package com.massivecraft.factions.cmd; import com.massivecraft.factions.*; import com.massivecraft.factions.integration.Econ; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.util.WarmUpUtil; import com.massivecraft.factions.zcore.MCommand; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import java.text.SimpleDateFormat; import java.util.List; public abstract class FCommand extends MCommand

{ public SimpleDateFormat sdf = new SimpleDateFormat(TL.DATE_FORMAT.toString()); public boolean disableOnLock; public FPlayer fme; public Faction myFaction; public boolean senderMustBeMember; public boolean senderMustBeModerator; public boolean senderMustBeAdmin; public boolean isMoneyCommand; public FCommand() { super(P.p); // Due to safety reasons it defaults to disable on lock. disableOnLock = true; // The money commands must be disabled if money should not be used. isMoneyCommand = false; senderMustBeMember = false; senderMustBeModerator = false; senderMustBeAdmin = false; } @Override public void execute(CommandSender sender, List args, List> commandChain) { if (sender instanceof Player) { this.fme = FPlayers.getInstance().getByPlayer((Player) sender); this.myFaction = this.fme.getFaction(); } else { this.fme = null; this.myFaction = null; } super.execute(sender, args, commandChain); } @Override public boolean isEnabled() { if (p.getLocked() && this.disableOnLock) { msg("Factions was locked by an admin. Please try again later."); return false; } if (this.isMoneyCommand && !Conf.econEnabled) { msg("Faction economy features are disabled on this server."); return false; } if (this.isMoneyCommand && !Conf.bankEnabled) { msg("The faction bank system is disabled on this server."); return false; } return true; } @Override public boolean validSenderType(CommandSender sender, boolean informSenderIfNot) { boolean superValid = super.validSenderType(sender, informSenderIfNot); if (!superValid) { return false; } if (!(this.senderMustBeMember || this.senderMustBeModerator || this.senderMustBeAdmin)) { return true; } if (!(sender instanceof Player)) { return false; } if (!fme.hasFaction()) { sender.sendMessage(p.txt.parse("You are not member of any faction.")); return false; } if (this.senderMustBeModerator && !fme.getRole().isAtLeast(Role.MODERATOR)) { sender.sendMessage(p.txt.parse("Only faction moderators can %s.", this.getHelpShort())); return false; } if (this.senderMustBeAdmin && !fme.getRole().isAtLeast(Role.ADMIN)) { sender.sendMessage(p.txt.parse("Only faction admins can %s.", this.getHelpShort())); return false; } return true; } // -------------------------------------------- // // Assertions // -------------------------------------------- // public boolean assertHasFaction() { if (me == null) { return true; } if (!fme.hasFaction()) { sendMessage("You are not member of any faction."); return false; } return true; } public boolean assertMinRole(Role role) { if (me == null) { return true; } if (fme.getRole().value < role.value) { msg("You must be " + role + " to " + this.getHelpShort() + "."); return false; } return true; } // -------------------------------------------- // // Argument Readers // -------------------------------------------- // // FPLAYER ====================== public FPlayer strAsFPlayer(String name, FPlayer def, boolean msg) { FPlayer ret = def; if (name != null) { for (FPlayer fplayer : FPlayers.getInstance().getAllFPlayers()) { if (fplayer.getName().equalsIgnoreCase(name)) { ret = fplayer; break; } } } if (msg && ret == null) { this.msg("No player \"

