Saber-Factions/src/com/massivecraft/factions/FPlayer.java
2011-10-12 17:25:01 +02:00

925 lines
23 KiB
Java

package com.massivecraft.factions;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import com.massivecraft.factions.iface.EconomyParticipator;
import com.massivecraft.factions.iface.RelationParticipator;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.integration.SpoutFeatures;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.struct.ChatMode;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.struct.Role;
import com.massivecraft.factions.util.RelationUtil;
import com.massivecraft.factions.zcore.persist.PlayerEntity;
import com.nijikokun.register.payment.Method.MethodAccount;
/**
* Logged in players always have exactly one FPlayer instance.
* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
* This is because only players with a faction are saved to disk (in order to not waste disk space).
*
* The FPlayer is linked to a minecraft player using the player name.
*
* The same instance is always returned for the same player.
* This means you can use the == operator. No .equals method necessary.
*/
public class FPlayer extends PlayerEntity implements EconomyParticipator
{
//private transient String playerName;
private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
// FIELD: factionId
private String factionId;
public Faction getFaction() { if(this.factionId == null) {return null;} return Factions.i.get(this.factionId); }
public String getFactionId() { return this.factionId; }
public boolean hasFaction() { return ! factionId.equals("0"); }
public void setFaction(Faction faction)
{
this.factionId = faction.getId();
SpoutFeatures.updateAppearances(this.getPlayer());
}
// FIELD: role
private Role role;
public Role getRole() { return this.role; }
public void setRole(Role role) { this.role = role; SpoutFeatures.updateAppearances(this.getPlayer()); }
// FIELD: title
private String title;
// FIELD: power
private double power;
// FIELD: lastPowerUpdateTime
private long lastPowerUpdateTime;
// FIELD: lastLoginTime
private long lastLoginTime;
// FIELD: mapAutoUpdating
private transient boolean mapAutoUpdating;
// FIELD: autoClaimEnabled
private transient boolean autoClaimEnabled;
public boolean isAutoClaimEnabled()
{
if (this.factionId.equals("0")) return false;
return autoClaimEnabled;
}
public void setIsAutoClaimEnabled(boolean enabled)
{
this.autoClaimEnabled = enabled;
if (enabled)
{
this.autoSafeZoneEnabled = false;
this.autoWarZoneEnabled = false;
}
}
// FIELD: autoSafeZoneEnabled
private transient boolean autoSafeZoneEnabled;
public boolean isAutoSafeClaimEnabled() { return autoSafeZoneEnabled; }
public void setIsAutoSafeClaimEnabled(boolean enabled)
{
this.autoSafeZoneEnabled = enabled;
if (enabled)
{
this.autoClaimEnabled = false;
this.autoWarZoneEnabled = false;
}
}
// FIELD: autoWarZoneEnabled
private transient boolean autoWarZoneEnabled;
public boolean isAutoWarClaimEnabled() { return autoWarZoneEnabled; }
public void setIsAutoWarClaimEnabled(boolean enabled)
{
this.autoWarZoneEnabled = enabled;
if (enabled)
{
this.autoClaimEnabled = false;
this.autoSafeZoneEnabled = false;
}
}
private transient boolean isAdminBypassing = false;
public boolean isAdminBypassing() { return this.isAdminBypassing; }
public void setIsAdminBypassing(boolean val) { this.isAdminBypassing = val; }
// FIELD: loginPvpDisabled
private transient boolean loginPvpDisabled;
// FIELD: deleteMe
private transient boolean deleteMe;
// FIELD: chatMode
private ChatMode chatMode;
// FIELD: account
public MethodAccount getAccount()
{
if ( ! Econ.shouldBeUsed()) return null;
return Econ.getMethod().getAccount(this.getId());
}
// -------------------------------------------- //
// Construct
// -------------------------------------------- //
// GSON need this noarg constructor.
