package com.massivecraft.factions.util; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.World; /* * This class provides a lazy-load Location, so that World doesn't need to be initialized * yet when an object of this class is created, only when the Location is first accessed. */ public class LazyLocation { private Location location = null; private String worldName; private double x; private double y; private double z; private float pitch; private float yaw; public LazyLocation(Location loc) { setLocation(loc); } public LazyLocation(final String worldName, final double x, final double y, final double z) { this(worldName, x, y, z, 0, 0); } public LazyLocation(final String worldName, final double x, final double y, final double z, final float yaw, final float pitch) { this.worldName = worldName; this.x = x; this.y = y; this.z = z; this.yaw = yaw; this.pitch = pitch; } // This returns the actual Location public final Location getLocation() { // make sure Location is initialized before returning it initLocation(); return location; } // change the Location public final void setLocation(Location loc) { this.location = loc; this.worldName = loc.getWorld().getName(); this.x = loc.getX(); this.y = loc.getY(); this.z = loc.getZ(); this.yaw = loc.getYaw(); this.pitch = loc.getPitch(); } // This initializes the Location private void initLocation() { // if location is already initialized, simply return if (location != null) { return; } // get World; hopefully it's initialized at this point World world = Bukkit.getWorld(worldName); if (world == null) { return; } // store the Location for future calls, and pass it on location = new Location(world, x, y, z, yaw, pitch); } public final String getWorldName() { return worldName; } public final double getX() { return x; } public final double getY() { return y; } public final double getZ() { return z; } public final double getPitch() { return pitch; } public final double getYaw() { return yaw; } }