Config-Version: 1.1 # SaberFactions by Driftay # Report issues: https://github.com/Driftay/Saber-Factions/issues/new # Live support: https://discord.gg/TFxWKeX # Spigot Site: https://www.spigotmc.org/resources/saberfactions-1-7-1-13-the-complete-factions-solution.68840/ # Website: https://www.saberllc.net/ # Jenkins: https://jenkins.saberllc.net/ # Debug # Turn this on if you are having issues with something and working on resolving them. # This will spam your console with information that is useful if you know how to read the source. # It's suggested that you only turn this on at the direction of a developer. debug: false # Prevent find factions exploit # This will help limit how many times a player can be sent a map of factions. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy), # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker." findfactionsexploit: cooldown: 2000 # in miliseconds. 2000 = 2 seconds. log: false ### Hard Core Settings ### # Many of the features that are / are to come in this section have been requested by # people in relation to HCF servers. All settings are set to the normal Factions # behavior by default. # Default Relation allows you to change the default relation for Factions. # Example usage would be so people can't leave then make a new Faction while Raiding # in order to be able to execute commands if the default relation is neutral. # This has always been neutral. default-relation: "neutral" # Portal Creation # Do you want to limit portal creation? portals: limit: false # will disable the below check if set to false # What should the minimum relation be to create a portal in territory? # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER. # Minimum relation allows that and all listed to the right to create portals. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL. ### Hard Core Settings ### # Warps # What should be the max amount of warps that a Faction can set? max-warps: 5 # This is the cost section for warps. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts). # You can use decimal places here. # If enabled is set to false, it will ignore the values. warp-cost: enabled: false setwarp: 5 delwarp: 5 warp: 5 # Faction Fly # Enable Faction Fly: enable-faction-flight: true ffly: Particles: Enabled: true Enable-While-Vanished: true AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk. # If a player leaves fly (out of territory or took damage) # how long should they not take fall damage for? # Set to 0 to have them always take fall damage. fly-falldamage-cooldown: 10 # Pistons # Should we disable pistons in Faction territory? This will prevent people from doing something like: # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif disable-pistons-in-territory: false # ToolTips # This section is to configure tooltips for things like /f list tooltips: # List # This shows up when someone does /f list for the top factions. # It will not sure up for factionless of course, just actual factions. # You can use color codes here. list: - "&6&l* &eLeader: &7{leader}" - "&6&l* &eClaims: &7{chunks}" - "&6&l* &ePower: &7{power}/{maxPower}" - "&6&l* &eMembers: &7{online}/{members}" # Show # This shows up when someone does /f show. # It adds tooltips to each player in the list here, nothing else. # {group} will show the players primary group if you have vault installed. # {balance} will show their balance if you have vault installed. # {lastSeen} will show human readable info on when the player was last seen, or online. show: - "&6&l* &eUsername: &7{name}" - "&6&l* &eRank: &7{group}" - "&6&l* &eBalance: &7${balance}" - "&6&l* &eLast Seen:&7 {lastSeen}" - "&6&l* &ePower: &7{player-power}/{player-maxpower}" # Configuration section for Scoreboards # This will allow you to completely customize how your scoreboards look. # Make sure that no lines are duplicates of each other otherwise only the first will display. # Use &0-9a-f for colors and include messages in "quotes" scoreboard: # send faction change message as well when scoreboard is up? also-send-chat: true # How long do we want scoreboards to stay if set temporarily. expiration: 7 # FInfo scoreboard is displayed when a player walks into a new Faction's territory. # Scoreboard disappears after <expiration> seconds. # Things to be replaced in this: # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open. # {raidable} - true if the faction can be claimed over, otherwise false. # {warps} - the number of warps that a faction has set. