package com.massivecraft.factions.cmd; import com.massivecraft.factions.*; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.util.Particles.ParticleEffect; import com.massivecraft.factions.util.WarmUpUtil; import com.massivecraft.factions.zcore.fperms.Access; import com.massivecraft.factions.zcore.fperms.PermissableAction; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.Bukkit; import org.bukkit.GameMode; import org.bukkit.Particle; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import java.util.List; import java.util.concurrent.ConcurrentHashMap; public class CmdFly extends FCommand { public static ConcurrentHashMap flyMap = new ConcurrentHashMap(); public static int id = -1; public static int flyid = -1; public CmdFly() { super(); this.aliases.add("fly"); this.optionalArgs.put("on/off", "flip"); this.permission = Permission.FLY.node; this.senderMustBeMember = true; this.senderMustBeModerator = false; } public static void startParticles() { // Just a secondary check. if (!SaberFactions.plugin.getConfig().getBoolean("ffly.Particles.Enabled")) { return; } id = Bukkit.getScheduler().scheduleSyncRepeatingTask(SaberFactions.plugin, () -> { for (String name : flyMap.keySet()) { Player player = Bukkit.getPlayer(name); if (player == null) { continue; } if (!player.isFlying()) { continue; } if (!SaberFactions.plugin.mc17) { if (player.getGameMode() == GameMode.SPECTATOR) { continue; } } if (FPlayers.getInstance().getByPlayer(player).isVanished()) { // Actually, vanished players (such as admins) should not display particles to prevent others from knowing their vanished assistance for moderation. // But we can keep it as a config. if (SaberFactions.plugin.getConfig().getBoolean("ffly.Particles.Enable-While-Vanished")) { return; } continue; } if (SaberFactions.plugin.useNonPacketParticles) { // 1.9+ based servers will use the built in particleAPI instead of packet based. // any particle amount higher than 0 made them go everywhere, and the offset at 0 was not working. // So setting the amount to 0 spawns 1 in the precise location player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation().add(0, -0.35, 0), 0); } else { ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16); } } if (flyMap.keySet().size() == 0) { Bukkit.getScheduler().cancelTask(id); id = -1; } }, 10L, 3L); } public static void startFlyCheck() { flyid = Bukkit.getScheduler().scheduleSyncRepeatingTask(SaberFactions.plugin, () -> { //threw the exception for now, until I recode fly :( Cringe. checkTaskState(); if (flyMap.keySet().size() != 0) { for (String name : flyMap.keySet()) { if (name == null) { continue; } Player player = Bukkit.getPlayer(name); if (player == null || !player.isFlying() || player.getGameMode() == GameMode.CREATIVE || !SaberFactions.plugin.mc17 && player.getGameMode() == GameMode.SPECTATOR) { continue; } FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player); Faction myFaction = fPlayer.getFaction(); if (myFaction.isWilderness()) { fPlayer.setFlying(false); flyMap.remove(name); continue; } if (fPlayer.checkIfNearbyEnemies()) { continue; } FLocation myFloc = new FLocation(player.getLocation()); if (Board.getInstance().getFactionAt(myFloc) != myFaction) { if (!checkBypassPerms(fPlayer, player, Board.getInstance().getFactionAt(myFloc))) { fPlayer.setFlying(false); flyMap.remove(name); } } } } }, 20L, 20L); } private static boolean checkBypassPerms(FPlayer fme, Player me, Faction toFac) { if (toFac != fme.getFaction()) { if (!me.hasPermission("factions.fly.wilderness") && toFac.isWilderness() || !me.hasPermission("factions.fly.safezone") && toFac.isSafeZone() || !me.hasPermission("factions.fly.warzone") && toFac.isWarZone()) { fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme)); return false; } Access access = toFac.getAccess(fme, PermissableAction.FLY); if ((!(me.hasPermission("factions.fly.enemy") || access == Access.ALLOW)) && toFac.getRelationTo(fme.getFaction()) == Relation.ENEMY) { fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme)); return false; } if (!(me.hasPermission("factions.fly.ally") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.ALLY) { fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme)); return false; } if (!(me.hasPermission("factions.fly.truce") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.TRUCE) { fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme)); return false; } if (!(me.hasPermission("factions.fly.neutral") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.NEUTRAL && !isSystemFaction(toFac)) { fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme)); return false; } return me.hasPermission("factions.fly") && access != Access.DENY; } return true; } public static Boolean isSystemFaction(Faction faction) { return faction.isSafeZone() || faction.isWarZone() || faction.isWilderness(); } public static void checkTaskState() { if (flyMap.keySet().size() == 0) { Bukkit.getScheduler().cancelTask(flyid); flyid = -1; } } public boolean isInFlightChecker(Player player) { return flyMap.containsKey(player.getName()); } @Override public void perform() { // Disabled by default. if (!SaberFactions.plugin.getConfig().getBoolean("enable-faction-flight", false)) { fme.msg(TL.COMMAND_FLY_DISABLED); return; } FLocation myfloc = new FLocation(me.getLocation()); Faction toFac = Board.getInstance().getFactionAt(myfloc); if (!checkBypassPerms(fme, me, toFac)) return; List entities = this.me.getNearbyEntities(16.0D, 256.0D, 16.0D); for (int i = 0; i <= entities.size() - 1; ++i) { if (entities.get(i) instanceof Player) { Player eplayer = (Player) entities.get(i); FPlayer efplayer = FPlayers.getInstance().getByPlayer(eplayer); if (efplayer.getRelationTo(this.fme) == Relation.ENEMY && !efplayer.isStealthEnabled()) { this.fme.msg(TL.COMMAND_FLY_CHECK_ENEMY); return; } } } if (args.size() == 0) { toggleFlight(fme.isFlying(), me); } else if (args.size() == 1) { toggleFlight(argAsBool(0), me); } } private void toggleFlight(final boolean toggle, final Player player) { if (toggle) { fme.setFlying(false); flyMap.remove(player.getName()); return; } if (fme.canFlyAtLocation()) this.doWarmUp(WarmUpUtil.Warmup.FLIGHT, TL.WARMUPS_NOTIFY_FLIGHT, "Fly", () -> { fme.setFlying(true); flyMap.put(player.getName(), true); if (id == -1) { if (SaberFactions.plugin.getConfig().getBoolean("ffly.Particles.Enabled")) { startParticles(); } } if (flyid == -1) { startFlyCheck(); } }, this.p.getConfig().getLong("warmups.f-fly", 0)); } public static void disableFlight(final FPlayer fme) { fme.setFlying(false); flyMap.remove(fme.getPlayer().getName()); } @Override public TL getUsageTranslation() { return TL.COMMAND_FLY_DESCRIPTION; } }