925 lines
23 KiB
Java
925 lines
23 KiB
Java
package com.massivecraft.factions;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.iface.EconomyParticipator;
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import com.massivecraft.factions.iface.RelationParticipator;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.integration.SpoutFeatures;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.struct.ChatMode;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.util.RelationUtil;
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import com.massivecraft.factions.zcore.persist.PlayerEntity;
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import com.nijikokun.register.payment.Method.MethodAccount;
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/**
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* Logged in players always have exactly one FPlayer instance.
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* Logged out players may or may not have an FPlayer instance. They will always have one if they are part of a faction.
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* This is because only players with a faction are saved to disk (in order to not waste disk space).
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*
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* The FPlayer is linked to a minecraft player using the player name.
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*
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* The same instance is always returned for the same player.
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* This means you can use the == operator. No .equals method necessary.
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*/
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public class FPlayer extends PlayerEntity implements EconomyParticipator
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{
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//private transient String playerName;
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private transient FLocation lastStoodAt = new FLocation(); // Where did this player stand the last time we checked?
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// FIELD: factionId
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private String factionId;
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public Faction getFaction() { if(this.factionId == null) {return null;} return Factions.i.get(this.factionId); }
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public String getFactionId() { return this.factionId; }
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public boolean hasFaction() { return ! factionId.equals("0"); }
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public void setFaction(Faction faction)
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{
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this.factionId = faction.getId();
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SpoutFeatures.updateAppearances(this.getPlayer());
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}
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// FIELD: role
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private Role role;
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public Role getRole() { return this.role; }
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public void setRole(Role role) { this.role = role; SpoutFeatures.updateAppearances(this.getPlayer()); }
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// FIELD: title
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private String title;
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// FIELD: power
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private double power;
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// FIELD: lastPowerUpdateTime
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private long lastPowerUpdateTime;
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// FIELD: lastLoginTime
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private long lastLoginTime;
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// FIELD: mapAutoUpdating
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private transient boolean mapAutoUpdating;
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// FIELD: autoClaimEnabled
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private transient boolean autoClaimEnabled;
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public boolean isAutoClaimEnabled()
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{
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if (this.factionId.equals("0")) return false;
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return autoClaimEnabled;
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}
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public void setIsAutoClaimEnabled(boolean enabled)
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{
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this.autoClaimEnabled = enabled;
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if (enabled)
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{
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this.autoSafeZoneEnabled = false;
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this.autoWarZoneEnabled = false;
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}
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}
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// FIELD: autoSafeZoneEnabled
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private transient boolean autoSafeZoneEnabled;
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public boolean isAutoSafeClaimEnabled() { return autoSafeZoneEnabled; }
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public void setIsAutoSafeClaimEnabled(boolean enabled)
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{
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this.autoSafeZoneEnabled = enabled;
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if (enabled)
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{
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this.autoClaimEnabled = false;
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this.autoWarZoneEnabled = false;
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}
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}
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// FIELD: autoWarZoneEnabled
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private transient boolean autoWarZoneEnabled;
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public boolean isAutoWarClaimEnabled() { return autoWarZoneEnabled; }
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public void setIsAutoWarClaimEnabled(boolean enabled)
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{
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this.autoWarZoneEnabled = enabled;
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if (enabled)
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{
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this.autoClaimEnabled = false;
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this.autoSafeZoneEnabled = false;
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}
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}
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private transient boolean isAdminBypassing = false;
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public boolean isAdminBypassing() { return this.isAdminBypassing; }
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public void setIsAdminBypassing(boolean val) { this.isAdminBypassing = val; }
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// FIELD: loginPvpDisabled
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private transient boolean loginPvpDisabled;
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// FIELD: deleteMe
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private transient boolean deleteMe;
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// FIELD: chatMode
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private ChatMode chatMode;
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// FIELD: account
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public MethodAccount getAccount()
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{
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if ( ! Econ.shouldBeUsed()) return null;
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return Econ.getMethod().getAccount(this.getId());
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}
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// -------------------------------------------- //
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// Construct
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// -------------------------------------------- //
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// GSON need this noarg constructor.