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction. # Commenting this section out will cause the info to appear in chat as the plugin originally did. finfo-enabled: false # SUPPORTS PLACEHOLDERS finfo: - "&6Power" - "{power}" - "&3Members" - "{online}/{members}" - "&4Leader" - "{leader}" - "&bTerritory" - "{chunks}" # Default board that will always show up if a player wants it to. # This can show any arbitrary text or you can use a lot of variables to replace things. # Replace {name} - player's name. {faction} - player's faction title, factionless if none. # {totalOnline} - total players on the server. {balance} - player's balance. # {maxPower} - player's max power. # {powerBoost} - player's powerboost. default-enabled: false # Default to false to keep original functionality. default-title: "&cSaberFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}). default-update-interval: 2 # in seconds. # This will show faction prefixes colored based on relation on nametags and in the tab. # The scoreboard needs to be enabled for this to work. default-prefixes: true # SUPPORTS PLACEHOLDERS default: - "&7&m--------------------------" - "&4&lFaction Info &8»" - " &8» &cLeader&7: &f{leader}" - " &8» &cMembers&7: &f{online}&7/&f{members}" - " &8» &cPower&7: &f{power}&7/&f{maxPower}" - "&m" - "&4&lFaction Stats &8»" - " &8» &cDeaths&7: &f{faction-deaths}" - " &8» &cBalance&7: &f{faction-balance}" - "" - " &8» &cYour Balance&7: &f{balance}" - "&7&m---------------------------" factionless-enabled: true factionless: - "&7&m--------------------------" - "&4&lInformation &8»" - " &8» &cPlayer&7: &f{name}" - " &8» &cRank&7: &f{group}" - " &8» &cBalance&7: &f${balance}" - "&m" - "&4&lServer Info &8» " - " &8» &cFaction: &fN/A" - " &8» &cOnline Players&7: &f{total-online}" - "&7&m---------------------------" # Configration section for warmups. # Warmup times are in seconds - if a value of 0 is set, there is no warmup. warmups: # Delay for /f home f-home: 15 # Delay for /f warp f-warp: 10 # Delay for /f fly f-fly: 0 #Delay for /f checkpoint's teleport f-checkpoint: 10 #Delay for /f tpbanner f-banner: 10 ###################################################### #################### HCF Features #################### ###################################################### # These features were requested as part of Hardcore Factions or something. # All of them are disabled by default. # Max Relation Types # Limits factions to having a max number of each relation. # Setting to 0 means none allowed. -1 for disabled. # This will have no effect on default or existing relations, only when relations are changed. # It is advised that you set the default relation to -1 so they can always go back to that. # Otherwise Factions could be stuck with not being able to unenemy other Factions. max-relations: enabled: true ally: 1 truce: 0 neutral: -1 enemy: -1 # WorldBorder support # A buffer of 0 means faction claims can go right up to the border of the world. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between # the border of the world and what can be claimed to factions world-border: buffer: 0 # Raids # Allow a faction to be raided if they have more land than power. # This will make claimed territory lose all protections # allowing factions to open chests, break blocks, etc. if they # have claimed chunks >= power. hcf: raidable: false # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml dtr: false # Should we allow Factions to over claim if they are raidable (above has no effect on this)? # This has always been true, allowing factions to over claim others. allow-overclaim: true # Power Freeze # After a player dies, how long should the faction not be able to regen power? # This resets on each death but does not accumulate. # Set to 0 for no freeze. Time is in seconds. powerfreeze: 0 # Buffer Zone # Buffer Zone is an chunk area required between claims of different Factions. # This is default to 0 and has always been that way. Meaning Factions can have # claims that border each other. # If this is set to 3, then Factions need to have 3 chunks between their claim # and another Faction's claim. # It's recommended to keep this pretty low as the radius check could be a # heavy operation if set to a large number. # If this is set to 0, we won't even bother checking which is how Factions has # always been. buffer-zone: 0 stuck: delay: 30 radius: 10 ############################################################ # +------------------------------------------------------+ # # | Configurable /f show | # # +------------------------------------------------------+ # ############################################################ # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) # SUPPORTS PLACEHOLDERS show: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin) - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------' - '&4&l* &cOwner: &f{leader}' - '&4&l* &cDescription: &f{description}' - '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}' - '&4&l* &cFaction Strikes: &f{strikes}' - '&4&l* &cFaction Points: &f{faction-points}' - '&4&l* &cFounded: &f{create-date}' - '&4&l* &cBalance: &f{faction-balance}' - '&4&l* &cAllies: &a{allies-list}' - '&4&l* &cEnemies: &4{enemies-list}' - '&4&l* &cOnline Members: &8[&f{online}/{members}&8] &a{online-list}' - '&4&l* &cOffline Members: &8[&f{offline}/{members}&8] &a{offline-list}' - '&4&l* &cAlts: &f{alts}' - '&4&l* &cBans: &f{faction-bancount}' - '&8&m----------------------------------------' # For a /f show that does not display fancy messages that are essentially empty, use minimal-show minimal-show: false # Factions that should be exempt from /f show, case sensitive, useful for a # serverteam faction, since the command shows vanished players otherwise show-exempt: - Wilderness # THIS IS FOR /f map tool tips. # You can use any variable here, including fancy messages. Color codes and or tags work fine. