package com.massivecraft.factions; import com.massivecraft.factions.iface.EconomyParticipator; import com.massivecraft.factions.iface.RelationParticipator; import com.massivecraft.factions.struct.ChatMode; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.struct.Role; import com.massivecraft.factions.util.WarmUpUtil; import mkremins.fanciful.FancyMessage; import net.dv8tion.jda.core.entities.User; import org.bukkit.ChatColor; import org.bukkit.Location; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import java.util.List; /** * Logged in players always have exactly one FPlayer instance. Logged out players may or may not have an FPlayer * instance. They will always have one if they are part of a faction. This is because only players with a faction are * saved to disk (in order to not waste disk space). * The FPlayer is linked to a minecraft player using the player name. * The same instance is always returned for the same player. This means you can use the == operator. No .equals method * necessary. */ public interface FPlayer extends EconomyParticipator { void setNotificationsEnabled(boolean notifications); boolean hasNotificationsEnabled(); /** * Determine if a player has enemies nearby based on the enemy check task in CmdFly * NOTE: THIS VALUE IS ONLY UPDATED WHEN A USER IS USING FLY * * @return enemiesNearby as a boolean */ boolean hasEnemiesNearby(); /** * Set if this FPlayer has an enemy nearby * * @param b enemiesNearby */ void setEnemiesNearby(Boolean b); /** * Get if a player has setup their Discord before * * @return if the player setup Discord as a boolean */ boolean discordSetup(); /** * Get the players Discord user ID * * @return players Discord user ID as a String */ String discordUserID(); /** * Set the players Boolean defining if the player has setup their Discord * * @param b Boolean for discordSetup to be defined to */ void setDiscordSetup(Boolean b); /** * Set the players Discord user ID * * @param s String for their user ID to be set to */ void setDiscordUserID(String s); /** * Get the players Discord user (If the player has not setup Discord it will return null!) * * @return User from players set Discord User ID */ User discordUser(); /** * Used to check if this player should be served titles * * @return if this FPlayer has titles enabled as a boolean */ boolean hasTitlesEnabled(); /** * Used to set if player should be served titles * * @param b Boolean to titlesEnabled to */ void setTitlesEnabled(Boolean b); /** * Used to determine if a player is in their faction's chest * * @return if player is in their faction's as a boolean */ boolean isInFactionsChest(); /** * Set if the player is inside of their faction's chest */ void setInFactionsChest(boolean b); boolean isAlt(); void setAlt(boolean alt); /** * Used to know if stealth is toggled on or off * * @return if stealth mode is on or not. */ boolean isStealthEnabled(); /** * Toggles the stealth of the FPlayer depending on the parameter * * @param stealthToggle - toggles stealth */ void setStealth(boolean stealthToggle); /** * Sets the kills and deaths of a player. */ void login(); /** * Caches the kills and deaths of a player. */ void logout(); /** * gets the faction of a FPlayer. * * @return Faction of the FPlayer. */ Faction getFaction(); /** * Sets the faction of the FPlayer * * @param faction faction to set. */ void setFaction(Faction faction, boolean alt); /** * Gets the faction ID of the player. * * @return FactionsID string */ String getFactionId(); /** * Check if a player has a faction * * @return boolean */ boolean hasFaction(); /** * Gets autoleave status * * @return boolean of the autoleave */ boolean willAutoLeave(); void setAutoLeave(boolean autoLeave); long getLastFrostwalkerMessage(); void setLastFrostwalkerMessage(); void setMonitorJoins(boolean monitor); boolean isMonitoringJoins(); Role getRole(); void setRole(Role role); boolean shouldTakeFallDamage(); void setTakeFallDamage(boolean fallDamage); double getPowerBoost(); void setPowerBoost(double powerBoost); Faction getAutoClaimFor(); void setAutoClaimFor(Faction faction); boolean isAutoSafeClaimEnabled(); void setIsAutoSafeClaimEnabled(boolean enabled); boolean isAutoWarClaimEnabled(); void setIsAutoWarClaimEnabled(boolean enabled); boolean isAdminBypassing(); boolean isVanished(); void setIsAdminBypassing(boolean val); ChatMode getChatMode(); void setChatMode(ChatMode chatMode); boolean