a8c84c5d6d
tweaked hook functions a bit more, de-crapped server log messages for faction chat
Brettflan
2011-06-28 20:00:08 -05:00
24362d38e9
moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source
Brettflan
2011-06-28 18:49:42 -05:00
b66b102333
New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality
Brettflan
2011-06-28 18:29:14 -05:00
a9619a73c0
some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding
Brettflan
2011-06-28 18:27:35 -05:00
c80f6d803c
one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added)
Brettflan
2011-06-28 18:25:00 -05:00
f79831d3d6
added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used)
Brettflan
2011-06-27 12:25:02 -05:00
a7676429fe
removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins
Brettflan
2011-06-27 03:06:09 -05:00
071e8b7b6b
further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins
Brettflan
2011-06-22 20:12:37 -05:00
094486676a
Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim
Brettflan
2011-06-22 20:10:42 -05:00
55dd858be9
A bit of cleanup and odds and ends, adding missing @Override annotations and such
Brettflan
2011-06-21 00:38:31 -05:00
60227b6dc4
Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off
Brettflan
2011-06-21 00:20:36 -05:00
8880d503e2
added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages
Brettflan
2011-06-20 21:15:41 -05:00
56cbf54c98
Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented) Made commands which reference player names (like /f admin <name>) allow for partial name matches Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
Brettflan
2011-06-19 03:56:21 -05:00
768f96bf9b
added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction
Brettflan
2011-06-19 03:49:46 -05:00
e886cef9aa
Fix for DenyUsage checks in safe zones and war zones not being handled properly
Brettflan
2011-06-16 02:37:05 -05:00
db0e89fb11
Disband command got missed for being added to help pages
Brettflan
2011-06-16 02:34:56 -05:00
4da15abb06
fix for "No Faction" player count always returning 0
Brettflan
2011-06-16 02:33:41 -05:00
cddaa73948
Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat
Brettflan
2011-06-11 19:02:57 -05:00
6c37f4cbe1
added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag
Brettflan
2011-06-11 17:29:24 -05:00
3f0d330d6e
fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag
Brettflan
2011-06-11 17:01:06 -05:00
4cc13707cc
Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
Brettflan
2011-06-10 18:47:39 -05:00
e023e9de91
a few minor speed enhancements
Brettflan
2011-06-10 18:45:11 -05:00
1af166b1c2
fix for /f save causing NPE when run from console
Brettflan
2011-06-10 14:26:30 -05:00
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
Brettflan
2011-06-10 14:26:12 -05:00
2e1d7da50f
/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
Brettflan
2011-06-10 14:22:29 -05:00
f9de4171d4
special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
Brettflan
2011-06-10 14:16:14 -05:00
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
Brettflan
2011-06-10 14:14:02 -05:00
cbd0ee42ba
New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
Brettflan
2011-06-10 07:38:14 -05:00
19b1ceabdd
changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
Brettflan
2011-06-08 20:33:12 -05:00
85fd5eb04d
Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
Brettflan
2011-06-08 16:22:19 -05:00
d0a405ff95
reload and save commands now don't require it to be a player executing them
Brettflan
2011-06-08 16:19:02 -05:00
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
Thomas Tan
2011-06-04 18:14:39 +08:00
999be49f5c
Forgot offline block protection. Added now.
Thomas Tan
2011-06-04 17:59:35 +08:00
5ddc24f855
Added offline protection using the new configs
Thomas Tan
2011-06-04 17:36:28 +08:00
24a4da6d2e
Added configs for protection for offline factions
Thomas Tan
2011-06-04 17:36:03 +08:00
d793b718aa
Removed unused import and unused private variable "lock"
Thomas Tan
2011-06-04 16:59:11 +08:00
b1b96a4c1b
Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
Brettflan
2011-06-03 19:17:34 -05:00
0859854af0
New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
Brettflan
2011-06-03 13:06:41 -05:00
be177902fd
People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed.
