1476 lines
52 KiB
YAML
1476 lines
52 KiB
YAML
Config-Version: 1.1
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# SaberFactions by Driftay
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# Report issues: https://github.com/Driftay/Saber-Factions/issues/new
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# Live support: https://discord.gg/TFxWKeX
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# Spigot Site: https://www.spigotmc.org/resources/saberfactions-1-7-1-13-the-complete-factions-solution.68840/
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# Website: https://www.saberllc.net/
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# Jenkins: https://jenkins.saberllc.net/
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# Debug
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# Turn this on if you are having issues with something and working on resolving them.
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# This will spam your console with information that is useful if you know how to read the source.
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# It's suggested that you only turn this on at the direction of a developer.
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debug: false
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# Prevent find factions exploit
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# This will help limit how many times a player can be sent a map of factions.
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# Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
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# If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
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# set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
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findfactionsexploit:
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cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
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log: false
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### Hard Core Settings ###
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# Many of the features that are / are to come in this section have been requested by
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# people in relation to HCF servers. All settings are set to the normal Factions
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# behavior by default.
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# Default Relation allows you to change the default relation for Factions.
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# Example usage would be so people can't leave then make a new Faction while Raiding
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# in order to be able to execute commands if the default relation is neutral.
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# This has always been neutral.
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default-relation: "neutral"
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# Portal Creation
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# Do you want to limit portal creation?
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portals:
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limit: false # will disable the below check if set to false
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# What should the minimum relation be to create a portal in territory?
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# Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
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# Minimum relation allows that and all listed to the right to create portals.
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# Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
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minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
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### Hard Core Settings ###
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# Warps
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# What should be the max amount of warps that a Faction can set?
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max-warps: 5
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# This is the cost section for warps.
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# It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
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# You can use decimal places here.
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# If enabled is set to false, it will ignore the values.
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warp-cost:
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enabled: false
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setwarp: 5
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delwarp: 5
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warp: 5
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# Faction Fly
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# Enable Faction Fly:
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enable-faction-flight: true
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ffly:
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Particles:
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Enabled: true
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Enable-While-Vanished: true
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AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
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# If a player leaves fly (out of territory or took damage)
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# how long should they not take fall damage for?
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# Set to 0 to have them always take fall damage.
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fly-falldamage-cooldown: 10
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# Pistons
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# Should we disable pistons in Faction territory? This will prevent people from doing something like:
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# http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
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disable-pistons-in-territory: false
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# ToolTips
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# This section is to configure tooltips for things like /f list
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tooltips:
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# List
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# This shows up when someone does /f list for the top factions.
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# It will not sure up for factionless of course, just actual factions.
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# You can use color codes here.
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list:
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- "&6&l* &eLeader: &7{leader}"
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- "&6&l* &eClaims: &7{chunks}"
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- "&6&l* &ePower: &7{power}/{maxPower}"
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- "&6&l* &eMembers: &7{online}/{members}"
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# Show
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# This shows up when someone does /f show.
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# It adds tooltips to each player in the list here, nothing else.
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# {group} will show the players primary group if you have vault installed.
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# {balance} will show their balance if you have vault installed.
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# {lastSeen} will show human readable info on when the player was last seen, or online.
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show:
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- "&6&l* &eUsername: &7{name}"
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- "&6&l* &eRank: &7{group}"
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- "&6&l* &eBalance: &7${balance}"
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- "&6&l* &eLast Seen:&7 {lastSeen}"
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- "&6&l* &ePower: &7{player-power}/{player-maxpower}"
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# Configuration section for Scoreboards
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# This will allow you to completely customize how your scoreboards look.
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# Make sure that no lines are duplicates of each other otherwise only the first will display.
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# Use &0-9a-f for colors and include messages in "quotes"
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scoreboard:
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# send faction change message as well when scoreboard is up?
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also-send-chat: true
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# How long do we want scoreboards to stay if set temporarily.
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expiration: 7
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# FInfo scoreboard is displayed when a player walks into a new Faction's territory.
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# Scoreboard disappears after <expiration> seconds.
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# Things to be replaced in this:
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# {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
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# {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
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# {raidable} - true if the faction can be claimed over, otherwise false.
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# {warps} - the number of warps that a faction has set.
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# The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
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# Commenting this section out will cause the info to appear in chat as the plugin originally did.
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finfo-enabled: false
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# SUPPORTS PLACEHOLDERS
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finfo:
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- "&6Power"
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- "{power}"
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- "&3Members"
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- "{online}/{members}"
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- "&4Leader"
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- "{leader}"
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- "&bTerritory"
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- "{chunks}"
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# Default board that will always show up if a player wants it to.
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# This can show any arbitrary text or you can use a lot of variables to replace things.
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# Replace {name} - player's name. {faction} - player's faction title, factionless if none.
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# {totalOnline} - total players on the server. {balance} - player's balance.
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# {maxPower} - player's max power.
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# {powerBoost} - player's powerboost.
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######################################################
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##################### SCOREBOARD #####################
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######################################################
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default-enabled: false # This is to enable or disable the scoreboard: false = Disabled
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default-title: "&cSaberFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
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default-update-interval: 2 # in seconds.
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# This will show faction prefixes colored based on relation on nametags and in the tab.
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# The scoreboard needs to be enabled for this to work.