public FPlayer()
{
this.resetFactionData(false);
this.power = this.getPowerMax();
this.lastPowerUpdateTime = System.currentTimeMillis();
this.lastLoginTime = System.currentTimeMillis();
this.mapAutoUpdating = false;
this.autoClaimEnabled = false;
this.autoSafeZoneEnabled = false;
this.autoWarZoneEnabled = false;
this.loginPvpDisabled = (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
this.deleteMe = false;
if ( ! Conf.newPlayerStartingFactionID.equals("0") && Factions.i.exists(Conf.newPlayerStartingFactionID))
{
this.factionId = Conf.newPlayerStartingFactionID;
}
}
public void resetFactionData(boolean doSpotUpdate)
{
// clean up any territory ownership in old faction, if there is one
if (Factions.i.exists(this.getFactionId()))
{
Faction currentFaction = this.getFaction();
if (currentFaction.isNormal())
{
currentFaction.clearClaimOwnership(this.getId());
}
}
this.factionId = "0"; // The default neutral faction
this.chatMode = ChatMode.PUBLIC;
this.role = Role.NORMAL;
this.title = "";
this.autoClaimEnabled = false;
if (doSpotUpdate)
{
SpoutFeatures.updateAppearances(this.getPlayer());
}
}
public void resetFactionData()
{
this.resetFactionData(true);
}
// -------------------------------------------- //
// Getters And Setters
// -------------------------------------------- //
public ChatMode getChatMode()
{
if(this.factionId.equals("0"))
{
return ChatMode.PUBLIC;
}
return chatMode;
}
public void setChatMode(ChatMode chatMode)
{
this.chatMode = chatMode;
}
public long getLastLoginTime()
{
return lastLoginTime;
}
public void setLastLoginTime(long lastLoginTime)
{
losePowerFromBeingOffline();
this.lastLoginTime = lastLoginTime;
this.lastPowerUpdateTime = lastLoginTime;
if (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0)
{
this.loginPvpDisabled = true;
}
}
public boolean isMapAutoUpdating()
{
return mapAutoUpdating;
}
public void setMapAutoUpdating(boolean mapAutoUpdating)
{
this.mapAutoUpdating = mapAutoUpdating;
}
public boolean hasLoginPvpDisabled()
{
if (!loginPvpDisabled)
{
return false;
}
if (this.lastLoginTime + (Conf.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis())
{
this.loginPvpDisabled = false;
return false;
}
return true;
}
public FLocation getLastStoodAt()
{
return this.lastStoodAt;
}
public void setLastStoodAt(FLocation flocation)
{
this.lastStoodAt = flocation;
}
public void markForDeletion(boolean delete)
{
deleteMe = delete;
}
//----------------------------------------------//
// Title, Name, Faction Tag and Chat
//----------------------------------------------//
// Base:
public String getTitle()
{
return this.title;
}
public void setTitle(String title)
{
this.title = title;
}
public String getName()
{
return this.getId(); // TODO: ... display name or remove completeley
}
public String getTag()
{
if ( ! this.hasFaction())
{
return "";
}
return this.getFaction().getTag();
}
// Base concatenations:
public String getNameAndSomething(String something)
{
String ret = this.role.getPrefix();
if (something.length() > 0) {
ret += something+" ";
}
ret += this.getName();
return ret;
}
public String getNameAndTitle()
{
return this.getNameAndSomething(this.getTitle());
}
public String getNameAndTag()
{
return this.getNameAndSomething(this.getTag());
}
// Colored concatenations:
// These are used in information messages
public String getNameAndTitle(Faction faction)
{
return this.getRelationColor(faction)+this.getNameAndTitle();
}
public String getNameAndTitle(FPlayer fplayer)
{
return this.getRelationColor(fplayer)+this.getNameAndTitle();
}
public String getNameAndTag(Faction faction)
{
return this.getRelationColor(faction)+this.getNameAndTag();
}
public String getNameAndTag(FPlayer fplayer)
{
return this.getRelationColor(fplayer)+this.getNameAndTag();
}
public String getNameAndRelevant(Faction faction)
{
// Which relation?
Relation rel = this.getRelationTo(faction);
// For member we show title
if (rel == Relation.MEMBER) {
return rel.getColor() + this.getNameAndTitle();
}
// For non members we show tag
return rel.getColor() + this.getNameAndTag();
}
public String getNameAndRelevant(FPlayer fplayer)
{
return getNameAndRelevant(fplayer.getFaction());
}
// Chat Tag:
// These are injected into the format of global chat messages.
