package com.massivecraft.factions.listeners; import com.massivecraft.factions.*; import com.massivecraft.factions.event.PowerLossEvent; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.util.MiscUtil; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.entity.*; import org.bukkit.entity.minecart.ExplosiveMinecart; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.entity.*; import org.bukkit.event.hanging.HangingBreakByEntityEvent; import org.bukkit.event.hanging.HangingBreakEvent; import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause; import org.bukkit.event.hanging.HangingPlaceEvent; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import org.bukkit.projectiles.ProjectileSource; import java.util.*; public class FactionsEntityListener implements Listener { public P p; public FactionsEntityListener(P p) { this.p = p; } @EventHandler(priority = EventPriority.NORMAL) public void onEntityDeath(EntityDeathEvent event) { Entity entity = event.getEntity(); if (!(entity instanceof Player)) { return; } Player player = (Player) entity; FPlayer fplayer = FPlayers.i.get(player); Faction faction = Board.getFactionAt(new FLocation(player.getLocation())); PowerLossEvent powerLossEvent = new PowerLossEvent(faction, fplayer); // Check for no power loss conditions if (faction.isWarZone()) { // war zones always override worldsNoPowerLoss either way, thus this layout if (!Conf.warZonePowerLoss) { powerLossEvent.setMessage("You didn't lose any power since you were in a war zone."); powerLossEvent.setCancelled(true); } if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) { powerLossEvent.setMessage("The world you are in has power loss normally disabled, but you still lost power since you were in a war zone.\nYour power is now %d / %d"); } } else if (faction.isNone() && !Conf.wildernessPowerLoss && !Conf.worldsNoWildernessProtection.contains(player.getWorld().getName())) { powerLossEvent.setMessage("You didn't lose any power since you were in the wilderness."); powerLossEvent.setCancelled(true); } else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) { powerLossEvent.setMessage("You didn't lose any power due to the world you died in."); powerLossEvent.setCancelled(true); } else if (Conf.peacefulMembersDisablePowerLoss && fplayer.hasFaction() && fplayer.getFaction().isPeaceful()) { powerLossEvent.setMessage("You didn't lose any power since you are in a peaceful faction."); powerLossEvent.setCancelled(true); } else { powerLossEvent.setMessage("Your power is now %d / %d"); } // call Event Bukkit.getPluginManager().callEvent(powerLossEvent); // Call player onDeath if the event is not cancelled if (!powerLossEvent.isCancelled()) { fplayer.onDeath(); } // Send the message from the powerLossEvent final String msg = powerLossEvent.getMessage(); if (msg != null && !msg.isEmpty()) { fplayer.msg(msg, fplayer.getPowerRounded(), fplayer.getPowerMaxRounded()); } } /** * Who can I hurt? I can never hurt members or allies. I can always hurt enemies. I can hurt neutrals as long as * they are outside their own territory. */ @EventHandler(priority = EventPriority.NORMAL) public void onEntityDamage(EntityDamageEvent event) { if (event.isCancelled()) { return; } if (event instanceof EntityDamageByEntityEvent) { EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent) event; if (!this.canDamagerHurtDamagee(sub, true)) { event.setCancelled(true); } } else if (Conf.safeZonePreventAllDamageToPlayers && isPlayerInSafeZone(event.getEntity())) { // Players can not take any damage in a Safe Zone event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityExplode(EntityExplodeEvent event) { if (event.isCancelled()) { return; } Location loc = event.getLocation(); Entity boomer = event.getEntity(); Faction faction = Board.getFactionAt(new FLocation(loc)); if (faction.noExplosionsInTerritory()) { // faction is peaceful and has explosions set to disabled event.setCancelled(true); return; } boolean online = faction.hasPlayersOnline(); //TODO: :( if (boomer instanceof Creeper && ((faction.isNone() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockCreepers) || faction.isSafeZone())) { // creeper which needs prevention event.setCancelled(true); } else if ( // it's a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever (boomer instanceof Fireball || boomer instanceof WitherSkull || boomer instanceof Wither) && ((faction.isNone() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockFireballs) || faction.isSafeZone())) { // ghast fireball which needs prevention event.setCancelled(true); } else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isNone() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockTNT) || (faction.isSafeZone() && Conf.safeZoneBlockTNT))) { // TNT which needs prevention event.setCancelled(true); } else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) { // TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but... // this change below provides workaround for waterwalling providing perfect protection, // and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots Block center = loc.getBlock(); if (center.isLiquid()) { // a single surrounding block in all 6 directions is broken if the material is weak enough List targets = new ArrayList(); targets.add(center.getRelative(0, 0, 1)); targets.add(center.getRelative(0, 0, -1)); targets.add(center.getRelative(0, 1, 0)); targets.add(center.getRelative(0, -1, 0)); targets.add(center.getRelative(1, 0, 0)); targets.add(center.getRelative(-1, 0, 0)); for (Block target : targets) { int id = target.getTypeId(); // ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) { target.breakNaturally(); } } } } } // mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled @EventHandler(priority = EventPriority.NORMAL) public void onEntityCombustByEntity(EntityCombustByEntityEvent event) { if (event.isCancelled()) { return; } EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0); if (!this.canDamagerHurtDamagee(sub, false)) { event.setCancelled(true); } sub = null; } private static final Set badPotionEffects = new LinkedHashSet(Arrays.asList(PotionEffectType.BLINDNESS, PotionEffectType.CONFUSION, PotionEffectType.HARM, PotionEffectType.HUNGER, PotionEffectType.POISON, PotionEffectType.SLOW, PotionEffectType.SLOW_DIGGING, PotionEffectType.WEAKNESS, PotionEffectType.WITHER)); @EventHandler(priority = EventPriority.NORMAL) public void onPotionSplashEvent(PotionSplashEvent event) { if (event.isCancelled()) { return; } // see if the potion has a harmful effect boolean badjuju = false; for (PotionEffect effect : event.getPotion().getEffects()) { if (badPotionEffects.contains(effect.getType())) { badjuju = true; break; } } if (!badjuju) { return; } ProjectileSource thrower = event.getPotion().getShooter(); if (!(thrower instanceof Entity)) { return; } // scan through affected entities to make sure they're all valid targets Iterator iter = event.getAffectedEntities().iterator(); while (iter.hasNext()) { LivingEntity target = iter.next(); EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent((Entity) thrower, target, EntityDamageEvent.DamageCause.CUSTOM, 0); if (!this.canDamagerHurtDamagee(sub, true)) { event.setIntensity(target, 0.0); // affected entity list doesn't accept modification (so no iter.remove()), but this works } sub = null; } } public boolean isPlayerInSafeZone(Entity damagee) { if (!(damagee instanceof Player)) { return false; } if (Board.getFactionAt(new FLocation(damagee.getLocation())).isSafeZone()) { return true; } return false; } public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub) { return canDamagerHurtDamagee(sub, true); } public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub, boolean notify) { Entity damager = sub.getDamager(); Entity damagee = sub.getEntity(); double damage = sub.getDamage(); if (!