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default-prefixes: true
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# SUPPORTS PLACEHOLDERS
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default:
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- "&7&m--------------------------"
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- "&4&lFaction Info &8»"
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- " &8» &cLeader&7: &f{leader}"
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- " &8» &cMembers&7: &f{online}&7/&f{members}"
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- " &8» &cPower&7: &f{power}&7/&f{maxPower}"
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- "&m"
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- "&4&lFaction Stats &8»"
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- " &8» &cDeaths&7: &f{faction-deaths}"
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- " &8» &cBalance&7: &f{faction-balance}"
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- ""
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- " &8» &cYour Balance&7: &f{balance}"
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- "&7&m---------------------------"
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factionless-enabled: true
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factionless:
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- "&7&m--------------------------"
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- "&4&lInformation &8»"
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- " &8» &cPlayer&7: &f{name}"
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- " &8» &cRank&7: &f{group}"
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- " &8» &cBalance&7: &f${balance}"
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- "&m"
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- "&4&lServer Info &8» "
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- " &8» &cFaction: &fN/A"
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- " &8» &cOnline Players&7: &f{total-online}"
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- "&7&m---------------------------"
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# Configration section for warmups.
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# Warmup times are in seconds - if a value of 0 is set, there is no warmup.
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warmups:
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# Delay for /f home
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f-home: 15
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# Delay for /f warp
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f-warp: 10
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# Delay for /f fly
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f-fly: 0
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#Delay for /f checkpoint's teleport
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f-checkpoint: 10
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#Delay for /f tpbanner
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f-banner: 10
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######################################################
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#################### HCF Features ####################
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######################################################
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# These features were requested as part of Hardcore Factions or something.
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# All of them are disabled by default.
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# Max Relation Types
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# Limits factions to having a max number of each relation.
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# Setting to 0 means none allowed. -1 for disabled.
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# This will have no effect on default or existing relations, only when relations are changed.
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# It is advised that you set the default relation to -1 so they can always go back to that.
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# Otherwise Factions could be stuck with not being able to unenemy other Factions.
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max-relations:
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enabled: true
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ally: 1
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truce: 0
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neutral: -1
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enemy: -1
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# WorldBorder support
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# A buffer of 0 means faction claims can go right up to the border of the world.
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# The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
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# the border of the world and what can be claimed to factions
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world-border:
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buffer: 0
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# Raids
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# Allow a faction to be raided if they have more land than power.
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# This will make claimed territory lose all protections
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# allowing factions to open chests, break blocks, etc. if they
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# have claimed chunks >= power.
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hcf:
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raidable: false
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# DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
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dtr: false
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# Should we allow Factions to over claim if they are raidable (above has no effect on this)?
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# This has always been true, allowing factions to over claim others.
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allow-overclaim: true
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# Power Freeze
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# After a player dies, how long should the faction not be able to regen power?
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# This resets on each death but does not accumulate.
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# Set to 0 for no freeze. Time is in seconds.
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powerfreeze: 0
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# Buffer Zone
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# Buffer Zone is an chunk area required between claims of different Factions.
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# This is default to 0 and has always been that way. Meaning Factions can have
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# claims that border each other.
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# If this is set to 3, then Factions need to have 3 chunks between their claim
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# and another Faction's claim.
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# It's recommended to keep this pretty low as the radius check could be a
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# heavy operation if set to a large number.
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# If this is set to 0, we won't even bother checking which is how Factions has
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# always been.
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buffer-zone: 0
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stuck:
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delay: 30
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radius: 10
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f show | #
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# +------------------------------------------------------+ #
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############################################################
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# You can use any variable here, including fancy messages. Color codes and or tags work fine.
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# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
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# SUPPORTS PLACEHOLDERS
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show:
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# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
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- '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
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- '&4&l* &cOwner: &f{leader}'
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- '&4&l* &cDescription: &f{description}'
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- '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
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- '&4&l* &cFaction Strikes: &f{strikes}'
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- '&4&l* &cFaction Points: &f{faction-points}'
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- '&4&l* &cFounded: &f{create-date}'
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- '&4&l* &cBalance: &f{faction-balance}'
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- '&4&l* &cAllies: &a{allies-list}'
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- '&4&l* &cEnemies: &4{enemies-list}'
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- '&4&l* &cOnline Members: &8[&f{online}/{members}&8] &a{online-list}'
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- '&4&l* &cOffline Members: &8[&f{offline}/{members}&8] &a{offline-list}'
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- '&4&l* &cAlts: &f{alts}'
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- '&4&l* &cBans: &f{faction-bancount}'
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- '&8&m----------------------------------------'
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# For a /f show that does not display fancy messages that are essentially empty, use minimal-show
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minimal-show: false
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# Factions that should be exempt from /f show, case sensitive, useful for a
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# serverteam faction, since the command shows vanished players otherwise
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show-exempt:
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- Wilderness
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# THIS IS FOR /f map tool tips.
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# You can use any variable here, including fancy messages. Color codes and or tags work fine.
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# Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
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map:
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# First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin)
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- ''
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- '&4&l* &cFaction &f{faction}'
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- '&4&l* &cOwner &f{leader}'
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- '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}'
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- '&4&l* &cAllies &a{allies-list}'
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- '&4&l* &cEnemies &4{enemies-list}'
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- '&4&l* &cOnline Members &8[&f{online}/{members}&8] &a{online-list}'
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- '&4&l* &cOffline Members &4{offline-list}'
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- ''
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f list | #
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# +------------------------------------------------------+ #
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############################################################
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list:
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# You can only use {pagenumber} and {pagecount} in the header
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header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
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# You can use any variables here
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factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
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# You can use any variable here
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entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
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############################################################
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# +------------------------------------------------------+ #
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# | Configurable /f help | #
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# +------------------------------------------------------+ #
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############################################################
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# set to true to use legacy factions help
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use-old-help: false
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help:
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# You can change the page name to whatever you like
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# We use '1' to preserve default functionality of /f help 1
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'1':
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- '&7&m----------------------------------------------------'
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- '&6&lFactions Help &8- &f(1/2) '
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- '&7&m----------------------------------------------------'
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- '&c/f create &f<name> &8- &7Create your own faction.'
