org/resources/saberfactions-1-7-1-13-the-complete-factions-solution.68840/
# Website: https://www.saberllc.net/
# Jenkins: https://jenkins.saberllc.net/
# Debug
# Turn this on if you are having issues with something and working on resolving them.
# This will spam your console with information that is useful if you know how to read the source.
# It's suggested that you only turn this on at the direction of a developer.
debug: false
# Prevent find factions exploit
# This will help limit how many times a player can be sent a map of factions.
# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
findfactionsexploit:
cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
log: false
### Hard Core Settings ###
# Many of the features that are / are to come in this section have been requested by
# people in relation to HCF servers. All settings are set to the normal Factions
# behavior by default.
# Default Relation allows you to change the default relation for Factions.
# Example usage would be so people can't leave then make a new Faction while Raiding
# in order to be able to execute commands if the default relation is neutral.
# This has always been neutral.
default-relation: "neutral"
# Portal Creation
# Do you want to limit portal creation?
portals:
limit: false # will disable the below check if set to false
# What should the minimum relation be to create a portal in territory?
# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
# Minimum relation allows that and all listed to the right to create portals.
# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
### Hard Core Settings ###
# Warps
# What should be the max amount of warps that a Faction can set?
max-warps: 5
# This is the cost section for warps.
# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
# You can use decimal places here.
# If enabled is set to false, it will ignore the values.
warp-cost:
enabled: false
setwarp: 5
delwarp: 5
warp: 5
# Faction Fly
# Enable Faction Fly:
enable-faction-flight: true
ffly:
Particles:
Enabled: true
Enable-While-Vanished: true
AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
# If a player leaves fly (out of territory or took damage)
# how long should they not take fall damage for?
# Set to 0 to have them always take fall damage.
fly-falldamage-cooldown: 10
# Pistons
# Should we disable pistons in Faction territory? This will prevent people from doing something like:
# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
disable-pistons-in-territory: false
# ToolTips
# This section is to configure tooltips for things like /f list
tooltips:
# List
# This shows up when someone does /f list for the top factions.
# It will not sure up for factionless of course, just actual factions.
# You can use color codes here.
list:
- "&6&l* &eLeader: &7{leader}"
- "&6&l* &eClaims: &7{chunks}"
- "&6&l* &ePower: &7{power}/{maxPower}"
- "&6&l* &eMembers: &7{online}/{members}"
# Show
# This shows up when someone does /f show.
# It adds tooltips to each player in the list here, nothing else.
# {group} will show the players primary group if you have vault installed.
# {balance} will show their balance if you have vault installed.
# {lastSeen} will show human readable info on when the player was last seen, or online.
show:
- "&6&l* &eUsername: &7{name}"
- "&6&l* &eRank: &7{group}"
- "&6&l* &eBalance: &7${balance}"
- "&6&l* &eLast Seen:&7 {lastSeen}"
- "&6&l* &ePower: &7{player-power}/{player-maxpower}"
# Configuration section for Scoreboards
# This will allow you to completely customize how your scoreboards look.
# Make sure that no lines are duplicates of each other otherwise only the first will display.
# Use &0-9a-f for colors and include messages in "quotes"
scoreboard:
# send faction change message as well when scoreboard is up?
also-send-chat: true
# How long do we want scoreboards to stay if set temporarily.
expiration: 7
# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
# Scoreboard disappears after <expiration> seconds.
# Things to be replaced in this:
# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
# {raidable} - true if the faction can be claimed over, otherwise false.
# {warps} - the number of warps that a faction has set.
# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
# Commenting this section out will cause the info to appear in chat as the plugin originally did.
finfo-enabled: false
# SUPPORTS PLACEHOLDERS
finfo:
- "&6Power"
- "{power}"
- "&3Members"
- "{online}/{members}"
- "&4Leader"
- "{leader}"
- "&bTerritory"
- "{chunks}"
# Default board that will always show up if a player wants it to.
# This can show any arbitrary text or you can use a lot of variables to replace things.
# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
# {totalOnline} - total players on the server. {balance} - player's balance.
# {maxPower} - player's max power.
# {powerBoost} - player's powerboost.
default-enabled: false # Default to false to keep original functionality.
default-title: "&cSavageFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
default-update-interval: 2 # in seconds.