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public FPlayer()
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{
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this.resetFactionData(false);
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this.power = this.getPowerMax();
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this.lastPowerUpdateTime = System.currentTimeMillis();
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this.lastLoginTime = System.currentTimeMillis();
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this.mapAutoUpdating = false;
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this.autoClaimEnabled = false;
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this.autoSafeZoneEnabled = false;
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this.autoWarZoneEnabled = false;
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this.loginPvpDisabled = (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0) ? true : false;
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this.deleteMe = false;
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if ( ! Conf.newPlayerStartingFactionID.equals("0") && Factions.i.exists(Conf.newPlayerStartingFactionID))
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{
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this.factionId = Conf.newPlayerStartingFactionID;
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}
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}
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public void resetFactionData(boolean doSpotUpdate)
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{
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// clean up any territory ownership in old faction, if there is one
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if (Factions.i.exists(this.getFactionId()))
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{
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Faction currentFaction = this.getFaction();
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if (currentFaction.isNormal())
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{
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currentFaction.clearClaimOwnership(this.getId());
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}
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}
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this.factionId = "0"; // The default neutral faction
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this.chatMode = ChatMode.PUBLIC;
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this.role = Role.NORMAL;
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this.title = "";
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this.autoClaimEnabled = false;
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if (doSpotUpdate)
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{
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SpoutFeatures.updateAppearances(this.getPlayer());
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}
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}
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public void resetFactionData()
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{
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this.resetFactionData(true);
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}
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// -------------------------------------------- //
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// Getters And Setters
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// -------------------------------------------- //
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public ChatMode getChatMode()
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{
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if(this.factionId.equals("0"))
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{
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return ChatMode.PUBLIC;
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}
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return chatMode;
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}
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public void setChatMode(ChatMode chatMode)
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{
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this.chatMode = chatMode;
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}
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public long getLastLoginTime()
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{
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return lastLoginTime;
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}
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public void setLastLoginTime(long lastLoginTime)
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{
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losePowerFromBeingOffline();
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this.lastLoginTime = lastLoginTime;
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this.lastPowerUpdateTime = lastLoginTime;
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if (Conf.noPVPDamageToOthersForXSecondsAfterLogin > 0)
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{
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this.loginPvpDisabled = true;
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}
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}
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public boolean isMapAutoUpdating()
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{
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return mapAutoUpdating;
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}
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public void setMapAutoUpdating(boolean mapAutoUpdating)
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{
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this.mapAutoUpdating = mapAutoUpdating;
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}
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public boolean hasLoginPvpDisabled()
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{
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if (!loginPvpDisabled)
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{
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return false;
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}
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if (this.lastLoginTime + (Conf.noPVPDamageToOthersForXSecondsAfterLogin * 1000) < System.currentTimeMillis())
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{
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this.loginPvpDisabled = false;
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return false;
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}
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return true;
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}
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public FLocation getLastStoodAt()
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{
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return this.lastStoodAt;
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}
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public void setLastStoodAt(FLocation flocation)
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{
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this.lastStoodAt = flocation;
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}
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public void markForDeletion(boolean delete)
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{
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deleteMe = delete;
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}
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//----------------------------------------------//
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// Title, Name, Faction Tag and Chat
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//----------------------------------------------//
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// Base:
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public String getTitle()
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{
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return this.title;
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}
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public void setTitle(String title)
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{
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this.title = title;
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}
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public String getName()
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{
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return this.getId(); // TODO: ... display name or remove completeley
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}
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public String getTag()
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{
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if ( ! this.hasFaction())
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{
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return "";
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}
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return this.getFaction().getTag();
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}
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// Base concatenations:
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public String getNameAndSomething(String something)
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{
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String ret = this.role.getPrefix();
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if (something.length() > 0) {
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ret += something+" ";
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}
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ret += this.getName();
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return ret;
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}
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public String getNameAndTitle()
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{
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return this.getNameAndSomething(this.getTitle());
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}
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public String getNameAndTag()
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{
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return this.getNameAndSomething(this.getTag());
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}
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// Colored concatenations:
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// These are used in information messages
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public String getNameAndTitle(Faction faction)
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{
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return this.getRelationColor(faction)+this.getNameAndTitle();
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}
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public String getNameAndTitle(FPlayer fplayer)
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{
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return this.getRelationColor(fplayer)+this.getNameAndTitle();
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}
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public String getNameAndTag(Faction faction)
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{
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return this.getRelationColor(faction)+this.getNameAndTag();
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}
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public String getNameAndTag(FPlayer fplayer)
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{
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return this.getRelationColor(fplayer)+this.getNameAndTag();
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}
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public String getNameAndRelevant(Faction faction)
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{
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// Which relation?
