Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsPlayerListener.java

970 lines
41 KiB
Java

package com.massivecraft.factions.listeners;
import com.massivecraft.factions.*;
import com.massivecraft.factions.cmd.CmdFly;
import com.massivecraft.factions.cmd.CmdSeeChunk;
import com.massivecraft.factions.event.FPlayerEnteredFactionEvent;
import com.massivecraft.factions.event.FPlayerJoinEvent;
import com.massivecraft.factions.event.FPlayerLeaveEvent;
import com.massivecraft.factions.scoreboards.FScoreboard;
import com.massivecraft.factions.scoreboards.FTeamWrapper;
import com.massivecraft.factions.scoreboards.sidebar.FDefaultSidebar;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.struct.Role;
import com.massivecraft.factions.util.FactionGUI;
import com.massivecraft.factions.util.MultiversionMaterials;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
import com.massivecraft.factions.zcore.util.TL;
import com.massivecraft.factions.zcore.util.TagUtil;
import com.massivecraft.factions.zcore.util.TextUtil;
import net.coreprotect.CoreProtect;
import net.coreprotect.CoreProtectAPI;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.*;
import java.util.*;
import java.util.logging.Level;
public class FactionsPlayerListener implements Listener {
private Set<FLocation> corners;
HashMap<Player, Boolean> fallMap = new HashMap<>();
// Holds the next time a player can have a map shown.
private HashMap<UUID, Long> showTimes = new HashMap<>();
// for handling people who repeatedly spam attempts to open a door (or similar) in another faction's territory
private Map<String, InteractAttemptSpam> interactSpammers = new HashMap<>();
public FactionsPlayerListener() {
this.corners = new HashSet<>();
for (Player player : SaberFactions.plugin.getServer().getOnlinePlayers()) {
initPlayer(player);
}
for (World world : SaberFactions.plugin.getServer().getWorlds()) {
WorldBorder border = world.getWorldBorder();
if (border != null) {
int cornerCoord = (int) ((border.getSize() - 1.0) / 2.0);
this.corners.add(new FLocation(world.getName(), FLocation.blockToChunk(cornerCoord), FLocation.blockToChunk(cornerCoord)));
this.corners.add(new FLocation(world.getName(), FLocation.blockToChunk(cornerCoord), FLocation.blockToChunk(-cornerCoord)));
this.corners.add(new FLocation(world.getName(), FLocation.blockToChunk(-cornerCoord), FLocation.blockToChunk(cornerCoord)));
this.corners.add(new FLocation(world.getName(), FLocation.blockToChunk(-cornerCoord), FLocation.blockToChunk(-cornerCoord)));
}
}
}
public static Boolean isSystemFaction(Faction faction) {
return faction.isSafeZone() ||
faction.isWarZone() ||
faction.isWilderness();
}
public static boolean playerCanUseItemHere(Player player, Location location, Material material, boolean justCheck) {
String name = player.getName();
if (Conf.playersWhoBypassAllProtection.contains(name)) {
return true;
}
FPlayer me = FPlayers.getInstance().getByPlayer(player);
if (me.isAdminBypassing()) {
return true;
}
FLocation loc = new FLocation(location);
Faction otherFaction = Board.getInstance().getFactionAt(loc);
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
// Also cancel if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && myFaction == otherFaction && !myFaction.playerHasOwnershipRights(me, loc)) {
if (!justCheck) {
me.msg(TL.ACTIONS_OWNEDTERRITORYDENY.toString().replace("{owners}", myFaction.getOwnerListString(loc)));
}
return false;
}
if (SaberFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded()) {
return true;
}
if (otherFaction.hasPlayersOnline()) {
if (!Conf.territoryDenyUseageMaterials.contains(material)) {
return true; // Item isn't one we're preventing for online factions.
}
} else {
if (!Conf.territoryDenyUseageMaterialsWhenOffline.contains(material)) {
return true; // Item isn't one we're preventing for offline factions.
}
}
if (otherFaction.isWilderness()) {
if (!Conf.wildernessDenyUseage || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName())) {
return true; // This is not faction territory. Use whatever you like here.