# This will show faction prefixes colored based on relation on nametags and in the tab.
# The scoreboard needs to be enabled for this to work.
default-prefixes: true
# SUPPORTS PLACEHOLDERS
default:
- "&7&m--------------------------"
- "&4&lFaction Info &8»"
- " &8> &cLeader&7: &f{leader}"
- " &8> &cMembers&7: &f{online}&7/&f{members}"
- " &8> &cPower&7: &f{power}&7/&f{maxPower}"
- "&m"
- "&4&lFaction Stats &8»"
- " &8> &cKills&7: &f{faction-kills}"
- " &8> &cDeaths&7: &f{faction-deaths}"
- " &8> &cBalance&7: &f{faction-balance}"
- ""
- " &8> &cYour Balance&7: &f{balance}"
- "&7&m---------------------------"
factionless-enabled: true
factionless:
- "&7&m--------------------------"
- "&4&lInformation &8»"
- " &8> &cPlayer&7: &f{name}"
- " &8> &cRank&7: &f{group}"
- " &8> &cBalance&7: &f${balance}"
- "&m"
- "&4&lServer Info &8» "
- " &8» &cIFaction: &fN/A"
- " &8» &cOnline Players&7: &f{total-online}"
- "&7&m---------------------------"
# Configration section for warmups.
# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
warmups:
# Delay for /f home
f-home: 15
# Delay for /f warp
f-warp: 10
# Delay for /f fly
f-fly: 0
#Delay for /f checkpoint's teleport
f-checkpoint: 10
#Delay for /f tpbanner
f-banner: 10
######################################################
#################### HCF Features ####################
######################################################
# These features were requested as part of Hardcore Factions or something.
# All of them are disabled by default.
# Max Relation Types
# Limits factions to having a max number of each relation.
# Setting to 0 means none allowed. -1 for disabled.
# This will have no effect on default or existing relations, only when relations are changed.
# It is advised that you set the default relation to -1 so they can always go back to that.
# Otherwise Factions could be stuck with not being able to unenemy other Factions.
max-relations:
enabled: true
ally: 1
truce: 0
neutral: -1
enemy: -1
# WorldBorder support
# A buffer of 0 means faction claims can go right up to the border of the world.
# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
# the border of the world and what can be claimed to factions
world-border:
buffer: 0
# Raids
# Allow a faction to be raided if they have more land than power.
# This will make claimed territory lose all protections
# allowing factions to open chests, break blocks, etc. if they
# have claimed chunks >= power.
hcf:
raidable: false
# DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
dtr: false
# Should we allow Factions to over claim if they are raidable (above has no effect on this)?
# This has always been true, allowing factions to over claim others.
allow-overclaim: true
# Power Freeze
# After a player dies, how long should the faction not be able to regen power?
# This resets on each death but does not accumulate.
# Set to 0 for no freeze. Time is in seconds.
powerfreeze: 0
# Buffer Zone
# Buffer Zone is an chunk area required between claims of different Factions.
# This is default to 0 and has always been that way. Meaning Factions can have
# claims that border each other.
# If this is set to 3, then Factions need to have 3 chunks between their claim
# and another Faction's claim.
# It's recommended to keep this pretty low as the radius check could be a
# heavy operation if set to a large number.
# If this is set to 0, we won't even bother checking which is how Factions has
# always been.
buffer-zone: 0
stuck:
delay: 30
radius: 10
############################################################
# +------------------------------------------------------+ #
# | Configurable /f show | #
# +------------------------------------------------------+ #
############################################################
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
# SUPPORTS PLACEHOLDERS
show:
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
- '&6 * &eOwner &7{leader}'
- '&6 * &eDescription &7{description}'
- '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- '&6 * &eFaction Strikes: &7{strikes}'
- '&6 * &eFounded &7{create-date}'
- '&6 * &eBalance &f{faction-balance}'
- '&6 * &eAllies &c{allies-list}'
- '&6 * &eEnemies &c{enemies-list}'
- '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
- '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
- '&6 * &eAlts &8{alts}'
- '&6 * &eBans &7{faction-bancount}'
- '&8&m----------------------------------------'
# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
minimal-show: false
# Factions that should be exempt from /f show, case sensitive, useful for a
# serverteam faction, since the command shows vanished players otherwise
show-exempt:
