package com.massivecraft.factions; import com.google.common.collect.ImmutableMap; import com.massivecraft.factions.integration.dynmap.DynmapStyle; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.EntityType; import java.util.*; public class Conf { // Region Style public static final transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00"; public static final transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D; public static final transient int DYNMAP_STYLE_LINE_WEIGHT = 3; public static final transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00"; public static final transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D; public static final transient String DYNMAP_STYLE_HOME_MARKER = "greenflag"; public static final transient boolean DYNMAP_STYLE_BOOST = false; public static List baseCommandAliases = new ArrayList<>(); public static boolean allowNoSlashCommand = true; public static Set allowedStealthFactions = new LinkedHashSet<>(); // Colors public static ChatColor colorMember = ChatColor.GREEN; public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE; public static ChatColor colorTruce = ChatColor.DARK_PURPLE; public static ChatColor colorNeutral = ChatColor.WHITE; public static ChatColor colorEnemy = ChatColor.RED; public static ChatColor colorPeaceful = ChatColor.GOLD; public static ChatColor colorWilderness = ChatColor.GRAY; public static ChatColor colorSafezone = ChatColor.GOLD; public static ChatColor colorWar = ChatColor.DARK_RED; // Power public static double powerPlayerMax = 10.0; public static double powerPlayerMin = -10.0; public static double powerPlayerStarting = 0.0; public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power public static double powerPerDeath = 4.0; // A death makes you lose 4 power public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline? public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts) public static String prefixAdmin = "***"; public static String prefixCoLeader = "**"; public static String prefixMod = "*"; public static String prefixRecruit = "-"; public static String prefixNormal = "+"; public static int factionTagLengthMin = 3; public static int factionTagLengthMax = 10; public static boolean factionTagForceUpperCase = false; public static boolean newFactionsDefaultOpen = false; // when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit public static int factionMemberLimit = 0; // what faction ID to start new players in when they first join the server; default is 0, "no faction" public static String newPlayerStartingFactionID = "0"; public static boolean showMapFactionKey = true; public static boolean showNeutralFactionsOnMap = true; public static boolean showEnemyFactionsOnMap = true; public static boolean showTrucesFactionsOnMap = true; // Disallow joining/leaving/kicking while power is negative public static boolean canLeaveWithNegativePower = true; // Configuration for faction-only chat public static boolean factionOnlyChat = true; // Configuration on the Faction tag in chat messages. public static boolean chatTagEnabled = true; public static transient boolean chatTagHandledByAnotherPlugin = false; public static boolean chatTagRelationColored = true; public static String chatTagReplaceString = "[FACTION]"; public static String chatTagInsertAfterString = ""; public static String chatTagInsertBeforeString = ""; public static int chatTagInsertIndex = 0; public static boolean chatTagPadBefore = false; public static boolean chatTagPadAfter = true; public static String chatTagFormat = "%s" + ChatColor.WHITE; public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s"; public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s"; public static String truceChatFormat = ChatColor.DARK_PURPLE + "%s:" + ChatColor.WHITE + " %s"; public static String modChatFormat = ChatColor.RED + "%s:" + ChatColor.WHITE + " %s"; public static int stealthFlyCheckRadius = 32; public static boolean noEnderpearlsInFly = false; public static boolean broadcastDescriptionChanges = false; public static boolean broadcastTagChanges = false; public static double saveToFileEveryXMinutes = 30.0; public static double autoLeaveAfterDaysOfInactivity = 10.0; public static double autoLeaveRoutineRunsEveryXMinutes = 5.0; public static int autoLeaveRoutineMaxMillisecondsPerTick = 5; // 1 server tick is roughly 50ms, so default max 10% of a tick public static boolean removePlayerDataWhenBanned = true; public static boolean autoLeaveDeleteFPlayerData = true; // Let them just remove player from Faction. public static boolean worldGuardChecking = false; public static boolean worldGuardBuildPriority = false; // server logging options public static boolean logFactionCreate = true; public static boolean logFactionDisband = true; public static boolean logFactionJoin = true; public static boolean logFactionKick = true; public static boolean logFactionLeave = true; public static boolean logLandClaims = true; public static boolean logLandUnclaims = true; public static boolean logMoneyTransactions = true; public static boolean logPlayerCommands = true; // prevent some potential exploits public static boolean handleExploitObsidianGenerators = true; public