package com.massivecraft.factions.cmd; import com.massivecraft.factions.*; import com.massivecraft.factions.event.FPlayerJoinEvent; import com.massivecraft.factions.event.FactionCreateEvent; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Role; import org.bukkit.Bukkit; import java.util.ArrayList; public class CmdCreate extends FCommand { public CmdCreate() { super(); this.aliases.add("create"); this.requiredArgs.add("faction tag"); //this.optionalArgs.put("", ""); this.permission = Permission.CREATE.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeModerator = false; senderMustBeAdmin = false; } @Override public void perform() { String tag = this.argAsString(0); if (fme.hasFaction()) { msg("You must leave your current faction first."); return; } if (Factions.i.isTagTaken(tag)) { msg("That tag is already in use."); return; } ArrayList tagValidationErrors = Factions.validateTag(tag); if (tagValidationErrors.size() > 0) { sendMessage(tagValidationErrors); return; } // if economy is enabled, they're not on the bypass list, and this command has a cost set, make sure they can pay if (!canAffordCommand(Conf.econCostCreate, "to create a new faction")) { return; } // trigger the faction creation event (cancellable) FactionCreateEvent createEvent = new FactionCreateEvent(me, tag); Bukkit.getServer().getPluginManager().callEvent(createEvent); if (createEvent.isCancelled()) { return; } // then make 'em pay (if applicable) if (!payForCommand(Conf.econCostCreate, "to create a new faction", "for creating a new faction")) { return; } Faction faction = Factions.i.create(); // TODO: Why would this even happen??? Auto increment clash?? if (faction == null) { msg("There was an internal error while trying to create your faction. Please try again."); return; } // finish setting up the Faction faction.setTag(tag); // trigger the faction join event for the creator FPlayerJoinEvent joinEvent = new FPlayerJoinEvent(FPlayers.i.get(me), faction, FPlayerJoinEvent.PlayerJoinReason.CREATE); Bukkit.getServer().getPluginManager().callEvent(joinEvent); // join event cannot be cancelled or you'll have an empty faction // finish setting up the FPlayer fme.setRole(Role.ADMIN); fme.setFaction(faction); for (FPlayer follower : FPlayers.i.getOnline()) { follower.msg("%s created a new faction %s", fme.describeTo(follower, true), faction.getTag(follower)); } msg("You should now: %s", p.cmdBase.cmdDescription.getUseageTemplate()); if (Conf.logFactionCreate) { P.p.log(fme.getName() + " created a new faction: " + tag); } } }