package com.massivecraft.factions.cmd; import com.massivecraft.factions.Conf; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayers; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.zcore.util.TL; import com.massivecraft.factions.zcore.util.TextUtil; public class CmdDescription extends FCommand { public CmdDescription() { super(); this.aliases.add("desc"); this.aliases.add("description"); this.requiredArgs.add("desc"); this.errorOnToManyArgs = false; //this.optionalArgs this.permission = Permission.DESCRIPTION.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = false; senderMustBeModerator = false; senderMustBeColeader = true; senderMustBeAdmin = false; } @Override public void perform() { // if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay if (! payForCommand(Conf.econCostDesc, TL.COMMAND_DESCRIPTION_TOCHANGE, TL.COMMAND_DESCRIPTION_FORCHANGE)) { return; } // since "&" color tags seem to work even through plain old FPlayer.sendMessage() for some reason, we need to break those up // And replace all the % because it messes with string formatting and this is easy way around that. myFaction.setDescription(TextUtil.implode(args, " ").replaceAll("%", "").replaceAll("(&([a-f0-9klmnor]))", "& $2")); if (! Conf.broadcastDescriptionChanges) { fme.msg(TL.COMMAND_DESCRIPTION_CHANGED, myFaction.describeTo(fme)); fme.sendMessage(myFaction.getDescription()); return; } // Broadcast the description to everyone for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) { fplayer.msg(TL.COMMAND_DESCRIPTION_CHANGES, myFaction.describeTo(fplayer)); fplayer.sendMessage(myFaction.getDescription()); // players can inject "&" or "`" or "" or whatever in their description; &k is particularly interesting looking } } @Override public TL getUsageTranslation() { return TL.COMMAND_DESCRIPTION_DESCRIPTION; } }