package com.massivecraft.factions.listeners; import com.massivecraft.factions.*; import com.massivecraft.factions.integration.Worldguard; import com.massivecraft.factions.struct.Permission; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.zcore.fperms.Access; import com.massivecraft.factions.zcore.fperms.PermissableAction; import com.massivecraft.factions.zcore.util.TL; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.block.*; import org.bukkit.inventory.ItemStack; public class FactionsBlockListener implements Listener { public SavageFactions savageFactions; public FactionsBlockListener(SavageFactions savageFactions) { this.savageFactions = savageFactions; } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockPlace(BlockPlaceEvent event) { if (!event.canBuild()) { return; } // special case for flint&steel, which should only be prevented by DenyUsage list if (event.getBlockPlaced().getType() == Material.FIRE) { return; } if (!playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "build", false)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockFromTo(BlockFromToEvent event) { if (!Conf.handleExploitLiquidFlow) { return; } if (event.getBlock().isLiquid()) { if (event.getToBlock().isEmpty()) { Faction from = Board.getInstance().getFactionAt(new FLocation(event.getBlock())); Faction to = Board.getInstance().getFactionAt(new FLocation(event.getToBlock())); if (from == to) { // not concerned with inter-faction events return; } // from faction != to faction if (to.isNormal()) { if (from.isNormal() && from.getRelationTo(to).isAlly()) { return; } event.setCancelled(true); } } } } public static boolean playerCanBuildDestroyBlock(Player player, Location location, String action, boolean justCheck) { String name = player.getName(); if (Conf.playersWhoBypassAllProtection.contains(name)) { return true; } FPlayer me = FPlayers.getInstance().getById(player.getUniqueId().toString()); if (me.isAdminBypassing()) { return true; } FLocation loc = new FLocation(location); Faction otherFaction = Board.getInstance().getFactionAt(loc); if (otherFaction.isWilderness()) { if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) { return true; } if (! Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName())) { return true; // This is not faction territory. Use whatever you like here. } if (! justCheck) { me.msg("You can't " + action + " in the wilderness."); } return false; } else if (otherFaction.isSafeZone()) { if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) { return true; } if (! Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player)) { return true; } if (! justCheck) { me.msg("You can't " + action + " in a safe zone."); } return false; } else if (otherFaction.isWarZone()) { if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location)) { return true; } if (! Conf.warZoneDenyBuild || Permission.MANAGE_WAR_ZONE.has(player)) { return true; } if (! justCheck) { me.msg("You can't " + action + " in a war zone."); } return false; } if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() >= otherFaction.getPowerRounded()) { return true; } Faction myFaction = me.getFaction(); Relation rel = myFaction.getRelationTo(otherFaction); boolean online = otherFaction.hasPlayersOnline(); boolean pain = ! justCheck && rel.confPainBuild(online); boolean deny = rel.confDenyBuild(online); Access access = otherFaction.getAccess(me, PermissableAction.fromString(action)); if (access == Access.ALLOW && ((rel == Relation.ALLY) || (rel == Relation.ENEMY) || (rel == Relation.NEUTRAL) || (rel == Relation.TRUCE))) { deny = false; } // hurt the player for building/destroying in other territory? if (pain) { player.damage(Conf.actionDeniedPainAmount); if (! deny) { me.msg("It is painful to try to " + action + " in the territory of " + otherFaction.getTag(myFaction)); } } // cancel building/destroying in other territory? if (deny) { if (! justCheck) { me.msg("You can't " + action + " in the territory of " + otherFaction.getTag(myFaction)); } return false; } // Also cancel and/or cause pain if player doesn't have ownership rights for this