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- '&c/f who &f<name> &8- &7Show faction information.'
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- '&c/f tag &f<name> &8- &7Change your faction name.'
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- '&c/f join &f<name> &8- &7Join to the faction.'
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- '&c/f list &8- &7List all factions.'
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- '&c/f top &8- &7View the richest factions.'
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- '&c/f map &8- &7Map of the surrounding area, click chunks to claim.'
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- '&c/f sethome &8- &7Set your faction home.'
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- '&c/f home &8- &7Go to your faction home.'
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- '&c/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
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- '&c/f ban &8- &7Ban a member from your faction.'
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- '&c/f unban &8- &7Unban a member from your faction.'
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- '&c/f banlist &8- &7List banned players from your faction.'
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- '&c/f lowpower &8- &7List player with power under max from your faction.'
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- '&c/f coords &8- &7Broadcast your location to your faction.'
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- '&c/f showclaims &8- &7List all claims from your faction.'
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- '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
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'2':
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- '&7&m----------------------------------------------------'
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- '&6&lFactions Help &8- &f(2/3) '
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- '&7&m----------------------------------------------------'
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- '&c/f leave &8- &7Leave your faction.'
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- '&c/f invite &f<playerName> &8- &7Invite a player to your faction.'
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- '&c/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
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- '&c/f claim &8- &7Claim a land for your faction.'
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- '&c/f unclaim &8- &7Unclaim land from your faction.'
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- '&c/f kick &f<playerName> &8- &7Kick player from your faction.'
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- '&c/f mod &f<playerName> &8- &7Set player to mod role in faction.'
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- '&c/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
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- '&c/f leader &f<playerName> &8- &7Set player role to leader in faction.'
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- '&c/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
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- '&c/f warp &8- &7Opens the warp menu.'
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- '&c/f setwarp &8- &7Set a warp.'
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- '&c/f perms &8- &7Change what players can do in your claims.'
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- '&c/f upgrades &8- &7Upgrade various perks in your faction.'
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- '&c/f checkpoint &8- &7Set a faction checkpoint.'
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- '&c/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
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- '&c/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
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- '&c/f chest &8- &7Open a virtual faction chest! '
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- '&c/f version &8- &7Display current faction version.'
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- '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
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'3':
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- '&7&m----------------------------------------------------'
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- '&6&lFactions Help &8- &f(3/3) '
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- '&7&m----------------------------------------------------'
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- '&c/f shop &8- &7Open Shop GUI.'
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- '&c/f check &8- &7Manage All Check Settings.'
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- '&c/f weewoo &8- &7Alert all faction members you are being raided.'
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- '&c/f missions &8- &7Open/Manage all mission/objectives to complete!'
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- '&c/f alts &8- &7Manage All Alts via commands.'
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- '&c/f corner &8- &7Use this command in a corner chunk, to claim your entire buffer.'
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- '&c/f logout &8- &7Safetly logout, hcf style.'
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- '&c/f global &8- &7toggle public chat off and only allow faction based chats.'
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- '&c/f points &8- &7Check your factions points.'
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- '&c/f invsee &8- &7Check a faction members inventory.'
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- '&c/f stealth &8- &7Go into stealth mode to not disable enemies flight.'
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############################################################
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# +------------------------------------------------------+ #
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# | F Permission GUI | #
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# +------------------------------------------------------+ #
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############################################################
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# This is the Faction permissions GUI, it consists of 2 inventories
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#
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# 1st: The Relation GUI, here you choose which relation you want to set the permission of
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# 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
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# depending on the click type it will set the permission differently:
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# Left Click: ALLOW
|
|
# Middle Click: UNDEFINED
|
|
# Right Click: DENY
|
|
#
|
|
#
|
|
# The GUI configuration is based off of item placeholders these have specific placeholders that are
|
|
# replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
|
|
# There is also 2 other types of GUI items
|
|
#
|
|
# 1st: Special items, these include Back button (Has its own item below), and Relation Item
|
|
# indicating the current relation (Uses relation item placeholder)
|
|
# 2nd: Dummy items, these items server no other purpose than to look good, they have their own
|
|
# items defined in dummy items, and can later be assigned to specific slots in the GUI's
|
|
fperm-gui:
|
|
relation:
|
|
# GUI Name
|
|
name: '&8&lFaction Permissions'
|
|
# Amount of inventory rows, No larger than 5
|
|
rows: 4
|
|
# These are the slots where the relations are going to be placed on the first GUI
|
|
# Note: Slots start at 0 and end at one less that GUI size
|
|
#Setting a slot to -1 will disable it
|
|
slots:
|
|
recruit: 10
|
|
normal: 12
|
|
moderator: 14
|
|
coleader: 16
|
|
truce: 19
|
|
ally: 21
|
|
enemy: 23
|
|
neutral: 25
|
|
# Material to be displayed
|
|
materials:
|
|
recruit: WOOD_SWORD
|
|
normal: GOLD_SWORD
|
|
moderator: IRON_SWORD
|
|
coleader: DIAMOND_SWORD
|
|
truce: IRON_AXE
|
|
ally: GOLD_AXE
|
|
enemy: DIAMOND_AXE
|
|
neutral: WOOD_AXE
|
|
Placeholder-Item:
|
|
Name: '&c{relation}&f permissions!'
