Commit Graph

457 Commits

Author SHA1 Message Date
Brettflan
24e85e0e77 Faction homes are now un-set if the territory they are set in is lost (unclaimed, or claimed by another faction), but only when someone tries to /f home or dies and would normally respawn there 2011-06-30 05:17:34 -05:00
Brettflan
8f9de1d2d5 New conf.json option "homesRespawnFromNoPowerLossWorlds" (defaults to true) to go with Oli's recent commit, so server owners have an option whether or not players should respawn to faction homes when they die in "worldsNoPowerLoss" worlds 2011-06-30 05:15:16 -05:00
Brettflan
86112380da fix for StringIndexOutOfBoundsException caused by overlong string passed to titleize(String str) 2011-06-30 01:46:12 -05:00
Brett Flannigan
2f61e83a8a Merge pull request #22 from oliverw92/master
Made Faction Homes Obey Worlds
2011-06-29 23:43:39 -07:00
Oli
8ff84019ee Made faction home respawning obey the 'worldsNoPowerLoss' config 2011-06-29 14:45:51 +01:00
Brettflan
69d1427552 after testing, found that these changes cause encoding problems on some setups when the JSON files are read; tried for a bit to find a solution, but gave up since I was having to test on my live server (test VM server was working fine)
so, reverting for now
2011-06-28 22:43:28 -05:00
Brettflan
a8c84c5d6d tweaked hook functions a bit more, de-crapped server log messages for faction chat 2011-06-28 20:00:08 -05:00
Brettflan
24362d38e9 moving additional JAR contents into src folder, adding my complete NetBeans project files so others have an easier time working with the source 2011-06-28 18:49:42 -05:00
Brettflan
b66b102333 New conf.json option "homesTeleportCommandEnabled" which can be used to disable the /f home command, while possibly leaving faction homes enabled for the "homesTeleportToOnDeath" functionality 2011-06-28 18:29:14 -05:00
Brettflan
a9619a73c0 some changes to the file reading routine, to speed it up and also to hopefully be more tolerant of user changes to file encoding (intentional or more likely unintentional) from the default UTF-8 encoding 2011-06-28 18:27:35 -05:00
Brettflan
c80f6d803c one more hookable utility function for other plugins to use, to determine the support version for the hook functions (will increment whenever new hooks are added) 2011-06-28 18:25:00 -05:00
Brettflan
f79831d3d6 added another simplified function for chat plugins to hook, ShouldLetFactionsHandleThisChat(PlayerChatEvent event) to see if chat event is a special case which should be left alone for Factions to handle (Faction Chat enabled player, or factions f command without slash used) 2011-06-27 12:25:02 -05:00
Brettflan
a7676429fe removed "preloadChatPlugins" option and related code, since that method could cause problems and since we've switched to using softdepend in the plugin.yml for preloading plugins 2011-06-27 03:06:09 -05:00
Brettflan
7ae130a1b1 Release 1.3.2 2011-06-22 20:13:43 -05:00
Brettflan
071e8b7b6b further improved hookable functions for use by other plugins, added softdepends for appropriate chat plugins 2011-06-22 20:12:37 -05:00
Brettflan
094486676a Added conf.json option "noPVPDamageToOthersForXSecondsAfterLogin" (defaults to 3 seconds) which keeps players from being able to do PvP damage for a few seconds after logging in (to counteract the exploitable 3-second PvP protection given to players when they log in); Fix for "claimsMustBeConnected" bug which prevented factions from making their initial first claim 2011-06-22 20:10:42 -05:00
Brettflan
6035b204dc updating built-in GSON to 1.7.1 release 2011-06-22 18:40:56 -05:00
Brettflan
ef2de46dd6 Release 1.3.1 2011-06-21 01:30:59 -05:00
Brettflan
55dd858be9 A bit of cleanup and odds and ends, adding missing @Override annotations and such 2011-06-21 00:38:31 -05:00
Brettflan
60227b6dc4 Added option "considerFactionsReallyOfflineAfterXMinutes" (default 0.0, immediately) which makes all "Offline" options still consider the faction as having members online until X minutes after the last one logs off 2011-06-21 00:20:36 -05:00
Brettflan