static boolean handleExploitEnderPearlClipping = true; public static boolean handleExploitInteractionSpam = true; public static boolean handleExploitTNTWaterlog = false; public static boolean handleExploitLiquidFlow = false; public static boolean homesEnabled = true; public static boolean homesMustBeInClaimedTerritory = true; public static boolean homesTeleportToOnDeath = true; public static boolean homesRespawnFromNoPowerLossWorlds = true; public static boolean homesTeleportCommandEnabled = true; public static boolean homesTeleportCommandEssentialsIntegration = true; public static boolean homesTeleportCommandSmokeEffectEnabled = true; public static float homesTeleportCommandSmokeEffectThickness = 3f; public static boolean homesTeleportAllowedFromEnemyTerritory = true; public static boolean homesTeleportAllowedFromDifferentWorld = true; public static double homesTeleportAllowedEnemyDistance = 32.0; public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true; public static boolean disablePVPBetweenNeutralFactions = false; public static boolean disablePVPForFactionlessPlayers = false; public static boolean enablePVPAgainstFactionlessInAttackersLand = false; public static int noPVPDamageToOthersForXSecondsAfterLogin = 3; public static boolean peacefulTerritoryDisablePVP = true; public static boolean peacefulTerritoryDisableMonsters = false; public static boolean peacefulTerritoryDisableBoom = false; public static boolean peacefulMembersDisablePowerLoss = true; public static boolean permanentFactionsDisableLeaderPromotion = false; public static boolean claimsMustBeConnected = false; public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true; public static int claimsRequireMinFactionMembers = 1; public static int claimedLandsMax = 0; public static int lineClaimLimit = 5; // if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit public static int radiusClaimFailureLimit = 9; public static double considerFactionsReallyOfflineAfterXMinutes = 0.0; public static int actionDeniedPainAmount = 1; // commands which will be prevented if the player is a member of a permanent faction public static Set permanentFactionMemberDenyCommands = new LinkedHashSet<>(); // commands which will be prevented when in claimed territory of another faction public static Set territoryNeutralDenyCommands = new LinkedHashSet<>(); public static Set territoryEnemyDenyCommands = new LinkedHashSet<>(); public static Set territoryAllyDenyCommands = new LinkedHashSet<>(); public static Set warzoneDenyCommands = new LinkedHashSet<>(); public static Set wildernessDenyCommands = new LinkedHashSet<>(); public static boolean territoryDenyBuild = true; public static boolean territoryDenyBuildWhenOffline = true; public static boolean territoryPainBuild = false; public static boolean territoryPainBuildWhenOffline = false; public static boolean territoryDenyUseage = true; public static boolean territoryEnemyDenyBuild = true; public static boolean territoryEnemyDenyBuildWhenOffline = true; public static boolean territoryEnemyPainBuild = false; public static boolean territoryEnemyPainBuildWhenOffline = false; public static boolean territoryEnemyDenyUseage = true; public static boolean territoryEnemyProtectMaterials = true; public static boolean territoryAllyDenyBuild = true; public static boolean territoryAllyDenyBuildWhenOffline = true; public static boolean territoryAllyPainBuild = false; public static boolean territoryAllyPainBuildWhenOffline = false; public static boolean territoryAllyDenyUseage = true; public static boolean territoryAllyProtectMaterials = true; public static boolean territoryTruceDenyBuild = true; public static boolean territoryTruceDenyBuildWhenOffline = true; public static boolean territoryTrucePainBuild = false; public static boolean territoryTrucePainBuildWhenOffline = false; public static boolean territoryTruceDenyUseage = true; public static boolean territoryTruceProtectMaterials = true; public static boolean territoryBlockCreepers = false; public static boolean territoryBlockCreepersWhenOffline = false; public static boolean territoryBlockFireballs = false; public static boolean territoryBlockFireballsWhenOffline = false; public static boolean territoryBlockTNT = false; public static boolean territoryBlockTNTWhenOffline = false; public static boolean territoryDenyEndermanBlocks = true; public static boolean territoryDenyEndermanBlocksWhenOffline = true; public static boolean safeZoneDenyBuild = true; public static boolean safeZoneDenyUseage = true; public static boolean safeZoneBlockTNT = true; public static boolean safeZonePreventAllDamageToPlayers = false; public static boolean safeZoneDenyEndermanBlocks = true; public static boolean warZoneDenyBuild = true; public static boolean warZoneDenyUseage = true; public static boolean warZoneBlockCreepers = false; public static boolean warZoneBlockFireballs = false; public static boolean warZoneBlockTNT = true; public static boolean warZonePowerLoss = true; public static boolean warZoneFriendlyFire = false; public static boolean warZoneDenyEndermanBlocks = true; public static boolean wildernessDenyBuild = false; public static boolean wildernessDenyUseage = false; public static boolean wildernessBlockCreepers = false; public static boolean wildernessBlockFireballs = false; public static boolean wildernessBlockTNT = false; public static boolean wildernessPowerLoss = true; public static boolean wildernessDenyEndermanBlocks = false; // for claimed areas where further faction-member ownership can be defined public static boolean ownedAreasEnabled = true; public static int ownedAreasLimitPerFaction = 0; public static boolean ownedAreasModeratorsCanSet = false; public static boolean ownedAreaModeratorsBypass = true; public static boolean ownedAreaDenyBuild = true; public static boolean ownedAreaPainBuild = false; public static boolean ownedAreaProtectMaterials = true; public static boolean ownedAreaDenyUseage = true; public static boolean ownedMessageOnBorder = true; public static boolean ownedMessageInsideTerritory = true; public static boolean ownedMessageByChunk = false; public static boolean pistonProtectionThroughDenyBuild = true; public static Set territoryProtectedMaterials = EnumSet.noneOf(Material.class); public static Set territoryDenyUseageMaterials = EnumSet.noneOf(Material.class); public static Set territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class); public static Set territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class); public static transient Set safeZoneNerfedCreatureTypes = EnumSet.noneOf(EntityType.class); // Economy settings public static boolean econEnabled = false; public static String econUniverseAccount = ""; public static double econCostClaimWilderness = 30.0; public static double econCostClaimFromFactionBonus = 30.0; public static double econOverclaimRewardMultiplier = 0.0; public static double econClaimAdditionalMultiplier = 0.5; public static double econClaimRefundMultiplier = 0.7; public static double econClaimUnconnectedFee = 0.0; public static double econCostCreate = 100.0; public static double econCostOwner = 15.0; public static double econCostSethome = 30.0; public static double econCostJoin = 0.0; public static double econCostLeave = 0.0; public static double econCostKick = 0.0; public static double econCostInvite = 0.0; public static double econCostHome = 0.0; public static double econCostTag = 0.0; public static double econCostDesc = 0.0; public static double econCostTitle = 0.0; public static double econCostList = 0.0; public static double econCostMap = 0.0; public static double econCostPower = 0.0; public static double econCostShow = 0.0; // -------------------------------------------- // // INTEGRATION: DYNMAP // -------------------------------------------- // public static double econCostStuck = 0.0; public static double econCostOpen = 0.0; public static double econCostAlly = 0.0; public static double econCostTruce = 0.0; public static double econCostEnemy = 0.0; public static double econCostNeutral = 0.0; public static double econCostNoBoom = 0.0; // Should the dynmap intagration be used? public static boolean dynmapUse = false; // Name of the Factions layer public static String dynmapLayerName = "Factions"; // Should the layer be visible per default public static boolean dynmapLayerVisible = true; // Ordering priority in layer menu (low goes before high - default is 0) public static int dynmapLayerPriority = 2; // (optional) set minimum zoom level before layer is visible (0 = default, always visible) public static int dynmapLayerMinimumZoom = 0; // Format for popup - substitute values for macros public static String dynmapDescription = "
\n" + "%name%
\n" + "%description%
" + "
\n" + "Leader: %players.leader%
\n" + "Admins: %players.admins.count%
\n" + "Moderators: %players.moderators.count%
\n" + "Members: %players.normals.count%
\n" + "TOTAL: %players.count%
\n" + "
\n" + "Bank: %money%
\n" + "
\n" + "
"; // Enable the %money% macro. Only do this if you know your economy manager is thread-safe. public static boolean dynmapDescriptionMoney = false; // Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled) public static boolean dynmapVisibilityByFaction = true; // Optional setting to limit which regions to show. // If empty all regions are shown. // Specify Faction either by name or UUID. // To show all regions on a given world, add 'world:' to the list. public static Set dynmapVisibleFactions = new HashSet<>(); // Optional setting to hide specific Factions. // Specify Faction either by name or UUID. // To hide all regions on a given world, add 'world:' to the list. public static Set dynmapHiddenFactions = new HashSet<>(); public static DynmapStyle dynmapDefaultStyle = new DynmapStyle() .setStrokeColor(DYNMAP_STYLE_LINE_COLOR) .setLineOpacity(DYNMAP_STYLE_LINE_OPACITY) .setLineWeight(DYNMAP_STYLE_LINE_WEIGHT) .setFillColor(DYNMAP_STYLE_FILL_COLOR) .setFillOpacity(DYNMAP_STYLE_FILL_OPACITY) .setHomeMarker(DYNMAP_STYLE_HOME_MARKER) .setBoost(DYNMAP_STYLE_BOOST); // Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle. // Specify Faction either by name or UUID. public static Map dynmapFactionStyles = ImmutableMap.of( "SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false), "WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false) ); //Faction banks, to pay for land claiming and other