|
|
action:
|
|
name: 'Faction Permissions'
|
|
rows: 6
|
|
Access-Colors:
|
|
Allow: '&a'
|
|
Deny: '&c'
|
|
Undefined: '&7'
|
|
Materials:
|
|
build: COBBLESTONE
|
|
destroy: DIAMOND_PICKAXE
|
|
frostwalk: ICE
|
|
painbuild: ARROW
|
|
door: IRON_DOOR
|
|
button: OAK_BUTTON
|
|
lever: LEVER
|
|
container: CHEST
|
|
invite: NETHER_STAR
|
|
kick: DIAMOND_SWORD
|
|
items: PAPER
|
|
sethome: HOPPER
|
|
withdraw: SUNFLOWER
|
|
territory: SIGN
|
|
access: EMERALD
|
|
promote: DIAMOND
|
|
setwarp: COMPASS
|
|
warp: ENDER_PEARL
|
|
ban: ANVIL
|
|
disband: BARRIER
|
|
fly: FEATHER
|
|
vault: END_PORTAL_FRAME
|
|
tntbank: BEACON
|
|
tntfill: TNT
|
|
chest: ENDER_CHEST
|
|
check: WATCH
|
|
drain: BUCKET
|
|
spawner: MOB_SPAWNER
|
|
home: ENDER_EYE
|
|
slots:
|
|
# Uses same format as above to inform the player of clicked relation
|
|
relation: 4
|
|
# Back button slot
|
|
back: 0
|
|
# Start action slots
|
|
build: 10
|
|
destroy: 11
|
|
frostwalk: 12
|
|
painbuild: 13
|
|
door: 14
|
|
button: 15
|
|
lever: 16
|
|
container: 19
|
|
invite: 20
|
|
kick: 21
|
|
items: 22
|
|
sethome: 23
|
|
withdraw: 24
|
|
territory: 25
|
|
access: 28
|
|
promote: 29
|
|
setwarp: 30
|
|
warp: 31
|
|
ban: 32
|
|
disband: 33
|
|
fly: 34
|
|
vault: 40
|
|
tntbank: 39
|
|
tntfill: 41
|
|
chest: 42
|
|
check: 50
|
|
spawner: 38
|
|
drain: 49
|
|
home: 48
|
|
# {action} Action name eg: Setwarp, Kick
|
|
# {action-access} Access name eg: Allow, Deny
|
|
# {action-access-color} Access color eg: Allow;GREEN
|
|
placeholder-item:
|
|
name: '&c&lPermission to {action}'
|
|
lore:
|
|
- ''
|
|
- '&4&l* &cStatus: &f{action-access-color}{action-access}'
|
|
- ''
|
|
- '&2&l* &aLeft click to &a&lAllow&a.'
|
|
- '&4&l* &cRight click to &c&lDeny&c.'
|
|
- '&8&l* &7Middle click to &7&lUndefine&7.'
|
|
# Back item will be take you to the previous GUI
|
|
back-item:
|
|
Type: ARROW
|
|
Name: '&c&l<- Back'
|
|
Lore:
|
|
- '&7Click to return to previous menu.'
|
|
# Dummy Items
|
|
dummy-item:
|
|
Type: BLACK_STAINED_GLASS_PANE
|
|
Name: ' '
|
|
Lore:
|
|
- ' '
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Warp GUI | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
|
|
fwarp-gui:
|
|
name: "Faction Warps"
|
|
rows: 3
|
|
password-timeout: 5
|
|
warp-slots:
|
|
- 11
|
|
- 12
|
|
- 13
|
|
- 14
|
|
- 15
|
|
warp-item:
|
|
Type: EYE_OF_ENDER
|
|
Name: '&c&lFaction Warp {warp}'
|
|
# {warp-protected} Warp protection by password, Enabled & Disabled
|
|
# {warp-cost} Warp cost
|
|
Lore:
|
|
- ''
|
|
- '&4&l* &cPassword: &f{warp-protected}'
|
|
- '&4&l* &cCost: &f{warp-cost}'
|
|
- ''
|
|
- '&7&o(( Tip: You need &c&opay&7&o to &f&oteleport to'
|
|
- '&7&oa &a&ofaction warp&7&o. Unless it''s &c&oDisabled&7&o. ))'
|
|
# Dummy Items
|
|
dummy-item:
|
|
Type: BLACK_STAINED_GLASS_PANE
|
|
Name: ' '
|
|
Lore:
|
|
- ' '
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Creation/Disband Broadcast | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
faction-creation-broadcast: true
|
|
faction-disband-broadcast: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Check System |#
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
#Everything else from display names to lores, is managed by lang.yml, so edit it there
|
|
f-check:
|
|
gui-rows: 3
|
|
wall-check:
|
|
Type: COBBLESTONE
|
|
slot: 10
|
|
buffer-check:
|
|
Type: OBSIDIAN
|
|
slot: 16
|
|
history:
|
|
Type: BOOK
|
|
slot: 13
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Invisibility | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
See-Invisible-Faction-Members: false
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Inventory See | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
f-inventory-see:
|
|
Enabled: true
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Alt Accounts | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
f-alts:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Rules | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
frules:
|
|
Enabled: true
|
|
default-rules:
|
|
- '&f'
|
|
- '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &f&l«&c&l*&4&l*&c&l*&f&l»&r &c&lFaction Rules &r &f&l«&c&l*&4&l*&c&l*&f&l»'
|
|
- '&r &r &r &fWith this feature you can set &cstandars&f for your &afaction'
|
|
- '&r &r &r &r &r &r &fPut as many &crules&f as you desire for your &amembers'
|
|
- '&f'
|
|
- '&r &r &r &r &r &r &r &r &r &r &r &7&o(( Tip: Use &f&o/f rules add <rule>&7&o add a &c&orule&7&o ))'
|
|
- ''
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction TNT Bank | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
ftnt:
|
|
Enabled: true
|
|
Bank-Limit: 250000
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Discord | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fdiscord:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction PayPal | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fpaypal:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Checkpoints | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
checkpoints:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Near | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fnear:
|
|
Enabled: true
|
|
Radius: 50
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Shop | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
F-Shop:
|
|
Enabled: true
|
|
GUI:
|
|
Name: '&b&lFaction Shop'
|
|
Rows: 4
|
|
dummy-item:
|
|
Type: BLACK_STAINED_GLASS_PANE
|
|
Name: '&cFaction Points: &b{points}'
|
|
Lore:
|
|
- ' '
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Command Cooldowns | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fcooldowns:
|
|
f-open: 5
|
|
f-disband: 10
|
|
f-create: 10
|
|
f-tag: 10
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Falling Block Fix | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
#Enabling this will disallow falling blocks to be in spawn.
