Commit Graph

939 Commits

Author SHA1 Message Date
Brettflan
55dd858be9 A bit of cleanup and odds and ends, adding missing @Override annotations and such 2011-06-21 00:38:31 -05:00
Brettflan
60227b6dc4 Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off 2011-06-21 00:20:36 -05:00
Brettflan
8880d503e2 added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages 2011-06-20 21:15:41 -05:00
Brettflan
56cbf54c98 Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
Brettflan
768f96bf9b added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction 2011-06-19 03:49:46 -05:00
Brettflan
e886cef9aa Fix for DenyUsage checks in safe zones and war zones not being handled properly 2011-06-16 02:37:05 -05:00
Brettflan
db0e89fb11 Disband command got missed for being added to help pages 2011-06-16 02:34:56 -05:00
Brettflan
4da15abb06 fix for "No Faction" player count always returning 0 2011-06-16 02:33:41 -05:00
Brettflan
cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat 2011-06-11 19:02:57 -05:00
Brettflan
619544ed6d Release 1.3.0 2011-06-11 17:32:43 -05:00
Brettflan
6c37f4cbe1 added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag 2011-06-11 17:29:24 -05:00
Brettflan
3f0d330d6e fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag 2011-06-11 17:01:06 -05:00
Brettflan
4cc13707cc Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug 2011-06-10 18:47:39 -05:00
Brettflan
e023e9de91 a few minor speed enhancements 2011-06-10 18:45:11 -05:00
Brettflan
1af166b1c2 fix for /f save causing NPE when run from console 2011-06-10 14:26:30 -05:00
Brettflan
097b555466 new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around 2011-06-10 14:26:12 -05:00
Brettflan
2e1d7da50f /f lock command can now be used through console; fix for /f reload command causing NPE if run from console 2011-06-10 14:22:29 -05:00
Brettflan
f9de4171d4 special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it) 2011-06-10 14:16:14 -05:00
Brettflan
7ab0d700cc Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check 2011-06-10 14:14:02 -05:00
Brettflan
cbd0ee42ba New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones 2011-06-10 07:38:14 -05:00
Brettflan
19b1ceabdd changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped 2011-06-08 20:33:12 -05:00
Brettflan
85fd5eb04d Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity) 2011-06-08 16:22:19 -05:00
Brettflan
d0a405ff95 reload and save commands now don't require it to be a player executing them 2011-06-08 16:19:02 -05:00
Brettflan
3b5471d465 Merge branch 'master' of https://github.com/oloflarsson/Factions 2011-06-05 22:04:08 -05:00
Brettflan
7ef01ef84c don't add tag padding if player has no faction 2011-06-05 22:03:58 -05:00
Brett Flannigan
58a62977fe Merge pull request #15 from thomastanck/master
Offline protection (and code cleaning)
2011-06-05 20:02:41 -07:00
Thomas Tan
a1e89457ff Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde 2011-06-04 18:14:39 +08:00
Thomas Tan
999be49f5c Forgot offline block protection. Added now.
Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
Thomas Tan
5ddc24f855 Added offline protection using the new configs
Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
Thomas Tan
24a4da6d2e Added configs for protection for offline factions
Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00
Thomas Tan
d793b718aa Removed unused import and unused private variable "lock"
Change-Id: I6356e9cbcdfef78639d2571c39ae6c9ff9415bab
2011-06-04 16:59:11 +08:00
Brettflan
b1b96a4c1b Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list 2011-06-03 19:17:34 -05:00
Brettflan
dbadbf95e5 1.2.1 release 2011-06-03 13:45:21 -05:00
Brettflan
0859854af0 New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ". 2011-06-03 13:06:41 -05:00
Brettflan
be177902fd People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed. 2011-06-03 13:02:24 -05:00
Brettflan
35e17f3ec5 ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them
also a trivial typo fix
2011-06-03 13:00:16 -05:00
Brettflan
6f0dcf4b29 people with bypass permission can build in wilderness regardless of wilderness settings 2011-06-01 23:01:51 -05:00
Brettflan
85d055739d Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5. 2011-06-01 18:32:09 -05:00
Brettflan
3a3b09da61 New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list. 2011-06-01 18:13:56 -05:00
Brettflan
996acdc4fb Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4 2011-06-01 06:54:00 -05:00
Brettflan
29469b0d27 Preload some chat plugins before Factions to prevent conflicts 2011-06-01 06:39:25 -05:00
Brettflan
f9cffebe27 quick typo fix, "chainged"->"changed" (thanks Deathfromance) 2011-05-29 17:19:46 -05:00
Brettflan
2b4b3b0c9a Factions 1.2.0 release 2011-05-29 17:01:57 -05:00
Brettflan
654e3b159b New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request 2011-05-29 16:41:50 -05:00
Brettflan
b490c5f196 Laundry list of changes for 1.2.0 release:
/f map now has a nifty faction name key  (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked  (Brettflan)
Players now only regenerate power while actually online  (Brettflan)
New command available to prevent power loss in specific worlds  (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims)  (Brettflan)
New command to unclaim all safezone areas  (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory  (Brettflan)
New option to make membership default to closed for newly created factions  (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on  (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
72c3220d4a 1.1.8 release 2011-05-12 01:01:53 -05:00
Brettflan
edd36519e4 Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities 2011-05-12 00:52:17 -05:00
Brett Flannigan
b23c531e97 Merge pull request #14 from derenix/master
New commands:

/f lock on|off
/f save|saveall
/f reload
/f disband     (with permission node "faction.disband")
2011-05-10 16:25:31 -07:00
Andy Buchholz
a709e9c7b3 * commit forgotten files 2011-05-10 19:18:35 +02:00
Andy Buchholz
516a98c970 * added command to disband a faction (/f disband <tag>) 2011-05-08 17:44:00 +02:00