package org.mcteam.factions; import java.io.File; import java.util.*; import org.bukkit.*; import org.bukkit.entity.CreatureType; import org.mcteam.factions.util.DiscUtil; public class Conf { public static transient File file = new File(Factions.instance.getDataFolder(), "conf.json"); // Colors public static ChatColor colorMember = ChatColor.GREEN; public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE; public static ChatColor colorNeutral = ChatColor.WHITE; public static ChatColor colorEnemy = ChatColor.RED; public static ChatColor colorSystem = ChatColor.YELLOW; public static ChatColor colorChrome = ChatColor.GOLD; public static ChatColor colorCommand = ChatColor.AQUA; public static ChatColor colorParameter = ChatColor.DARK_AQUA; // Power public static double powerPlayerMax = 10; public static double powerPlayerMin = -10; public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power public static double powerPerDeath = 4; // A death makes you lose 4 power public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline? public static String prefixAdmin = "**"; public static String prefixMod = "*"; public static int factionTagLengthMin = 3; public static int factionTagLengthMax = 10; public static boolean factionTagForceUpperCase = false; public static boolean newFactionsDefaultOpen = true; public static boolean showMapFactionKey = true; // Disallow joining/leaving/kicking while power is negative public static boolean CanLeaveWithNegativePower = true; // Configuration on the Faction tag in chat messages. public static boolean preloadChatPlugins = true; public static boolean chatTagEnabled = true; public static boolean chatTagRelationColored = true; public static String chatTagReplaceString = "{FACTION}"; public static String chatTagInsertAfterString = ""; public static String chatTagInsertBeforeString = ""; public static int chatTagInsertIndex = 1; public static boolean chatTagPadBefore = false; public static boolean chatTagPadAfter = true; public static String chatTagFormat = "%s"+ChatColor.WHITE; public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s"; public static boolean allowNoSlashCommand = true; public static double autoLeaveAfterDaysOfInactivity = 14; public static boolean homesEnabled = true; public static boolean homesTeleportToOnDeath = true; public static double homesTeleportAllowedEnemyDistance = 32; public static double territoryShieldFactor = 0.3; public static boolean territoryDenyBuild = true; public static boolean territoryDenyUseage = true; public static boolean territoryBlockCreepers = false; public static boolean territoryBlockFireballs = false; public static boolean territoryBlockTNT = false; public static boolean safeZoneDenyBuild = true; public static boolean safeZoneDenyUseage = true; public static boolean safeZoneBlockTNT = true; public static boolean warZoneDenyBuild = true; public static boolean warZoneDenyUseage = true; public static boolean warZoneBlockCreepers = false; public static boolean warZoneBlockFireballs = false; public static boolean warZoneBlockTNT = true; public static boolean warZonePowerLoss = true; public static boolean wildernessDenyBuild = false; public static boolean wildernessDenyUseage = false; public static boolean wildernessBlockCreepers = false; public static boolean wildernessBlockFireballs = false; public static boolean wildernessBlockTNT = false; public static boolean wildernessPowerLoss = true; public static Set territoryProtectedMaterials = new HashSet(); public static Set territoryDenyUseageMaterials = new HashSet(); public static transient Set safeZoneNerfedCreatureTypes = new HashSet(); public static Set worldsNoClaiming = new HashSet(); public static Set worldsNoPowerLoss = new HashSet(); public static transient int mapHeight = 8; public static transient int mapWidth = 39; public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray(); static { territoryProtectedMaterials.add(Material.WOODEN_DOOR); territoryProtectedMaterials.add(Material.TRAP_DOOR); territoryProtectedMaterials.add(Material.DISPENSER); territoryProtectedMaterials.add(Material.CHEST); territoryProtectedMaterials.add(Material.FURNACE); territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL); territoryDenyUseageMaterials.add(Material.BUCKET); territoryDenyUseageMaterials.add(Material.WATER_BUCKET); territoryDenyUseageMaterials.add(Material.LAVA_BUCKET); safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER); safeZoneNerfedCreatureTypes.add(CreatureType.GHAST); safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE); safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON); safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER); safeZoneNerfedCreatureTypes.add(CreatureType.SLIME); safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE); } // track players with admin access who have enabled "admin bypass" mode, and should therefore be able to build anywhere // not worth saving between server restarts, I think public static transient Set adminBypassPlayers = Collections.synchronizedSet(new HashSet()); // -------------------------------------------- // // Persistance // -------------------------------------------- // public static boolean save() { //Factions.log("Saving config to disk."); try { DiscUtil.write(file, Factions.gson.toJson(new Conf())); } catch (Exception e) { e.printStackTrace(); Factions.log("Failed to save the config to disk."); return false; } return true; } public static boolean load() { Factions.log("Loading conf from disk"); if ( ! file.exists()) { Factions.log("No conf to load from disk. Creating new file."); save(); return true; } try { Factions.gson.fromJson(DiscUtil.read(file), Conf.class); } catch (Exception e) { e.printStackTrace(); Factions.log("Failed to load the config from disk."); return false; } return true; } }