package com.massivecraft.factions.listeners; import java.util.ArrayList; import java.util.Arrays; import java.util.Iterator; import java.util.LinkedHashSet; import java.util.List; import java.text.MessageFormat; import java.util.Set; import org.bukkit.Location; import org.bukkit.block.Block; import org.bukkit.entity.Creeper; import org.bukkit.entity.Enderman; import org.bukkit.entity.Entity; import org.bukkit.entity.Fireball; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Projectile; import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.WitherSkull; import org.bukkit.event.EventHandler; import org.bukkit.event.EventPriority; import org.bukkit.event.Listener; import org.bukkit.event.entity.CreatureSpawnEvent; import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.entity.EntityCombustByEntityEvent; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDeathEvent; import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.EntityTargetEvent; import org.bukkit.event.entity.PotionSplashEvent; import org.bukkit.event.painting.PaintingBreakByEntityEvent; import org.bukkit.event.painting.PaintingBreakEvent; import org.bukkit.event.painting.PaintingPlaceEvent; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import com.massivecraft.factions.Board; import com.massivecraft.factions.Conf; import com.massivecraft.factions.FLocation; import com.massivecraft.factions.FPlayer; import com.massivecraft.factions.FPlayers; import com.massivecraft.factions.Faction; import com.massivecraft.factions.P; import com.massivecraft.factions.struct.Relation; import com.massivecraft.factions.util.MiscUtil; public class FactionsEntityListener implements Listener { public P p; public FactionsEntityListener(P p) { this.p = p; } @EventHandler(priority = EventPriority.NORMAL) public void onEntityDeath(EntityDeathEvent event) { Entity entity = event.getEntity(); if ( ! (entity instanceof Player)) { return; } Player player = (Player) entity; FPlayer fplayer = FPlayers.i.get(player); Faction faction = Board.getFactionAt(new FLocation(player.getLocation())); if (faction.isWarZone()) { // war zones always override worldsNoPowerLoss either way, thus this layout if (! Conf.warZonePowerLoss) { fplayer.msg("You didn't lose any power since you were in a war zone."); return; } if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) { fplayer.msg("The world you are in has power loss normally disabled, but you still lost power since you were in a war zone."); } } else if (faction.isNone() && !Conf.wildernessPowerLoss && !Conf.worldsNoWildernessProtection.contains(player.getWorld().getName())) { fplayer.msg("You didn't lose any power since you were in the wilderness."); return; } else if (Conf.worldsNoPowerLoss.contains(player.getWorld().getName())) { fplayer.msg("You didn't lose any power due to the world you died in."); return; } else if (Conf.peacefulMembersDisablePowerLoss && fplayer.hasFaction() && fplayer.getFaction().isPeaceful()) { fplayer.msg("You didn't lose any power since you are in a peaceful faction."); return; } fplayer.onDeath(); fplayer.msg("Your power is now "+fplayer.getPowerRounded()+" / "+fplayer.getPowerMaxRounded()); } /** * Who can I hurt? * I can never hurt members or allies. * I can always hurt enemies. * I can hurt neutrals as long as they are outside their own territory. */ @EventHandler(priority = EventPriority.NORMAL) public void onEntityDamage(EntityDamageEvent event) { if (event.isCancelled()) return; if (event instanceof EntityDamageByEntityEvent) { EntityDamageByEntityEvent sub = (EntityDamageByEntityEvent)event; if ( ! this.canDamagerHurtDamagee(sub, true)) { event.setCancelled(true); } } else if (Conf.safeZonePreventAllDamageToPlayers && isPlayerInSafeZone(event.getEntity())) { // Players can not take any damage in a Safe Zone event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityExplode(EntityExplodeEvent event) { if (event.isCancelled()) return; Location loc = event.getLocation(); Entity boomer = event.getEntity(); Faction faction = Board.getFactionAt(new FLocation(loc)); if (faction.noExplosionsInTerritory()) { // faction is peaceful and has explosions set to disabled event.setCancelled(true); return; } boolean online = faction.hasPlayersOnline(); if ( boomer instanceof Creeper && ( (faction.isNone() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockCreepers) || faction.isSafeZone() ) ) { // creeper which needs prevention event.setCancelled(true); } else if ( (boomer instanceof Fireball || boomer instanceof WitherSkull) && ( (faction.isNone() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) || (faction.isWarZone() && Conf.warZoneBlockFireballs) || faction.isSafeZone() ) ) { // ghast fireball which needs prevention event.setCancelled(true); } else if ( boomer instanceof TNTPrimed && ( (faction.isNone() && Conf.wildernessBlockTNT && ! Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) || (faction.isNormal() && ( online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline )) || (faction.isWarZone() && Conf.warZoneBlockTNT) || (faction.isSafeZone() && Conf.safeZoneBlockTNT) ) ) { // TNT which needs prevention event.setCancelled(true); } else if (boomer instanceof TNTPrimed && Conf.handleExploitTNTWaterlog) { // TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but... // this change below provides workaround for waterwalling providing perfect protection, // and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots Block center = loc.getBlock(); if (center.isLiquid()) { // a single surrounding block in all 6 directions is broken if the material is weak enough List targets = new ArrayList(); targets.add(center.getRelative(0, 0, 1)); targets.add(center.getRelative(0, 0, -1)); targets.add(center.getRelative(0, 1, 0)); targets.add(center.getRelative(0, -1, 0)); targets.add(center.getRelative(1, 0, 0)); targets.add(center.getRelative(-1, 0, 0)); for (Block target : targets) { int id = target.getTypeId(); // ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) target.breakNaturally(); } } } } // mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled @EventHandler(priority = EventPriority.NORMAL) public void onEntityCombustByEntity(EntityCombustByEntityEvent event) { if (event.isCancelled()) return; EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0); if ( ! this.canDamagerHurtDamagee(sub, false)) event.setCancelled(true); sub = null; } private static final Set badPotionEffects = new LinkedHashSet(Arrays.asList( PotionEffectType.BLINDNESS, PotionEffectType.CONFUSION, PotionEffectType.HARM, PotionEffectType.HUNGER, PotionEffectType.POISON, PotionEffectType.SLOW, PotionEffectType.SLOW_DIGGING, PotionEffectType.WEAKNESS )); @EventHandler(priority = EventPriority.NORMAL) public void onPotionSplashEvent(PotionSplashEvent event) { if (event.isCancelled()) return; // see if the potion has a harmful effect boolean badjuju = false; for (PotionEffect effect : event.getPotion().getEffects()) { if (badPotionEffects.contains(effect.getType())) { badjuju = true; break; } } if ( ! badjuju) return; Entity thrower = event.getPotion().getShooter(); // scan through affected entities to make sure they're all valid targets Iterator iter = event.getAffectedEntities().iterator(); while (iter.hasNext()) { LivingEntity target = iter.next(); EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(thrower, target, EntityDamageEvent.DamageCause.CUSTOM, 0); if ( ! this.canDamagerHurtDamagee(sub, true)) event.setIntensity(target, 0.0); // affected entity list doesn't accept modification (so no iter.remove()), but this works sub = null; } } public boolean isPlayerInSafeZone(Entity damagee) { if ( ! (damagee instanceof Player)) { return false; } if (Board.getFactionAt(new FLocation(damagee.getLocation())).isSafeZone()) { return true; } return false; } public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub) { return canDamagerHurtDamagee(sub, true); } public boolean canDamagerHurtDamagee(EntityDamageByEntityEvent sub, boolean notify) { Entity damager = sub.getDamager(); Entity damagee = sub.getEntity(); int damage = sub.getDamage(); if ( ! (damagee instanceof Player)) return true; FPlayer defender = FPlayers.i.get((Player)damagee); if (defender == null || defender.getPlayer() == null) return true; Location defenderLoc = defender.getPlayer().getLocation(); Faction defLocFaction = Board.getFactionAt(new FLocation(defenderLoc)); // for damage caused by projectiles, getDamager() returns the projectile... what we need to know is the source if (damager instanceof Projectile) damager = ((Projectile)damager).getShooter(); if (damager == damagee) // ender pearl usage and other self-inflicted damage return true; // Players can not take attack damage in a SafeZone, or possibly peaceful territory if (defLocFaction.noPvPInTerritory()) { if (damager instanceof Player) { if (notify) { FPlayer attacker = FPlayers.i.get((Player)damager); attacker.msg("You can't hurt other players in "+(defLocFaction.isSafeZone() ? "a SafeZone." : "peaceful territory.")); } return false; } return !defLocFaction.noMonstersInTerritory(); } if ( ! (damager instanceof Player)) return true; FPlayer attacker = FPlayers.i.get((Player)damager); if (attacker == null || attacker.getPlayer() == null) return true; if (Conf.playersWhoBypassAllProtection.contains(attacker.getName())) return true; if (attacker.hasLoginPvpDisabled()) { if (notify) attacker.msg("You can't hurt other players for " + Conf.noPVPDamageToOthersForXSecondsAfterLogin + " seconds after logging in."); return false; } Faction locFaction = Board.getFactionAt(new FLocation(attacker)); // so we know from above that the defender isn't in a safezone... what about the attacker, sneaky dog that he might be? if (locFaction.noPvPInTerritory()) { if (notify) attacker.msg("You can't hurt other players while you are in "+(locFaction.isSafeZone() ? "a SafeZone." : "peaceful territory.")); return false; } if (locFaction.isWarZone() && Conf.warZoneFriendlyFire) return true; if (Conf.worldsIgnorePvP.contains(defenderLoc.getWorld().getName())) return true; Faction defendFaction = defender.getFaction(); Faction attackFaction = attacker.getFaction(); if (attackFaction.isNone() && Conf.disablePVPForFactionlessPlayers) { if (notify) attacker.msg("You can't hurt other players until you join a faction."); return false; } else if (defendFaction.isNone()) { if (defLocFaction == attackFaction && Conf.enablePVPAgainstFactionlessInAttackersLand) { // Allow PVP vs. Factionless in attacker's faction territory return true; } else if (Conf.disablePVPForFactionlessPlayers) { if (notify) attacker.msg("You can't hurt players who are not currently in a faction."); return false; } } if (defendFaction.isPeaceful()) { if (notify) attacker.msg("You can't hurt players who are in a peaceful faction."); return false; } else if (attackFaction.isPeaceful()) { if (notify) attacker.msg("You can't hurt players while you are in a peaceful faction."); return false; } Relation relation = defendFaction.getRelationTo(attackFaction); // You can not hurt neutral factions if (Conf.disablePVPBetweenNeutralFactions && relation.isNeutral()) { if (notify) attacker.msg("You can't hurt neutral factions. Declare them as an enemy."); return false; } // Players without faction may be hurt anywhere if (!defender.hasFaction()) return true; // You can never hurt faction members or allies if (relation.isMember() || relation.isAlly()) { if (notify) attacker.msg("You can't hurt %s.", defender.describeTo(attacker)); return false; } boolean ownTerritory = defender.isInOwnTerritory(); // You can not hurt neutrals in their own territory. if (ownTerritory && relation.isNeutral()) { if (notify) { attacker.msg("You can't hurt %s in their own territory unless you declare them as an enemy.", defender.describeTo(attacker)); defender.msg("%s tried to hurt you.", attacker.describeTo(defender, true)); } return false; } // Damage will be dealt. However check if the damage should be reduced. if (damage > 0.0 && ownTerritory && Conf.territoryShieldFactor > 0) { int newDamage = (int)Math.ceil(damage * (1D - Conf.territoryShieldFactor)); sub.setDamage(newDamage); // Send message if (notify) { String perc = MessageFormat.format("{0,number,#%}", (Conf.territoryShieldFactor)); // TODO does this display correctly?? defender.msg("Enemy damage reduced by %s.", perc); } } return true; } @EventHandler(priority = EventPriority.NORMAL) public void onCreatureSpawn(CreatureSpawnEvent event) { if (event.isCancelled() || event.getLocation() == null) { return; } if (Conf.safeZoneNerfedCreatureTypes.contains(event.getEntityType()) && Board.getFactionAt(new FLocation(event.getLocation())).noMonstersInTerritory()) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityTarget(EntityTargetEvent event) { if (event.isCancelled()) return; // if there is a target Entity target = event.getTarget(); if (target == null) { return; } // We are interested in blocking targeting for certain mobs: if ( ! Conf.safeZoneNerfedCreatureTypes.contains(MiscUtil.creatureTypeFromEntity(event.getEntity()))) { return; } // in case the target is in a safe zone. if (Board.getFactionAt(new FLocation(target.getLocation())).noMonstersInTerritory()) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onPaintingBreak(PaintingBreakEvent event) { if (event.isCancelled()) return; if (! (event instanceof PaintingBreakByEntityEvent)) { return; } Entity breaker = ((PaintingBreakByEntityEvent)event).getRemover(); if (! (breaker instanceof Player)) { return; } if ( ! FactionsBlockListener.playerCanBuildDestroyBlock((Player)breaker, event.getPainting().getLocation(), "remove paintings", false)) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onPaintingPlace(PaintingPlaceEvent event) { if (event.isCancelled()) return; if ( ! FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "place paintings", false) ) { event.setCancelled(true); } } @EventHandler(priority = EventPriority.NORMAL) public void onEntityChangeBlock(EntityChangeBlockEvent event) { if (event.isCancelled()) return; // for now, only interested in Enderman tomfoolery if (!(event.getEntity() instanceof Enderman)) return; if (stopEndermanBlockManipulation(event.getBlock().getLocation())) { event.setCancelled(true); } } private boolean stopEndermanBlockManipulation(Location loc) { if (loc == null) { return false; } // quick check to see if all Enderman deny options are enabled; if so, no need to check location if ( Conf.wildernessDenyEndermanBlocks && Conf.territoryDenyEndermanBlocks && Conf.territoryDenyEndermanBlocksWhenOffline && Conf.safeZoneDenyEndermanBlocks && Conf.warZoneDenyEndermanBlocks ) { return true; } FLocation fLoc = new FLocation(loc); Faction claimFaction = Board.getFactionAt(fLoc); if (claimFaction.isNone()) { return Conf.wildernessDenyEndermanBlocks; } else if (claimFaction.isNormal()) { return claimFaction.hasPlayersOnline() ? Conf.territoryDenyEndermanBlocks : Conf.territoryDenyEndermanBlocksWhenOffline; } else if (claimFaction.isSafeZone()) { return Conf.safeZoneDenyEndermanBlocks; } else if (claimFaction.isWarZone()) { return Conf.warZoneDenyEndermanBlocks; } return false; } }