- Wilderness
# THIS IS FOR /f map tool tips.
# You can use any variable here, including fancy messages. Color codes and or tags work fine.
# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
map:
# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
- '&6* &eFaction &7{faction}'
- '&6* &eOwner &7{leader}'
- '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- '&6* &eAllies &c{allies-list}'
- '&6* &eEnemies &c{enemies-list}'
- '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
- '&6* &eOffline Members &7{offline-list}'
############################################################
# +------------------------------------------------------+ #
# | Configurable /f list | #
# +------------------------------------------------------+ #
############################################################
list:
# You can only use {pagenumber} and {pagecount} in the header
header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
# You can use any variables here
factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
# You can use any variable here
entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
############################################################
# +------------------------------------------------------+ #
# | Configurable /f help | #
# +------------------------------------------------------+ #
############################################################
# set to true to use legacy factions help
use-old-help: false
help:
# You can change the page name to whatever you like
# We use '1' to preserve default functionality of /f help 1
'1':
- '&7&m----------------------------------------------------'
- '&6&lFactions Help &8- &f(1/2) '
- '&7&m----------------------------------------------------'
- '&e/f create &f<name> &8- &7Create your own faction.'
- '&e/f who &f<name> &8- &7Show faction information.'
- '&e/f tag &f<name> &8- &7Change your faction name.'
- '&e/f join &f<name> &8- &7Join to the faction.'
- '&e/f list &8- &7List all factions.'
- '&e/f top &8- &7View the richest factions.'
- '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
- '&e/f sethome &8- &7Set your faction home.'
- '&e/f home &8- &7Go to your faction home.'
- '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
- '&e/f ban &8- &7Ban a member from your faction.'
- '&e/f unban &8- &7Unban a member from your faction.'
- '&e/f banlist &8- &7List banned players from your faction.'
- '&e/f lowpower &8- &7List player with power under max from your faction.'
- '&e/f coords &8- &7Broadcast your location to your faction.'
- '&e/f showclaims &8- &7List all claims from your faction.'
- '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
'2':
- '&7&m----------------------------------------------------'
- '&6&lFactions Help &8- &f(2/2) '
- '&7&m----------------------------------------------------'
- '&e/f leave &8- &7Leave your faction.'
- '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
- '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
- '&e/f claim &8- &7Claim a land for your faction.'
- '&e/f unclaim &8- &7Unclaim land from your faction.'
- '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
- '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
- '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
- '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
- '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
- '&e/f warp &8- &7Opens the warp menu.'
- '&e/f setwarp &8- &7Set a warp.'
- '&e/f perms &8- &7Change what players can do in your claims.'
- '&e/f upgrades &8- &7Upgrade various perks in your faction.'
- '&e/f checkpoint &8- &7Set a faction checkpoint.'
- '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
- '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
- '&e/f chest &8- &7Open a virtual faction chest! '
- '&e/f version &8- &7Display current faction version.'
