Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java

291 lines
11 KiB
Java

package com.massivecraft.factions.listeners;
import com.massivecraft.factions.*;
import com.massivecraft.factions.integration.Worldguard;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.*;
public class FactionsBlockListener implements Listener {
public P p;
public FactionsBlockListener(P p) {
this.p = p;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event) {
if (!event.canBuild()) {
return;
}
// special case for flint&steel, which should only be prevented by DenyUsage list
if (event.getBlockPlaced().getType() == Material.FIRE) {
return;
}
if (!playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "build", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockFromTo(BlockFromToEvent event) {
if (!Conf.handleExploitLiquidFlow) {
return;
}
if (event.getBlock().isLiquid()) {
if (event.getToBlock().isEmpty()) {
Faction from = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
Faction to = Board.getInstance().getFactionAt(new FLocation(event.getToBlock()));
if (from == to) {
// not concerned with inter-faction events
return;
}
// from faction != to faction
if (to.isNormal()) {
if (from.isNormal() && from.getRelationTo(to).isAlly()) {
return;
}
event.setCancelled(true);
}
}
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
if (!playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event) {
if (event.getInstaBreak() && !playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPistonExtend(BlockPistonExtendEvent event) {
if (!Conf.pistonProtectionThroughDenyBuild) {
return;
}
Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
// target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air
Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1);
// if potentially pushing into air/water/lava in another territory, we need to check it out
if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && !canPistonMoveBlock(pistonFaction, targetBlock.getLocation())) {
event.setCancelled(true);
}
/*
* note that I originally was testing the territory of each affected block, but since I found that pistons can only push
* up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test
* only the final target block as done above
*/
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onBlockPistonRetract(BlockPistonRetractEvent event) {
// if not a sticky piston, retraction should be fine
if (!event.isSticky() || !Conf.pistonProtectionThroughDenyBuild) {
return;
}
Location targetLoc = event.getRetractLocation();
Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(targetLoc));
// Check if the piston is moving in a faction's territory. This disables pistons entirely in faction territory.
if (otherFaction.isNormal() && P.p.getConfig().getBoolean("disable-pistons-in-territory", false)) {
event.setCancelled(true);
return;
}
// if potentially retracted block is just air/water/lava, no worries
if (targetLoc.getBlock().isEmpty() || targetLoc.getBlock().isLiquid()) {
return;
}
Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock()));
if (!canPistonMoveBlock(pistonFaction, targetLoc)) {
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onFrostWalker(EntityBlockFormEvent event) {
if (event.getEntity() == null || event.getEntity().getType() != EntityType.PLAYER || event.getBlock() == null) {
return;
}
Player player = (Player) event.getEntity();
Location location = event.getBlock().getLocation();
// only notify every 10 seconds
FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
boolean justCheck = fPlayer.getLastFrostwalkerMessage() + 10000 > System.currentTimeMillis();
if (!justCheck) {
fPlayer.setLastFrostwalkerMessage();
}
// Check if they have build permissions here. If not, block this from happening.
if (!playerCanBuildDestroyBlock(player, location, "frostwalk", justCheck)) {
event.setCancelled(true);
}
}
private boolean canPistonMoveBlock(Faction pistonFaction, Location target) {
Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(target));
if (pistonFaction == otherFaction) {
return true;
}
if (otherFaction.isWilderness()) {
return !Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(target.getWorld().getName());
} else if (otherFaction.isSafeZone()) {
return !Conf.safeZoneDenyBuild;
} else if (otherFaction.isWarZone()) {
return !Conf.warZoneDenyBuild;
}
Relation rel = pistonFaction.getRelationTo(otherFaction);
return !rel.confDenyBuild(otherFaction.hasPlayersOnline());
}
public static boolean playerCanBuildDestroyBlock(Player player, Location location, String action, boolean justCheck) {
String name = player.getName();
if (Conf.playersWhoBypassAllProtection.contains(name)) {
return true;
}
FPlayer me = FPlayers.getInstance().getById(player.getUniqueId().toString());
if (me.isAdminBypassing()) {
return true;
}
FLocation loc = new FLocation(location);
Faction otherFaction = Board.getInstance().getFactionAt(loc);
if (otherFaction.isWilderness()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName())) {
return true; // This is not faction territory. Use whatever you like here.
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in the wilderness.");
}
return false;
} else if (otherFaction.isSafeZone()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in a safe zone.");
}
return false;
} else if (otherFaction.isWarZone()) {
if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) {
return true;
}
if (!Conf.warZoneDenyBuild || Permission.MANAGE_WAR_ZONE.has(player)) {
return true;
}
if (!justCheck) {
me.msg("<b>You can't " + action + " in a war zone.");
}
return false;
}
if (P.p.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() >= otherFaction.getPowerRounded()) {
return true;
}
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
boolean online = otherFaction.hasPlayersOnline();
boolean pain = !justCheck && rel.confPainBuild(online);
boolean deny = rel.confDenyBuild(online);
// hurt the player for building/destroying in other territory?
if (pain) {
player.damage(Conf.actionDeniedPainAmount);
if (!deny) {
me.msg("<b>It is painful to try to " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
}
Access access = otherFaction.getAccess(me, PermissableAction.fromString(action));
if (access != null && access != Access.UNDEFINED) {
// TODO: Update this once new access values are added other than just allow / deny.
return access == Access.ALLOW;
}
// cancel building/destroying in other territory?
if (deny) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
return false;
}
// Also cancel and/or cause pain if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && (Conf.ownedAreaDenyBuild || Conf.ownedAreaPainBuild) && !otherFaction.playerHasOwnershipRights(me, loc)) {
if (!pain && Conf.ownedAreaPainBuild && !justCheck) {
player.damage(Conf.actionDeniedPainAmount);
if (!Conf.ownedAreaDenyBuild) {
me.msg("<b>It is painful to try to " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
}
}
if (Conf.ownedAreaDenyBuild) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
}
return false;
}
}
return true;
}
}