(damagee instanceof Player)) { return true; } FPlayer defender = FPlayers.i.get((Player) damagee); if (defender == null || defender.getPlayer() == null) { return true; } Location defenderLoc = defender.getPlayer().getLocation(); Faction defLocFaction = Board.getFactionAt(new FLocation(defenderLoc)); // for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source if (damager instanceof Projectile) { damager = (Entity) ((Projectile) damager).getShooter(); } if (damager == damagee) // ender pearl usage and other self-inflicted damage { return true; } // Players can not take attack damage in a SafeZone, or possibly peaceful territory if (defLocFaction.noPvPInTerritory()) { if (damager instanceof Player) { if (notify) { FPlayer attacker = FPlayers.i.get((Player) damager); attacker.msg("You can't hurt other players in " + (defLocFaction.isSafeZone() ? "a SafeZone." : "peaceful territory.")); } return false; } return !defLocFaction.noMonstersInTerritory(); } if (!(damager instanceof Player)) { return true; } FPlayer attacker = FPlayers.i.get((Player) damager); if (attacker == null || attacker.getPlayer() == null) { return true; } if (Conf.playersWhoBypassAllProtection.contains(attacker.getName())) { return true; } if (attacker.hasLoginPvpDisabled()) { if (notify) { attacker.msg("You can't hurt other players for " + Conf.noPVPDamageToOthersForXSecondsAfterLogin + " seconds after logging in."); } return false; } Faction locFaction = Board.getFactionAt(new FLocation(attacker)); // so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be? if (locFaction.noPvPInTerritory()) { if (notify) { attacker.msg("You can't hurt other players while you are in " + (locFaction.isSafeZone() ? "a SafeZone." : "peaceful territory.")); } return false; } if (locFaction.isWarZone() && Conf.warZoneFriendlyFire) { return true; } if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName())) { return true; } Faction defendFaction = defender.getFaction(); Faction attackFaction = attacker.getFaction(); if (attackFaction.isNone() && Conf.disablePVPForFactionlessPlayers) { if (notify) { attacker.msg("You can't hurt other players until you join a faction."); } return false; } else if (defendFaction.isNone()) { if (defLocFaction == attackFaction && Conf.enablePVPAgainstFactionlessInAttackersLand) { // Allow PVP vs. Factionless in attacker's faction territory return true; } else if (Conf.disablePVPForFactionlessPlayers) { if (notify) { attacker.msg("You can't hurt players who are not currently in a faction."); } return false; } } if (defendFaction.isPeaceful()) { if (notify) { attacker.msg("You can't hurt players who are in a peaceful faction."); } return false; } else if (attackFaction.isPeaceful()) { if (notify) { attacker.msg("You can't hurt players while you are in a peaceful faction."); } return false; } Relation relation = defendFaction.getRelationTo(attackFaction); // You can not hurt neutral factions if (Conf.disablePVPBetweenNeutralFactions && relation.isNeutral()) { if (notify) { attacker.msg("You can't hurt neutral factions. Declare them as an enemy."); } return false; } // Players without faction may be hurt anywhere if (!defender.hasFaction()) { return true; } // You can never hurt faction members or allies if (relation.isMember() || relation.isAlly()) { if (notify) { attacker.msg("You can't hurt %s.", defender.describeTo(attacker)); } return false; } boolean ownTerritory = defender.isInOwnTerritory(); // You can not hurt neutrals in their own territory. if (ownTerritory && relation.isNeutral()) { if (notify) { attacker.msg("You can't hurt %s in their own territory unless you declare them as an enemy.", defender.describeTo(attacker)); defender.msg("%s tried to hurt you.", attacker.describeTo(defender, true)); } return false; } // Damage will be dealt. However check if the damage should be reduced. /* if (damage > 0.0 && ownTerritory && Conf.territoryShieldFactor > 0) { double newDamage = Math.ceil(damage * (1D - Conf.territoryShieldFactor)); sub.setDamage(newDamage); // Send message if (notify) { String perc = MessageFormat.format("{0,number,#%}", (Conf.territoryShieldFactor)); // TODO does this display correctly?? defender.msg("Enemy damage reduced by %s.", perc); } } */ return true; } @EventHandler(priority = EventPriority.NORMAL) public void onCreatureSpawn(CreatureSpawnEvent event) { if (event.isCancelled() || event.getLocation() == null) { return; } if (Conf.safeZoneNerfedCreatureTypes.contains(event.getEntityType()) && Board.getFactionAt(new FLocation(event.getLocation())).noMonstersInTerritory()) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityTarget(EntityTargetEvent event) { if (event.isCancelled()) { return; } // if there is a target Entity target = event.getTarget(); if (target == null) { return; } // We are interested in blocking targeting for certain mobs: if (!Conf.safeZoneNerfedCreatureTypes.contains(MiscUtil.creatureTypeFromEntity(event.getEntity()))) { return; } // in case the target is in a safe zone. if (Board.getFactionAt(new FLocation(target.getLocation())).noMonstersInTerritory()) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onPaintingBreak(HangingBreakEvent event) { if (event.isCancelled()) { return; } if (event.getCause() == RemoveCause.EXPLOSION) { Location loc = event.getEntity().getLocation(); Faction faction = Board.getFactionAt(new FLocation(loc)); if (faction.noExplosionsInTerritory()) { // faction is peaceful and has explosions set to disabled event.setCancelled(true); return; } boolean online = faction.hasPlayersOnline(); if ((faction.isNone() && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName()) && (Conf.wildernessBlockCreepers || Conf.wildernessBlockFireballs || Conf.wildernessBlockTNT)) || (faction.isNormal() && (online ? (Conf.territoryBlockCreepers || Conf.territoryBlockFireballs || Conf.territoryBlockTNT) : (Conf.territoryBlockCreepersWhenOffline || Conf.territoryBlockFireballsWhenOffline || Conf.territoryBlockTNTWhenOffline))) || (faction.isWarZone() && (Conf.warZoneBlockCreepers || Conf.warZoneBlockFireballs || Conf.warZoneBlockTNT)) || faction.isSafeZone()) { // explosion which needs prevention event.setCancelled(true); } } if (!(event instanceof HangingBreakByEntityEvent)) { return; } Entity breaker = ((HangingBreakByEntityEvent) event).getRemover(); if (!(breaker instanceof Player)) { return; } if (!FactionsBlockListener.playerCanBuildDestroyBlock((Player) breaker, event.getEntity().getLocation(), "remove paintings", false)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onPaintingPlace(HangingPlaceEvent event) { if (event.isCancelled()) { return; } if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "place paintings", false)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityChangeBlock(EntityChangeBlockEvent event) { if (event.isCancelled()) { return; } Entity entity = event.getEntity(); // for now, only interested in Enderman and Wither boss tomfoolery if (!(entity instanceof Enderman) && !(entity instanceof Wither)) { return; } Location loc = event.getBlock().getLocation(); if (entity instanceof Enderman) { if (stopEndermanBlockManipulation(loc)) { event.setCancelled(true); } } else if (entity instanceof Wither) { Faction faction = Board.getFactionAt(new FLocation(loc)); // it's a bit crude just using fireball protection, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever if ((faction.isNone() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (faction.hasPlayersOnline() ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockFireballs) || faction.isSafeZone()) { event.setCancelled(true); } } } private boolean stopEndermanBlockManipulation(Location loc) { if (loc == null) { return false; } // quick check to see if all Enderman deny options are enabled; if so, no need to check location if (Conf.wildernessDenyEndermanBlocks && Conf.territoryDenyEndermanBlocks && Conf.territoryDenyEndermanBlocksWhenOffline && Conf.safeZoneDenyEndermanBlocks && Conf.warZoneDenyEndermanBlocks) { return true; } FLocation fLoc = new FLocation(loc); Faction claimFaction = Board.getFactionAt(fLoc); if (claimFaction.isNone()) { return Conf.wildernessDenyEndermanBlocks; } else if (claimFaction.isNormal()) { return claimFaction.hasPlayersOnline() ? Conf.territoryDenyEndermanBlocks : Conf.territoryDenyEndermanBlocksWhenOffline; } else if (claimFaction.isSafeZone()) { return Conf.safeZoneDenyEndermanBlocks; } else if (claimFaction.isWarZone()) { return Conf.warZoneDenyEndermanBlocks; } return false; } }