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze) map: # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;plugin) - '' - '&4&l* &cFaction &f{faction}' - '&4&l* &cOwner &f{leader}' - '&4&l* &cLand / Power / Max Power: &f{chunks} &8/ &f{power} &8/ &f{maxPower}' - '&4&l* &cAllies &a{allies-list}' - '&4&l* &cEnemies &4{enemies-list}' - '&4&l* &cOnline Members &8[&f{online}/{members}&8] &a{online-list}' - '&4&l* &cOffline Members &4{offline-list}' - '' ############################################################ # +------------------------------------------------------+ # # | Configurable /f list | # # +------------------------------------------------------+ # ############################################################ list: # You can only use {pagenumber} and {pagecount} in the header header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------' # You can use any variables here factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))' # You can use any variable here entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}' ############################################################ # +------------------------------------------------------+ # # | Configurable /f help | # # +------------------------------------------------------+ # ############################################################ # set to true to use legacy factions help use-old-help: false help: # You can change the page name to whatever you like # We use '1' to preserve default functionality of /f help 1 '1': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(1/2) ' - '&7&m----------------------------------------------------' - '&c/f create &f<name> &8- &7Create your own faction.' - '&c/f who &f<name> &8- &7Show faction information.' - '&c/f tag &f<name> &8- &7Change your faction name.' - '&c/f join &f<name> &8- &7Join to the faction.' - '&c/f list &8- &7List all factions.' - '&c/f top &8- &7View the richest factions.' - '&c/f map &8- &7Map of the surrounding area, click chunks to claim.' - '&c/f sethome &8- &7Set your faction home.' - '&c/f home &8- &7Go to your faction home.' - '&c/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.' - '&c/f ban &8- &7Ban a member from your faction.' - '&c/f unban &8- &7Unban a member from your faction.' - '&c/f banlist &8- &7List banned players from your faction.' - '&c/f lowpower &8- &7List player with power under max from your faction.' - '&c/f coords &8- &7Broadcast your location to your faction.' - '&c/f showclaims &8- &7List all claims from your faction.' - '&7&m--------------------&r &e/f help 2 &7&m-----------------------' '2': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(2/3) ' - '&7&m----------------------------------------------------' - '&c/f leave &8- &7Leave your faction.' - '&c/f invite &f<playerName> &8- &7Invite a player to your faction.' - '&c/f deinvite &f<playerName> &8- &7Revoke invitation to player.' - '&c/f claim &8- &7Claim a land for your faction.' - '&c/f unclaim &8- &7Unclaim land from your faction.' - '&c/f kick &f<playerName> &8- &7Kick player from your faction.' - '&c/f mod &f<playerName> &8- &7Set player to mod role in faction.' - '&c/f coleader &f<playerName> &8- &7Set player to coleader role in faction.' - '&c/f leader &f<playerName> &8- &7Set player role to leader in faction.' - '&c/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.' - '&c/f warp &8- &7Opens the warp menu.' - '&c/f setwarp &8- &7Set a warp.' - '&c/f perms &8- &7Change what players can do in your claims.' - '&c/f upgrades &8- &7Upgrade various perks in your faction.' - '&c/f checkpoint &8- &7Set a faction checkpoint.' - '&c/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.' - '&c/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!' - '&c/f chest &8- &7Open a virtual faction chest! ' - '&c/f version &8- &7Display current faction version.' - '&7&m--------------------&r &e/f help 3 &7&m-----------------------' '3': - '&7&m----------------------------------------------------' - '&6&lFactions Help &8- &f(3/3) ' - '&7&m----------------------------------------------------' - '&c/f shop &8- &7Open Shop GUI.' - '&c/f check &8- &7Manage All Check Settings.' - '&c/f weewoo &8- &7Alert all faction members you are being raided.' - '&c/f missions &8- &7Open/Manage all mission/objectives to complete!' - '&c/f alts &8- &7Manage All Alts via commands.' - '&c/f corner &8- &7Use this command in a corner chunk, to claim your entire buffer.' - '&c/f logout &8- &7Safetly logout, hcf style.' - '&c/f global &8- &7toggle public chat off and only allow faction based chats.' - '&c/f points &8- &7Check your factions points.' - '&c/f invsee &8- &7Check a faction members inventory.' - '&c/f stealth &8- &7Go into stealth mode to not disable enemies flight.' ############################################################ # +------------------------------------------------------+ # # | F Permission GUI | # # +------------------------------------------------------+ # ############################################################ # This is the Faction permissions GUI, it consists of 2 inventories # # 1st: The Relation GUI, here you choose which relation you want to set the permission of # 2nd: The Action GUI, here you define the permission of the clicked Action