package com.massivecraft.factions.cmd; import com.massivecraft.factions.P; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; public class CmdGetVault extends FCommand { public CmdGetVault() { super(); this.aliases.add("getvault"); this.permission = Permission.GETVAULT.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = true; senderMustBeModerator = false; senderMustBeColeader = false; senderMustBeAdmin = false; } @Override public void perform() { if (!P.p.getConfig().getBoolean("fvault.Enabled")) { fme.sendMessage("This command is disabled!"); return; } Location vaultLocation = fme.getFaction().getVault(); ItemStack vault = P.p.createItem(Material.CHEST, 1, (short) 0, P.p.color(P.p.getConfig().getString("fvault.Item.Name")), P.p.colorList(P.p.getConfig().getStringList("fvault.Item.Lore"))); //check if vault is set if (vaultLocation != null) { fme.msg(TL.COMMAND_GETVAULT_ALREADYSET); return; } //has enough money? int amount = P.p.getConfig().getInt("fvault.Price"); if (!fme.hasMoney(amount)) { return; } //success :) fme.takeMoney(amount); me.getInventory().addItem(vault); fme.msg(TL.COMMAND_GETVAULT_RECEIVE); } public boolean inventoryContains(Inventory inventory, ItemStack item) { int count = 0; ItemStack[] items = inventory.getContents(); for (int i = 0; i < items.length; i++) { if (items[i] != null && items[i].getType() == item.getType() && items[i].getDurability() == item.getDurability()) { count += items[i].getAmount(); } if (count >= item.getAmount()) { return true; } } return false; } @Override public TL getUsageTranslation() { return TL.COMMAND_GETVAULT_DESCRIPTION; } }