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Relation rel = this.getRelationTo(faction);
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// For member we show title
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if (rel == Relation.MEMBER) {
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return rel.getColor() + this.getNameAndTitle();
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}
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// For non members we show tag
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return rel.getColor() + this.getNameAndTag();
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}
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public String getNameAndRelevant(FPlayer fplayer)
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{
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return getNameAndRelevant(fplayer.getFaction());
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}
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// Chat Tag:
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// These are injected into the format of global chat messages.
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public String getChatTag()
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{
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if ( ! this.hasFaction()) {
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return "";
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}
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return String.format(Conf.chatTagFormat, this.role.getPrefix()+this.getTag());
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}
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// Colored Chat Tag
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public String getChatTag(Faction faction)
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{
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getRelationTo(faction).getColor()+getChatTag();
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}
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public String getChatTag(FPlayer fplayer)
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{
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if ( ! this.hasFaction()) {
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return "";
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}
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return this.getRelationTo(fplayer).getColor()+getChatTag();
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}
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// -------------------------------
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// Relation and relation colors
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// -------------------------------
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@Override
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public String describeTo(RelationParticipator that, boolean ucfirst)
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{
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return RelationUtil.describeThatToMe(that, this, ucfirst);
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}
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@Override
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public String describeTo(RelationParticipator that)
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{
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return RelationUtil.describeThatToMe(that, this);
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}
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@Override
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public Relation getRelationTo(RelationParticipator rp)
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{
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return RelationUtil.getRelationTo(this, rp);
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}
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@Override
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public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful)
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{
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return RelationUtil.getRelationTo(this, rp, ignorePeaceful);
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}
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public Relation getRelationToLocation()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this);
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}
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@Override
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public ChatColor getRelationColor(RelationParticipator rp)
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{
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return RelationUtil.getRelationColor(this, rp);
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}
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//----------------------------------------------//
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// Health
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//----------------------------------------------//
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public void heal(int amnt)
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{
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Player player = this.getPlayer();
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if (player == null)
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{
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return;
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}
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player.setHealth(player.getHealth() + amnt);
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}
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//----------------------------------------------//
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// Power
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//----------------------------------------------//
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public double getPower()
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{
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this.updatePower();
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return this.power;
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}
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protected void alterPower(double delta)
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{
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this.power += delta;
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if (this.power > this.getPowerMax())
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{
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this.power = this.getPowerMax();
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} else if (this.power < this.getPowerMin())
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{
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this.power = this.getPowerMin();
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}
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//Log.debug("Power of "+this.getName()+" is now: "+this.power);
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}
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public double getPowerMax()
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{
