package org.mcteam.factions; import java.lang.reflect.Modifier; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.Map; import java.util.logging.Level; import java.util.logging.Logger; import org.bukkit.Location; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.player.PlayerChatEvent; import org.bukkit.plugin.Plugin; import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.java.JavaPlugin; import org.mcteam.factions.commands.*; import org.mcteam.factions.gson.Gson; import org.mcteam.factions.gson.GsonBuilder; import org.mcteam.factions.listeners.FactionsBlockListener; import org.mcteam.factions.listeners.FactionsEntityListener; import org.mcteam.factions.listeners.FactionsPlayerListener; import com.nijiko.permissions.PermissionHandler; import com.nijikokun.bukkit.Permissions.Permissions; /** * The data is saved to disk every 30min and on plugin disable. */ public class Factions extends JavaPlugin { // -------------------------------------------- // // Fields // -------------------------------------------- // public static Factions instance; private Integer saveTask = null; public final static Gson gson = new GsonBuilder() .setPrettyPrinting() .excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE) .registerTypeAdapter(Location.class, new MyLocationTypeAdapter()) .create(); private final FactionsPlayerListener playerListener = new FactionsPlayerListener(); private final FactionsEntityListener entityListener = new FactionsEntityListener(); private final FactionsBlockListener blockListener = new FactionsBlockListener(); public static PermissionHandler Permissions; // Commands public List commands = new ArrayList(); private String baseCommand; public Factions() { Factions.instance = this; } @Override public void onEnable() { log("=== INIT START ==="); long timeInitStart = System.currentTimeMillis(); // Add the commands commands.add(new FCommandHelp()); commands.add(new FCommandAdmin()); commands.add(new FCommandAutoClaim()); commands.add(new FCommandAutoSafeclaim()); commands.add(new FCommandAutoWarclaim()); commands.add(new FCommandBypass()); commands.add(new FCommandChat()); commands.add(new FCommandClaim()); commands.add(new FCommandCreate()); commands.add(new FCommandDeinvite()); commands.add(new FCommandDescription()); commands.add(new FCommandDisband()); commands.add(new FCommandHome()); commands.add(new FCommandInvite()); commands.add(new FCommandJoin()); commands.add(new FCommandKick()); commands.add(new FCommandLeave()); commands.add(new FCommandList()); commands.add(new FCommandLock()); commands.add(new FCommandMap()); commands.add(new FCommandMod()); commands.add(new FCommandOpen()); commands.add(new FCommandRelationAlly()); commands.add(new FCommandRelationEnemy()); commands.add(new FCommandRelationNeutral()); commands.add(new FCommandReload()); commands.add(new FCommandSafeclaim()); commands.add(new FCommandSafeunclaimall()); commands.add(new FCommandSaveAll()); commands.add(new FCommandSethome()); commands.add(new FCommandShow()); commands.add(new FCommandTag()); commands.add(new FCommandTitle()); commands.add(new FCommandUnclaim()); commands.add(new FCommandUnclaimall()); commands.add(new FCommandVersion()); commands.add(new FCommandWarclaim()); commands.add(new FCommandWarunclaimall()); commands.add(new FCommandWorldNoClaim()); commands.add(new FCommandWorldNoPowerLoss()); // Ensure base folder exists! this.getDataFolder().mkdirs(); Conf.load(); FPlayer.load(); Faction.load(); Board.load(); setupPermissions(); // preload could apparently cause issues; removed since "softdepend" is now available // Register events PluginManager pm = this.getServer().getPluginManager(); pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this); pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High, this); pm.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal, this); pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal, this); // Register recurring tasks long saveTicks = 20 * 60 * 30; // Approximately every 30 min if (saveTask == null) saveTask = this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new SaveTask(), saveTicks, saveTicks); log("=== INIT DONE (Took "+(System.currentTimeMillis()-timeInitStart)+"ms) ==="); } @Override public void onDisable() { if (saveTask != null) { this.getServer().getScheduler().cancelTask(saveTask); saveTask = null; } saveAll(); log("Disabled"); } // -------------------------------------------- // // Integration with other plugins // -------------------------------------------- // private void setupPermissions() { if (Permissions != null) { return; } Plugin test = this.getServer().getPluginManager().getPlugin("Permissions"); if (test != null) { Permissions = ((Permissions)test).getHandler(); Factions.log("Found and will use plugin "+((Permissions)test).getDescription().getFullName()); } else { Factions.log("Permission system not detected, defaulting to OP"); } } // -------------------------------------------- // // Functions for other plugins to hook into // -------------------------------------------- // // This value will be updated whenever new hooks are added public int hookSupportVersion() { return 1; } // If another plugin is handling insertion of chat tags, this should be used to notify Factions public void handleFactionTagExternally(boolean