- '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
############################################################
# +------------------------------------------------------+ #
# | F Permission GUI | #
# +------------------------------------------------------+ #
############################################################
# This is the Faction permissions GUI, it consists of 2 inventories
#
# 1st: The Relation GUI, here you choose which relation you want to set the permission of
# 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
# depending on the click type it will set the permission differently:
# Left Click: ALLOW
# Middle Click: UNDEFINED
# Right Click: DENY
#
#
# The GUI configuration is based off of item placeholders these have specific placeholders that are
# replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
# There is also 2 other types of GUI items
#
# 1st: Special items, these include Back button (Has its own item below), and Relation Item
# indicating the current relation (Uses relation item placeholder)
# 2nd: Dummy items, these items server no other purpose than to look good, they have their own
# items defined in dummy items, and can later be assigned to specific slots in the GUI's
fperm-gui:
relation:
# GUI Name
name: 'Faction Permissions'
# Amount of inventory rows, No larger than 5
rows: 4
# These are the slots where the relations are going to be placed on the first GUI
# Note: Slots start at 0 and end at one less that GUI size
#Setting a slot to -1 will disable it
slots:
recruit: 10
normal: 12
moderator: 14
coleader: 16
truce: 19
ally: 21
enemy: 23
neutral: 25
# Material to be displayed
materials:
recruit: WOOD_SWORD
normal: GOLD_SWORD
moderator: IRON_SWORD
coleader: DIAMOND_SWORD
truce: IRON_AXE
ally: GOLD_AXE
enemy: DIAMOND_AXE
neutral: WOOD_AXE
# Dummy items using the Items lower down
dummy-items:
'0':
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 11
- 13
- 15
- 17
- 20
- 22
- 24
- 26
- 17
- 18
- 19
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
# This is the item that all relation items are based off of
# Replacing {relation} with relation name eg: Moderator, Ally
# also replaces {relation-color} with relation color eg: Enemy;RED
placeholder-item:
name: '&8[{relation-color}{relation}&8]'
lore:
-
action:
name: 'Faction Permissions'
rows: 6
# If this field exists colorable materials will be updated
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
access:
allow: LIME
deny: RED
undefined: CYAN
slots:
# Uses same format as above to inform the player of clicked relation
relation: 4
# Back button slot
back: 0
# Start action slots
build: 10
destroy: 11
frost-walk: 12
pain-build: 13
door: 14
button: 15
lever: 16
container: 19
invite: 20
kick: 21
item: 22
sethome: 23
withdraw: 24
territory: 25
access: 28
promote: 29
setwarp: 30
warp: 31
ban: 32
disband: 33
fly: 34
vault: 40
tntbank: 39
tntfill: 41
chest: 42
spawner: 38
home: 49
# Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
materials:
# This is important to change, depending on what you use. If you use clay, make it clay, if its glass make it glass.
default: STAINED_GLASS
# These below are for different actual permissions.
build: STAINED_GLASS
destroy: STAINED_GLASS
frost-walk: STAINED_GLASS
pain-build: STAINED_GLASS
door: STAINED_GLASS
button: STAINED_GLASS
lever: STAINED_GLASS
container: STAINED_GLASS
invite: STAINED_GLASS
kick: STAINED_GLASS
item: STAINED_GLASS
sethome: STAINED_GLASS
withdraw: STAINED_GLASS
territory: STAINED_GLASS
access: STAINED_GLASS
promote: STAINED_GLASS
setwarp: STAINED_GLASS
warp: STAINED_GLASS
ban: STAINED_GLASS
disband: STAINED_GLASS
fly: STAINED_GLASS
vault: STAINED_GLASS
tntbank: STAINED_GLASS
tntfill: STAINED_GLASS
chest: STAINED_GLASS
spawner: STAINED_GLASS
home: STAINED_GLASS
# Same dummy items format as above
dummy-items:
'0':
- 1
- 2
- 3
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 10
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
# {action} Action name eg: Setwarp, Kick
# {action-access} Access name eg: Allow, Deny
# {action-access-color} Access color eg: Allow;GREEN
placeholder-item:
name: '&e&l(!) &ePermission: &6&n{action}'
lore:
- ''
- '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
- ''
- '&7Left click to &a&nAllow&7.'
- '&7Right click to &c&nDeny&7.'
- '&7Middle click to &7&nUndefine&7.'
# Back item will be take you to the previous GUI
back-item:
name: '&c&l<- Back'
material: ARROW
lore:
- '&7Click to return to previous menu.'
# Dummy Items
dummy-items:
# Dummy Item id, used to set the slots above
'0':
material: STAINED_GLASS_PANE
# Color will only work on colorable materials
color: BLACK
name: ' '
lore:
-
############################################################
# +------------------------------------------------------+ #
# | Faction Warp GUI | #
# +------------------------------------------------------+ #
############################################################
fwarp-gui:
name: "Faction Warps"
rows: 3
password-timeout: 5
warp-slots:
- 11
- 12
- 13
- 14
- 15
dummy-slots:
'0':
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
warp-item:
material: EYE_OF_ENDER
name: "&e&l(!) &eFaction Warp: &6&n{warp}"
# {warp-protected} Warp protection by password, Enabled & Disabled
# {warp-cost} Warp cost
lore:
- ""
- "&6&l * &ePassword: &7{warp-protected}"
- "&6&l * &eCost: &7{warp-cost}"
- ""
- "&c&lNote: &7You need pay to teleport to"
- "&7a faction warp. Unless it's &nDisabled&7."
