Brettflan
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
Olof Larsson
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
Olof Larsson
4e964ba194
Fewer and fewer errors...
2011-03-22 17:20:21 +01:00
Olof Larsson
1da8b6b30a
Started the refactoring
2011-03-18 17:33:23 +01:00
Brettflan
d5308bc75d
Added config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added
2011-03-17 18:02:29 -05:00
Brettflan
2016f232ef
Fix for enemy attacks healing people in their own territory, instead of correctly just giving reduced damage.
...
The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor.
So, I switched it to using setDamage instead of healing the target.
2011-03-06 21:13:27 -06:00
Brettflan
1d26e18916
Added option ("territoryBlockCreepers") to prevent creepers from destroying blocks if they explode inside faction owned territory, which defaults to disabled; if enabled, it prevents griefing by way of luring creepers into a faction's territory
...
note that creepers will still explode and hurt nearby players and mobs, they just won't destroy blocks
2011-03-06 14:13:48 -06:00
Olof Larsson
d3c5868ca4
beta4
2011-02-26 09:33:25 +01:00
Olof Larsson
478116c418
A color format fix and clas not found def fix
2011-02-13 17:02:51 +01:00
Olof Larsson
4316469ec1
Arrow attacks are now included in the friendly fire filter
2011-02-13 09:33:42 +01:00
Olof Larsson
14ad1299b2
Faction chat is now something you turn on and off
2011-02-13 09:08:20 +01:00
Olof Larsson
da89ff4ecd
Better chat integration with other plugins. In fact the whole chat system has been reprogrammed. Fix ascii compass typo. Fix claim at the border of enemy territory bug. New faction chat. Some refactoring
2011-02-12 18:05:05 +01:00
Olof Larsson
46a814a11e
This would be v1.0 beta2. Just live testing on mcteam.org left to do.
2011-02-07 21:42:14 +01:00