}
if (!justCheck) {
me.msg(TL.PLAYER_USE_WILDERNESS, TextUtil.getMaterialName(material));
}
return false;
} else if (otherFaction.isSafeZone()) {
if (!Conf.safeZoneDenyUseage || Permission.MANAGE_SAFE_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg(TL.PLAYER_USE_SAFEZONE, TextUtil.getMaterialName(material));
}
return false;
} else if (otherFaction.isWarZone()) {
if (!Conf.warZoneDenyUseage || Permission.MANAGE_WAR_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg(TL.PLAYER_USE_WARZONE, TextUtil.getMaterialName(material));
}
return false;
}
// Cancel if we are not in our own territory
if (rel.confDenyUseage()) {
if (!justCheck) {
me.msg(TL.PLAYER_USE_TERRITORY, TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
}
return false;
}
Access access = otherFaction.getAccess(me, PermissableAction.ITEM);
return CheckPlayerAccess(player, me, loc, myFaction, access, PermissableAction.ITEM, false);
}
@SuppressWarnings("deprecation")
public static boolean canPlayerUseBlock(Player player, Block block, boolean justCheck) {
if (Conf.playersWhoBypassAllProtection.contains(player.getName()))
return true;
FPlayer me = FPlayers.getInstance().getByPlayer(player);
if (me.isAdminBypassing())
return true;
Material material = block.getType();
// Dupe fix.
FLocation loc = new FLocation(block);
Faction otherFaction = Board.getInstance().getFactionAt(loc);
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
// no door/chest/whatever protection in wilderness, war zones, or safe zones
if (otherFaction.isSystemFaction()) return true;
if (myFaction.isWilderness()) {
me.msg(TL.GENERIC_NOPERMISSION, TL.GENERIC_DOTHAT);
return false;
}
if (SaberFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
return true;
if (otherFaction.getId().equals(myFaction.getId()) && me.getRole() == Role.LEADER) return true;
PermissableAction action = GetPermissionFromUsableBlock(block);
if (action == null) return false;
// We only care about some material types.
/// Who was the idiot?
if (otherFaction.hasPlayersOnline()) {
if (Conf.territoryProtectedMaterials.contains(material)) {
return false;
}
} else {
if (Conf.territoryProtectedMaterialsWhenOffline.contains(material)) {
return false;
}
}
// Move up access check to check for exceptions
if (!otherFaction.getId().equals(myFaction.getId())) { // If the faction target is not my own
// Get faction pain build access relation to me
boolean pain = !justCheck && otherFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW;
return CheckPlayerAccess(player, me, loc, otherFaction, otherFaction.getAccess(me, action), action, pain);
} else if (otherFaction.getId().equals(myFaction.getId())) {
return CheckPlayerAccess(player, me, loc, myFaction, myFaction.getAccess(me, action), action, (!justCheck && myFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW));
}
return CheckPlayerAccess(player, me, loc, myFaction, otherFaction.getAccess(me, action), action, Conf.territoryPainBuild);
}
public static boolean preventCommand(String fullCmd, Player player) {
if ((Conf.territoryNeutralDenyCommands.isEmpty() && Conf.territoryEnemyDenyCommands.isEmpty() && Conf.permanentFactionMemberDenyCommands.isEmpty() && Conf.warzoneDenyCommands.isEmpty())) {
return false;
}
fullCmd = fullCmd.toLowerCase();
FPlayer me = FPlayers.getInstance().getByPlayer(player);
String shortCmd; // command without the slash at the beginning
if (fullCmd.startsWith("/")) {
shortCmd = fullCmd.substring(1);
} else {
shortCmd = fullCmd;
fullCmd = "/" + fullCmd;
}
if (me.hasFaction() &&
!me.isAdminBypassing() &&
!Conf.permanentFactionMemberDenyCommands.isEmpty() &&
me.getFaction().isPermanent() &&
isCommandInList(fullCmd, shortCmd, Conf.permanentFactionMemberDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_PERMANENT, fullCmd);
return true;
}
Faction at = Board.getInstance().getFactionAt(new FLocation(player.getLocation()));
if (at.isWilderness() && !Conf.wildernessDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.wildernessDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_WILDERNESS, fullCmd);