# Dummy Items
dummy-items:
# Dummy Item id, used to set the slots above
'0':
material: STAINED_GLASS_PANE
# Color will only work on colorable materials
color: BLACK
name: ' '
lore:
-
############################################################
# +------------------------------------------------------+ #
# | Faction Creation/Disband Broadcast | #
# +------------------------------------------------------+ #
############################################################
faction-creation-broadcast: true
faction-disband-broadcast: true
############################################################
# +------------------------------------------------------+ #
# | Faction Invisibility | #
# +------------------------------------------------------+ #
############################################################
See-Invisible-Faction-Members: false
############################################################
# +------------------------------------------------------+ #
# | Faction Inventory See | #
# +------------------------------------------------------+ #
############################################################
f-inventory-see:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Alt Accounts | #
# +------------------------------------------------------+ #
############################################################
f-alts:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Rules | #
# +------------------------------------------------------+ #
############################################################
frules:
Enabled: true
default-rules:
- '&cDefault Faction Rules :('
- '&cUse /f rules add <rule> to add a rule'
############################################################
# +------------------------------------------------------+ #
# | Faction TNT Bank | #
# +------------------------------------------------------+ #
############################################################
ftnt:
Enabled: true
Bank-Limit: 10000
############################################################
# +------------------------------------------------------+ #
# | Faction PayPal | #
# +------------------------------------------------------+ #
############################################################
fpaypal:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Checkpoints | #
# +------------------------------------------------------+ #
############################################################
checkpoints:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Near | #
# +------------------------------------------------------+ #
############################################################
fnear:
Enabled: true
Radius: 50
############################################################
# +------------------------------------------------------+ #
# | Faction Command Cooldowns | #
# +------------------------------------------------------+ #
############################################################
fcooldowns:
f-open: 5
f-disband: 10
f-create: 10
f-tag: 10
############################################################
# +------------------------------------------------------+ #
# | Falling Block Fix | #
# +------------------------------------------------------+ #
############################################################
#Enabling this will disallow falling blocks to be in spawn.
#Meaning people cannot shoot cannons into spawn and stack sand
#Recommended: true
Falling-Block-Fix:
enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction GracePeriod | #
# +------------------------------------------------------+ #
############################################################
f-grace:
Enabled: true
############################################################
# +------------------------------------------------------+ #
# | Faction Focus | #
# +------------------------------------------------------+ #
############################################################
#Note This will ONLY work if you have SaberFactions Scoreboard Enabled!
ffocus:
Enabled: true
Prefix: '&7»&b'
############################################################
# +------------------------------------------------------+ #
# | Faction Vault | #
# +------------------------------------------------------+ #
############################################################
fvault:
Enabled: true
No-Hoppers-near-vault: true
Price: 5000
Item:
Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
Lore:
- '&7Place this vault in your Faction claim, You will'
- '&7then be able to access it.'
- ''
- '&c&lNote: &7Once you have placed your'
- '&7faction vault, Access it by doing /f vault.'
############################################################
# +------------------------------------------------------+ #
# | Faction Chest | #
# +------------------------------------------------------+ #
############################################################
fchest:
Enabled: true
Inventory-Title: '&2&lFaction Chest'
# Chest size upgrades can be configured in the upgrades section of config
############################################################
# +------------------------------------------------------+ #
# | Faction Upgrades | #
# +------------------------------------------------------+ #
############################################################
fupgrades:
Enabled: true
MainMenu:
Title: '{faction}''s Upgrade Menu'
DummyItem:
Name: '&f'
Type: STAINED_GLASS_PANE
Amount: 1
Damage: 7
Lore:
- ''
rows: 5
slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
Crops:
Crop-Boost:
level-1: 10
level-2: 20
level-3: 30
Cost:
level-1: 250000
level-2: 500000
level-3: 750000
CropItem:
Name: '&e&lUpgrade Growth Speed'
Type: WHEAT
Amount: 1
Damage: 0
Lore:
- '&7Increase growth speed of crops in claims.'
