Commit Graph

13 Commits

Author SHA1 Message Date
Brettflan b912b49289 New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas. 2011-04-04 06:33:40 -05:00
Olof Larsson b0f09db054 Safe zones and faction homes :D :D 2011-03-23 17:39:56 +01:00
Olof Larsson 4e964ba194 Fewer and fewer errors... 2011-03-22 17:20:21 +01:00
Olof Larsson 1da8b6b30a Started the refactoring 2011-03-18 17:33:23 +01:00
Brettflan d5308bc75d Added config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added 2011-03-17 18:02:29 -05:00
Brettflan 2016f232ef Fix for enemy attacks healing people in their own territory, instead of correctly just giving reduced damage.
The problem is that Bukkit reports the amount of damage before armor calculations are made, so the actual damage will be less if the target is wearing armor.
So, I switched it to using setDamage instead of healing the target.
2011-03-06 21:13:27 -06:00
Brettflan 1d26e18916 Added option ("territoryBlockCreepers") to prevent creepers from destroying blocks if they explode inside faction owned territory, which defaults to disabled; if enabled, it prevents griefing by way of luring creepers into a faction's territory
note that creepers will still explode and hurt nearby players and mobs, they just won't destroy blocks
2011-03-06 14:13:48 -06:00
Olof Larsson d3c5868ca4 beta4 2011-02-26 09:33:25 +01:00
Olof Larsson 478116c418 A color format fix and clas not found def fix 2011-02-13 17:02:51 +01:00
Olof Larsson 4316469ec1 Arrow attacks are now included in the friendly fire filter 2011-02-13 09:33:42 +01:00
Olof Larsson 14ad1299b2 Faction chat is now something you turn on and off 2011-02-13 09:08:20 +01:00
Olof Larsson da89ff4ecd Better chat integration with other plugins. In fact the whole chat system has been reprogrammed. Fix ascii compass typo. Fix claim at the border of enemy territory bug. New faction chat. Some refactoring 2011-02-12 18:05:05 +01:00
Olof Larsson 46a814a11e This would be v1.0 beta2. Just live testing on mcteam.org left to do. 2011-02-07 21:42:14 +01:00