return true;
}
Relation rel = at.getRelationTo(me);
if (at.isNormal() && rel.isAlly() && !Conf.territoryAllyDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.territoryAllyDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_ALLY, fullCmd);
return false;
}
if (at.isNormal() && rel.isNeutral() && !Conf.territoryNeutralDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.territoryNeutralDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_NEUTRAL, fullCmd);
return true;
}
if (at.isNormal() && rel.isEnemy() && !Conf.territoryEnemyDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.territoryEnemyDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_ENEMY, fullCmd);
return true;
}
if (at.isWarZone() && !Conf.warzoneDenyCommands.isEmpty() && !me.isAdminBypassing() && isCommandInList(fullCmd, shortCmd, Conf.warzoneDenyCommands.iterator())) {
me.msg(TL.PLAYER_COMMAND_WARZONE, fullCmd);
return true;
}
return false;
}
private static boolean isCommandInList(String fullCmd, String shortCmd, Iterator<String> iter) {
String cmdCheck;
while (iter.hasNext()) {
cmdCheck = iter.next();
if (cmdCheck == null) {
iter.remove();
continue;
}
cmdCheck = cmdCheck.toLowerCase();
if (fullCmd.startsWith(cmdCheck) || shortCmd.startsWith(cmdCheck)) {
return true;
}
}
return false;
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerJoin(PlayerJoinEvent event) {
initPlayer(event.getPlayer());
}
private void initPlayer(Player player) {
// Make sure that all online players do have a fplayer.
final FPlayer me = FPlayers.getInstance().getByPlayer(player);
((MemoryFPlayer) me).setName(player.getName());
// Update the lastLoginTime for this fplayer
me.setLastLoginTime(System.currentTimeMillis());
// Store player's current FLocation and notify them where they are
me.setLastStoodAt(new FLocation(player.getLocation()));
me.login(); // set kills / deaths
// Check for Faction announcements. Let's delay this so they actually see it.
Bukkit.getScheduler().runTaskLater(SaberFactions.plugin, () -> {
if (me.isOnline()) {
me.getFaction().sendUnreadAnnouncements(me);
}
}, 33L); // Don't ask me why.
if (SaberFactions.plugin.getConfig().getBoolean("scoreboard.default-enabled", false)) {
FScoreboard.init(me);
FScoreboard.get(me).setDefaultSidebar(new FDefaultSidebar(), SaberFactions.plugin.getConfig().getInt("scoreboard.default-update-interval", 20));
FScoreboard.get(me).setSidebarVisibility(me.showScoreboard());
}
Faction myFaction = me.getFaction();
if (!myFaction.isWilderness()) {
for (FPlayer other : myFaction.getFPlayersWhereOnline(true)) {
if (other != me && other.isMonitoringJoins()) {
other.msg(TL.FACTION_LOGIN, me.getName());
}
}
}
fallMap.put(me.getPlayer(), false);
Bukkit.getScheduler().scheduleSyncDelayedTask(SaberFactions.plugin, () -> fallMap.remove(me.getPlayer()), 180L);
if (me.isSpyingChat() && !player.hasPermission(Permission.CHATSPY.node)) {
me.setSpyingChat(false);
SaberFactions.plugin.log(Level.INFO, "Found %s spying chat without permission on login. Disabled their chat spying.", player.getName());
}
if (me.isAdminBypassing() && !player.hasPermission(Permission.BYPASS.node)) {
me.setIsAdminBypassing(false);
SaberFactions.plugin.log(Level.INFO, "Found %s on admin Bypass without permission on login. Disabled it for them.", player.getName());
}
// If they have the permission, don't let them autoleave. Bad inverted setter :\
me.setAutoLeave(!player.hasPermission(Permission.AUTO_LEAVE_BYPASS.node));
me.setTakeFallDamage(true);
}
@EventHandler
public void onPlayerFall(EntityDamageEvent e) {
if (e.getEntity() instanceof Player) {
if (e.getCause() == EntityDamageEvent.DamageCause.FALL) {
Player player = (Player) e.getEntity();
if (fallMap.containsKey(player)) {
e.setCancelled(true);
fallMap.remove(player);
}
}
}
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerQuit(PlayerQuitEvent event) {
FPlayer me = FPlayers.getInstance().getByPlayer(event.getPlayer());
// Make sure player's power is up to date when they log off.