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return Conf.powerPlayerMax;
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}
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public double getPowerMin()
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{
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return Conf.powerPlayerMin;
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}
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public int getPowerRounded()
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{
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return (int) Math.round(this.getPower());
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}
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public int getPowerMaxRounded()
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{
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return (int) Math.round(this.getPowerMax());
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}
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public int getPowerMinRounded()
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{
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return (int) Math.round(this.getPowerMin());
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}
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protected void updatePower()
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{
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if (this.isOffline())
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{
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losePowerFromBeingOffline();
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if (!Conf.powerRegenOffline)
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{
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return;
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}
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}
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long now = System.currentTimeMillis();
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long millisPassed = now - this.lastPowerUpdateTime;
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this.lastPowerUpdateTime = now;
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int millisPerMinute = 60*1000;
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this.alterPower(millisPassed * Conf.powerPerMinute / millisPerMinute);
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}
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protected void losePowerFromBeingOffline()
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{
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if (Conf.powerOfflineLossPerDay > 0.0 && this.power > Conf.powerOfflineLossLimit)
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{
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long now = System.currentTimeMillis();
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long millisPassed = now - this.lastPowerUpdateTime;
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this.lastPowerUpdateTime = now;
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double loss = millisPassed * Conf.powerOfflineLossPerDay / (24*60*60*1000);
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if (this.power - loss < Conf.powerOfflineLossLimit)
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{
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loss = this.power;
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}
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this.alterPower(-loss);
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}
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}
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public void onDeath()
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{
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this.updatePower();
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this.alterPower(-Conf.powerPerDeath);
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}
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//----------------------------------------------//
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// Territory
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//----------------------------------------------//
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public boolean isInOwnTerritory()
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{
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return Board.getFactionAt(new FLocation(this)) == this.getFaction();
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}
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public boolean isInOthersTerritory()
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{
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Faction factionHere = Board.getFactionAt(new FLocation(this));
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return factionHere != null && factionHere.isNormal() && factionHere != this.getFaction();
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}
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public boolean isInAllyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isAlly();
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}
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public boolean isInNeutralTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isNeutral();
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}
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public boolean isInEnemyTerritory()
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{
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return Board.getFactionAt(new FLocation(this)).getRelationTo(this).isEnemy();
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}
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public void sendFactionHereMessage()
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{
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if (SpoutFeatures.updateTerritoryDisplay(this))
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{
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return;
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}
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Faction factionHere = Board.getFactionAt(new FLocation(this));
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String msg = P.p.txt.parse("<i>")+" ~ "+factionHere.getTag(this);
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if (factionHere.getDescription().length() > 0)
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{
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msg += " - "+factionHere.getDescription();
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}
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this.sendMessage(msg);
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}
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// -------------------------------
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// Actions
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// -------------------------------
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public void leave(boolean makePay)
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{
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Faction myFaction = this.getFaction();
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boolean perm = myFaction.isPermanent();
