129 lines
4.3 KiB
Java
129 lines
4.3 KiB
Java
package com.bukkit.mcteam.factions.listeners;
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import java.text.MessageFormat;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityListener;
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import com.bukkit.mcteam.factions.Factions;
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import com.bukkit.mcteam.factions.entities.Board;
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import com.bukkit.mcteam.factions.entities.Conf;
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import com.bukkit.mcteam.factions.entities.Coord;
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import com.bukkit.mcteam.factions.entities.Follower;
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import com.bukkit.mcteam.factions.struct.Relation;
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public class FactionsEntityListener extends EntityListener {
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public Factions plugin;
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public FactionsEntityListener(Factions plugin) {
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this.plugin = plugin;
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}
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@Override
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public void onEntityDeath(EntityDeathEvent event) {
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Entity entity = event.getEntity();
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if ( ! (entity instanceof Player)) {
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return;
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}
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Player player = (Player) entity;
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Follower follower = Follower.get(player);
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follower.onDeath();
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follower.sendMessage(Conf.colorSystem+"Your power is now "+follower.getPowerRounded()+" / "+follower.getPowerMaxRounded());
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}
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/**
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* Who can I hurt?
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* I can never hurt members or allies.
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* I can always hurt enemies.
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* I can hurt neutrals as long as they are outside their own territory.
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*/
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@Override
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public void onEntityDamage(EntityDamageEvent event) {
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if ( event.isCancelled()) {
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return; // Some other plugin decided. Alright then.
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}
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if (event instanceof EntityDamageByEntityEvent) {
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EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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event.setCancelled(true);
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}
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} else if (event instanceof EntityDamageByProjectileEvent) {
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EntityDamageByProjectileEvent sub = (EntityDamageByProjectileEvent)event;
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if ( ! this.canDamagerHurtDamagee(sub)) {
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event.setCancelled(true);
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}
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}
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}
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@Override
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public void onEntityExplode(EntityExplodeEvent event)
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{
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if (Conf.territoryBlockCreepers && event.getEntity() instanceof LivingEntity)
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{ // creeper which might need prevention, if inside faction territory
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if (Board.get(event.getLocation().getWorld()).getFactionIdAt(Coord.from(event.getLocation())) > 0)
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{
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event.setCancelled(true);
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return;
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}
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}
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}
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public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub) {
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Entity damager = sub.getDamager();
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Entity damagee = sub.getEntity();
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int damage = sub.getDamage();
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if ( ! (damager instanceof Player)) {
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return true;
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}
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if ( ! (damagee instanceof Player)) {
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return true;
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}
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Follower defender = Follower.get((Player)damagee);
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Follower attacker = Follower.get((Player)damager);
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Relation relation = defender.getRelation(attacker);
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//Log.debug(attacker.getName() + " attacked " + defender.getName());
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// Players without faction may be hurt anywhere
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if (defender.factionId == 0) {
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return true;
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}
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// You can never hurt faction members or allies
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if (relation == Relation.MEMBER || relation == Relation.ALLY) {
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attacker.sendMessage(Conf.colorSystem+"You can't hurt "+defender.getNameAndRelevant(attacker));
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return false;
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}
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// You can not hurt neutrals in their own territory.
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if (relation == Relation.NEUTRAL && defender.isInOwnTerritory()) {
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attacker.sendMessage(Conf.colorSystem+"You can't hurt "+relation.getColor()+defender.getNameAndRelevant(attacker)+Conf.colorSystem+" in their own territory.");
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defender.sendMessage(attacker.getNameAndRelevant(defender)+Conf.colorSystem+" tried to hurt you.");
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return false;
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}
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// Damage will be dealt. However check if the damage should be reduced.
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if (defender.isInOwnTerritory() && Conf.territoryShieldFactor > 0) {
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int newDamage = (int)(damage * Conf.territoryShieldFactor);
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sub.setDamage(newDamage);
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// Send message
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String perc = MessageFormat.format("{0,number,#%}", (1.0 - Conf.territoryShieldFactor));
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defender.sendMessage(Conf.colorSystem+"Enemy damage reduced by "+ChatColor.RED+perc+Conf.colorSystem+".");
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}
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return true;
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}
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}
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