|
|
#Meaning people cannot shoot cannons into spawn and stack sand
|
|
#Recommended: true
|
|
Falling-Block-Fix:
|
|
enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction GracePeriod | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
f-grace:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Points | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
f-points:
|
|
Enabled: true
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Missions | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
MissionGUISize: 4
|
|
Missions-Enabled: true
|
|
Missions-GUI-Title: '&8&lFaction Missions'
|
|
MaximumMissionsAllowedAtOnce: 1
|
|
Mission-Progress-Format: '&b&lProgression: &f{progress}&7/&e{total}'
|
|
Randomization:
|
|
Enabled: false
|
|
Start-Item:
|
|
# Allowed means that they are under maximum allowed missions at one AND if applicable they have not completed every mission more than once
|
|
Allowed:
|
|
Name: "&aStart!"
|
|
Material: GREEN_STAINED_GLASS_PANE
|
|
Lore: "&2Start a new mission!"
|
|
Disallowed:
|
|
# Placeholder %reason% supported throughout this section
|
|
Name: "&4Cannot start new mission"
|
|
Material: GRAY_STAINED_GLASS_PANE
|
|
Lore:
|
|
- '&4%reason%'
|
|
# in default configuration you will need to change the GUI size to 4 and for best results change the fillitem rows to 4 as well.
|
|
Slot: 31
|
|
DenyMissionsMoreThenOnce: true #this setting to true, means that if they complete a mission they cannot redo the same mission
|
|
|
|
#Mission Types: KILL, MINE, PLACE, FISH, TAME, ENCHANT, CONSUME
|
|
Missions:
|
|
FillItem:
|
|
Material: BLACK_STAINED_GLASS_PANE
|
|
Rows: 4
|
|
sugarcane:
|
|
Slot: 11
|
|
Material: "SUGAR_CANE"
|
|
Name: "&f10,000 &2Sugar Cane"
|
|
Lore:
|
|
- "&b&lMine &f&n10,000&r &2Sugar Cane"
|
|
Mission:
|
|
Type: "MINE"
|
|
Material: "SUGAR_CANE_BLOCK"
|
|
Amount: 10000
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
zombie:
|
|
Slot: 15
|
|
Material: "ROTTEN_FLESH"
|
|
Name: "&f1,000 &eZombies"
|
|
Lore:
|
|
- "&b&lKill &f&n1,000&r &eZombies"
|
|
Mission:
|
|
Type: "KILL"
|
|
EntityType: "ZOMBIE"
|
|
Amount: 1000
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
fishing:
|
|
Slot: 13
|
|
Material: "FISHING_ROD"
|
|
Name: "&f100 &6Fish"
|
|
Lore:
|
|
- "&b&lCatch fish &n100&r &d<imes"
|
|
Mission:
|
|
Type: "FISH"
|
|
Amount: 100
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
animaltaming:
|
|
Slot: 20
|
|
Material: "BONE"
|
|
Name: "&f100 &cTamed Animals"
|
|
Lore:
|
|
- "&b&lTame an animal &n100&r &d<imes"
|
|
Mission:
|
|
Type: "TAME"
|
|
EntityType: "ALL"
|
|
Amount: 100
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
enchant:
|
|
Slot: 22
|
|
Material: "BOOK"
|
|
Name: "&f100 &dEnchants"
|
|
Lore:
|
|
- "&b&lEnchant &n100&r &d&litems"
|
|
Mission:
|
|
Type: "ENCHANT"
|
|
Amount: 100
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
consume:
|
|
Slot: 24
|
|
Material: "COOKED_BEEF"
|
|
Name: "&f100 &dSteak"
|
|
Lore:
|
|
- "&b&lConsume &n100&r &d&lsteak"
|
|
Mission:
|
|
Type: "CONSUME"
|
|
# "ALL" can also be used for item
|
|
Item: "COOKED_BEEF"
|
|
Amount: 100
|
|
Reward:
|
|
Commands: ["f points add %faction% 100"]
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Focus | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
#Note This will ONLY work if you have the Scoreboard Enabled!
|
|
ffocus:
|
|
Enabled: true
|
|
Prefix: '&7»&b'
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Vault | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fvault:
|
|
Enabled: true
|
|
No-Hoppers-near-vault: true
|
|
Price: 5000
|
|
Item:
|
|
Name: '&e&l*&f&l*&e&l* &c&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
|
|
Lore:
|
|
- '&7Place this vault in your Faction claim, You will'
|
|
- '&7then be able to access it.'
|
|
- ''
|
|
- '&c&lNote: &7Once you have placed your'
|
|
- '&7faction vault, Access it by doing /f vault.'
