Saber-Factions/javadoc/com/massivecraft/factions/listeners/FactionsEntityListener.html

559 lines
22 KiB
HTML

<!DOCTYPE HTML>
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (12.0.1) on Fri Nov 01 13:30:56 CDT 2019 -->
<title>FactionsEntityListener</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="dc.created" content="2019-11-01">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
<link rel="stylesheet" type="text/css" href="../../../../jquery/jquery-ui.css" title="Style">
<script type="text/javascript" src="../../../../script.js"></script>
<script type="text/javascript" src="../../../../jquery/jszip/dist/jszip.min.js"></script>
<script type="text/javascript" src="../../../../jquery/jszip-utils/dist/jszip-utils.min.js"></script>
<!--[if IE]>
<script type="text/javascript" src="../../../../jquery/jszip-utils/dist/jszip-utils-ie.min.js"></script>
<![endif]-->
<script type="text/javascript" src="../../../../jquery/jquery-3.3.1.js"></script>
<script type="text/javascript" src="../../../../jquery/jquery-migrate-3.0.1.js"></script>
<script type="text/javascript" src="../../../../jquery/jquery-ui.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="FactionsEntityListener";
}
}
catch(err) {
}
//-->
var data = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10,"i8":10,"i9":10,"i10":10,"i11":10,"i12":10,"i13":10,"i14":10,"i15":10,"i16":10,"i17":10,"i18":10,"i19":10};
var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],8:["t4","Concrete Methods"]};
var altColor = "altColor";
var rowColor = "rowColor";
var tableTab = "tableTab";
var activeTableTab = "activeTableTab";
var pathtoroot = "../../../../";
var useModuleDirectories = true;
loadScripts(document, 'script');</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<header role="banner">
<nav role="navigation">
<div class="fixedNav">
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a id="navbar.top">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
<a id="navbar.top.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../index.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-files/index-1.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor.summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor.detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<ul class="navListSearch">
<li><label for="search">SEARCH:</label>
<input type="text" id="search" value="search" disabled="disabled">
<input type="reset" id="reset" value="reset" disabled="disabled">
</li>
</ul>
</div>
<a id="skip.navbar.top">
<!-- -->
</a>
<!-- ========= END OF TOP NAVBAR ========= -->
</div>
<div class="navPadding">&nbsp;</div>
<script type="text/javascript"><!--
$('.navPadding').css('padding-top', $('.fixedNav').css("height"));
//-->
</script>
</nav>
</header>
<!-- ======== START OF CLASS DATA ======== -->
<main role="main">
<div class="header">
<div class="subTitle"><span class="packageLabelInType">Package</span>&nbsp;<a href="package-summary.html">com.massivecraft.factions.listeners</a></div>
<h2 title="Class FactionsEntityListener" class="title">Class FactionsEntityListener</h2>
</div>
<div class="contentContainer">
<ul class="inheritance">
<li>java.lang.Object</li>
<li>
<ul class="inheritance">
<li>com.massivecraft.factions.listeners.FactionsEntityListener</li>
</ul>
</li>
</ul>
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Implemented Interfaces:</dt>
<dd><code>org.bukkit.event.Listener</code></dd>
</dl>
<hr>
<pre>public class <span class="typeNameLabel">FactionsEntityListener</span>
extends java.lang.Object
implements org.bukkit.event.Listener</pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<section role="region">
<ul class="blockList">
<li class="blockList"><a id="constructor.summary">
<!-- -->
</a>
<h3>Constructor Summary</h3>
<div class="memberSummary">
<table>
<caption><span>Constructors</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Constructor</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<th class="colConstructorName" scope="row"><code><span class="memberNameLink"><a href="#%3Cinit%3E()">FactionsEntityListener</a></span>()</code></th>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</div>
</li>
</ul>
</section>
<!-- ========== METHOD SUMMARY =========== -->
<section role="region">
<ul class="blockList">
<li class="blockList"><a id="method.summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<div class="memberSummary">
<div role="tablist" aria-orientation="horizontal"><button role="tab" aria-selected="true" aria-controls="memberSummary_tabpanel" tabindex="0" onkeydown="switchTab(event)" id="t0" class="activeTableTab">All Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t2" class="tableTab" onclick="show(2);">Instance Methods</button><button role="tab" aria-selected="false" aria-controls="memberSummary_tabpanel" tabindex="-1" onkeydown="switchTab(event)" id="t4" class="tableTab" onclick="show(8);">Concrete Methods</button></div>
<div id="memberSummary_tabpanel" role="tabpanel">
<table aria-labelledby="t0">
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colSecond" scope="col">Method</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor" id="i0">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#cancelFStuckTeleport(org.bukkit.entity.Player)">cancelFStuckTeleport</a></span>&#8203;(org.bukkit.entity.Player&nbsp;player)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i1">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent)">canDamagerHurtDamagee</a></span>&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;sub)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i2">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent,boolean)">canDamagerHurtDamagee</a></span>&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;sub,
boolean&nbsp;notify)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i3">
