package com.massivecraft.factions.cmd; import com.massivecraft.factions.FactionsPlugin; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.util.ItemBuilder; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.inventory.ItemStack; public class CmdGetVault extends FCommand { /** * @author Illyria Team */ public CmdGetVault() { super(); this.aliases.addAll(Aliases.getvault); this.requirements = new CommandRequirements.Builder(Permission.GETVAULT) .playerOnly() .memberOnly() .build(); } @Override public void perform(CommandContext context) { if (!FactionsPlugin.getInstance().getConfig().getBoolean("fvault.Enabled")) { context.fPlayer.msg(TL.GENERIC_DISABLED, "Faction Vaults"); return; } Location vaultLocation = context.faction.getVault(); ItemStack vault = new ItemBuilder(Material.CHEST) .amount(1) .name(FactionsPlugin.getInstance().getConfig().getString("fvault.Item.Name")) .lore(FactionsPlugin.getInstance().getConfig().getStringList("fvault.Item.Lore")) .build(); //check if vault is set if (vaultLocation != null) { context.msg(TL.COMMAND_GETVAULT_ALREADYSET); return; } //has enough money? int amount = FactionsPlugin.getInstance().getConfig().getInt("fvault.Price"); if (!context.fPlayer.hasMoney(amount)) { return; } //success :) context.fPlayer.takeMoney(amount); context.player.getInventory().addItem(vault); context.fPlayer.msg(TL.COMMAND_GETVAULT_RECEIVE); } @Override public TL getUsageTranslation() { return TL.COMMAND_GETVAULT_DESCRIPTION; } }