using click types, # depending on the click type it will set the permission differently: # Left Click: ALLOW # Middle Click: UNDEFINED # Right Click: DENY # # # The GUI configuration is based off of item placeholders these have specific placeholders that are # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on. # There is also 2 other types of GUI items # # 1st: Special items, these include Back button (Has its own item below), and Relation Item # indicating the current relation (Uses relation item placeholder) # 2nd: Dummy items, these items server no other purpose than to look good, they have their own # items defined in dummy items, and can later be assigned to specific slots in the GUI's fperm-gui: relation: # GUI Name name: '&8&lFaction Permissions' # Amount of inventory rows, No larger than 5 rows: 4 # These are the slots where the relations are going to be placed on the first GUI # Note: Slots start at 0 and end at one less that GUI size #Setting a slot to -1 will disable it slots: recruit: 10 normal: 12 moderator: 14 coleader: 16 truce: 19 ally: 21 enemy: 23 neutral: 25 # Material to be displayed materials: recruit: WOOD_SWORD normal: GOLD_SWORD moderator: IRON_SWORD coleader: DIAMOND_SWORD truce: IRON_AXE ally: GOLD_AXE enemy: DIAMOND_AXE neutral: WOOD_AXE Placeholder-Item: Name: '&c{relation}&f permissions!' action: name: 'Faction Permissions' rows: 6 Access-Colors: Allow: '&a' Deny: '&c' Undefined: '&7' Materials: build: COBBLESTONE destroy: DIAMOND_PICKAXE frostwalk: ICE painbuild: ARROW door: IRON_DOOR button: OAK_BUTTON lever: LEVER container: CHEST invite: NETHER_STAR kick: DIAMOND_SWORD items: PAPER sethome: HOPPER withdraw: SUNFLOWER territory: SIGN access: EMERALD promote: DIAMOND setwarp: COMPASS warp: ENDER_PEARL ban: ANVIL disband: BARRIER fly: FEATHER vault: END_PORTAL_FRAME tntbank: BEACON tntfill: TNT chest: ENDER_CHEST check: WATCH drain: BUCKET spawner: MOB_SPAWNER home: ENDER_EYE slots: # Uses same format as above to inform the player of clicked relation relation: 4 # Back button slot back: 0 # Start action slots build: 10 destroy: 11 frostwalk: 12 painbuild: 13 door: 14 button: 15 lever: 16 container: 19 invite: 20 kick: 21 items: 22 sethome: 23 withdraw: 24 territory: 25 access: 28 promote: 29 setwarp: 30 warp: 31 ban: 32 disband: 33 fly: 34 vault: 40 tntbank: 39 tntfill: 41 chest: 42 check: 50 spawner: 38 drain: 49 home: 48 # {action} Action name eg: Setwarp, Kick # {action-access} Access name eg: Allow, Deny # {action-access-color} Access color eg: Allow;GREEN placeholder-item: name: '&c&lPermission to {action}' lore: - '' - '&4&l* &cStatus: &f{action-access-color}{action-access}' - '' - '&2&l* &aLeft click to &a&lAllow&a.' - '&4&l* &cRight click to &c&lDeny&c.' - '&8&l* &7Middle click to &7&lUndefine&7.' # Back item will be take you to the previous GUI back-item: Type: ARROW Name: '&c&l<- Back' Lore: - '&7Click to return to previous menu.' # Dummy Items dummy-item: Type: BLACK_STAINED_GLASS_PANE Name: ' ' Lore: - ' ' ############################################################ # +------------------------------------------------------+ # # | Faction Warp GUI | # # +------------------------------------------------------+ # ############################################################ fwarp-gui: name: "Faction Warps" rows: 3 password-timeout: 5 warp-slots: - 11 - 12 - 13 - 14 - 15 warp-item: Type: EYE_OF_ENDER Name: '&c&lFaction Warp {warp}' # {warp-protected} Warp protection by password, Enabled & Disabled # {warp-cost} Warp cost Lore: - '' - '&4&l* &cPassword: &f{warp-protected}' - '&4&l* &cCost: &f{warp-cost}' - '' - '&7&o(( Tip: You need &c&opay&7&o to &f&oteleport to' - '&7&oa &a&ofaction warp&7&o. Unless it''s &c&oDisabled&7&o. ))' # Dummy Items dummy-item: Type: BLACK_STAINED_GLASS_PANE Name: ' ' Lore: - ' ' ############################################################ # +------------------------------------------------------+ # # | Faction Creation/Disband Broadcast | # # +------------------------------------------------------+ # ############################################################ faction-creation-broadcast: true faction-disband-broadcast: true ############################################################ # +------------------------------------------------------+ # # | Faction Check System |# # +------------------------------------------------------+ # ############################################################ #Everything else from display names to lores, is managed by lang.yml, so edit it there f-check: gui-rows: 3 wall-check: Type: COBBLESTONE slot: 10 buffer-check: Type: OBSIDIAN slot: 16 history: Type: BOOK slot: 13 ############################################################ # +------------------------------------------------------+ # # | Faction Invisibility | # # +------------------------------------------------------+ # ############################################################ See-Invisible-Faction-Members: false ############################################################ # +------------------------------------------------------+ # # | Faction Inventory See | # # +------------------------------------------------------+ # ############################################################ f-inventory-see: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Alt Accounts | # # +------------------------------------------------------+ # ############################################################ f-alts: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Rules | # # +------------------------------------------------------+ # ############################################################ frules: Enabled: true default-rules: - '&f' - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &f&l«&c&l*&4&l*&c&l*&f&l»&r &c&lFaction Rules &r &f&l«&c&l*&4&l*&c&l*&f&l»' - '&r &r &r &fWith this feature you can set &cstandars&f for your &afaction' - '&r &r &r &r &r &r &fPut as many &crules&f as you desire for your &amembers' - '&f' - '&r &r &r &r &r &r &r &r &r &r &r &7&o(( Tip: Use &f&o/f rules add <rule>&7&o add a &c&orule&7&o ))' - '' ############################################################ # +------------------------------------------------------+ # # | Faction TNT Bank | # # +------------------------------------------------------+ # ############################################################ ftnt: Enabled: true Bank-Limit: 250000 ############################################################ # +------------------------------------------------------+ # # | Faction Discord | # # +------------------------------------------------------+ # ############################################################ fdiscord: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction PayPal | # # +------------------------------------------------------+ # ############################################################ fpaypal: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Checkpoints | # # +------------------------------------------------------+ # ############################################################ checkpoints: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Near | # # +------------------------------------------------------+ # ############################################################ fnear: Enabled: true Radius: 50 ############################################################ # +------------------------------------------------------+ # # | Faction Shop | # # +------------------------------------------------------+ # ############################################################ F-Shop: Enabled: true GUI: Name: '&b&lFaction Shop' Rows: 4 dummy-item: Type: BLACK_STAINED_GLASS_PANE Name: '&cFaction Points: &b{points}' Lore: - ' ' ############################################################ # +------------------------------------------------------+ # # | Faction Command Cooldowns | # # +------------------------------------------------------+ # ############################################################ fcooldowns: f-open: 5 f-disband: 10 f-create: 10 f-tag: 10 ############################################################ # +------------------------------------------------------+ # # | Falling Block Fix | # # +------------------------------------------------------+ # ############################################################ #Enabling this will disallow falling blocks to be in spawn. #Meaning people cannot shoot cannons into spawn and stack sand #Recommended: true Falling-Block-Fix: enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction GracePeriod | # # +------------------------------------------------------+ # ############################################################ f-grace: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Points | # # +------------------------------------------------------+ # ############################################################ f-points: Enabled: true ############################################################ # +------------------------------------------------------+ # # | Faction Missions | # # +------------------------------------------------------+ # ############################################################ MissionGUISize: 4 Missions-Enabled: true Missions-GUI-Title: '&8&lFaction Missions' MaximumMissionsAllowedAtOnce: 1 Mission-Progress-Format: '&b&lProgression: &f{progress}&7/&e{total}' Randomization: Enabled: false Start-Item: # Allowed means that they are under maximum allowed missions at one AND if applicable they have not completed every mission more than once Allowed: Name: "&aStart!" Material: GREEN_STAINED_GLASS_PANE Lore: "&2Start a new mission!" Disallowed: # Placeholder %reason% supported throughout this section Name: "&4Cannot start new mission" Material: GRAY_STAINED_GLASS_PANE Lore: - '&4%reason%' # in default configuration you will need to change the GUI size to 4 and for best results change the fillitem rows to 4 as well. Slot: 31 DenyMissionsMoreThenOnce: true #this setting to true, means that if they complete a mission they cannot redo the same mission #Mission Types: KILL, MINE, PLACE, FISH, TAME, ENCHANT, CONSUME Missions: FillItem: Material: BLACK_STAINED_GLASS_PANE Rows: 4 sugarcane: Slot: 11 Material: "SUGAR_CANE" Name: "&f10,000 &2Sugar Cane" Lore: - "&b&lMine &f&n10,000&r &2Sugar Cane" Mission: Type: "MINE" Material: "SUGAR_CANE_BLOCK" Amount: 10000 Reward: Commands: ["f points add %faction% 100"] zombie: Slot: 15 Material: "ROTTEN_FLESH" Name: "&f1,000 &eZombies" Lore: - "&b&lKill &f&n1,000&r &eZombies" Mission: Type: "KILL" EntityType: "ZOMBIE" Amount: 1000 Reward: Commands: ["f points add %faction% 100"] fishing: Slot: 13 Material: "FISHING_ROD" Name: "&f100 &6Fish" Lore: - "&b&lCatch fish &n100&r &d<imes" Mission: Type: "FISH" Amount: 100 Reward: Commands: ["f points add %faction% 100"] animaltaming: Slot: 20 Material: "BONE" Name: "&f100 &cTamed Animals" Lore: - "&b&lTame an animal &n100&r &d<imes" Mission: Type: "TAME" EntityType: "ALL" Amount: 100 Reward: Commands: ["f points add %faction% 100"] enchant: Slot: 22 Material: "BOOK" Name: "&f100 &dEnchants" Lore: - "&b&lEnchant &n100&r &d&litems" Mission: Type: "ENCHANT" Amount: 100 Reward: Commands: ["f points add %faction% 100"] consume: Slot: 24 Material: "COOKED_BEEF" Name: "&f100 &dSteak" Lore: - "&b&lConsume &n100&r &d&lsteak" Mission: Type: "CONSUME" # "ALL" can also be used for item Item: "COOKED_BEEF" Amount: 100 Reward: Commands: ["f points add %faction% 100"] ############################################################ # +------------------------------------------------------+ # # | Faction Focus | # # +------------------------------------------------------+ # ############################################################ #Note This will ONLY work if you have the Scoreboard Enabled! ffocus: Enabled: true Prefix: '&7»&b' ############################################################ # +------------------------------------------------------+ # # | Faction Vault | # # +------------------------------------------------------+ # ############################################################ fvault: Enabled: true No-Hoppers-near-vault: true Price: 5000 Item: Name: '&e&l*&f&l*&e&l* &c&lFaction Vault &7(Place) &e&l*&f&l*&e&l*' Lore: - '&7Place this vault in your Faction claim, You will' - '&7then be able to access it.' - '' - '&c&lNote: &7Once you have placed your' - '&7faction vault, Access it by doing /f vault.' ############################################################ # +------------------------------------------------------+ # # | Faction Chest | # # +------------------------------------------------------+ # ############################################################ fchest: Enabled: true Inventory-Title: '&2&lFaction Chest' Items-Not-Allowed: - 'MOB_SPAWNER' - 'COOKIE' # Chest size upgrades can be configured in the upgrades section of config ############################################################ # +------------------------------------------------------+ # # | Faction Upgrades | # # +------------------------------------------------------+ # ############################################################ fupgrades: Enabled: true MainMenu: Title: '&8&l{faction}''s Upgrade Menu' DummyItem: rows: 5 Name: '&f' Type: BLACK_STAINED_GLASS_PANE Lore: - ' ' Crops: Crop-Boost: level-1: 10 level-2: 20 level-3: 30 Cost: level-1: 250000 level-2: 500000 level-3: 750000 CropItem: Name: '&c&lGrowth Speed' Type: WHEAT Amount: 1 Damage: 0 Lore: - '&7&oIncrease growth &c&ospeed&7&o of crops in &c&oclaims.' - '&7&oChance to Grow Two Levels.' - 'Current level is &e&l&o{level}' - '' - '&c&lChances' - '&4&l* &cLevel 1: &f10% Chance' - '&4&l* &cLevel 2: &f20% Chance' - '&4&l* &cLevel 3: &f30% Chance' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$250,000' - '&4&l* &cLevel 2: &f$500,000' - '&4&l* &cLevel 3: &f$750,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 31 EXP: EXP-Boost: level-1: 1.5 level-2: 2.0 level-3: 2.5 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 EXPItem: Name: '&c&lEXP Drop Rate' Type: EXP_BOTTLE Amount: 1 Damage: 0 Lore: - '&7&oIncreased Vanilla &e&oEXP&7&o gained from &c&omonsters&7&o.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lMultipliers' - '&4&l* &cLevel 1: &f1.5' - '&4&l* &cLevel 2: &f2.0' - '&4&l* &cLevel 3: &f2.5' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$2,000,000' - '&4&l* &cLevel 2: &f$4,000,000' - '&4&l* &cLevel 3: &f$6,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 32 Power: Power-Boost: level-1: 100.0 level-2: 200.0 level-3: 300.0 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 PowerItem: Name: '&c&lFaction Power' Type: NETHER_STAR Amount: 1 Damage: 0 Lore: - '&a&oIncrease&7&o the amount of &c&opower' - '&7&oyour &a&ofaction has&7&o.' - 'Current level is &e&l&o{level}' - '' - '&c&lIncreased Faction Power' - '&4&l* &cLevel 1: &f100' - '&4&l* &cLevel 2: &f200' - '&4&l* &cLevel 3: &f300' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 22 Redstone: Cost: 1000000 RedstoneItem: Name: '&c&lUnbreakable Redstone' Type: REDSTONE Amount: 1 Damage: 0 Lore: - '&7&oPrevents &e&owater&7&o from being' - '&7&oable to break &c&oredstone' - '' - '&4&l* &cCost: &f$1,000,000' - '' - '&7&o(( Tip: &f&oLeft-click&7&o to &c&oupgrade&7&o ))' slots: - 23 Spawners: Spawner-Boost: # This is a Percentage so .10 means 10% lowered spawner delay! level-1: 0.10 level-2: 0.20 level-3: 0.30 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 SpawnerItem: Name: '&c&lSpawn Rate' Type: MOB_SPAWNER Amount: 1 Damage: 0 Lore: - '&c&oDecreased&7&o mob spawner delay in &a&oclaims&7&o.