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if (!perm && this.getRole() == Role.ADMIN && myFaction.getFPlayers().size() > 1)
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{
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msg("<b>You must give the admin role to someone else first.");
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return;
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}
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if (!Conf.CanLeaveWithNegativePower && this.getPower() < 0)
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{
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msg("<b>You cannot leave until your power is positive.");
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return;
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}
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// if economy is enabled and they're not on the bypass list, make 'em pay
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if (makePay && Econ.shouldBeUsed() && ! this.isAdminBypassing())
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{
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double cost = Conf.econCostLeave;
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if ( ! Econ.modifyMoney(this, -cost, "to leave your faction.", "for leaving your faction.")) return;
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/*
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// pay up
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if (cost > 0.0) {
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String costString = Econ.moneyString(cost);
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if ( ! Econ.deductMoney(this.getName(), cost)) {
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msg("<b>It costs <h>%s<b> to leave your faction, which you can't currently afford.", costString);
|
|
return;
|
|
}
|
|
msg("<i>You have paid <h>%s<i> to leave your faction.", costString);
|
|
}
|
|
// wait... we pay you to leave?
|
|
else if (cost < 0.0)
|
|
{
|
|
String costString = Econ.moneyString(-cost);
|
|
Econ.addMoney(this.getName(), -cost);
|
|
msg("<i>You have been paid <h>%s<i> for leaving your faction.", costString);
|
|
}*/
|
|
}
|
|
|
|
if (myFaction.isNormal())
|
|
{
|
|
myFaction.msg("%s<i> left your faction.", this.getNameAndRelevant(myFaction));
|
|
}
|
|
|
|
this.resetFactionData();
|
|
|
|
if (myFaction.isNormal() && !perm && myFaction.getFPlayers().isEmpty())
|
|
{
|
|
// Remove this faction
|
|
for (FPlayer fplayer : FPlayers.i.getOnline())
|
|
{
|
|
fplayer.msg("<i>The faction %s<i> was disbanded.", myFaction.getTag(fplayer));
|
|
}
|
|
//Faction.delete(myFaction.getId());
|
|
myFaction.detach();
|
|
}
|
|
}
|
|
|
|
public boolean attemptClaim(boolean notifyFailure)
|
|
{
|
|
// notifyFailure is false if called by auto-claim; no need to notify on every failure for it
|
|
// return value is false on failure, true on success
|
|
|
|
Faction myFaction = getFaction();
|
|
Location loc = this.getPlayer().getLocation();
|
|
FLocation flocation = new FLocation(loc);
|
|
Faction otherFaction = Board.getFactionAt(flocation);
|
|
|
|
if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(loc))
|
|
{
|
|
// Checks for WorldGuard regions in the chunk attempting to be claimed
|
|
msg("<b>This land is protected");
|
|
return false;
|
|
}
|
|
|
|
if (myFaction == otherFaction)
|
|
{
|
|
if (notifyFailure)
|
|
msg("<i>You already own this land.");
|
|
return false;
|
|
}
|
|
|
|
if (this.getRole().value < Role.MODERATOR.value)
|
|
{
|
|
msg("<i>You must be "+Role.MODERATOR+" to claim land.");
|
|
return false;
|
|
}
|
|
|
|
if (myFaction.getFPlayers().size() < Conf.claimsRequireMinFactionMembers && ! this.isAdminBypassing())
|
|
{
|
|
msg("<b>Your faction must have at least <h>%s<b> members to claim land.", Conf.claimsRequireMinFactionMembers);
|
|
return false;
|
|
}
|
|
|
|
if (Conf.worldsNoClaiming.contains(flocation.getWorldName()))
|
|
{
|
|
msg("<b>Sorry, this world has land claiming disabled.");
|
|
return false;
|
|
}
|
|
|
|
if (otherFaction.isSafeZone())
|
|
{
|
|
if (notifyFailure)
|
|
msg("<b>You can not claim a Safe Zone.");
|
|
return false;
|
|
}
|
|
else if (otherFaction.isWarZone())
|
|
{
|
|
if (notifyFailure)
|
|
msg("<b>You can not claim a War Zone.");
|
|
return false;
|
|
}
|
|
|
|
int ownedLand = myFaction.getLandRounded();
|
|
if (ownedLand >= myFaction.getPowerRounded())
|
|
{
|
|
msg("<b>You can't claim more land! You need more power!");
|
|
return false;
|
|
}
|
|
|
|
if (otherFaction.getRelationTo(this) == Relation.ALLY)
|
|
{
|
|
if (notifyFailure)
|
|
msg("<b>You can't claim the land of your allies.");
|
|
return false;
|
|
}
|
|
|
|
if
|
|
(
|
|
Conf.claimsMustBeConnected
|
|
&& ! this.isAdminBypassing()
|
|
&& myFaction.getLandRoundedInWorld(flocation.getWorldName()) > 0
|
|
&& !Board.isConnectedLocation(flocation, myFaction)
|
|
&& (!Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction || !otherFaction.isNormal())
|
|
)
|
|
{
|
|
if (Conf.claimsCanBeUnconnectedIfOwnedByOtherFaction)
|
|
msg("<b>You can only claim additional land which is connected to your first claim or controlled by another faction!");
|
|
else
|
|
msg("<b>You can only claim additional land which is connected to your first claim!");
|
|
return false;
|
|
}
|
|
|
|
if (otherFaction.isNormal())
|
|
{
|
|
if (myFaction.isPeaceful())
|
|
{
|
|
msg("%s<i> owns this land. Your faction is peaceful, so you cannot claim land from other factions.", otherFaction.getTag(this));
|
|
return false;
|
|
}
|
|
|
|
if (otherFaction.isPeaceful())
|
|
{
|
|
msg("%s<i> owns this land, and is a peaceful faction. You cannot claim land from them.", otherFaction.getTag(this));
|
|
return false;
|
|
}
|
|
|
|
if ( ! otherFaction.hasLandInflation())
|
|
{
|
|
// TODO more messages WARN current faction most importantly
|
|
msg("%s<i> owns this land and is strong enough to keep it.", otherFaction.getTag(this));
|
|
return false;
|
|
}
|
|
|
|
if ( ! Board.isBorderLocation(flocation))
|
|
{
|
|
msg("<b>You must start claiming land at the border of the territory.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// if economy is enabled and they're not on the bypass list, make 'em pay
|
|
if (Econ.shouldBeUsed() && ! this.isAdminBypassing())
|
|
{
|
|
double cost = Econ.calculateClaimCost(ownedLand, otherFaction.isNormal());
|
|
//String costString = Econ.moneyString(cost);
|
|
|
|
if(Conf.bankFactionPaysLandCosts && this.hasFaction())
|
|
{
|
|
Faction faction = this.getFaction();
|
|
if ( ! Econ.modifyMoney(faction, -cost, "to claim this land", "for claiming this land")) return false;
|
|
/*
|
|
if( ! faction.removeMoney(cost))
|
|
{
|
|
msg("<b>It costs <h>%s<b> to claim this land, which your faction can't currently afford.", costString);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// TODO: Only I can see this right?
|
|
msg("%s<i> has paid <h>%s<i> to claim some land.", faction.getTag(this), costString);
|
|
}*/
|
|
}
|
|
else
|
|
{
|
|
if ( ! Econ.modifyMoney(this, -cost, "to claim this land", "for claiming this land")) return false;
|
|
/*if ( ! Econ.deductMoney(this.getId(), cost))
|
|
{
|
|
msg("<b>Claiming this land will cost <h>%s<b>, which you can't currently afford.", costString);
|
|
return false;
|
|
}
|
|
sendMessage("You have paid "+costString+" to claim this land.");*/
|
|
}
|
|
}
|
|
|
|
// announce success
|
|
if (otherFaction.isNormal())
|
|
{
|
|
// ASDF claimed some of your land 450 blocks NNW of you.