- '&7&o(Chance to Grow Two Levels)'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f10% Chance'
- '&7 - Cost: $250,000'
- '&f&l* &7Level 2 - &f20% Chance'
- '&7 - Cost: $500,000'
- '&f&l* &7Level 3 - &f30% Chance'
- '&7 - Cost: $750,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 18
EXP:
EXP-Boost:
level-1: 1.5
level-2: 2.0
level-3: 2.5
Cost:
level-1: 2000000
level-2: 4000000
level-3: 6000000
EXPItem:
Name: '&e&lUpgrade EXP Drop Rate'
Type: EXP_BOTTLE
Amount: 1
Damage: 0
Lore:
- '&7Increased Vanilla XP gained from monsters.'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f1.5x Multiplier'
- '&7 - Cost: $2,000,000'
- '&f&l* &7Level 2 - &f2.0x Multiplier'
- '&7 - Cost: $4,000,000'
- '&f&l* &7Level 3 - &f2.5x Multiplier'
- '&7 - Cost: $6,000,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 20
Power:
Power-Boost:
level-1: 100.0
level-2: 200.0
level-3: 300.0
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
PowerItem:
Name: '&e&lFaction Power'
Type: DIAMOND_SWORD
Amount: 1
Damage: 0
Lore:
- '&7&o(Increase the amount of power'
- '&7&oyour faction has)'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f100 Increased Faction Power'
- '&7 - Cost: $1,000,000'
- '&f&l* &7Level 2 - &f200 Increased Faction Power'
- '&7 - Cost: $2,000,000'
- '&f&l* &7Level 3 - &f300 Increased Faction Power'
- '&7 - Cost: $3,000,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 4
Redstone:
Cost: 1000000
RedstoneItem:
Name: '&e&lUnbreakable Redstone'
Type: REDSTONE
Amount: 1
Damage: 0
Lore:
- '&7&o(Prevents water from being'
- '&7&oable to break redstone)'
- ''
- '&f&l* &7Current Level: &3{level}/1'
- ''
- '&7 - Cost: $1,000,000'
- '&e&lClick to &nUnlock'
slots:
- 26
Spawners:
Spawner-Boost:
# This is a Percentage so .10 means 10% lowered spawner delay!
level-1: 0.10
level-2: 0.20
level-3: 0.30
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
SpawnerItem:
Name: '&e&lUpgrade Spawn Rate'
Type: MOB_SPAWNER
Amount: 1
Damage: 0
Lore:
- '&7Decreased mob spawner delay in claims.'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f10% Lower Delay'
- '&7 - Cost: $1,000,000'
- '&f&l* &7Level 2 - &f20% Lower Delay'
- '&7 - Cost: $2,000,000'
- '&f&l* &7Level 3 - &f30% Lower Delay'
- '&7 - Cost: $3,000,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 24
Chest:
Chest-Size:
# This is rows
level-1: 2
level-2: 3
level-3: 4
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
ChestItem:
Name: '&e&lUpgrade Faction Chest Size'
Type: CHEST
Amount: 1
Damage: 0
Lore:
- '&7Increased Faction Chest Size.'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f2 Rows'
- '&7 - Cost: $1,000,000'
- '&f&l* &7Level 2 - &f3 Rows'
- '&7 - Cost: $2,000,000'
- '&f&l* &7Level 3 - &f4 Rows'
- '&7 - Cost: $3,000,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 40
Members:
Members-Limit:
level-1: 30
level-2: 35
level-3: 40
Cost:
level-1: 1000000
level-2: 2000000
level-3: 3000000
MembersItem:
Name: '&e&lUpgrade Faction Members'
Type: PAPER
Amount: 1
Damage: 0
Lore:
- '&7Increase faction member limit.'