claim if (Conf.ownedAreasEnabled && (Conf.ownedAreaDenyBuild || Conf.ownedAreaPainBuild) && ! otherFaction.playerHasOwnershipRights(me, loc)) { if (! pain && Conf.ownedAreaPainBuild && ! justCheck) { player.damage(Conf.actionDeniedPainAmount); if (! Conf.ownedAreaDenyBuild) { me.msg("It is painful to try to " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc)); } } if (Conf.ownedAreaDenyBuild) { if (! justCheck) { me.msg("You can't " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc)); return false; } } } // Check the permission just after making sure the land isn't owned by someone else to avoid bypass. if (access != Access.ALLOW && me.getRole() != Role.LEADER) { // TODO: Update this once new access values are added other than just allow / deny. if (access == Access.DENY) { me.msg(TL.GENERIC_NOPERMISSION, action); return false; } else if (myFaction.getOwnerListString(loc) != null && ! myFaction.getOwnerListString(loc).isEmpty() && ! myFaction.getOwnerListString(loc).contains(player.getName())) { me.msg("You can't " + action + " in this territory, it is owned by: " + myFaction.getOwnerListString(loc)); return false; } } return true; } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockDamage(BlockDamageEvent event) { if (event.getInstaBreak() && !playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockPistonExtend(BlockPistonExtendEvent event) { if (!Conf.pistonProtectionThroughDenyBuild) { return; } Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock())); // target end-of-the-line empty (air) block which is being pushed into, including if piston itself would extend into air Block targetBlock = event.getBlock().getRelative(event.getDirection(), event.getLength() + 1); // if potentially pushing into air/water/lava in another territory, we need to check it out if ((targetBlock.isEmpty() || targetBlock.isLiquid()) && !canPistonMoveBlock(pistonFaction, targetBlock.getLocation())) { event.setCancelled(true); } /* * note that I originally was testing the territory of each affected block, but since I found that pistons can only push * up to 12 blocks and the width of any territory is 16 blocks, it should be safe (and much more lightweight) to test * only the final target block as done above */ } @EventHandler public void onVaultPlace(BlockPlaceEvent e) { if (e.getItemInHand().getType() == Material.CHEST) { ItemStack vault = SavageFactions.plugin.createItem(Material.CHEST, 1, (short) 0, SavageFactions.plugin.color(SavageFactions.plugin.getConfig().getString("fvault.Item.Name")), SavageFactions.plugin.colorList(SavageFactions.plugin.getConfig().getStringList("fvault.Item.Lore"))); if (e.getItemInHand().isSimilar(vault)) { FPlayer fme = FPlayers.getInstance().getByPlayer(e.getPlayer()); if (fme.getFaction().getVault() != null) { fme.msg(TL.COMMAND_GETVAULT_ALREADYSET); e.setCancelled(true); return; } FLocation flocation = new FLocation(e.getBlockPlaced().getLocation()); if (Board.getInstance().getFactionAt(flocation) != fme.getFaction()) { fme.msg(TL.COMMAND_GETVAULT_INVALIDLOCATION); e.setCancelled(true); return; } Block start = e.getBlockPlaced(); int radius = 1; for (double x = start.getLocation().getX() - radius; x <= start.getLocation().getX() + radius; x++) { for (double y = start.getLocation().getY() - radius; y <= start.getLocation().getY() + radius; y++) { for (double z = start.getLocation().getZ() - radius; z <= start.getLocation().getZ() + radius; z++) { Location blockLoc = new Location(e.getPlayer().getWorld(), x, y, z); if (blockLoc.getX() == start.getLocation().getX() && blockLoc.getY() == start.getLocation().getY() && blockLoc.getZ() == start.getLocation().getZ()) { continue; } Material blockMaterial = blockLoc.getBlock().getType(); if (blockMaterial == Material.CHEST || (SavageFactions.plugin.getConfig().getBoolean("fvault.No-Hoppers-near-vault") && blockMaterial == Material.HOPPER)) { e.setCancelled(true); fme.msg(TL.COMMAND_GETVAULT_CHESTNEAR); return; } } } } fme.msg(TL.COMMAND_GETVAULT_SUCCESS); fme.getFaction().setVault(e.getBlockPlaced().getLocation()); } } } @EventHandler public void