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Chest | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fchest:
|
|
Enabled: true
|
|
Default-Size: 1 #In Rows
|
|
Inventory-Title: '&2&lFaction Chest'
|
|
Items-Not-Allowed:
|
|
- 'MOB_SPAWNER'
|
|
- 'COOKIE'
|
|
# Chest size upgrades can be configured in the upgrades section of config
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Upgrades | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fupgrades:
|
|
Enabled: true
|
|
MainMenu:
|
|
Rows: 5
|
|
Title: '&8&l{faction}''s Upgrade Menu'
|
|
DummyItem:
|
|
Name: '&f'
|
|
Type: BLACK_STAINED_GLASS_PANE
|
|
Lore:
|
|
- ' '
|
|
Crops:
|
|
Crop-Boost:
|
|
level-1: 10
|
|
level-2: 20
|
|
level-3: 30
|
|
Cost:
|
|
level-1: 250000
|
|
level-2: 500000
|
|
level-3: 750000
|
|
DisplayItem:
|
|
Name: '&c&lGrowth Speed'
|
|
Type: WHEAT #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&7&oIncrease growth &c&ospeed&7&o of crops in &c&oclaims.'
|
|
- '&7&oChance to Grow Two Levels.'
|
|
- 'Current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lChances'
|
|
- '&4&l* &cLevel 1: &f10% Chance'
|
|
- '&4&l* &cLevel 2: &f20% Chance'
|
|
- '&4&l* &cLevel 3: &f30% Chance'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$250,000'
|
|
- '&4&l* &cLevel 2: &f$500,000'
|
|
- '&4&l* &cLevel 3: &f$750,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 31
|
|
EXP:
|
|
EXP-Boost:
|
|
level-1: 1.5
|
|
level-2: 2.0
|
|
level-3: 2.5
|
|
Cost:
|
|
level-1: 2000000
|
|
level-2: 4000000
|
|
level-3: 6000000
|
|
DisplayItem:
|
|
Name: '&c&lEXP Drop Rate'
|
|
Type: EXP_BOTTLE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&7&oIncreased Vanilla &e&oEXP&7&o gained from &c&omonsters&7&o.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lMultipliers'
|
|
- '&4&l* &cLevel 1: &f1.5'
|
|
- '&4&l* &cLevel 2: &f2.0'
|
|
- '&4&l* &cLevel 3: &f2.5'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$2,000,000'
|
|
- '&4&l* &cLevel 2: &f$4,000,000'
|
|
- '&4&l* &cLevel 3: &f$6,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 32
|
|
Power:
|
|
Power-Boost:
|
|
level-1: 100.0
|
|
level-2: 200.0
|
|
level-3: 300.0
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lFaction Power'
|
|
Type: NETHER_STAR #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oIncrease&7&o the amount of &c&opower'
|
|
- '&7&oyour &a&ofaction has&7&o.'
|
|
- 'Current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lIncreased Faction Power'
|
|
- '&4&l* &cLevel 1: &f100'
|
|
- '&4&l* &cLevel 2: &f200'
|
|
- '&4&l* &cLevel 3: &f300'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 22
|
|
Redstone:
|
|
Cost:
|
|
level-1: 1000000
|
|
DisplayItem:
|
|
Name: '&c&lUnbreakable Redstone'
|
|
Type: REDSTONE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&7&oPrevents &e&owater&7&o from being'
|
|
- '&7&oable to break &c&oredstone'
|
|
- ''
|
|
- '&4&l* &cCost: &f$1,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oLeft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 23
|
|
Spawners:
|
|
Spawner-Boost:
|
|
# This is a Percentage so .10 means 10% lowered spawner delay!
|
|
level-1: 0.10
|
|
level-2: 0.20
|
|
level-3: 0.30
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lSpawn Rate'
|
|
Type: MOB_SPAWNER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&c&oDecreased&7&o mob spawner delay in &a&oclaims&7&o.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lDecreased Spawner Delay'
|
|
- '&4&l* &cLevel 1: &f0.10%'
|
|
- '&4&l* &cLevel 2: &f0.20%'
|
|
- '&4&l* &cLevel 3: &f0.30'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 30
|
|
DamageReduct:
|
|
DamageReductPercent:
|
|
level-1: 3
|
|
level-2: 5
|
|
level-3: 7
|
|
Cost:
|
|
level-1: 2000000
|
|
level-2: 4000000
|
|
level-3: 6000000
|
|
DisplayItem:
|
|
Name: '&c&lDamage Reduction'
|
|
Type: GOLD_CHESTPLATE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oReduce&7&o the amount of &a&odamage taken&7&o in faction claims.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lDamage Increase'
|
|
- '&4&l* &cLevel 1: &f3%'
|
|
- '&4&l* &cLevel 2: &f5%'
|
|
- '&4&l* &cLevel 3: &f7%'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$2,000,000'
|
|
- '&4&l* &cLevel 2: &f$4,000,000'
|
|
- '&4&l* &cLevel 3: &f$6,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 7
|
|
DamageIncrease:
|
|
DamageIncreasePercent:
|
|
level-1: 3
|
|
level-2: 5
|
|
level-3: 7
|
|
Cost:
|
|
level-1: 2000000
|
|
level-2: 4000000
|
|
level-3: 6000000
|
|
DisplayItem:
|
|
Name: '&c&lDamage Increase'