%s\" could be found.", name); } return ret; } public FPlayer argAsFPlayer(int idx, FPlayer def, boolean msg) { return this.strAsFPlayer(this.argAsString(idx), def, msg); } public FPlayer argAsFPlayer(int idx, FPlayer def) { return this.argAsFPlayer(idx, def, true); } public FPlayer argAsFPlayer(int idx) { return this.argAsFPlayer(idx, null); } // BEST FPLAYER MATCH ====================== public FPlayer strAsBestFPlayerMatch(String name, FPlayer def, boolean msg) { return strAsFPlayer(name, def, msg); } public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def, boolean msg) { return this.strAsBestFPlayerMatch(this.argAsString(idx), def, msg); } public FPlayer argAsBestFPlayerMatch(int idx, FPlayer def) { return this.argAsBestFPlayerMatch(idx, def, true); } public FPlayer argAsBestFPlayerMatch(int idx) { return this.argAsBestFPlayerMatch(idx, null); } // FACTION ====================== public Faction strAsFaction(String name, Faction def, boolean msg) { Faction ret = def; if (name != null) { // First we try an exact match Faction faction = Factions.getInstance().getByTag(name); // Checks for faction name match. // Now lets try for warzone / safezone. Helpful for custom warzone / safezone names. // Do this after we check for an exact match in case they rename the warzone / safezone // and a player created faction took one of the names. if (faction == null) { if (name.equalsIgnoreCase("warzone")) { faction = Factions.getInstance().getWarZone(); } else if (name.equalsIgnoreCase("safezone")) { faction = Factions.getInstance().getSafeZone(); } } // Next we match faction tags if (faction == null) { faction = Factions.getInstance().getBestTagMatch(name); } // Next we match player names if (faction == null) { FPlayer fplayer = strAsFPlayer(name, null, false); if (fplayer != null) { faction = fplayer.getFaction(); } } if (faction != null) { ret = faction; } } if (msg && ret == null) { this.msg("The faction or player \"

%s\" could not be found.", name); } return ret; } public Faction argAsFaction(int idx, Faction def, boolean msg) { return this.strAsFaction(this.argAsString(idx), def, msg); } public Faction argAsFaction(int idx, Faction def) { return this.argAsFaction(idx, def, true); } public Faction argAsFaction(int idx) { return this.argAsFaction(idx, null); } // -------------------------------------------- // // Commonly used logic // -------------------------------------------- // public boolean canIAdministerYou(FPlayer i, FPlayer you) { if (!i.getFaction().equals(you.getFaction())) { i.sendMessage(p.txt.parse("%s is not in the same faction as you.", you.describeTo(i, true))); return false; } if (i.getRole().value > you.getRole().value || i.getRole().equals(Role.ADMIN)) { return true; } if (you.getRole().equals(Role.ADMIN)) { i.sendMessage(p.txt.parse("Only the faction admin can do that.")); } else if (i.getRole().equals(Role.MODERATOR)) { if (i == you) { return true; //Moderators can control themselves } else { i.sendMessage(p.txt.parse("Moderators can't control each other...")); } } else { i.sendMessage(p.txt.parse("You must be a faction moderator to do that.")); } return false; } // if economy is enabled and they're not on the bypass list, make 'em pay; returns true unless person can't afford the cost public boolean payForCommand(double cost, String toDoThis, String forDoingThis) { if (!Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.isAdminBypassing()) { return true; } if (Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction()) { return Econ.modifyMoney(myFaction, -cost, toDoThis, forDoingThis); } else { return Econ.modifyMoney(fme, -cost, toDoThis, forDoingThis); } } public boolean payForCommand(double cost, TL toDoThis, TL forDoingThis) { return payForCommand(cost, toDoThis.toString(), forDoingThis.toString()); } // like above, but just make sure they can pay; returns true unless person can't afford the cost public boolean canAffordCommand(double cost, String toDoThis) { if (!Econ.shouldBeUsed() || this.fme == null || cost == 0.0 || fme.isAdminBypassing()) { return true; } if (Conf.bankEnabled && Conf.bankFactionPaysCosts && fme.hasFaction()) { return Econ.hasAtLeast(myFaction, cost, toDoThis); } else { return Econ.hasAtLeast(fme, cost, toDoThis); } } public void doWarmUp(TL translationKey, String action, Runnable runnable, long delay) { this.doWarmUp(this.fme, translationKey, action, runnable, delay); } public void doWarmUp(FPlayer player, TL translationKey, String action, Runnable runnable, long delay) { WarmUpUtil.process(player, translationKey, action, runnable, delay); } }