me.getPower();
// and update their last login time to point to when the logged off, for auto-remove routine
me.setLastLoginTime(System.currentTimeMillis());
me.logout(); // cache kills / deaths
// if player is waiting for fstuck teleport but leaves, remove
if (SaberFactions.plugin.getStuckMap().containsKey(me.getPlayer().getUniqueId())) {
FPlayers.getInstance().getByPlayer(me.getPlayer()).msg(TL.COMMAND_STUCK_CANCELLED);
SaberFactions.plugin.getStuckMap().remove(me.getPlayer().getUniqueId());
SaberFactions.plugin.getTimers().remove(me.getPlayer().getUniqueId());
}
Faction myFaction = me.getFaction();
if (!myFaction.isWilderness()) {
myFaction.memberLoggedOff();
}
if (!myFaction.isWilderness()) {
for (FPlayer player : myFaction.getFPlayersWhereOnline(true)) {
if (player != me && player.isMonitoringJoins()) {
player.msg(TL.FACTION_LOGOUT, me.getName());
}
}
}
CmdSeeChunk.seeChunkMap.remove(event.getPlayer().getName());
FScoreboard.remove(me);
}
public String parseAllPlaceholders(String string, Faction faction, Player player) {
string = TagUtil.parsePlaceholders(player, string);
string = string.replace("{Faction}", faction.getTag())
.replace("{online}", faction.getOnlinePlayers().size() + "")
.replace("{offline}", faction.getFPlayers().size() - faction.getOnlinePlayers().size() + "")
.replace("{chunks}", faction.getAllClaims().size() + "")
.replace("{power}", faction.getPower() + "")
.replace("{leader}", faction.getFPlayerAdmin() + "");
return string;
}
public void enableFly(FPlayer me) {
if (SaberFactions.plugin.getConfig().getBoolean("ffly.AutoEnable")) {
me.setFlying(true);
CmdFly.flyMap.put(me.getName(), true);
if (CmdFly.id == -1) {
if (SaberFactions.plugin.getConfig().getBoolean("ffly.Particles.Enabled")) {
CmdFly.startParticles();
}
}
if (CmdFly.flyid == -1) {
CmdFly.startFlyCheck();
}
}
}
//inspect
@EventHandler
public void onInspect(PlayerInteractEvent e) {
if (e.getAction().name().contains("BLOCK")) {
FPlayer fplayer = FPlayers.getInstance().getByPlayer(e.getPlayer());
if (!fplayer.isInspectMode()) {
return;
}
e.setCancelled(true);
if (!fplayer.isAdminBypassing()) {
if (!fplayer.hasFaction()) {
fplayer.setInspectMode(false);
fplayer.msg(TL.COMMAND_INSPECT_DISABLED_NOFAC);
return;
}
if (fplayer.getFaction() != Board.getInstance().getFactionAt(new FLocation(e.getPlayer().getLocation()))) {
fplayer.msg(TL.COMMAND_INSPECT_NOTINCLAIM);
return;
}
} else {
fplayer.msg(TL.COMMAND_INSPECT_BYPASS);
}
List<String[]> info = CoreProtect.getInstance().getAPI().blockLookup(e.getClickedBlock(), 0);
if (info.size() == 0) {
e.getPlayer().sendMessage(TL.COMMAND_INSPECT_NODATA.toString());
return;
}
Player player = e.getPlayer();
CoreProtectAPI coAPI = CoreProtect.getInstance().getAPI();
player.sendMessage(TL.COMMAND_INSPECT_HEADER.toString().replace("{x}", e.getClickedBlock().getX() + "")
.replace("{y}", e.getClickedBlock().getY() + "")
.replace("{z}", e.getClickedBlock().getZ() + ""));
String rowFormat = TL.COMMAND_INSPECT_ROW.toString();
for (int i = 0; i < info.size(); i++) {
CoreProtectAPI.ParseResult row = coAPI.parseResult(info.get(0));
player.sendMessage(rowFormat
.replace("{time}", convertTime(row.getTime()))
.replace("{action}", row.getActionString())
.replace("{player}", row.getPlayer())
.replace("{block-type}", row.getType().toString().toLowerCase()));
}
}
}
//For disabling enderpearl throws
@EventHandler
public void onPearl(PlayerInteractEvent e) {
Player player = e.getPlayer();
if (player.getItemInHand().getType() == Material.ENDER_PEARL) {
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
if (fPlayer.isFlying()) {