8880d503e2 added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages 2011-06-20 21:15:41 -05:00
Brettflan
56cbf54c98 Added options to require faction homes to be set only inside the faction's own territory ("homesMustBeInClaimedTerritory", default is true) and to optionally prevent teleporting to the faction home if the player is in enemy territory ("homesTeleportAllowedFromEnemyTerritory", default is true thus not prevented)
Made commands which reference player names (like /f admin <name>) allow for partial name matches
Optimized a couple of things, and updated help text to indicate /f unclaim works for safe/war zones
2011-06-19 03:56:21 -05:00
Brettflan
768f96bf9b added option "disablePVPForFactionlessPlayers" to disable PvP damage to/from players who are not in a faction 2011-06-19 03:49:46 -05:00
Brettflan
e886cef9aa Fix for DenyUsage checks in safe zones and war zones not being handled properly 2011-06-16 02:37:05 -05:00
Brettflan
db0e89fb11 Disband command got missed for being added to help pages 2011-06-16 02:34:56 -05:00
Brettflan
4da15abb06 fix for "No Faction" player count always returning 0 2011-06-16 02:33:41 -05:00
Brettflan
cddaa73948 Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat 2011-06-11 19:02:57 -05:00
Brettflan
619544ed6d Release 1.3.0 2011-06-11 17:32:43 -05:00
Brettflan
6c37f4cbe1 added functions to main class for other plugins to potentially hook into, targeted at chat plugins at the moment: isPlayerFactionChatting to see if player has faction chat enabled, and getPlayerFactionTag and getPlayerFactionTagRelation to get the player's uncolored or relation-colored faction tag 2011-06-11 17:29:24 -05:00
Brettflan
3f0d330d6e fix for /f disband causing NPE if you provided a bad (nonexistent) faction tag 2011-06-11 17:01:06 -05:00
Brettflan
4cc13707cc Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug 2011-06-10 18:47:39 -05:00
Brettflan
e023e9de91 a few minor speed enhancements 2011-06-10 18:45:11 -05:00
Brettflan
1af166b1c2 fix for /f save causing NPE when run from console 2011-06-10 14:26:30 -05:00
Brettflan
097b555466 new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around 2011-06-10 14:26:12 -05:00
Brettflan
2e1d7da50f /f lock command can now be used through console; fix for /f reload command causing NPE if run from console 2011-06-10 14:22:29 -05:00
Brettflan
f9de4171d4 special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it) 2011-06-10 14:16:14 -05:00
Brettflan
7ab0d700cc Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check 2011-06-10 14:14:02 -05:00
Brettflan
cbd0ee42ba New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones 2011-06-10 07:38:14 -05:00
Brettflan
19b1ceabdd changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped 2011-06-08 20:33:12 -05:00
Brettflan
85fd5eb04d Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity) 2011-06-08 16:22:19 -05:00
Brettflan
d0a405ff95 reload and save commands now don't require it to be a player executing them 2011-06-08 16:19:02 -05:00
Brettflan
3b5471d465 Merge branch 'master' of https://github.com/oloflarsson/Factions 2011-06-05 22:04:08 -05:00
Brettflan
7ef01ef84c don't add tag padding if player has no faction 2011-06-05 22:03:58 -05:00
Brett Flannigan
58a62977fe Merge pull request #15 from thomastanck/master
Offline protection (and code cleaning)
2011-06-05 20:02:41 -07:00
Thomas Tan
a1e89457ff Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde 2011-06-04 18:14:39 +08:00
Thomas Tan
999be49f5c Forgot offline block protection. Added now.
Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
Thomas Tan
5ddc24f855 Added offline protection using the new configs
Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
Thomas Tan
24a4da6d2e Added configs for protection for offline factions
Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00
Thomas Tan
d793b718aa Removed unused import and unused private variable "lock"
Change-Id: I6356e9cbcdfef78639d2571c39ae6c9ff9415bab
2011-06-04 16:59:11 +08:00
Brettflan
b1b96a4c1b Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list 2011-06-03 19:17:34 -05:00