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lDecreased Spawner Delay' - '&4&l* &cLevel 1: &f0.10%' - '&4&l* &cLevel 2: &f0.20%' - '&4&l* &cLevel 3: &f0.30' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 30 DamageReduct: DamageReductPercent: level-1: 3 level-2: 5 level-3: 7 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 ReduceItem: Name: '&c&lDamage Reduction' Type: GOLD_CHESTPLATE Amount: 1 Damage: 0 Lore: - '&a&oReduce&7&o the amount of &a&odamage taken&7&o in faction claims.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lDamage Increase' - '&4&l* &cLevel 1: &f3%' - '&4&l* &cLevel 2: &f5%' - '&4&l* &cLevel 3: &f7%' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$2,000,000' - '&4&l* &cLevel 2: &f$4,000,000' - '&4&l* &cLevel 3: &f$6,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 7 DamageIncrease: DamageIncreasePercent: level-1: 3 level-2: 5 level-3: 7 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 IncreaseItem: Name: '&c&lDamage Increase' Type: DIAMOND_SWORD Amount: 1 Damage: 0 Lore: - '&a&oIncrease&7&o the amount of &a&odamage given&7&o.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lDamage Increase' - '&4&l* &cLevel 1: &f3%' - '&4&l* &cLevel 2: &f5%' - '&4&l* &cLevel 3: &f7%' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$2,000,000' - '&4&l* &cLevel 2: &f$4,000,000' - '&4&l* &cLevel 3: &f$6,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 1 TNT: tnt-limit: level-1: 500000 level-2: 1000000 level-3: 2000000 Cost: level-1: 2000000 level-2: 4000000 level-3: 6000000 TntItem: Name: '&c&lTNT Bank' Type: TNT Amount: 1 Damage: 0 Lore: - '&a&oUpgrade&7&o your &a&ofactions tnt&7&o limit.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lFaction Tnt Limit' - '&4&l* &cLevel 1: &f500,000' - '&4&l* &cLevel 2: &f1,000,000' - '&4&l* &cLevel 3: &f2,000,000' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 21 Warps: warp-limit: level-1: 3 level-2: 4 level-3: 5 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 WarpItem: Name: '&c&lWarps' Type: EYE_OF_ENDER Amount: 1 Damage: 0 Lore: - '&a&oIncrease&7&o the &a&ofaction warp&7&o limit.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lFaction Warp Limit' - '&4&l* &cLevel 1: &f3' - '&4&l* &cLevel 2: &f4' - '&4&l* &cLevel 3: &f5' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 24 Chest: Chest-Size: # This is rows level-1: 2 level-2: 3 level-3: 4 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 ChestItem: Name: '&c&lFaction Chest' Type: CHEST Amount: 1 Damage: 0 Lore: - '&a&oIncreased&7&o Faction Chest Size.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lFaction Chest Size' - '&4&l* &cLevel 1: &f2 Rows' - '&4&l* &cLevel 2: &f3 Rows' - '&4&l* &cLevel 3: &f4 Rows' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 20 Members: Members-Limit: level-1: 30 level-2: 35 level-3: 40 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 MembersItem: Name: '&c&lFaction Members' Type: PAPER Amount: 1 Damage: 0 Lore: - '&a&oIncrease&7&o the &a&ofaction member&7&o limit.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lFaction Member Limit' - '&4&l* &cLevel 1: &f30' - '&4&l* &cLevel 2: &f35' - '&4&l* &cLevel 3: &f40' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 40 Armor: Armor-HP-Drop: # HP Drop is in percent so .10 would mean it would drop 10% of the damage to the armor level-1: .10 level-2: .15 level-3: .20 Cost: level-1: 1000000 level-2: 2000000 level-3: 3000000 ArmorItem: Name: '&c&lReinforced Armor' Type: DIAMOND_CHESTPLATE Amount: 1 Damage: 0 Lore: - '&a&oDecreases&7&o damage done &a&oto armor&7&o.' - '&7&oYour current level is &e&l&o{level}' - '' - '&c&lReinforced Armor' - '&4&l* &cLevel 1: &f0.10%' - '&4&l* &cLevel 2: &f0.15%' - '&4&l* &cLevel 3: &f0.20%' - '&f' - '&c&lCosts' - '&4&l* &cLevel 1: &f$1,000,000' - '&4&l* &cLevel 2: &f$2,000,000' - '&4&l* &cLevel 3: &f$3,000,000' - '' - '&7&o(( Tip: &f&oleft-click&7&o to &c&oupgrade&7&o ))' slots: - 4 ############################################################ # +------------------------------------------------------+ # # | Faction Audit | # # +------------------------------------------------------+ # ############################################################ faudit-gui: slots: invites: 0 bans: 1 chunk_claims: 2 perm_edit_defaults: 3 bank_edit: 4 fchest_edit: 5 relation_change: 6 ftag_edit: 7 fdesc_edit: 8 role_perm_edit: 9 spawner_edit: 10 rank_edit: 11 f_tnt: 12 materials: invites: 0 bans: 1 chunk_claims: 2 perm_edit_defaults: 3 bank_edit: 4 fchest_edit: 5 relation_change: 6 ftag_edit: 7 fdesc_edit: 8 role_perm_edit: 9 spawner_edit: 10 rank_edit: 11 f_tnt: 12 ############################################################ # +------------------------------------------------------+ # # | Faction Banners | # # +------------------------------------------------------+ # ############################################################ fbanners: Enabled: true Item: Name: '&c&l*&f&l*&c&l* &c&lWar Banner &7(Place) &c&l*&f&l*&c&l*' Lore: - '&7Place this banner in the &nWarzone.