|
|
Type: DIAMOND_SWORD #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oIncrease&7&o the amount of &a&odamage given&7&o.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lDamage Increase'
|
|
- '&4&l* &cLevel 1: &f3%'
|
|
- '&4&l* &cLevel 2: &f5%'
|
|
- '&4&l* &cLevel 3: &f7%'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$2,000,000'
|
|
- '&4&l* &cLevel 2: &f$4,000,000'
|
|
- '&4&l* &cLevel 3: &f$6,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 1
|
|
TNT:
|
|
tnt-limit:
|
|
level-1: 500000
|
|
level-2: 1000000
|
|
level-3: 2000000
|
|
Cost:
|
|
level-1: 2000000
|
|
level-2: 4000000
|
|
level-3: 6000000
|
|
DisplayItem:
|
|
Name: '&c&lTNT Bank'
|
|
Type: TNT #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oUpgrade&7&o your &a&ofactions tnt&7&o limit.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lFaction Tnt Limit'
|
|
- '&4&l* &cLevel 1: &f500,000'
|
|
- '&4&l* &cLevel 2: &f1,000,000'
|
|
- '&4&l* &cLevel 3: &f2,000,000'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 21
|
|
Warps:
|
|
warp-limit:
|
|
level-1: 3
|
|
level-2: 4
|
|
level-3: 5
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lWarps'
|
|
Type: EYE_OF_ENDER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oIncrease&7&o the &a&ofaction warp&7&o limit.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lFaction Warp Limit'
|
|
- '&4&l* &cLevel 1: &f3'
|
|
- '&4&l* &cLevel 2: &f4'
|
|
- '&4&l* &cLevel 3: &f5'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 24
|
|
Chest:
|
|
Chest-Size:
|
|
# This is rows
|
|
level-1: 2
|
|
level-2: 3
|
|
level-3: 4
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lFaction Chest'
|
|
Type: CHEST #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oIncreased&7&o Faction Chest Size.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lFaction Chest Size'
|
|
- '&4&l* &cLevel 1: &f2 Rows'
|
|
- '&4&l* &cLevel 2: &f3 Rows'
|
|
- '&4&l* &cLevel 3: &f4 Rows'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 20
|
|
Members:
|
|
Members-Limit:
|
|
level-1: 30
|
|
level-2: 35
|
|
level-3: 40
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lFaction Members'
|
|
Type: PAPER #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oIncrease&7&o the &a&ofaction member&7&o limit.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lFaction Member Limit'
|
|
- '&4&l* &cLevel 1: &f30'
|
|
- '&4&l* &cLevel 2: &f35'
|
|
- '&4&l* &cLevel 3: &f40'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 40
|
|
Armor:
|
|
Armor-HP-Drop:
|
|
# HP Drop is in percent so .10 would mean it would drop 10% of the damage to the armor
|
|
level-1: .10
|
|
level-2: .15
|
|
level-3: .20
|
|
Cost:
|
|
level-1: 1000000
|
|
level-2: 2000000
|
|
level-3: 3000000
|
|
DisplayItem:
|
|
Name: '&c&lReinforced Armor'
|
|
Type: DIAMOND_CHESTPLATE #MUST BE PLAYER_HEAD FOR TEXTURE TO WORK!
|
|
Texture: '' #Hash of skull here from minecraft-heads.com
|
|
Lore:
|
|
- '&a&oDecreases&7&o damage done &a&oto armor&7&o.'
|
|
- '&7&oYour current level is &e&l&o{level}'
|
|
- ''
|
|
- '&c&lReinforced Armor'
|
|
- '&4&l* &cLevel 1: &f0.10%'
|
|
- '&4&l* &cLevel 2: &f0.15%'
|
|
- '&4&l* &cLevel 3: &f0.20%'
|
|
- '&f'
|
|
- '&c&lCosts'
|
|
- '&4&l* &cLevel 1: &f$1,000,000'
|
|
- '&4&l* &cLevel 2: &f$2,000,000'
|
|
- '&4&l* &cLevel 3: &f$3,000,000'
|
|
- ''
|
|
- '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))'
|
|
Slot: 4
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Audit | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
faudit-gui:
|
|
slots:
|
|
invites: 0
|
|
bans: 1
|
|
chunk_claims: 2
|
|
perm_edit_defaults: 3
|
|
bank_edit: 4
|
|
fchest_edit: 5
|
|
relation_change: 6
|
|
ftag_edit: 7
|
|
fdesc_edit: 8
|
|
role_perm_edit: 9
|
|
spawner_edit: 10
|
|
rank_edit: 11
|
|
f_tnt: 12
|
|
materials:
|
|
invites: WRITABLE_BOOK
|
|
bans: ANVIL
|
|
chunk_claims: WOODEN_AXE
|
|
perm_edit_defaults: WRITTEN_BOOK
|
|
bank_edit: GOLD_INGOT
|
|
fchest_edit: CHEST
|
|
relation_change: GOLDEN_SWORD
|
|
ftag_edit: NAME_TAG
|
|
fdesc_edit: PAPER
|
|
role_perm_edit: WRITTEN_BOOK
|
|
spawner_edit: SPAWNER
|
|
rank_edit: GOLDEN_HELMET
|
|
f_tnt: TNT
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Faction Banners | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
fbanners:
|
|
Enabled: true
|
|
Item:
|
|
Name: '&c&l*&f&l*&c&l* &c&lWar Banner &7(Place) &c&l*&f&l*&c&l*'
|
|
Lore:
|
|
- '&7Place this banner in the &nWarzone.&7 This'
|
|
- '&7will create a &nWarp Point&7 for your faction members.'
