Saber-Factions/javadoc/com/massivecraft/factions/listeners/FactionsPlayerListener.html

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<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">com.massivecraft.factions.listeners</a></div>
<h2 title="Class FactionsPlayerListener" class="title">Class FactionsPlayerListener</h2>
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<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
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<li>com.massivecraft.factions.listeners.FactionsPlayerListener</li>
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<dt>All Implemented Interfaces:</dt>
<dd><code>org.bukkit.event.Listener</code></dd>
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<pre>public class <span class="typeNameLabel">FactionsPlayerListener</span>
extends java.lang.Object
implements org.bukkit.event.Listener</pre>
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<td class="colFirst"><code>static java.util.Set&lt;<a href="../FLocation.html" title="class in com.massivecraft.factions">FLocation</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#corners">corners</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<tr class="rowColor">
<td class="colFirst"><code>(package private) java.util.HashMap&lt;org.bukkit.entity.Player,&#8203;java.lang.Boolean&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#fallMap">fallMap</a></span></code></th>
<td class="colLast">&nbsp;</td>
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<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
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<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E()">FactionsPlayerListener</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
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<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#AsyncPlayerChatEvent(org.bukkit.event.player.AsyncPlayerChatEvent)">AsyncPlayerChatEvent</a></span>&#8203;(org.bukkit.event.player.AsyncPlayerChatEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canPlayerUseBlock(org.bukkit.entity.Player,org.bukkit.block.Block,boolean)">canPlayerUseBlock</a></span>&#8203;(org.bukkit.entity.Player&nbsp;player,
org.bukkit.block.Block&nbsp;block,
boolean&nbsp;justCheck)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#enableFly(com.massivecraft.factions.FPlayer)">enableFly</a></span>&#8203;(<a href="../FPlayer.html" title="interface in com.massivecraft.factions">FPlayer</a>&nbsp;me)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>java.util.Set&lt;<a href="../FLocation.html" title="class in com.massivecraft.factions">FLocation</a>&gt;</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#getCorners()">getCorners</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>static java.lang.Boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isSystemFaction(com.massivecraft.factions.Faction)">isSystemFaction</a></span>&#8203;(<a href="../Faction.html" title="interface in com.massivecraft.factions">Faction</a>&nbsp;faction)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>static void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#loadCorners()">loadCorners</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onClose(org.bukkit.event.inventory.InventoryCloseEvent)">onClose</a></span>&#8203;(org.bukkit.event.inventory.InventoryCloseEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onDamage(org.bukkit.event.entity.EntityDamageEvent)">onDamage</a></span>&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onFactionJoin(com.massivecraft.factions.event.FPlayerJoinEvent)">onFactionJoin</a></span>&#8203;(<a href="../event/FPlayerJoinEvent.html" title="class in com.massivecraft.factions.event">FPlayerJoinEvent</a>&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onFactionLeave(com.massivecraft.factions.event.FPlayerLeaveEvent)">onFactionLeave</a></span>&#8203;(<a href="../event/FPlayerLeaveEvent.html" title="class in com.massivecraft.factions.event">FPlayerLeaveEvent</a>&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onInentorySee(org.bukkit.event.inventory.InventoryClickEvent)">onInentorySee</a></span>&#8203;(org.bukkit.event.inventory.InventoryClickEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onInspect(org.bukkit.event.player.PlayerInteractEvent)">onInspect</a></span>&#8203;(org.bukkit.event.player.PlayerInteractEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onLogoutMove(org.bukkit.event.player.PlayerMoveEvent)">onLogoutMove</a></span>&#8203;(org.bukkit.event.player.PlayerMoveEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPearl(org.bukkit.event.player.PlayerInteractEvent)">onPearl</a></span>&#8203;(org.bukkit.event.player.PlayerInteractEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerBoneMeal(org.bukkit.event.player.PlayerInteractEvent)">onPlayerBoneMeal</a></span>&#8203;(org.bukkit.event.player.PlayerInteractEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerBucketEmpty(org.bukkit.event.player.PlayerBucketEmptyEvent)">onPlayerBucketEmpty</a></span>&#8203;(org.bukkit.event.player.PlayerBucketEmptyEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerBucketFill(org.bukkit.event.player.PlayerBucketFillEvent)">onPlayerBucketFill</a></span>&#8203;(org.bukkit.event.player.PlayerBucketFillEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerFall(org.bukkit.event.entity.EntityDamageEvent)">onPlayerFall</a></span>&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerInteract(org.bukkit.event.player.PlayerInteractEvent)">onPlayerInteract</a></span>&#8203;(org.bukkit.event.player.PlayerInteractEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerInteractGUI(org.bukkit.event.inventory.InventoryClickEvent)">onPlayerInteractGUI</a></span>&#8203;(org.bukkit.event.inventory.InventoryClickEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i20">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerJoin(org.bukkit.event.player.PlayerJoinEvent)">onPlayerJoin</a></span>&#8203;(org.bukkit.event.player.PlayerJoinEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i21">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerKick(org.bukkit.event.player.PlayerKickEvent)">onPlayerKick</a></span>&#8203;(org.bukkit.event.player.PlayerKickEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i22">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerMove(org.bukkit.event.player.PlayerMoveEvent)">onPlayerMove</a></span>&#8203;(org.bukkit.event.player.PlayerMoveEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i23">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerMoveGUI(org.bukkit.event.inventory.InventoryDragEvent)">onPlayerMoveGUI</a></span>&#8203;(org.bukkit.event.inventory.InventoryDragEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i24">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerQuit(org.bukkit.event.player.PlayerQuitEvent)">onPlayerQuit</a></span>&#8203;(org.bukkit.event.player.PlayerQuitEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i25">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)">onPlayerRespawn</a></span>&#8203;(org.bukkit.event.player.PlayerRespawnEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i26">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onTeleport(org.bukkit.event.player.PlayerTeleportEvent)">onTeleport</a></span>&#8203;(org.bukkit.event.player.PlayerTeleportEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i27">
<td class="colFirst"><code>java.lang.String</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#parseAllPlaceholders(java.lang.String,com.massivecraft.factions.Faction,org.bukkit.entity.Player)">parseAllPlaceholders</a></span>&#8203;(java.lang.String&nbsp;string,
<a href="../Faction.html" title="interface in com.massivecraft.factions">Faction</a>&nbsp;faction,
org.bukkit.entity.Player&nbsp;player)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i28">
<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#playerCanUseItemHere(org.bukkit.entity.Player,org.bukkit.Location,org.bukkit.Material,boolean)">playerCanUseItemHere</a></span>&#8203;(org.bukkit.entity.Player&nbsp;player,
org.bukkit.Location&nbsp;location,
org.bukkit.Material&nbsp;material,
boolean&nbsp;justCheck)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i29">
<td class="colFirst"><code>static boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#preventCommand(java.lang.String,org.bukkit.entity.Player)">preventCommand</a></span>&#8203;(java.lang.String&nbsp;fullCmd,
org.bukkit.entity.Player&nbsp;player)</code></th>
<td class="colLast">&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>fallMap</h4>
<pre>java.util.HashMap&lt;org.bukkit.entity.Player,&#8203;java.lang.Boolean&gt; fallMap</pre>
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<h4>corners</h4>
<pre>public static&nbsp;java.util.Set&lt;<a href="../FLocation.html" title="class in com.massivecraft.factions">FLocation</a>&gt; corners</pre>
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<h4>FactionsPlayerListener</h4>
<pre>public&nbsp;FactionsPlayerListener()</pre>
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<a id="loadCorners()">
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<h4>loadCorners</h4>
<pre class="methodSignature">public static&nbsp;void&nbsp;loadCorners()</pre>
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<h4>isSystemFaction</h4>
<pre class="methodSignature">public static&nbsp;java.lang.Boolean&nbsp;isSystemFaction&#8203;(<a href="../Faction.html" title="interface in com.massivecraft.factions">Faction</a>&nbsp;faction)</pre>
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<h4>playerCanUseItemHere</h4>
<pre class="methodSignature">public static&nbsp;boolean&nbsp;playerCanUseItemHere&#8203;(org.bukkit.entity.Player&nbsp;player,
org.bukkit.Location&nbsp;location,
org.bukkit.Material&nbsp;material,
boolean&nbsp;justCheck)</pre>
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<h4>canPlayerUseBlock</h4>
<pre class="methodSignature">public static&nbsp;boolean&nbsp;canPlayerUseBlock&#8203;(org.bukkit.entity.Player&nbsp;player,
org.bukkit.block.Block&nbsp;block,
boolean&nbsp;justCheck)</pre>
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<pre class="methodSignature">public static&nbsp;boolean&nbsp;preventCommand&#8203;(java.lang.String&nbsp;fullCmd,
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