Brettflan
2011-06-03 13:02:24 -05:00
35e17f3ec5
ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them also a trivial typo fix
Brettflan
2011-06-03 13:00:16 -05:00
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
Brettflan
2011-06-01 23:01:51 -05:00
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
Brettflan
2011-06-01 18:32:09 -05:00
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
Brettflan
2011-06-01 18:13:56 -05:00
996acdc4fb
Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
Brettflan
2011-06-01 06:54:00 -05:00
29469b0d27
Preload some chat plugins before Factions to prevent conflicts
Brettflan
2011-06-01 06:39:25 -05:00
654e3b159b
New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
Brettflan
2011-05-29 16:41:50 -05:00
b490c5f196
Laundry list of changes for 1.2.0 release: /f map now has a nifty faction name key (LexManos) There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan) Players now only regenerate power while actually online (Brettflan) New command available to prevent power loss in specific worlds (Brettflan) New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan) New command to unclaim all safezone areas (Brettflan) Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan) New option to make membership default to closed for newly created factions (Brettflan) When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
Brettflan
2011-05-29 16:28:29 -05:00
edd36519e4
Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
Brettflan
2011-05-12 00:52:17 -05:00
a709e9c7b3
* commit forgotten files
Andy Buchholz
2011-05-10 19:18:35 +02:00
516a98c970
* added command to disband a faction (/f disband <tag>)
Andy Buchholz
2011-05-08 17:44:00 +02:00
bffa9df8f7
* added lock switch to all write actions * added saveall command to save everything to disk * added reload command to reload everything from disk
Andy Buchholz
2011-05-08 17:16:43 +02:00
a02fcca54d
Updates in preparation for 1.1.7 release: * /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49) * Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction * Attempt at simple workaround for error related to NPCs from Citizens plugin * Placement and removal of paintings is now prevented if you're in another faction's territory
Brettflan
2011-04-28 15:45:43 -05:00
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
Brettflan
2011-04-25 20:29:47 -05:00
3820b53d29
Added a radius to safe claim
Olof Larsson
2011-04-08 21:01:46 +02:00
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off added tracking for the SaveTask() and shutdown of it when the plugin is disabled
Brettflan
2011-04-06 05:04:57 -05:00
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
Brettflan
2011-04-06 04:08:08 -05:00
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash Added 1.1.5b release with this fix
Brettflan
2011-04-04 12:26:48 -05:00
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message Releasing 1.1.5 for this quick fix
Brettflan
2011-04-04 08:34:32 -05:00
1f77dbedde
OK, this will be the real 1.1.4 then
Brettflan
2011-04-04 07:21:28 -05:00
7ffc4962b8
Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
Brettflan
2011-04-04 07:16:53 -05:00
5fa0103c9e
Subversion seems to handle merges better than Git, but that's not saying much :-P Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
Brettflan
2011-04-04 06:47:18 -05:00
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
Brettflan
2011-04-04 06:31:48 -05:00
e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
Brettflan
2011-03-30 05:11:06 -05:00
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
Brettflan
2011-03-30 04:23:20 -05:00
8970de026b
don't try sending a message to a player who isn't online; NPEs suck removed instaDestroyMaterials since it is no longer needed
Brettflan
2011-03-30 04:20:24 -05:00
e429bc8020
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
Brettflan
2011-03-29 23:37:32 -05:00
ebde7bcc1a
attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
Brettflan
2011-03-28 14:38:07 -05:00
62ecceca5f
1.1.2 release ...fudged earlier upload with 1.1.2 release which had further code modified for latest dev builds
Brettflan
2011-03-26 09:18:38 -05:00
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't. Also made 1.1.2 release with this update.
Brettflan
2011-03-26 09:01:48 -05:00
b2a76e2b24
Added some missing instaDestroyItems
Olof Larsson
2011-03-24 19:05:45 +01:00
d71c0e86d7
bugfix - admins could not place signs etc in safezones
Olof Larsson
2011-03-24 15:49:33 +01:00
fdd8a89327
Version 1.1
Olof Larsson
2011-03-24 00:30:01 +01:00
48ede9d7bf
Removed autoLeaveImmunity due to missdesign in the Permissions plugin.
Olof Larsson
2011-03-24 00:26:01 +01:00
b0f09db054
Safe zones and faction homes :D :D
Olof Larsson
2011-03-23 17:39:56 +01:00
9d4aaeae6c
reworked the board
Olof Larsson
2011-03-23 12:45:21 +01:00
bee15556c9
Some case insensitivity fixes
Olof Larsson
2011-03-23 12:00:38 +01:00
8bab4540cd
Better save system
Olof Larsson
2011-03-22 22:31:04 +01:00