|
|
- ''
|
|
- '&e&lEffects'
|
|
- '&e&l* &fStrength II'
|
|
- '&e&l* &fSpeed II'
|
|
Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
|
|
Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
|
|
Banner-Place-Cooldown: 300
|
|
Banner-Effect-Radius: 16
|
|
Effects:
|
|
- INCREASE_DAMAGE:2
|
|
- SPEED:2
|
|
BannerHolo: '&c{Faction}''s War Banner'
|
|
Placeable:
|
|
Warzone: false
|
|
Enemy: true
|
|
|
|
#Title when moving between chunks
|
|
Title:
|
|
Show-Title: true
|
|
# You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second)
|
|
Options:
|
|
FadeInTime: 1
|
|
ShowTime: 10
|
|
FadeOutTime: 1
|
|
Format:
|
|
Title: '{Faction}'
|
|
Subtitle: '{Description}'
|
|
|
|
|
|
# /f seechunk options
|
|
see-chunk:
|
|
particles: true
|
|
interval: 5
|
|
|
|
no-water-destroy:
|
|
Item-List:
|
|
- 'REDSTONE_COMPARATOR'
|
|
- 'REDSTONE_COMPARATOR_OFF'
|
|
- 'REDSTONE_COMPARATOR_ON'
|
|
- 'REDSTONE_TORCH_OFF'
|
|
- 'REDSTONE_TORCH_ON'
|
|
- 'REDSTONE_WIRE'
|
|
- 'DIODE'
|
|
- 'DIODE_BLOCK_OFF'
|
|
- 'DIODE_BLOCK_ON'
|
|
- 'REDSTONE'
|
|
|
|
Tntfill:
|
|
enabled: true
|
|
max-radius: 32
|
|
max-amount: 64
|
|
Wild:
|
|
Enabled: true
|
|
# Time to wait in seconds #
|
|
Wait: 5
|
|
# General GUI Settings #
|
|
GUI:
|
|
Name: 'Teleporter'
|
|
Size: 9
|
|
# Should the GUI fill empty spaces? #
|
|
Fill: true
|
|
FillMaterial: BLACK_STAINED_GLASS_PANE
|
|
Zones:
|
|
# You may create your own zones here please just follow the original format #
|
|
Close:
|
|
Range:
|
|
MinX: -200
|
|
MaxX: 200
|
|
MinZ: -200
|
|
MaxZ: 200
|
|
Cost: 5000
|
|
Material: IRON_INGOT
|
|
Lore:
|
|
- '&eTeleport to a random location close by'
|
|
- '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200'
|
|
- '&2&l&o$5000'
|
|
Name: '&cLow Range'
|
|
Slot: 1
|
|
Medium:
|
|
Range:
|
|
MinX: -400
|
|
MaxX: 400
|
|
MinZ: -400
|
|
MaxZ: 400
|
|
Cost: 10000
|
|
Material: GOLD_INGOT
|
|
Lore:
|
|
- '&eTeleport to a random location in a medium proximity'
|
|
- '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400'
|
|
- '&2&l&o$10000'
|
|
Name: '&cMedium Range'
|
|
Slot: 4
|
|
Far:
|
|
Range:
|
|
MinX: -800
|
|
MaxX: 800
|
|
MinZ: -800
|
|
MaxZ: 800
|
|
Cost: 15000
|
|
Material: DIAMOND
|
|
Lore:
|
|
- '&eTeleport to a random location far away'
|
|
- '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800'
|
|
- '&2&l&o$15000'
|
|
Name: '&cHigh Range'
|
|
Slot: 7
|
|
# Settings that change how a player arrives to their random location #
|
|
Arrival:
|
|
# if FallDamage is false and the player is about to take fall damage while in the FallDamageWindow it will be denied #
|
|
FallDamage: false
|
|
# Window to revert fall damage in seconds #
|
|
FallDamageWindow: 2
|
|
SpawnAbove: true
|
|
SpawnAboveBlocks: 10
|
|
Effects:
|
|
- 'NIGHT_VISION'
|
|
|
|
############################################################
|
|
# +------------------------------------------------------+ #
|
|
# | Big List of variables | #
|
|
# +------------------------------------------------------+ #
|
|
############################################################
|
|
# Fancy variables. Can only be used in /f show
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# - {allies-list} : Lists each faction ally with tooltips
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# - {enemies-list} : Lists each faction enemy with tooltips
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# - {online-list} : Lists all online members with tooltips
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# - {offline-list} : Lists all offline members with tooltips
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# - {alts} : List all alts online or offline
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# - {truces-list} : Lists each faction truce with tooltips
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# - {factionless-total} : Count of all factionless players online
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# Player variables. Can be used in tooltips.show, scoreboards, or /f show
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# - {group} : Players group
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# - {name} : Players name
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# - {lastSeen} : Last time player was seen (if offline), or just 'Online'
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# - {balance} : Players balance
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# - {player-power} : Player power
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# - {player-maxpower} : Player max power
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# - {player-kills} : # of kills the player has
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# - {player-deaths}: # of deaths the player has
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# - {total-online-visible}: # of players online from the perspective of the current player
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# Faction variables. Can be used in tooltips.list, scoreboards, or /f show
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# - {header} : Default factions header (ex. /f show)
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# - {faction} : Factions tag (if none, uses lang.yml for factionless name)
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# - {joining} : How to join this faction
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# - {power} : Factions deaths until raidable value
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# - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
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# - {maxPower} : Factions max deaths until raidable value
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# - {chunks} : # of claims faction has (in chunks)
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# - {warps} : # of warps faction has
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# - {description} : Factions description
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# - {create-date} : Date faction was created
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# - {leader} : Faction leader
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# - {land-value} : Value of all claims
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# - {land-refund} : Calculated refund value
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# - {allies} : # of allies faction has
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# - {enemies} : # of enemies faction has
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# - {online} : # of faction members online
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# - {offline} : # of faction members offline
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# - {members} : # of faction members (includes offline)
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# - {faction-balance} : Faction bank balance
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# - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
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# - {faction-kills} : # of kills the faction has
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# - {faction-deaths}: # of deaths the faction has
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# - {faction-bancount} : # of bans the faction has
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# - {faction-points} : # of points a faction has
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# Faction Permissions GUI variables. Can only be used in GUI
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# - {relation} : Shows relation name (Can be used in action and relation)
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# - {relation-color} : Relation color
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# - {action} : Shows action name (Can only be used in action)
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# - {action-access} : Shows the action's access with current relation
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# - {action-access-color} : Access color
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# General variables. Can be used anywhere.
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# - {total-online} : Total # of players on the server
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# - {max-warps} : Max # of warps a faction can set
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# - {max-allies} : Max # of allies a faction can have
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# - {max-enemies} : Max # of enemies a faction can have
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# - {factionless} : Count of all factionless players online
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