if (Conf.noEnderpearlsInFly) {
fPlayer.msg(TL.COMMAND_FLY_NO_EPEARL);
e.setCancelled(true);
}
}
}
}
private String convertTime(int time) {
String result = String.valueOf(Math.round((System.currentTimeMillis() / 1000L - time) / 36.0D) / 100.0D);
return (result.length() == 3 ? result + "0" : result) + "/hrs ago";
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
FPlayer me = FPlayers.getInstance().getByPlayer(player);
// clear visualization
if (event.getFrom().getBlockX() != event.getTo().getBlockX() || event.getFrom().getBlockY() != event.getTo().getBlockY() || event.getFrom().getBlockZ() != event.getTo().getBlockZ()) {
VisualizeUtil.clear(event.getPlayer());
if (me.isWarmingUp()) {
me.clearWarmup();
me.msg(TL.WARMUPS_CANCELLED);
}
}
// quick check to make sure player is moving between chunks; good performance boost
if (event.getFrom().getBlockX() >> 4 == event.getTo().getBlockX() >> 4 && event.getFrom().getBlockZ() >> 4 == event.getTo().getBlockZ() >> 4 && event.getFrom().getWorld() == event.getTo().getWorld()) {
return;
}
// Did we change coord?
FLocation from = me.getLastStoodAt();
FLocation to = new FLocation(event.getTo());
if (from.equals(to)) {
return;
}
// Yes we did change coord (:
me.setLastStoodAt(to);
// Did we change "host"(faction)?
Faction factionFrom = Board.getInstance().getFactionAt(from);
Faction factionTo = Board.getInstance().getFactionAt(to);
boolean changedFaction = (factionFrom != factionTo);
if (changedFaction) {
Bukkit.getServer().getPluginManager().callEvent(new FPlayerEnteredFactionEvent(factionTo, factionFrom, me));
if (SaberFactions.plugin.getConfig().getBoolean("Title.Show-Title")) {
String title = SaberFactions.plugin.getConfig().getString("Title.Format.Title");
title = title.replace("{Faction}", factionTo.getColorTo(me) + factionTo.getTag());
title = parseAllPlaceholders(title, factionTo, player);
String subTitle = SaberFactions.plugin.getConfig().getString("Title.Format.Subtitle").replace("{Description}", factionTo.getDescription()).replace("{Faction}", factionTo.getColorTo(me) + factionTo.getTag());
subTitle = parseAllPlaceholders(subTitle, factionTo, player);
if (!SaberFactions.plugin.mc17) {
if (!SaberFactions.plugin.mc18) {
me.getPlayer().sendTitle(SaberFactions.plugin.color(title), SaberFactions.plugin.color(subTitle), SaberFactions.plugin.getConfig().getInt("Title.Options.FadeInTime"),
SaberFactions.plugin.getConfig().getInt("Title.Options.ShowTime"),
SaberFactions.plugin.getConfig().getInt("Title.Options.FadeOutTime"));
} else {
me.getPlayer().sendTitle(SaberFactions.plugin.color(title), SaberFactions.plugin.color(subTitle));
}
}
}
if (!SaberFactions.plugin.factionsFlight) {
return;
}
// enable fly :)
if (me.hasFaction() && !me.isFlying()) {
if (factionTo == me.getFaction()) {
enableFly(me);
}
// bypass checks
Relation relationTo = factionTo.getRelationTo(me);
if ((factionTo.isWilderness() && me.canflyinWilderness()) ||
(factionTo.isWarZone() && me.canflyinWarzone()) ||
(factionTo.isSafeZone() && me.canflyinSafezone()) ||
(relationTo == Relation.ENEMY && me.canflyinEnemy()) ||
(relationTo == Relation.ALLY && me.canflyinAlly()) ||
(relationTo == Relation.TRUCE && me.canflyinTruce()) ||
(relationTo == Relation.NEUTRAL && me.canflyinNeutral() && !isSystemFaction(factionTo))) {
enableFly(me);
}
}
}
if (me.isMapAutoUpdating()) {
if (showTimes.containsKey(player.getUniqueId()) && (showTimes.get(player.getUniqueId()) > System.currentTimeMillis())) {
if (SaberFactions.plugin.getConfig().getBoolean("findfactionsexploit.log", false)) {