onHopperPlace(BlockPlaceEvent e) { if (e.getItemInHand().getType() != Material.HOPPER && ! SavageFactions.plugin.getConfig().getBoolean("fvault.No-Hoppers-near-vault")) { return; } Faction factionAt = Board.getInstance().getFactionAt(new FLocation(e.getBlockPlaced().getLocation())); if (factionAt.isWilderness() || factionAt.getVault() == null) { return; } FPlayer fme = FPlayers.getInstance().getByPlayer(e.getPlayer()); Block start = e.getBlockPlaced(); int radius = 1; for (double x = start.getLocation().getX() - radius; x <= start.getLocation().getX() + radius; x++) { for (double y = start.getLocation().getY() - radius; y <= start.getLocation().getY() + radius; y++) { for (double z = start.getLocation().getZ() - radius; z <= start.getLocation().getZ() + radius; z++) { Location blockLoc = new Location(e.getPlayer().getWorld(), x, y, z); if (blockLoc.getX() == start.getLocation().getX() && blockLoc.getY() == start.getLocation().getY() && blockLoc.getZ() == start.getLocation().getZ()) { continue; } if (blockLoc.getBlock().getType() == Material.CHEST) { if (factionAt.getVault().equals(blockLoc)) { e.setCancelled(true); fme.msg(TL.COMMAND_VAULT_NO_HOPPER); return; } } } } } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockPistonRetract(BlockPistonRetractEvent event) { // if not a sticky piston, retraction should be fine if (!event.isSticky() || !Conf.pistonProtectionThroughDenyBuild) { return; } Location targetLoc = event.getRetractLocation(); Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(targetLoc)); // Check if the piston is moving in a faction's territory. This disables pistons entirely in faction territory. if (otherFaction.isNormal() && SavageFactions.plugin.getConfig().getBoolean("disable-pistons-in-territory", false)) { event.setCancelled(true); return; } // if potentially retracted block is just air/water/lava, no worries if (targetLoc.getBlock().isEmpty() || targetLoc.getBlock().isLiquid()) { return; } Faction pistonFaction = Board.getInstance().getFactionAt(new FLocation(event.getBlock())); if (!canPistonMoveBlock(pistonFaction, targetLoc)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onFrostWalker(EntityBlockFormEvent event) { if (event.getEntity() == null || event.getEntity().getType() != EntityType.PLAYER || event.getBlock() == null) { return; } Player player = (Player) event.getEntity(); Location location = event.getBlock().getLocation(); // only notify every 10 seconds FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player); boolean justCheck = fPlayer.getLastFrostwalkerMessage() + 10000 > System.currentTimeMillis(); if (!justCheck) { fPlayer.setLastFrostwalkerMessage(); } // Check if they have build permissions here. If not, block this from happening. if (!playerCanBuildDestroyBlock(player, location, "frostwalk", justCheck)) { event.setCancelled(true); } } private boolean canPistonMoveBlock(Faction pistonFaction, Location target) { Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(target)); if (pistonFaction == otherFaction) { return true; } if (otherFaction.isWilderness()) { return !Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(target.getWorld().getName()); } else if (otherFaction.isSafeZone()) { return !Conf.safeZoneDenyBuild; } else if (otherFaction.isWarZone()) { return !Conf.warZoneDenyBuild; } Relation rel = pistonFaction.getRelationTo(otherFaction); return !rel.confDenyBuild(otherFaction.hasPlayersOnline()); } @EventHandler (priority = EventPriority.NORMAL, ignoreCancelled = true) public void onBlockBreak(BlockBreakEvent event) { if (! playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "destroy", false)) { event.setCancelled(true); return; } FPlayer fme = FPlayers.getInstance().getByPlayer(event.getPlayer()); if (! fme.hasFaction()) { return; } if (event.getBlock().getType() == SavageFactions.plugin.MOB_SPANWER) { if (! fme.isAdminBypassing()) { Access access = fme.getFaction().getAccess(fme, PermissableAction.SPAWNER); if (access != Access.ALLOW && fme.getRole() != Role.LEADER) { fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "mine spawners"); return; } } } } }