package com.massivecraft.factions.event; import com.massivecraft.factions.Conf; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.Faction; import com.massivecraft.factions.zcore.persist.MemoryFPlayer; import com.massivecraft.factions.zcore.persist.MemoryFPlayers; import org.bukkit.event.Cancellable; /** * Event called when a player regenerate power. */ public class PowerRegenEvent extends FactionPlayerEvent implements Cancellable { private boolean cancelled = false; private double modified = 0; public PowerRegenEvent(Faction f, FPlayer p) { super(f, p); } /** * Get the amount of power this player will regen by default * @return power amount gained as a Double. */ public double getDefaultPowerGained() { return fPlayer.getMillisPassed() * Conf.powerPerMinute / 60000; } /** * Get the amount of custom power this player will gain. Ignored if less than or equal to 0. * @return Custom power as a double */ public double getCustomPower() {return modified;} /** * Get if we will be using the custom power gain instead of default. * @return If we will process the event custom returned as a Boolean. */ public boolean usingCustomPower() { if (modified > 0) { return true; } return false; } /** * Set the custom power gain for this event. * @param gain Amount of power to be added to player. */ public void setCustomPower(Double gain) {modified = gain;} @Override public boolean isCancelled() { return cancelled; } @Override public void setCancelled(boolean c) { this.cancelled = c; } }