SaberFactions.plugin.log(Level.WARNING, "%s tried to show a faction map too soon and triggered exploit blocker.", player.getName());
}
} else {
me.sendFancyMessage(Board.getInstance().getMap(me, to, player.getLocation().getYaw()));
showTimes.put(player.getUniqueId(), System.currentTimeMillis() + SaberFactions.plugin.getConfig().getLong("findfactionsexploit.cooldown", 2000));
}
} else {
Faction myFaction = me.getFaction();
String ownersTo = myFaction.getOwnerListString(to);
if (changedFaction) {
me.sendFactionHereMessage(factionFrom);
if (Conf.ownedAreasEnabled && Conf.ownedMessageOnBorder && myFaction == factionTo && !ownersTo.isEmpty()) {
me.sendMessage(TL.GENERIC_OWNERS.format(ownersTo));
}
} else if (Conf.ownedAreasEnabled && Conf.ownedMessageInsideTerritory && myFaction == factionTo && !myFaction.isWilderness()) {
String ownersFrom = myFaction.getOwnerListString(from);
if (Conf.ownedMessageByChunk || !ownersFrom.equals(ownersTo)) {
if (!ownersTo.isEmpty()) {
me.sendMessage(TL.GENERIC_OWNERS.format(ownersTo));
} else if (!TL.GENERIC_PUBLICLAND.toString().isEmpty()) {
me.sendMessage(TL.GENERIC_PUBLICLAND.toString());
}
}
}
}
if (me.getAutoClaimFor() != null) {
me.attemptClaim(me.getAutoClaimFor(), event.getTo(), true);
} else if (me.isAutoSafeClaimEnabled()) {
if (!Permission.MANAGE_SAFE_ZONE.has(player)) {
me.setIsAutoSafeClaimEnabled(false);
} else {
if (!Board.getInstance().getFactionAt(to).isSafeZone()) {
Board.getInstance().setFactionAt(Factions.getInstance().getSafeZone(), to);
me.msg(TL.PLAYER_SAFEAUTO);
}
}
} else if (me.isAutoWarClaimEnabled()) {
if (!Permission.MANAGE_WAR_ZONE.has(player)) {
me.setIsAutoWarClaimEnabled(false);
} else {
if (!Board.getInstance().getFactionAt(to).isWarZone()) {
Board.getInstance().setFactionAt(Factions.getInstance().getWarZone(), to);
me.msg(TL.PLAYER_WARAUTO);
}
}
}
}
@EventHandler
public void onClose(InventoryCloseEvent e) {
FPlayer fme = FPlayers.getInstance().getById(e.getPlayer().getUniqueId().toString());
if (fme.isInVault())
fme.setInVault(false);
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event) {
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
if (event.getAction().equals(Action.LEFT_CLICK_BLOCK) || event.getAction().equals(Action.LEFT_CLICK_AIR))
return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
// Check if the material is bypassing protection
if (block == null) return; // clicked in air, apparently
if (Conf.territoryBypassProtectedMaterials.contains(block.getType())) return;
if (GetPermissionFromUsableBlock(event.getClickedBlock().getType()) != null) {
if (!canPlayerUseBlock(player, block, false)) {
event.setCancelled(true);
event.setUseInteractedBlock(Event.Result.DENY);
return;
}
}
if (event.getPlayer().getItemInHand() != null) {
Material handItem = event.getPlayer().getItemInHand().getType();
if (handItem.isEdible()
|| handItem.equals(MultiversionMaterials.POTION.parseMaterial())
|| handItem.equals(MultiversionMaterials.LINGERING_POTION.parseMaterial())
|| handItem.equals(MultiversionMaterials.SPLASH_POTION.parseMaterial())) {
return;
}
}
if (event.getMaterial().isSolid()) return;
if (!playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false)) {
event.setCancelled(true);
event.setUseInteractedBlock(Event.Result.DENY);
return;
}
}
@EventHandler
public void onInentorySee(InventoryClickEvent e) {
if (e.getCurrentItem() == null)
return;
if (!e.getInventory().getName().endsWith("'s Inventory View"))
return;
e.setCancelled(true);
}
@EventHandler
public void onPlayerBoneMeal(PlayerInteractEvent event) {
Block block = event.getClickedBlock();