public String getChatTag()
{
if ( ! this.hasFaction()) {
return "";
}
return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag());
}
// Colored Chat Tag
public String getChatTag(Faction faction)
{
if ( ! this.hasFaction()) {
return "";
}
return this.getRelationTo(faction).getColor()+getChatTag();
}
public String getChatTag(FPlayer fplayer)
{
if ( ! this.hasFaction()) {
return "";
}
return this.getRelationTo(fplayer).getColor()+getChatTag();
}
// -------------------------------
// Relation and relation colors
// -------------------------------
@Override
public String describeTo(RelationParticipator that, boolean ucfirst)
{
return RelationUtil.describeThatToMe(that, this, ucfirst);
}
@Override
public String describeTo(RelationParticipator that)
{
return RelationUtil.describeThatToMe(that, this);
}
@Override
public Relation getRelationTo(RelationParticipator rp)
{
return RelationUtil.getRelationTo(this, rp);
}
@Override
public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful)
{
return RelationUtil.getRelationTo(this, rp, ignorePeaceful);
}
public Relation getRelationToLocation()
{
return Board.getFactionAt(new FLocation(this)).getRelationTo(this);
}
@Override
public ChatColor getRelationColor(RelationParticipator rp)
{
return RelationUtil.getRelationColor(this, rp);
}
//----------------------------------------------//
// Health
//----------------------------------------------//
public void heal(int amnt)
{
Player player = this.getPlayer();
if (player == null)
{
return;
}
player.setHealth(player.getHealth() + amnt);
}
//----------------------------------------------//
// Power
//----------------------------------------------//
public double getPower()
{
this.updatePower();
return this.power;
}
protected void alterPower(double delta)
{
this.power += delta;
if (this.power > this.getPowerMax())
{
this.power = this.getPowerMax();
} else if (this.power < this.getPowerMin())
{
this.power = this.getPowerMin();
}
//Log.debug("Power of "+this.getName()+" is now: "+this.power);
}
public double getPowerMax()
{
return Conf.powerPlayerMax;
}
public double getPowerMin()
{
return Conf.powerPlayerMin;
}
public int getPowerRounded()
{
return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded()
{
return (int) Math.round(this.getPowerMax());
}
public int getPowerMinRounded()
{
return (int) Math.round(this.getPowerMin());
}
protected void updatePower()
{
if (this.isOffline())
{
losePowerFromBeingOffline();
if (!Conf.powerRegenOffline)
{
return;
}
}
long now = System.currentTimeMillis();
long millisPassed = now - this.lastPowerUpdateTime;
this.lastPowerUpdateTime = now;
int millisPerMinute = 60*1000;
this.alterPower(millisPassed * Conf.powerPerMinute / millisPerMinute);
}
protected void losePowerFromBeingOffline()
{
if (Conf.powerOfflineLossPerDay > 0.0 && this.power > Conf.powerOfflineLossLimit)
{
long now = System.currentTimeMillis();
long millisPassed = now - this.lastPowerUpdateTime;
this.lastPowerUpdateTime = now;
double loss = millisPassed * Conf.powerOfflineLossPerDay / (24*60*60*1000);
if (this.power - loss < Conf.powerOfflineLossLimit)
{
loss = this.power;
}
this.alterPower(-loss);
}
}
public void onDeath()
{
this.updatePower();
this.alterPower(-Conf.powerPerDeath);
}
//----------------------------------------------//
// Territory
//----------------------------------------------//
public boolean isInOwnTerritory()
{
return Board.getFactionAt(new FLocation(this)) == this.getFaction();
}
public boolean isInOthersTerritory()
{
Faction factionHere = Board.getFactionAt(new FLocation(this));
return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction();
}
public boolean isInAllyTerritory()
{
return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isAlly();
}
public boolean isInNeutralTerritory()
{
return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isNeutral();
}
public boolean isInEnemyTerritory()
{
return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isEnemy();
}
public void sendFactionHereMessage()
{
if (SpoutFeatures.updateTerritoryDisplay(this))
{
return;
}
Faction factionHere = Board.getFactionAt(new FLocation(this));
String msg = P.p.txt.parse("<i>")+" ~ "+factionHere.getTag(this);
if (factionHere.getDescription().length() > 0)
{
msg += " - "+factionHere.getDescription();
}
this.sendMessage(msg);
}
// -------------------------------
// Actions
// -------------------------------
public void leave(boolean makePay)
{
Faction myFaction = this.getFaction();
boolean perm = myFaction.isPermanent();
if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1)
{
msg("<b>You must give the admin role to someone else first.");
return;
}
if (!Conf.CanLeaveWithNegativePower && this.getPower() < 0)
{
msg("<b>You cannot leave until your power is positive.");
return;
}
// if economy is enabled and they're not on the bypass list, make 'em pay
if (makePay && Econ.shouldBeUsed() && ! this.isAdminBypassing())
{
double cost = Conf.econCostLeave;
if ( ! Econ.modifyMoney(this, -cost, "to leave your faction.", "for leaving your faction.")) return;
/*
// pay up
if (cost > 0.0) {
String costString = Econ.moneyString(cost);
if ( ! Econ.deductMoney(this.getName(), cost)) {
msg("<b>It costs <h>%s<b> to leave your faction, which you can't currently afford.", costString);
return;
}
msg("<i>You have paid <h>%s<i> to leave your faction.", costString);
}
// wait... we pay you to leave?