notByFactions) { Conf.chatTagHandledByAnotherPlugin = notByFactions; } // Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat // enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand() public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event) { if (event == null) return false; return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage())); } // Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels, // local chat, or anything else which targets individual recipients, so Faction Chat can be done public boolean isPlayerFactionChatting(Player player) { if (player == null) return false; FPlayer me = FPlayer.get(player); if (me == null) return false; return me.isFactionChatting(); } // Is this chat message actually a Factions command, and thus should be left alone by other plugins? public boolean isFactionsCommand(String check) { if (check == null || check.isEmpty()) return false; return (Conf.allowNoSlashCommand && (check.startsWith(instance.getBaseCommand()+" ") || check.equals(instance.getBaseCommand()))); } // Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat public String getPlayerFactionTag(Player player) { return getPlayerFactionTagRelation(player, null); } // Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag public String getPlayerFactionTagRelation(Player speaker, Player listener) { String tag = "~"; if (speaker == null) return tag; FPlayer me = FPlayer.get(speaker); if (me == null) return tag; // if listener isn't set, or config option is disabled, give back uncolored tag if (listener == null || !Conf.chatTagRelationColored) { tag = me.getChatTag().trim(); } else { FPlayer you = FPlayer.get(listener); if (you == null) tag = me.getChatTag().trim(); else // everything checks out, give the colored tag tag = me.getChatTag(you).trim(); } if (tag.isEmpty()) tag = "~"; return tag; } // Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat public String getPlayerTitle(Player player) { if (player == null) return ""; FPlayer me = FPlayer.get(player); if (me == null) return ""; return me.getTitle().trim(); } // -------------------------------------------- // // Test rights // -------------------------------------------- // public static boolean hasPermParticipate(CommandSender sender) { return hasPerm(sender, "factions.participate", false); } public static boolean hasPermCreate(CommandSender sender) { return hasPerm(sender, "factions.create", false); } public static boolean hasPermManageSafeZone(CommandSender sender) { return hasPerm(sender, "factions.manageSafeZone", true); } public static boolean hasPermManageWarZone(CommandSender sender) { return hasPerm(sender, "factions.manageWarZone", true); } public static boolean hasPermAdminBypass(CommandSender sender) { return hasPerm(sender, "factions.adminBypass", true); } public static boolean hasPermReload(CommandSender sender) { return hasPerm(sender, "factions.reload", true); } public static boolean hasPermSaveAll(CommandSender sender) { return hasPerm(sender, "factions.saveall", true); } public static boolean hasPermLock(CommandSender sender) { return hasPerm(sender, "factions.lock", true); } public static boolean hasPermDisband(CommandSender sender) { return hasPerm(sender, "factions.disband", true); } public static boolean hasPermWorlds(CommandSender sender) { return hasPerm(sender, "factions.worldOptions", true); } private static boolean hasPerm(CommandSender sender, String permNode, boolean fallbackOnlyOp) { if (Factions.Permissions == null || ! (sender instanceof Player)) { return fallbackOnlyOp == false || sender.isOp(); } if (sender instanceof Player) { Player player = (Player)sender; return Factions.Permissions.has(player, permNode); } return false; } // -------------------------------------------- // // Commands // -------------------------------------------- // @SuppressWarnings("unchecked") public String getBaseCommand() { if (this.baseCommand != null) { return this.baseCommand; } Map Commands = (Map)this.getDescription().getCommands(); this.baseCommand = Commands.keySet().iterator().next(); return this.baseCommand; } @Override public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) { List parameters = new ArrayList(Arrays.asList(args)); this.handleCommand(sender, parameters); return true; } public void handleCommand(CommandSender sender, List parameters) { if (parameters.size() == 0) { this.commands.get(0).execute(sender, parameters); return; } String commandName = parameters.get(0).toLowerCase(); parameters.remove(0); for (FBaseCommand fcommand : this.commands) { if (fcommand.getAliases().contains(commandName)) { fcommand.execute(sender, parameters); return; } } sender.sendMessage(Conf.colorSystem+"Unknown faction command \""+commandName+"\". Try "+Conf.colorCommand+"/"+this.getBaseCommand()+" help"); } // -------------------------------------------- // // Logging // -------------------------------------------- // public static void log(String msg) { log(Level.INFO, msg); } public static void log(Level level, String msg) { Logger.getLogger("Minecraft").log(level, "["+instance.getDescription().getFullName()+"] "+msg); } // -------------------------------------------- // // Save all // -------------------------------------------- // public static void saveAll() { FPlayer.save(); Faction.save(); Board.save(); Conf.save(); } }