if (event.getAction() == Action.RIGHT_CLICK_BLOCK && block.getType() == MultiversionMaterials.GRASS_BLOCK.parseMaterial()
&& event.hasItem() && event.getItem().getType() == MultiversionMaterials.BONE_MEAL.parseMaterial()) {
if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), block.getLocation(), PermissableAction.BUILD.name(), true)) {
FPlayer me = FPlayers.getInstance().getById(event.getPlayer().getUniqueId().toString());
Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
Faction myFaction = me.getFaction();
me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", "use bone meal"));
event.setCancelled(true);
}
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerRespawn(PlayerRespawnEvent event) {
FPlayer me = FPlayers.getInstance().getByPlayer(event.getPlayer());
me.getPower(); // update power, so they won't have gained any while dead
Location home = me.getFaction().getHome();
if (Conf.homesEnabled &&
Conf.homesTeleportToOnDeath &&
home != null &&
(Conf.homesRespawnFromNoPowerLossWorlds || !Conf.worldsNoPowerLoss.contains(event.getPlayer().getWorld().getName()))) {
event.setRespawnLocation(home);
}
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
// but these separate bucket events below always fire without fail
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event) {
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (!playerCanUseItemHere(player, block.getLocation(), event.getBucket(), false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerBucketFill(PlayerBucketFillEvent event) {
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (!playerCanUseItemHere(player, block.getLocation(), event.getBucket(), false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerInteractGUI(InventoryClickEvent event) {
if (event.getClickedInventory() == null) {
return;
}
if (event.getClickedInventory().getHolder() instanceof FactionGUI) {
event.setCancelled(true);
((FactionGUI) event.getClickedInventory().getHolder()).onClick(event.getRawSlot(), event.getClick());
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerMoveGUI(InventoryDragEvent event) {
if (event.getInventory().getHolder() instanceof FactionGUI) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerKick(PlayerKickEvent event) {
FPlayer badGuy = FPlayers.getInstance().getByPlayer(event.getPlayer());
if (badGuy == null) {
return;
}
// if player was banned (not just kicked), get rid of their stored info
if (Conf.removePlayerDataWhenBanned && event.getReason().equals("Banned by admin.")) {
if (badGuy.getRole() == Role.LEADER) {
badGuy.getFaction().promoteNewLeader();
}
badGuy.leave(false);
badGuy.remove();
}
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
final public void onFactionJoin(FPlayerJoinEvent event) {
FTeamWrapper.applyUpdatesLater(event.getFaction());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onFactionLeave(FPlayerLeaveEvent event) {
FTeamWrapper.applyUpdatesLater(event.getFaction());
}
private static class InteractAttemptSpam {
private int attempts = 0;
private long lastAttempt = System.currentTimeMillis();
// returns the current attempt count
public int increment() {
long now = System.currentTimeMillis();
if (now > lastAttempt + 2000) {
attempts = 1;
} else {
attempts++;
}
lastAttempt = now;
return attempts;
}
}
public Set<FLocation> getCorners() {
return this.corners;
}
/// <summary>
/// This checks if the current player can execute an action based on it's factions access and surroundings
/// It will grant access in the following priorities:
/// - If Faction Land is Owned and the Owner is the current player, or player is faction leader.