isIgnoreAllianceChat(); void setIgnoreAllianceChat(boolean ignore); boolean isSpyingChat(); void setSpyingChat(boolean chatSpying); boolean showScoreboard(); void setShowScoreboard(boolean show); // FIELD: account String getAccountId(); void resetFactionData(boolean doSpoutUpdate); void resetFactionData(); long getLastLoginTime(); void setLastLoginTime(long lastLoginTime); boolean isMapAutoUpdating(); void setMapAutoUpdating(boolean mapAutoUpdating); boolean hasLoginPvpDisabled(); FLocation getLastStoodAt(); void setLastStoodAt(FLocation flocation); String getTitle(); void setTitle(CommandSender sender, String title); String getName(); String getTag(); // Base concatenations: String getNameAndSomething(String something); String getNameAndTitle(); String getNameAndTag(); // Colored concatenations: // These are used in information messages String getNameAndTitle(Faction faction); String getNameAndTitle(FPlayer fplayer); // Chat Tag: // These are injected into the format of global chat messages. String getChatTag(); // Colored Chat Tag String getChatTag(Faction faction); String getChatTag(FPlayer fplayer); int getKills(); int getDeaths(); boolean takeMoney(int amt); boolean hasMoney(int amt); //inspect Stuff boolean isInspectMode(); void setInspectMode(boolean status); // Fly Checks Boolean canflyinWilderness(); Boolean canflyinWarzone(); Boolean canflyinSafezone(); Boolean canflyinEnemy(); Boolean canflyinAlly(); Boolean canflyinTruce(); Boolean canflyinNeutral(); // ------------------------------- // Relation and relation colors // ------------------------------- @Override String describeTo(RelationParticipator that, boolean ucfirst); @Override String describeTo(RelationParticipator that); @Override Relation getRelationTo(RelationParticipator rp); @Override Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful); Relation getRelationToLocation(); @Override ChatColor getColorTo(RelationParticipator rp); String getRolePrefix(); //----------------------------------------------// // Health //----------------------------------------------// void heal(int amnt); //----------------------------------------------// // Power //----------------------------------------------// double getPower(); void alterPower(double delta); double getPowerMax(); double getPowerMin(); int getPowerRounded(); int getPowerMaxRounded(); int getPowerMinRounded(); long getMillisPassed(); long getLastPowerUpdateTime(); void updatePower(); void losePowerFromBeingOffline(); void onDeath(); //----------------------------------------------// // Territory //----------------------------------------------// boolean isInOwnTerritory(); boolean isInOthersTerritory(); boolean isInAllyTerritory(); boolean isInNeutralTerritory(); boolean isInEnemyTerritory(); void sendFactionHereMessage(Faction from); // ------------------------------- // Actions // ------------------------------- void leave(boolean makePay); boolean canClaimForFaction(Faction forFaction); boolean canClaimForFactionAtLocation(Faction forFaction, Location location, boolean notifyFailure); boolean canClaimForFactionAtLocation(Faction forFaction, FLocation location, boolean notifyFailure); boolean attemptClaim(Faction forFaction, Location location, boolean notifyFailure); boolean attemptClaim(Faction forFaction, FLocation location, boolean notifyFailure); boolean isInVault(); void setInVault(boolean status); void msg(String str, Object... args); String getId(); void setId(String id); Player getPlayer(); boolean isOnline(); void sendMessage(String message); void sendMessage(List messages); void sendFancyMessage(FancyMessage message); void sendFancyMessage(List message); int getMapHeight(); void setMapHeight(int height); boolean isOnlineAndVisibleTo(Player me); void remove(); boolean isOffline(); boolean isFlying(); void setFlying(boolean fly); void setFFlying(boolean fly, boolean damage); boolean canFlyAtLocation(); boolean canFlyAtLocation(FLocation location); boolean isEnteringPassword(); void setEnteringPassword(boolean toggle, String warp); String getEnteringWarp(); boolean checkIfNearbyEnemies(); int getCooldown(String cmd); void setCooldown(String cmd, long cooldown); boolean isCooldownEnded(String cmd); // ------------------------------- // Warmups // ------------------------------- boolean isWarmingUp(); WarmUpUtil.Warmup getWarmupType(); void addWarmup(WarmUpUtil.Warmup warmup, int taskId); void stopWarmup(); void clearWarmup(); }