package com.massivecraft.factions.cmd; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.zcore.fperms.Access; import com.massivecraft.factions.zcore.fperms.PermissableAction; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.Bukkit; public class FPromoteCommand extends FCommand { public int relative = 0; public FPromoteCommand() { super(); this.requiredArgs.add("player"); this.permission = Permission.PROMOTE.node; this.disableOnLock = true; senderMustBePlayer = true; senderMustBeMember = true; senderMustBeModerator = false; senderMustBeAdmin = false; } @Override public void perform() { FPlayer target = this.argAsBestFPlayerMatch(0); if (target == null) { msg(TL.GENERIC_NOPLAYERFOUND, this.argAsString(0)); return; } if (!target.getFaction().equals(myFaction)) { msg(TL.COMMAND_PROMOTE_WRONGFACTION, target.getName()); return; } Access access = myFaction.getAccess(fme.getRole(), PermissableAction.PROMOTE); if (fme.getRole() == Role.COLEADER && target.getRole() == Role.ADMIN){ fme.msg(TL.COMMAND_PROMOTE_COLEADER_ADMIN); return; } // Well this is messy. if (access == null || access == Access.UNDEFINED) { if (!assertMinRole(Role.COLEADER)) { return; } } else if (access == Access.DENY) { msg(TL.COMMAND_NOACCESS); return; } Role current = target.getRole(); Role promotion = Role.getRelative(current, +relative); if (promotion == null) { fme.msg(TL.COMMAND_PROMOTE_NOTTHATPLAYER); return; } if (fme == target && fme.getRole() == Role.COLEADER){ fme.msg(TL.COMMAND_PROMOTE_COLEADER_ADMIN); return; } String action = relative > 0 ? TL.COMMAND_PROMOTE_PROMOTED.toString() : TL.COMMAND_PROMOTE_DEMOTED.toString(); // Success! target.setRole(promotion); if (target.isOnline()) { target.msg(TL.COMMAND_PROMOTE_TARGET, action, promotion.nicename); } fme.msg(TL.COMMAND_PROMOTE_SUCCESS, action, target.getName(), promotion.nicename); } @Override public TL getUsageTranslation() { return TL.COMMAND_PROMOTE_DESCRIPTION; } }