/// - If Faction Land is not Owned and my access value is not set to DENY
/// - If none of the filters above matches, then we consider access is set to ALLOW|UNDEFINED
/// This check does not performs any kind of bypass check (i.e.: me.isAdminBypassing())
/// </summary>
/// <param name="player">The player entity which the check will be made upon</param>
/// <param name="me">The Faction player object related to the player</param>
/// <param name="loc">The World location where the action is being executed</param>
/// <param name="myFaction">The faction of the player being checked</param>
/// <param name="access">The current's faction access permission for the action</param>
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction factionToCheck, Access access, PermissableAction action, boolean pain) {
boolean doPain = pain && Conf.handleExploitInteractionSpam;
if (access != null && access != Access.UNDEFINED) {
// TODO: Update this once new access values are added other than just allow / deny.
boolean landOwned = (factionToCheck.doesLocationHaveOwnersSet(loc) && !factionToCheck.getOwnerList(loc).isEmpty());
if ((landOwned && factionToCheck.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(factionToCheck.getId())))
return true;
else if (landOwned && !factionToCheck.getOwnerListString(loc).contains(player.getName())) {
me.msg("<b>You can't do that in this territory, it is owned by: " + factionToCheck.getOwnerListString(loc));
if (doPain) {
player.damage(Conf.actionDeniedPainAmount);
}
return false;
} else if (!landOwned && access == Access.ALLOW) return true;
else {
me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
return false;
}
}
// Approves any permission check if the player in question is a leader AND owns the faction.
if (me.getRole().equals(Role.LEADER) && me.getFaction().equals(factionToCheck)) return true;
me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
return false;
}
/// <summary>
/// This will try to resolve a permission action based on the item material, if it's not usable, will return null
/// </summary>
private static PermissableAction GetPermissionFromUsableBlock(Block block) {
return GetPermissionFromUsableBlock(block.getType());
}
/// <summary>
/// This will try to resolve a permission action based on the item material, if it's not usable, will return null
/// <summary>
private static PermissableAction GetPermissionFromUsableBlock(Material material) {
// Check for doors that might have diff material name in old version.
if (material.name().contains("DOOR") || material.name().contains("FENCE_GATE"))
return PermissableAction.DOOR;
if (material.name().toUpperCase().contains("BUTTON") || material.name().toUpperCase().contains("PRESSURE"))
return PermissableAction.BUTTON;
if (SaberFactions.plugin.mc113) {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
case STONE_BUTTON:
return PermissableAction.BUTTON;
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case OAK_DOOR:
case SPRUCE_DOOR:
case DARK_OAK_DOOR:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case TRAPPED_CHEST:
case CHEST_MINECART:
case SHULKER_BOX:
case BLACK_SHULKER_BOX:
case BLUE_SHULKER_BOX:
case BROWN_SHULKER_BOX:
case CYAN_SHULKER_BOX:
case GRAY_SHULKER_BOX:
case GREEN_SHULKER_BOX:
case LIGHT_BLUE_SHULKER_BOX:
case LIGHT_GRAY_SHULKER_BOX:
case LIME_SHULKER_BOX:
case MAGENTA_SHULKER_BOX:
case ORANGE_SHULKER_BOX:
case PINK_SHULKER_BOX:
case PURPLE_SHULKER_BOX:
case RED_SHULKER_BOX:
case WHITE_SHULKER_BOX:
case YELLOW_SHULKER_BOX:
case FURNACE:
case DROPPER:
case DISPENSER:
case ENCHANTING_TABLE:
case BREWING_STAND:
case CAULDRON:
case HOPPER:
case BEACON:
case JUKEBOX:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
return PermissableAction.CONTAINER;
default:
return null;
}
} else {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case DARK_OAK_DOOR:
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case SPRUCE_DOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case ENDER_CHEST:
case TRAPPED_CHEST:
case DISPENSER:
case ENCHANTING_TABLE:
case DROPPER:
case FURNACE:
case HOPPER:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
case BREWING_STAND:
return PermissableAction.CONTAINER;
default:
return null;
}
}
}
}