else if (cost < 0.0)
{
String costString = Econ.moneyString(-cost);
Econ.addMoney(this.getName(), -cost);
msg("<i>You have been paid <h>%s<i> for leaving your faction.", costString);
}*/
}
if (myFaction.isNormal())
{
myFaction.msg("%s<i> left your faction.", this.getNameAndRelevant(myFaction));
}
this.resetFactionData();
if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty())
{
// Remove this faction
for (FPlayer fplayer : FPlayers.i.getOnline())
{
fplayer.msg("<i>The faction %s<i> was disbanded.", myFaction.getTag(fplayer));
}
//Faction.delete(myFaction.getId());
myFaction.detach();
}
}
public boolean attemptClaim(boolean notifyFailure)
{
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
// return value is false on failure, true on success
Faction myFaction = getFaction();
Location loc = this.getPlayer().getLocation();
FLocation flocation = new FLocation(loc);
Faction otherFaction = Board.getFactionAt(flocation);
if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(loc))
{
// Checks for WorldGuard regions in the chunk attempting to be claimed
msg("<b>This land is protected");
return false;
}
if (myFaction == otherFaction)
{
if (notifyFailure)
msg("<i>You already own this land.");
return false;
}
if (this.getRole().value < Role.MODERATOR.value)
{
msg("<i>You must be "+Role.MODERATOR+" to claim land.");
return false;
}
if (myFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers && ! this.isAdminBypassing())
{
msg("<b>Your faction must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
return false;
}
if (Conf.worldsNoClaiming.contains(flocation.getWorldName()))
{
msg("<b>Sorry, this world has land claiming disabled.");
return false;
}
if (otherFaction.isSafeZone())
{
if (notifyFailure)
msg("<b>You can not claim a Safe Zone.");
return false;
}
else if (otherFaction.isWarZone())
{
if (notifyFailure)
msg("<b>You can not claim a War Zone.");
return false;
}
int ownedLand = myFaction.getLandRounded();
if (ownedLand >= myFaction.getPowerRounded())
{
msg("<b>You can't claim more land! You need more power!");
return false;
}
if (otherFaction.getRelationTo(this) == Relation.ALLY)
{
if (notifyFailure)
msg("<b>You can't claim the land of your allies.");
return false;
}
if
(
Conf.claimsMustBeConnected
&& ! this.isAdminBypassing()
&& myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0
&& !Board.isConnectedLocation(flocation, myFaction)
&& (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !otherFaction.isNormal())
)
{
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction)
msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
else
msg("<b>You can only claim additional land which is connected to your first claim!");
return false;
}
if (otherFaction.isNormal())
{
if (myFaction.isPeaceful())
{
msg("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions.", otherFaction.getTag(this));
return false;
}
if (otherFaction.isPeaceful())
{
msg("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them.", otherFaction.getTag(this));
return false;
}
if ( ! otherFaction.hasLandInflation())
{
// TODO more messages WARN current faction most importantly
msg("%s<i> owns this land and is strong enough to keep it.", otherFaction.getTag(this));
return false;
}
if ( ! Board.isBorderLocation(flocation))
{
msg("<b>You must start claiming land at the border of the territory.");
return false;
}
}
// if economy is enabled and they're not on the bypass list, make 'em pay
if (Econ.shouldBeUsed() && ! this.isAdminBypassing())
{
double cost = Econ.calculateClaimCost(ownedLand, otherFaction.isNormal());
//String costString = Econ.moneyString(cost);
if(Conf.bankFactionPaysLandCosts && this.hasFaction())
{
Faction faction = this.getFaction();
if ( ! Econ.modifyMoney(faction, -cost, "to claim this land", "for claiming this land")) return false;
/*
if( ! faction.removeMoney(cost))
{
msg("<b>It costs <h>%s<b> to claim this land, which your faction can't currently afford.", costString);
return false;
}
else
{
// TODO: Only I can see this right?