costs instead of individuals paying for them public static boolean bankEnabled = true; public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs. // mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections public static Set playersWhoBypassAllProtection = new LinkedHashSet<>(); public static Set worldsNoClaiming = new LinkedHashSet<>(); public static Set worldsNoPowerLoss = new LinkedHashSet<>(); public static Set worldsIgnorePvP = new LinkedHashSet<>(); public static Set worldsNoWildernessProtection = new LinkedHashSet<>(); // faction- public static String vaultPrefix = "faction-%s"; public static int defaultMaxVaults = 0; public static Backend backEnd = Backend.JSON; // Taller and wider for "bigger f map" public static int mapHeight = 17; public static int mapWidth = 49; public static transient char[] mapKeyChrs = "\\/#$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz?".toCharArray(); // -------------------------------------------- // // Persistance // -------------------------------------------- // private static transient Conf i = new Conf(); static { baseCommandAliases.add("f"); territoryEnemyDenyCommands.add("home"); territoryEnemyDenyCommands.add("sethome"); territoryEnemyDenyCommands.add("spawn"); territoryEnemyDenyCommands.add("tpahere"); territoryEnemyDenyCommands.add("tpaccept"); territoryEnemyDenyCommands.add("tpa"); territoryProtectedMaterials.add(P.p.WOODEN_DOOR); territoryProtectedMaterials.add(P.p.TRAP_DOOR); territoryProtectedMaterials.add(P.p.FENCE_GATE); territoryProtectedMaterials.add(Material.DISPENSER); territoryProtectedMaterials.add(Material.CHEST); territoryProtectedMaterials.add(Material.FURNACE); territoryProtectedMaterials.add(P.p.BURNING_FURNACE); territoryProtectedMaterials.add(P.p.DIODE_BLOCK_OFF); territoryProtectedMaterials.add(P.p.DIODE_BLOCK_ON); territoryProtectedMaterials.add(Material.JUKEBOX); territoryProtectedMaterials.add(Material.BREWING_STAND); territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE); territoryProtectedMaterials.add(Material.CAULDRON); territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE); territoryProtectedMaterials.add(Material.BEACON); territoryProtectedMaterials.add(Material.ANVIL); territoryProtectedMaterials.add(Material.TRAPPED_CHEST); territoryProtectedMaterials.add(Material.DROPPER); territoryProtectedMaterials.add(Material.HOPPER); territoryDenyUseageMaterials.add(P.p.FIREBALL); territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterials.add(Material.BUCKET); territoryDenyUseageMaterials.add(Material.WATER_BUCKET); territoryDenyUseageMaterials.add(Material.LAVA_BUCKET); if (!P.p.mc17) { territoryDenyUseageMaterials.add(Material.ARMOR_STAND); } territoryProtectedMaterialsWhenOffline.add(P.p.WOODEN_DOOR); territoryProtectedMaterialsWhenOffline.add(P.p.TRAP_DOOR); territoryProtectedMaterialsWhenOffline.add(P.p.FENCE_GATE); territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER); territoryProtectedMaterialsWhenOffline.add(Material.CHEST); territoryProtectedMaterialsWhenOffline.add(Material.FURNACE); territoryProtectedMaterialsWhenOffline.add(P.p.BURNING_FURNACE); territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF); territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF); territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX); territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND); territoryProtectedMaterialsWhenOffline.add(P.p.ENCHANTMENT_TABLE); territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON); territoryProtectedMaterialsWhenOffline.add(P.p.SOIL); territoryProtectedMaterialsWhenOffline.add(Material.BEACON); territoryProtectedMaterialsWhenOffline.add(Material.ANVIL); territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST); territoryProtectedMaterialsWhenOffline.add(Material.DROPPER); territoryProtectedMaterialsWhenOffline.add(Material.HOPPER); territoryDenyUseageMaterialsWhenOffline.add(P.p.FIREBALL); territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET); territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET); territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET); if (!P.p.mc17) { territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND); } safeZoneNerfedCreatureTypes.add(EntityType.BLAZE); safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER); safeZoneNerfedCreatureTypes.add(EntityType.CREEPER); safeZoneNerfedCreatureTypes.add(EntityType.ENDER_DRAGON); safeZoneNerfedCreatureTypes.add(EntityType.ENDERMAN); safeZoneNerfedCreatureTypes.add(EntityType.GHAST); safeZoneNerfedCreatureTypes.add(EntityType.MAGMA_CUBE); safeZoneNerfedCreatureTypes.add(EntityType.PIG_ZOMBIE); safeZoneNerfedCreatureTypes.add(EntityType.SILVERFISH); safeZoneNerfedCreatureTypes.add(EntityType.SKELETON); safeZoneNerfedCreatureTypes.add(EntityType.SPIDER); safeZoneNerfedCreatureTypes.add(EntityType.SLIME); safeZoneNerfedCreatureTypes.add(EntityType.WITCH); safeZoneNerfedCreatureTypes.add(EntityType.WITHER); safeZoneNerfedCreatureTypes.add(EntityType.ZOMBIE); } public static void load() { P.p.persist.loadOrSaveDefault(i, Conf.class, "conf"); } public static void save() { P.p.persist.save(i); } public enum Backend { JSON, //MYSQL, TODO ; } }