- ''
- '&e&lTier'
- '&f&l* &7Current Level: &3{level}/3'
- ''
- '&e&lPerks'
- '&f&l* &7Level 1 - &f30 Members'
- '&7 - Cost: $1,000,000'
- '&f&l* &7Level 2 - &f35 Members'
- '&7 - Cost: $2,000,000'
- '&f&l* &7Level 3 - &f40 Members'
- '&7 - Cost: $3,000,000'
- ''
- '&e&lClick to &nUnlock'
slots:
- 22
############################################################
# +------------------------------------------------------+ #
# | Faction Banners | #
# +------------------------------------------------------+ #
############################################################
fbanners:
Enabled: true
Item:
Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
Lore:
- '&7Place this banner in the &nWarzone.&7 This'
- '&7will create a &nWarp Point&7 for your faction members.'
- ''
- '&e&lEffects'
- '&e&l* &fStrength II'
- '&e&l* &fSpeed II'
Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
Banner-Place-Cooldown: 300
Banner-Effect-Radius: 16
Effects:
- INCREASE_DAMAGE:2
- SPEED:2
BannerHolo: '&c{Faction}''s War Banner'
Placeable:
Warzone: true
Enemy: true
#Title when moving between chunks
Title:
Show-Title: true
# You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
Options:
FadeInTime: 1
ShowTime: 10
FadeOutTime: 1
Format:
Title: '{Faction}'
Subtitle: '{Description}'
# /f seechunk options
see-chunk:
particles: true
interval: 5
no-water-destroy:
Item-List:
- 'REDSTONE_COMPARATOR'
- 'REDSTONE_COMPARATOR_OFF'
- 'REDSTONE_COMPARATOR_ON'
- 'REDSTONE_TORCH_OFF'
- 'REDSTONE_TORCH_ON'
- 'REDSTONE_WIRE'
- 'DIODE'
- 'DIODE_BLOCK_OFF'
- 'DIODE_BLOCK_ON'
- 'REDSTONE'
Tntfill:
enabled: true
max-radius: 32
max-amount: 64
############################################################
# +------------------------------------------------------+ #
# | Big List of variables | #
# +------------------------------------------------------+ #
############################################################
# Fancy variables. Can only be used in /f show
# - {allies-list} : Lists each faction ally with tooltips
# - {enemies-list} : Lists each faction enemy with tooltips
# - {online-list} : Lists all online members with tooltips
# - {offline-list} : Lists all offline members with tooltips
# - {alts} : List all alts online or offline
# - {truces-list} : Lists each faction truce with tooltips
# Player variables. Can be used in tooltips.show, scoreboards, or /f show
# - {group} : Players group
# - {name} : Players name
# - {lastSeen} : Last time player was seen (if offline), or just 'Online'
# - {balance} : Players balance
# - {player-power} : Player power
# - {player-maxpower} : Player max power
# - {player-kills} : # of kills the player has
# - {player-deaths}: # of deaths the player has
# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
# - {header} : Default factions header (ex. /f show)
# - {faction} : Factions tag (if none, uses lang.yml for factionless name)
# - {joining} : How to join this faction
# - {power} : Factions deaths until raidable value
# - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
# - {maxPower} : Factions max deaths until raidable value
# - {chunks} : # of claims faction has (in chunks)
# - {warps} : # of warps faction has
# - {description} : Factions description
# - {create-date} : Date faction was created
# - {leader} : Faction leader
# - {land-value} : Value of all claims
# - {land-refund} : Calculated refund value
# - {allies} : # of allies faction has
# - {enemies} : # of enemies faction has
# - {online} : # of faction members online
# - {offline} : # of faction members offline
# - {members} : # of faction members (includes offline)
# - {faction-balance} : Faction bank balance
# - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
# - {faction-kills} : # of kills the faction has
# - {faction-deaths}: # of deaths the faction has
# - {faction-bancount} : # of bans the faction has
# Faction Permissions GUI variables. Can only be used in GUI
# - {relation} : Shows relation name (Can be used in action and relation)
# - {relation-color} : Relation color
# - {action} : Shows action name (Can only be used in action)
# - {action-access} : Shows the action's access with current relation
# - {action-access-color} : Access color
# General variables. Can be used anywhere.
# - {total-online} : Total # of players on the server
# - {max-warps} : Max # of warps a faction can set
# - {max-allies} : Max # of allies a faction can have
# - {max-enemies} : Max # of enemies a faction can have
# - {factionless} : Count of all factionless players online