&7 This' - '&7will create a &nWarp Point&7 for your faction members.' - '' - '&e&lEffects' - '&e&l* &fStrength II' - '&e&l* &fSpeed II' Banner-Cost: 5000 #The amount charged to change a banner into a War Banner Banner-Time: 60 #IN SECONDS - This is how long the banner will last. Banner-Place-Cooldown: 300 Banner-Effect-Radius: 16 Effects: - INCREASE_DAMAGE:2 - SPEED:2 BannerHolo: '&c{Faction}''s War Banner' Placeable: Warzone: false Enemy: true #Title when moving between chunks Title: Show-Title: true # You can configure the time in 1.9 or higher! The values are in ticks (20 ticks = 1 second) Options: FadeInTime: 1 ShowTime: 10 FadeOutTime: 1 Format: Title: '{Faction}' Subtitle: '{Description}' # /f seechunk options see-chunk: particles: true interval: 5 no-water-destroy: Item-List: - 'REDSTONE_COMPARATOR' - 'REDSTONE_COMPARATOR_OFF' - 'REDSTONE_COMPARATOR_ON' - 'REDSTONE_TORCH_OFF' - 'REDSTONE_TORCH_ON' - 'REDSTONE_WIRE' - 'DIODE' - 'DIODE_BLOCK_OFF' - 'DIODE_BLOCK_ON' - 'REDSTONE' Tntfill: enabled: true max-radius: 32 max-amount: 64 Wild: Enabled: true # Time to wait in seconds # Wait: 5 # General GUI Settings # GUI: Name: 'Teleporter' Size: 9 # Should the GUI fill empty spaces? # Fill: true FillMaterial: BLACK_STAINED_GLASS_PANE Zones: # You may create your own zones here please just follow the original format # Close: Range: MinX: -200 MaxX: 200 MinZ: -200 MaxZ: 200 Cost: 5000 Material: IRON_INGOT Lore: - '&eTeleport to a random location close by' - '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200' - '&2&l&o$5000' Name: '&cLow Range' Slot: 1 Medium: Range: MinX: -400 MaxX: 400 MinZ: -400 MaxZ: 400 Cost: 10000 Material: GOLD_INGOT Lore: - '&eTeleport to a random location in a medium proximity' - '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400' - '&2&l&o$10000' Name: '&cMedium Range' Slot: 4 Far: Range: MinX: -800 MaxX: 800 MinZ: -800 MaxZ: 800 Cost: 15000 Material: DIAMOND Lore: - '&eTeleport to a random location far away' - '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800' - '&2&l&o$15000' Name: '&cHigh Range' Slot: 7 # Settings that change how a player arrives to their random location # Arrival: # if FallDamage is false and the player is about to take fall damage while in the FallDamageWindow it will be denied # FallDamage: false # Window to revert fall damage in seconds # FallDamageWindow: 2 SpawnAbove: true SpawnAboveBlocks: 10 Effects: - 'NIGHT_VISION' ############################################################ # +------------------------------------------------------+ # # | Big List of variables | # # +------------------------------------------------------+ # ############################################################ # Fancy variables. Can only be used in /f show # - {allies-list} : Lists each faction ally with tooltips # - {enemies-list} : Lists each faction enemy with tooltips # - {online-list} : Lists all online members with tooltips # - {offline-list} : Lists all offline members with tooltips # - {alts} : List all alts online or offline # - {truces-list} : Lists each faction truce with tooltips # - {factionless-total} : Count of all factionless players online # Player variables. Can be used in tooltips.show, scoreboards, or /f show # - {group} : Players group # - {name} : Players name # - {lastSeen} : Last time player was seen (if offline), or just 'Online' # - {balance} : Players balance # - {player-power} : Player power # - {player-maxpower} : Player max power # - {player-kills} : # of kills the player has # - {player-deaths}: # of deaths the player has # - {total-online-visible}: # of players online from the perspective of the current player # Faction variables. Can be used in tooltips.list, scoreboards, or /f show # - {header} : Default factions header (ex. /f show) # - {faction} : Factions tag (if none, uses lang.yml for factionless name) # - {joining} : How to join this faction # - {power} : Factions deaths until raidable value # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable) # - {maxPower} : Factions max deaths until raidable value # - {chunks} : # of claims faction has (in chunks) # - {warps} : # of warps faction has # - {description} : Factions description # - {create-date} : Date faction was created # - {leader} : Faction leader # - {land-value} : Value of all claims # - {land-refund} : Calculated refund value # - {allies} : # of allies faction has # - {enemies} : # of enemies faction has # - {online} : # of faction members online # - {offline} : # of faction members offline # - {members} : # of faction members (includes offline) # - {faction-balance} : Faction bank balance # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all. # - {faction-kills} : # of kills the faction has # - {faction-deaths}: # of deaths the faction has # - {faction-bancount} : # of bans the faction has # - {faction-points} : # of points a faction has # Faction Permissions GUI variables. Can only be used in GUI # - {relation} : Shows relation name (Can be used in action and relation) # - {relation-color} : Relation color # - {action} : Shows action name (Can only be used in action) # - {action-access} : Shows the action's access with current relation # - {action-access-color} : Access color # General variables. Can be used anywhere. # - {total-online} : Total # of players on the server # - {max-warps} : Max # of warps a faction can set # - {max-allies} : Max # of allies a faction can have # - {max-enemies} : Max # of enemies a faction can have # - {factionless} : Count of all factionless players online