81 lines
2.8 KiB
Java
81 lines
2.8 KiB
Java
package com.massivecraft.factions.util;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import java.util.*;
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import java.util.Map.Entry;
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public class VisualizeUtil {
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protected static Map<UUID, Set<Location>> playerLocations = new HashMap<>();
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public static Set<Location> getPlayerLocations(Player player) {
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return getPlayerLocations(player.getUniqueId());
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}
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public static Set<Location> getPlayerLocations(UUID uuid) {
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Set<Location> ret = playerLocations.get(uuid);
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if (ret == null) {
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ret = new HashSet<>();
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playerLocations.put(uuid, ret);
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}
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return ret;
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}
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@SuppressWarnings("deprecation")
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public static void addLocation(Player player, Location location, int typeId, byte data) {
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getPlayerLocations(player).add(location);
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player.sendBlockChange(location, typeId, data);
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}
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@SuppressWarnings("deprecation")
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public static void addLocation(Player player, Location location, int typeId) {
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getPlayerLocations(player).add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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@SuppressWarnings("deprecation")
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public static void addLocations(Player player, Map<Location, Integer> locationMaterialIds) {
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Set<Location> ploc = getPlayerLocations(player);
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for (Entry<Location, Integer> entry : locationMaterialIds.entrySet()) {
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ploc.add(entry.getKey());
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player.sendBlockChange(entry.getKey(), entry.getValue(), (byte) 0);
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}
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}
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@SuppressWarnings("deprecation")
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public static void addLocations(Player player, Collection<Location> locations, int typeId) {
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Set<Location> ploc = getPlayerLocations(player);
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for (Location location : locations) {
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ploc.add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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}
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@SuppressWarnings("deprecation")
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public static void addBlocks(Player player, Collection<Block> blocks, int typeId) {
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Set<Location> ploc = getPlayerLocations(player);
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for (Block block : blocks) {
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Location location = block.getLocation();
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ploc.add(location);
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player.sendBlockChange(location, typeId, (byte) 0);
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}
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}
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@SuppressWarnings("deprecation")
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public static void clear(Player player) {
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Set<Location> locations = getPlayerLocations(player);
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if (locations == null) {
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return;
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}
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for (Location location : locations) {
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Block block = location.getWorld().getBlockAt(location);
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player.sendBlockChange(location, block.getTypeId(), block.getData());
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}
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locations.clear();
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}
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}
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