package com.massivecraft.factions.cmd; import com.massivecraft.factions.FLocation; import com.massivecraft.factions.SavageFactions; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.util.Particles.ParticleEffect; import com.massivecraft.factions.util.VisualizeUtil; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.*; import org.bukkit.entity.Player; import java.util.HashMap; import java.util.Iterator; public class CmdSeeChunk extends FCommand { //Used a hashmap cuz imma make a particle selection gui later, will store it where the boolean is rn. public static HashMap seeChunkMap = new HashMap<>(); Long interval = 10L; private boolean useParticles; private int length; private ParticleEffect effect; private int taskID = -1; //I remade it cause of people getting mad that I had the same seechunk as drtshock public CmdSeeChunk() { super(); aliases.add("seechunk"); aliases.add("sc"); permission = Permission.SEECHUNK.node; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeModerator = false; senderMustBeAdmin = false; this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true); interval = SavageFactions.plugin.getConfig().getLong("see-chunk.interval", 10L); if (effect == null) { effect = ParticleEffect.REDSTONE; } } @Override public void perform() { if (seeChunkMap.containsKey(me.getName())) { seeChunkMap.remove(me.getName()); msg(TL.COMMAND_SEECHUNK_DISABLED); } else { seeChunkMap.put(me.getName(), true); msg(TL.COMMAND_SEECHUNK_ENABLED); manageTask(); } } private void manageTask() { if (taskID != -1) { if (seeChunkMap.keySet().size() == 0) { Bukkit.getScheduler().cancelTask(taskID); taskID = -1; } } else { startTask(); } } private void startTask() { taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, new Runnable() { @Override public void run() { Iterator itr = seeChunkMap.keySet().iterator(); while (itr.hasNext()) { Object nameObject = itr.next(); String name = nameObject + ""; Player player = Bukkit.getPlayer(name); showBorders(player); } manageTask(); } }, 0, interval); } private void showBorders(Player me) { World world = me.getWorld(); FLocation flocation = new FLocation(me); int chunkX = (int) flocation.getX(); int chunkZ = (int) flocation.getZ(); int blockX; int blockZ; blockX = chunkX * 16; blockZ = chunkZ * 16; showPillar(me, world, blockX, blockZ); blockX = chunkX * 16 + 15; blockZ = chunkZ * 16; showPillar(me, world, blockX, blockZ); blockX = chunkX * 16; blockZ = chunkZ * 16 + 15; showPillar(me, world, blockX, blockZ); blockX = chunkX * 16 + 15; blockZ = chunkZ * 16 + 15; showPillar(me, world, blockX, blockZ); } private void showPillar(Player player, World world, int blockX, int blockZ) { for (int blockY = 0; blockY < player.getLocation().getBlockY() + 30; blockY++) { Location loc = new Location(world, blockX, blockY, blockZ).add(0.5, 0, 0.5); if (loc.getBlock().getType() != Material.AIR) { continue; } if (useParticles) { if (SavageFactions.plugin.useNonPacketParticles) { // Dust options only exists in the 1.13 API, so we use an // alternative method to achieve this in lower versions. if (SavageFactions.plugin.mc113) { player.spawnParticle(Particle.REDSTONE, loc, 0, new Particle.DustOptions(Color.RED, 1)); } else { player.getWorld().spawnParticle(Particle.REDSTONE, loc, 0, 255, 0, 0, 1); } } else { this.effect.display(0, 0, 0, 0, 1, loc, player); } } else { Material type = blockY % 5 == 0 ? SavageFactions.plugin.REDSTONE_LAMP_ON : SavageFactions.plugin.STAINED_GLASS; VisualizeUtil.addLocation(player, loc, type); } } } @Override public TL getUsageTranslation() { return TL.GENERIC_PLACEHOLDER; } }