206 lines
8.1 KiB
Java
206 lines
8.1 KiB
Java
package com.massivecraft.factions.cmd.tnt;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FactionsPlugin;
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import com.massivecraft.factions.cmd.Aliases;
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import com.massivecraft.factions.cmd.CommandContext;
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import com.massivecraft.factions.cmd.CommandRequirements;
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import com.massivecraft.factions.cmd.FCommand;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.Dispenser;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import java.util.ArrayList;
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import java.util.List;
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public class CmdTntFill extends FCommand {
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public CmdTntFill() {
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super();
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this.aliases.addAll(Aliases.tnt_tntfill);
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this.requiredArgs.add("radius");
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this.requiredArgs.add("amount");
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this.requirements = new CommandRequirements.Builder(Permission.TNTFILL)
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.playerOnly()
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.memberOnly()
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.withAction(PermissableAction.TNTFILL)
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.build();
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}
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public static void removeItems(Inventory inventory, ItemStack item, int toRemove) {
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if (toRemove <= 0 || inventory == null || item == null)
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return;
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for (int i = 0; i < inventory.getSize(); i++) {
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ItemStack loopItem = inventory.getItem(i);
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if (loopItem == null || !item.isSimilar(loopItem))
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continue;
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if (toRemove <= 0)
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return;
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if (toRemove < loopItem.getAmount()) {
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loopItem.setAmount(loopItem.getAmount() - toRemove);
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return;
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}
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inventory.clear(i);
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toRemove -= loopItem.getAmount();
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}
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}
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@Override
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public void perform(CommandContext context) {
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if (!FactionsPlugin.instance.getConfig().getBoolean("Tntfill.enabled")) {
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context.msg(TL.COMMAND_TNT_DISABLED_MSG);
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return;
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}
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// Don't do I/O unless necessary
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try {
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Integer.parseInt(context.args.get(0));
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Integer.parseInt(context.args.get(1));
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} catch (NumberFormatException e) {
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context.msg(TL.COMMAND_TNT_INVALID_NUM);
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return;
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}
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context.msg(TL.COMMAND_TNTFILL_HEADER);
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int radius = context.argAsInt(0, 0); // We don't know the max yet, so let's not assume.
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int amount = context.argAsInt(1, 0); // We don't know the max yet, so let's not assume.
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if (amount <= 0 || radius <= 0) {
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context.msg(TL.COMMAND_TNT_POSITIVE);
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return;
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}
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if (radius > FactionsPlugin.getInstance().getConfig().getInt("Tntfill.max-radius")) {
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context.msg(TL.COMMAND_TNTFILL_RADIUSMAX.toString().replace("{max}", FactionsPlugin.getInstance().getConfig().getInt("Tntfill.max-radius") + ""));
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return;
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}
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if (amount > FactionsPlugin.getInstance().getConfig().getInt("Tntfill.max-amount")) {
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context.msg(TL.COMMAND_TNTFILL_AMOUNTMAX.toString().replace("{max}", FactionsPlugin.getInstance().getConfig().getInt("Tntfill.max-amount") + ""));
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return;
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}
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// How many dispensers are we to fill in?
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Location start = context.player.getLocation();
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// Keep it on the stack for CPU saving.
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List<Dispenser> opDispensers = new ArrayList<>();
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Block startBlock = start.getBlock();
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for (int x = -radius; x <= radius; x++)
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for (int y = -radius; y <= radius; y++)
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for (int z = -radius; z <= radius; z++) {
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Block block = startBlock.getRelative(x, y, z);
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if (block == null) continue;
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BlockState blockState = block.getState();
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if (!(blockState instanceof Dispenser)) continue;
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Dispenser dis = (Dispenser) blockState;
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// skip if we can't add anything
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if (isInvFull(dis.getInventory())) continue;
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opDispensers.add((Dispenser) blockState);
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}
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if (opDispensers.isEmpty()) {
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context.fPlayer.msg(TL.COMMAND_TNTFILL_NODISPENSERS.toString().replace("{radius}", radius + ""));
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return;
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}
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int requiredTnt = (opDispensers.size() * amount);
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int playerTnt = getTNTInside(context.player);
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// if player does not have enough tnt, just take whatever he has and add it to the bank
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// then use the bank as source. If bank < required abort.
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if (playerTnt < requiredTnt) {
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// Do I have enough tnt in bank?
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if ((context.faction.getTnt() < (requiredTnt - playerTnt))) {
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context.fPlayer.msg(TL.COMMAND_TNT_WIDTHDRAW_NOTENOUGH_TNT.toString());
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return;
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}
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// move whatever tnt you have to the bank, ignoring limit because its gonna be taken out later anyways
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context.faction.addTnt(playerTnt);
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removeItems(context.fPlayer.getPlayer().getInventory(), new ItemStack(Material.TNT), playerTnt);
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// Take TNT from the bank
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fillDispensers(context, opDispensers, amount);
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} else {
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// Take TNT from the player
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fillDispensers(context.fPlayer, opDispensers, amount);
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}
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context.sendMessage(TL.COMMAND_TNTFILL_SUCCESS.toString().replace("{amount}", requiredTnt + "").replace("{dispensers}", opDispensers.size() + ""));
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}
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// Actually fill every dispenser with the precise amount.
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private void fillDispensers(FPlayer fPlayer, List<Dispenser> dispensers, int count) {
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for (Dispenser dispenser : dispensers) {
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int canBeAdded = getAddable(dispenser.getInventory(), Material.TNT);
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if (canBeAdded <= 0) continue;
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int toAdd = Math.min(canBeAdded, count);
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if (toAdd > getTNTInside(fPlayer.getPlayer())) {
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fPlayer.msg(TL.COMMAND_TNTFILL_NOTENOUGH.toString());
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return;
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}
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removeItems(fPlayer.getPlayer().getInventory(), new ItemStack(Material.TNT), toAdd);
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dispenser.getInventory().addItem(new ItemStack(Material.TNT, toAdd));
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}
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}
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private void fillDispensers(CommandContext context, List<Dispenser> dispensers, int count) {
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for (Dispenser dispenser : dispensers) {
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int canBeAdded = getAddable(dispenser.getInventory(), Material.TNT);
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if (canBeAdded <= 0) continue;
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int toAdd = Math.min(canBeAdded, count);
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if (context.faction.getTnt() < toAdd) {
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context.fPlayer.msg(TL.COMMAND_TNT_WIDTHDRAW_NOTENOUGH_TNT.toString());
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return;
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}
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context.faction.takeTnt(toAdd);
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dispenser.getInventory().addItem(new ItemStack(Material.TNT, toAdd));
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}
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}
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public int getAddable(Inventory inv, Material material) {
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int output = 0;
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int notempty = 0;
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for (int i = 0; i < inv.getSize(); ++i) {
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ItemStack is = inv.getItem(i);
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if (is != null) {
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++notempty;
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if (is.getType() == material) {
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int amount = is.getAmount();
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output += 64 - amount;
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}
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}
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}
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return output + (inv.getSize() - notempty) * 64;
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}
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public boolean isInvFull(Inventory inv) {
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return inv.firstEmpty() == -1;
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}
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public int getTNTInside(Player p) {
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int result = 0;
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PlayerInventory pi = p.getInventory();
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ItemStack[] contents;
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for (int length = (contents = pi.getContents()).length, i = 0; i < length; ++i) {
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ItemStack is = contents[i];
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if (is != null && is.getType() == Material.TNT) {
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result += is.getAmount();
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}
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}
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return result;
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}
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@Override
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public TL getUsageTranslation() {
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return TL.COMMAND_TNTFILL_DESCRIPTION;
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}
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} |