<td class="colFirst"><code>boolean</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#isPlayerInSafeZone(org.bukkit.entity.Entity)">isPlayerInSafeZone</a></span>&#8203;(org.bukkit.entity.Entity&nbsp;damagee)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i4">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onBowHit(org.bukkit.event.entity.EntityDamageByEntityEvent)">onBowHit</a></span>&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i5">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent)">onCreatureSpawn</a></span>&#8203;(org.bukkit.event.entity.CreatureSpawnEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i6">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onCreeperGlitch(org.bukkit.event.entity.EntityDamageEvent)">onCreeperGlitch</a></span>&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i7">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityChangeBlock(org.bukkit.event.entity.EntityChangeBlockEvent)">onEntityChangeBlock</a></span>&#8203;(org.bukkit.event.entity.EntityChangeBlockEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i8">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityCombustByEntity(org.bukkit.event.entity.EntityCombustByEntityEvent)">onEntityCombustByEntity</a></span>&#8203;(org.bukkit.event.entity.EntityCombustByEntityEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i9">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityDamage(org.bukkit.event.entity.EntityDamageEvent)">onEntityDamage</a></span>&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;event)</code></th>
<td class="colLast">
<div class="block">Who can I hurt? I can never hurt members or allies.</div>
</td>
</tr>
<tr class="altColor" id="i10">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityDeath(org.bukkit.event.entity.EntityDeathEvent)">onEntityDeath</a></span>&#8203;(org.bukkit.event.entity.EntityDeathEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i11">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent)">onEntityExplode</a></span>&#8203;(org.bukkit.event.entity.EntityExplodeEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i12">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onEntityTarget(org.bukkit.event.entity.EntityTargetEvent)">onEntityTarget</a></span>&#8203;(org.bukkit.event.entity.EntityTargetEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i13">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onHangerBreak(org.bukkit.event.hanging.HangingBreakByEntityEvent)">onHangerBreak</a></span>&#8203;(org.bukkit.event.hanging.HangingBreakByEntityEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i14">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onHit(org.bukkit.event.entity.EntityDamageByEntityEvent)">onHit</a></span>&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;e)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i15">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPaintingBreak(org.bukkit.event.hanging.HangingBreakEvent)">onPaintingBreak</a></span>&#8203;(org.bukkit.event.hanging.HangingBreakEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i16">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPaintingPlace(org.bukkit.event.hanging.HangingPlaceEvent)">onPaintingPlace</a></span>&#8203;(org.bukkit.event.hanging.HangingPlaceEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i17">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent)">onPlayerInteractEntity</a></span>&#8203;(org.bukkit.event.player.PlayerInteractEntityEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="altColor" id="i18">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onPotionSplashEvent(org.bukkit.event.entity.PotionSplashEvent)">onPotionSplashEvent</a></span>&#8203;(org.bukkit.event.entity.PotionSplashEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
<tr class="rowColor" id="i19">
<td class="colFirst"><code>void</code></td>
<th class="colSecond" scope="row"><code><span class="memberNameLink"><a href="#onTravel(org.bukkit.event.player.PlayerPortalEvent)">onTravel</a></span>&#8203;(org.bukkit.event.player.PlayerPortalEvent&nbsp;event)</code></th>
<td class="colLast">&nbsp;</td>
</tr>
</tbody>
</table>
</div>
</div>
<ul class="blockList">
<li class="blockList"><a id="methods.inherited.from.class.java.lang.Object">
<!-- -->
</a>
<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
</ul>
</li>
</ul>
</section>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<section role="region">
<ul class="blockList">
<li class="blockList"><a id="constructor.detail">
<!-- -->
</a>
<h3>Constructor Detail</h3>
<a id="&lt;init&gt;()">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>FactionsEntityListener</h4>
<pre>public&nbsp;FactionsEntityListener()</pre>
</li>
</ul>
</li>
</ul>
</section>
<!-- ============ METHOD DETAIL ========== -->
<section role="region">
<ul class="blockList">
<li class="blockList"><a id="method.detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a id="onCreeperGlitch(org.bukkit.event.entity.EntityDamageEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onCreeperGlitch</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onCreeperGlitch&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;e)</pre>
</li>
</ul>
<a id="onEntityDeath(org.bukkit.event.entity.EntityDeathEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityDeath</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityDeath&#8203;(org.bukkit.event.entity.EntityDeathEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onEntityDamage(org.bukkit.event.entity.EntityDamageEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityDamage</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityDamage&#8203;(org.bukkit.event.entity.EntityDamageEvent&nbsp;event)</pre>
<div class="block">Who can I hurt? I can never hurt members or allies. I can always hurt enemies. I can hurt neutrals as long as
