package com.massivecraft.factions.util; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.P; import com.massivecraft.factions.zcore.util.TL; public class WarmUpUtil { /** * @param player The player to notify. * @param translationKey The translation key used for notifying. * @param action The action, inserted into the notification message. * @param runnable The task to run after the delay. If the delay is 0, the task is instantly ran. * @param delay The time used, in seconds, for the delay. *

* note: for translations: %s = action, %d = delay */ public static void process(final FPlayer player, Warmup warmup, TL translationKey, String action, final Runnable runnable, long delay) { if (delay > 0) { if (player.isWarmingUp()) { player.msg(TL.WARMUPS_ALREADY); } else { player.msg(translationKey.format(action, delay)); int id = P.p.getServer().getScheduler().runTaskLater(P.p, new Runnable() { @Override public void run() { player.stopWarmup(); runnable.run(); } }, delay * 20).getTaskId(); player.addWarmup(warmup, id); } } else { runnable.run(); } } public enum Warmup { HOME, WARP; } }