|
|
// ASDf claimed some land from FACTION NAME
|
|
otherFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(otherFaction)+"<i> stole some of your land :O"));
|
|
myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+"<i> claimed some land from "+otherFaction.getTag(myFaction)));
|
|
}
|
|
else
|
|
{
|
|
myFaction.sendMessage(P.p.txt.parse(this.getNameAndRelevant(myFaction)+"<i> claimed some new land :D"));
|
|
}
|
|
|
|
Board.setFactionAt(myFaction, flocation);
|
|
return true;
|
|
}
|
|
|
|
// -------------------------------------------- //
|
|
// Get and search
|
|
// -------------------------------------------- //
|
|
|
|
/*private static FPlayer get(String playerName)
|
|
{
|
|
if (instances.containsKey(playerName))
|
|
{
|
|
return instances.get(playerName);
|
|
}
|
|
|
|
FPlayer vplayer = new FPlayer();
|
|
vplayer.playerName = playerName;
|
|
|
|
instances.put(playerName, vplayer);
|
|
return vplayer;
|
|
}*/
|
|
|
|
// -------------------------------------------- //
|
|
// Persistance
|
|
// -------------------------------------------- //
|
|
|
|
@Override
|
|
public boolean shouldBeSaved()
|
|
{
|
|
return ! this.deleteMe;
|
|
}
|
|
|
|
/*
|
|
public static boolean save()
|
|
{
|
|
//Factions.log("Saving players to disk");
|
|
|
|
// We only wan't to save the players with non default values
|
|
Map<String, FPlayer> playersToSave = new HashMap<String, FPlayer>();
|
|
for (Entry<String, FPlayer> entry : instances.entrySet()) {
|
|
if (entry.getValue().shouldBeSaved()) {
|
|
playersToSave.put(entry.getKey(), entry.getValue());
|
|
}
|
|
}
|
|
|
|
try {
|
|
DiscUtil.write(file, P.p.gson.toJson(playersToSave));
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
P.log("Failed to save the players to disk.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static boolean load() {
|
|
P.log("Loading players from disk");
|
|
if ( ! file.exists()) {
|
|
if ( ! loadOld())
|
|
P.log("No players to load from disk. Creating new file.");
|
|
save();
|
|
return true;
|
|
}
|
|
|
|
try {
|
|
Type type = new TypeToken<Map<String, FPlayer>>(){}.getType();
|
|
Map<String, FPlayer> instancesFromFile = P.p.gson.fromJson(DiscUtil.read(file), type);
|
|
instances.clear();
|
|
instances.putAll(instancesFromFile);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
P.log("Failed to load the players from disk.");
|
|
return false;
|
|
}
|
|
|
|
fillPlayernames();
|
|
|
|
return true;
|
|
}
|
|
|
|
public static void fillPlayernames() {
|
|
for(Entry<String, FPlayer> entry : instances.entrySet()) {
|
|
entry.getValue().playerName = entry.getKey();
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
/*private static boolean loadOld()
|
|
{
|
|
File folderFollower = new File(P.p.getDataFolder(), "follower");
|
|
|
|
if ( ! folderFollower.isDirectory()) return false;
|
|
|
|
p.log("Players file doesn't exist, attempting to load old pre-1.1 data.");
|
|
|
|
String ext = ".json";
|
|
|
|
class jsonFileFilter implements FileFilter
|
|
{
|
|
@Override
|
|
public boolean accept(File file)
|
|
{
|
|
return (file.getName().toLowerCase().endsWith(".json") && file.isFile());
|
|
}
|
|
}
|
|
|
|
File[] jsonFiles = folderFollower.listFiles(new jsonFileFilter());
|
|
|
|
for (File jsonFile : jsonFiles) {
|
|
// Extract the name from the filename. The name is filename minus ".json"
|
|
String name = jsonFile.getName();
|
|
name = name.substring(0, name.length() - ext.length());
|
|
try {
|
|
FPlayer follower = P.p.gson.fromJson(DiscUtil.read(jsonFile), FPlayer.class);
|
|
follower.playerName = name;
|
|
follower.lastLoginTime = System.currentTimeMillis();
|
|
instances.put(follower.playerName, follower);
|
|
P.log("loaded pre-1.1 follower "+name);
|
|
} catch (Exception e) {
|
|
e.printStackTrace();
|
|
P.log(Level.WARNING, "failed to load follower "+name);
|
|
}
|
|
}
|
|
return true;
|
|
}*/
|
|
|
|
public void msg(String str, Object... args)
|
|
{
|
|
this.sendMessage(P.p.txt.parse(str, args));
|
|
}
|
|
} |