they are outside their own territory.</div>
</li>
</ul>
<a id="cancelFStuckTeleport(org.bukkit.entity.Player)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>cancelFStuckTeleport</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;cancelFStuckTeleport&#8203;(org.bukkit.entity.Player&nbsp;player)</pre>
</li>
</ul>
<a id="onEntityExplode(org.bukkit.event.entity.EntityExplodeEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityExplode</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityExplode&#8203;(org.bukkit.event.entity.EntityExplodeEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onEntityCombustByEntity(org.bukkit.event.entity.EntityCombustByEntityEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityCombustByEntity</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityCombustByEntity&#8203;(org.bukkit.event.entity.EntityCombustByEntityEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onPotionSplashEvent(org.bukkit.event.entity.PotionSplashEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onPotionSplashEvent</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onPotionSplashEvent&#8203;(org.bukkit.event.entity.PotionSplashEvent&nbsp;event)</pre>
</li>
</ul>
<a id="isPlayerInSafeZone(org.bukkit.entity.Entity)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>isPlayerInSafeZone</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;isPlayerInSafeZone&#8203;(org.bukkit.entity.Entity&nbsp;damagee)</pre>
</li>
</ul>
<a id="canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>canDamagerHurtDamagee</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;canDamagerHurtDamagee&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;sub)</pre>
</li>
</ul>
<a id="canDamagerHurtDamagee(org.bukkit.event.entity.EntityDamageByEntityEvent,boolean)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>canDamagerHurtDamagee</h4>
<pre class="methodSignature">public&nbsp;boolean&nbsp;canDamagerHurtDamagee&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;sub,
boolean&nbsp;notify)</pre>
</li>
</ul>
<a id="onCreatureSpawn(org.bukkit.event.entity.CreatureSpawnEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onCreatureSpawn</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onCreatureSpawn&#8203;(org.bukkit.event.entity.CreatureSpawnEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onEntityTarget(org.bukkit.event.entity.EntityTargetEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityTarget</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityTarget&#8203;(org.bukkit.event.entity.EntityTargetEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onPaintingBreak(org.bukkit.event.hanging.HangingBreakEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onPaintingBreak</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onPaintingBreak&#8203;(org.bukkit.event.hanging.HangingBreakEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onHangerBreak(org.bukkit.event.hanging.HangingBreakByEntityEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onHangerBreak</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onHangerBreak&#8203;(org.bukkit.event.hanging.HangingBreakByEntityEvent&nbsp;e)</pre>
</li>
</ul>
<a id="onPaintingPlace(org.bukkit.event.hanging.HangingPlaceEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onPaintingPlace</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onPaintingPlace&#8203;(org.bukkit.event.hanging.HangingPlaceEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onEntityChangeBlock(org.bukkit.event.entity.EntityChangeBlockEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onEntityChangeBlock</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onEntityChangeBlock&#8203;(org.bukkit.event.entity.EntityChangeBlockEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onTravel(org.bukkit.event.player.PlayerPortalEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onTravel</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onTravel&#8203;(org.bukkit.event.player.PlayerPortalEvent&nbsp;event)</pre>
</li>
</ul>
<a id="onHit(org.bukkit.event.entity.EntityDamageByEntityEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onHit</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onHit&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;e)</pre>
</li>
</ul>
<a id="onBowHit(org.bukkit.event.entity.EntityDamageByEntityEvent)">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>onBowHit</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onBowHit&#8203;(org.bukkit.event.entity.EntityDamageByEntityEvent&nbsp;e)</pre>
</li>
</ul>
<a id="onPlayerInteractEntity(org.bukkit.event.player.PlayerInteractEntityEvent)">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>onPlayerInteractEntity</h4>
<pre class="methodSignature">public&nbsp;void&nbsp;onPlayerInteractEntity&#8203;(org.bukkit.event.player.PlayerInteractEntityEvent&nbsp;event)</pre>
</li>
</ul>
</li>
</ul>
</section>
</li>
</ul>
</div>
</div>
</main>
<!-- ========= END OF CLASS DATA ========= -->
<footer role="contentinfo">
<nav role="navigation">
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a id="navbar.bottom">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
<a id="navbar.bottom.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../index.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-files/index-1.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<div>
<ul class="subNavList">
<li>Summary:&nbsp;</li>
<li>Nested&nbsp;|&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor.summary">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail:&nbsp;</li>
<li>Field&nbsp;|&nbsp;</li>
<li><a href="#constructor.detail">Constr</a>&nbsp;|&nbsp;</li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
</div>
<a id="skip.navbar.bottom">
<!-- -->
</a>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</nav>
</footer>
</body>
</html>