msg("%s<i> has paid <h>%s<i> to claim some land.", faction.getTag(this), costString);
}*/
}
else
{
if ( ! Econ.modifyMoney(this, -cost, "to claim this land", "for claiming this land")) return false;
/*if ( ! Econ.deductMoney(this.getId(), cost))
{
msg("<b>Claiming this land will cost <h>%s<b>, which you can't currently afford.", costString);
return false;
}
sendMessage("You have paid "+costString+" to claim this land.");*/
}
}
// announce success
if (otherFaction.isNormal())
{
// ASDF claimed some of your land 450 blocks NNW of you.
// ASDf claimed some land from FACTION NAME
otherFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(otherFaction)+"<i> stole some of your land :O"));
myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+"<i> claimed some land from "+otherFaction.getTag(myFaction)));
}
else
{
myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+"<i> claimed some new land :D"));
}
Board.setFactionAt(myFaction, flocation);
return true;
}
// -------------------------------------------- //
// Get and search
// -------------------------------------------- //
/*private static FPlayer get(String playerName)
{
if (instances.containsKey(playerName))
{
return instances.get(playerName);
}
FPlayer vplayer = new FPlayer();
vplayer.playerName = playerName;
instances.put(playerName, vplayer);
return vplayer;
}*/
// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
@Override
public boolean shouldBeSaved()
{
return ! this.deleteMe;
}
/*
public static boolean save()
{
//Factions.log("Saving players to disk");
// We only wan't to save the players with non default values
Map<String, FPlayer> playersToSave = new HashMap<String, FPlayer>();
for (Entry<String, FPlayer> entry : instances.entrySet()) {
if (entry.getValue().shouldBeSaved()) {
playersToSave.put(entry.getKey(), entry.getValue());
}
}
try {
DiscUtil.write(file, P.p.gson.toJson(playersToSave));
} catch (Exception e) {
e.printStackTrace();
P.log("Failed to save the players to disk.");
return false;
}
return true;
}
public static boolean load() {
P.log("Loading players from disk");
if ( ! file.exists()) {
if ( ! loadOld())
P.log("No players to load from disk. Creating new file.");
save();
return true;
}
try {
Type type = new TypeToken<Map<String, FPlayer>>(){}.getType();
Map<String, FPlayer> instancesFromFile = P.p.gson.fromJson(DiscUtil.read(file), type);
instances.clear();
instances.putAll(instancesFromFile);
} catch (Exception e) {
e.printStackTrace();
P.log("Failed to load the players from disk.");
return false;
}
fillPlayernames();
return true;
}
public static void fillPlayernames() {
for(Entry<String, FPlayer> entry : instances.entrySet()) {
entry.getValue().playerName = entry.getKey();
}
}
*/
/*private static boolean loadOld()
{
File folderFollower = new File(P.p.getDataFolder(), "follower");
if ( ! folderFollower.isDirectory()) return false;
p.log("Players file doesn't exist, attempting to load old pre-1.1 data.");
String ext = ".json";
class jsonFileFilter implements FileFilter
{
@Override
public boolean accept(File file)
{
return (file.getName().toLowerCase().endsWith(".json") && file.isFile());
}
}
File[] jsonFiles = folderFollower.listFiles(new jsonFileFilter());
for (File jsonFile : jsonFiles) {
// Extract the name from the filename. The name is filename minus ".json"
String name = jsonFile.getName();
name = name.substring(0, name.length() - ext.length());
try {
FPlayer follower = P.p.gson.fromJson(DiscUtil.read(jsonFile), FPlayer.class);
follower.playerName = name;
follower.lastLoginTime = System.currentTimeMillis();
instances.put(follower.playerName, follower);
P.log("loaded pre-1.1 follower "+name);
} catch (Exception e) {
e.printStackTrace();
P.log(Level.WARNING, "failed to load follower "+name);
}
}
return true;
}*/
public void msg(String str, Object... args)
{
this.sendMessage(P.p.txt.parse(str, args));
}
}