Brettflan
f38651ca94
New conf.json settings "showNeutralFactionsOnMap" and "showEnemyFactionsOnMap" (both default to true) which, if disabled, will hide neutral and enemy factions on the faction map. However, if a player is standing inside territory claimed by a neutral or enemy faction, all of that faction's nearby claims will be shown on the faction map regardless.
2011-08-01 19:59:48 -05:00
Brettflan
ad2bb5f4d0
"disablePVPForFactionlessPlayers" is now overridden if "warZoneFriendlyFire" is enabled and the PvP is occurring inside a War Zone
2011-08-01 18:28:34 -05:00
Brettflan
2154b89005
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-01 18:05:01 -05:00
Brettflan
c0676c3548
Fix for error that could occur when unclaiming land
2011-08-01 17:54:05 -05:00
Brettflan
3f6dc590d4
Release 1.4.3
2011-07-30 20:33:32 -05:00
Brettflan
508f953ce9
Faction admins can now mark already claimed areas as owned by specific faction members. Ownership can include multiple members. New command /f owner *[player name], to set/remove ownership. This command is only available to the faction admin and optionally the faction moderators. If no player name is specified, it will either set ownership to the player running the command (if no owner is currently set) or completely clear ownership of the territory. New command /f ownerlist, to view a list of owners for the current area. Only works inside your own faction's territory. New conf.json options "ownedAreasEnabled", "ownedAreasModeratorsCanSet", "ownedAreaModeratorsBypass", "ownedAreaDenyBuild", "ownedAreaProtectMaterials", and "ownedAreaDenyUseage" (all defaulting to true) to determine whether faction moderators can set or bypass ownership (faction admin always can), and what sort of protection these owned areas have against normal members of the faction (members other than the owner(s), faction admin, and probably faction moderators). New conf.json option "ownedAreasLimitPerFaction" to limit how many owned areas can be set. New permission node "factions.ownershipBypass" which allows a player to bypass ownership protection, but only within the person's own faction.
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various little tweaks and improvements to other code
moderate speed boost to FLocation code
made commandDisable permissions work for any command alias of a command, instead of just the first one
2011-07-30 20:17:00 -05:00
Brettflan
63ab41f933
New conf.json option "safeZonePreventAllDamageToPlayers" (default false) which will prevent all damage to players while they're in a Safe Zone; note that attack damage from other players and monsters is still prevented regardless
2011-07-29 06:39:20 -05:00
Brettflan
e3cb829e6b
If "autoLeaveAfterDaysOfInactivity" is set to 0.0 or a negative number, it's now effectively disabled
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Renamed "disablePVPBetweenNeutralFaction" to "disablePVPBetweenNeutralFactions" because the grammar nazi in me calls for it
a couple of minor optimizations
finally, include gson.jar in the lib folder
2011-07-29 05:12:14 -05:00
Brett Flannigan
e36e1419e9
Merge pull request #27 from Amrac/master
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Disable pvp between neutral faction (conf)
2011-07-29 03:02:42 -07:00
Amrac
aaa56ec40a
New setting in conf.json:
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"disablePVPBetweenNeutralFaction":
false whether PvP damage will be
disabled between neutral
faction
Change-Id: I08eee177fbe69d1466a267e67ec3fd0389f83499
2011-07-28 16:04:11 +02:00
Olof Larsson
62262a0b7d
Readme
2011-07-27 23:21:55 +02:00
Olof Larsson
ee0fc3b47b
space to tabs
2011-07-27 23:03:16 +02:00
Olof Larsson
6e9fd72612
Soon to be used JarLoader.
2011-07-27 22:56:45 +02:00
Brettflan
71922b7be3
Release 1.4.1
2011-07-25 13:58:31 -05:00
Brettflan
06f8082599
New conf.json option claimsRequireMinFactionMembers (defaults to 1, effectively disabled) which can be increased to prevent small (potentially one player) factions from claiming land until they have more members
2011-07-25 13:16:32 -05:00
Brettflan
080ea3363b
New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
2011-07-25 13:16:14 -05:00
Brettflan
b97eaf175e
When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
2011-07-24 17:38:58 -05:00
Brettflan
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
Brettflan
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00
Brettflan
c3f57d5105
added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
2011-07-24 06:09:58 -05:00
Brettflan
c818ddff99
New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
2011-07-22 07:25:12 -05:00
Brettflan
5dc6dcd9ed
Bugfix Release 1.4.0
2011-07-20 19:32:13 -05:00
Brettflan
bd5d7e185e
Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
2011-07-20 19:31:28 -05:00
Brettflan
b650387dbc
Release 1.3.9
2011-07-20 16:24:11 -05:00
Brettflan
1e9c83decc
New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
2011-07-20 16:22:54 -05:00
Brettflan
5b73ebc456
New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
2011-07-20 15:45:36 -05:00
Brettflan
66bc427454
Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
2011-07-20 15:42:51 -05:00
Brettflan
0b8a33e44a
Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
2011-07-20 14:59:10 -05:00
Brettflan
16053d0008
New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
2011-07-20 14:45:18 -05:00
Brettflan
5686c4db9d
Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
...
There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e
Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
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NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
fb3021800d
Releases should be in download section only. Not version controlled :)
2011-07-18 22:40:15 +02:00
Olof Larsson
bf8e3b361d
Releasing 1.3.8
2011-07-18 22:36:51 +02:00
Olof Larsson
fc1d6af824
forgot the namespace in plugins.yml
2011-07-18 22:16:19 +02:00
Olof Larsson
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00
Olof Larsson
60603892c6
Updated gitignore
2011-07-18 21:18:02 +02:00
Olof Larsson
10e79ede5a
Removed old files and updated a readme link
2011-07-18 21:15:15 +02:00
Brettflan
19176ada2f
Update to support newly available built-in Bukkit "superperms" permission system, though it will still use the Permissions plugin instead if that's available
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Updated Bukkit JAR
Added LocalAreaChat plugin to the softdepend list so it's loaded first
2011-07-18 11:46:14 -05:00
Brettflan
2730fa1253
Release 1.3.7
2011-07-11 00:58:55 -05:00
Brettflan
14145f1782
New conf.json option "homesTeleportAllowedFromDifferentWorld" (defaults to true) which can be used to prevent people from teleporting to their faction home if in a different world from it
2011-07-09 07:21:47 -05:00
Brettflan
d69b278728
New options in conf.json which will now treat enemy factions differently: "territoryEnemyDenyBuild", "territoryEnemyDenyBuildWhenOffline","territoryEnemyDenyUseage", and "territoryEnemyProtectMaterials" (all default to true). If someone in an enemy faction tries any of those (builsing/destroying, using certain inventory items, or interacting with certain blocks such as doors), these new values will be checked; otherwise, for neutral and allied factions the existing values will be used.
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Also slightly simplified the code used for checking relations.
2011-07-09 01:36:18 -05:00
Brettflan
787e6b867a
Made /f kick command work on any player in any faction, if the person using the command has the admin-level "disband" permission
2011-07-08 22:06:55 -05:00
Brettflan
232ae5dce1
Added "BURNING_FURNACE" to default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists, since lit furnaces otherwise are not protected
2011-07-08 21:28:53 -05:00
Brettflan
839a03d8d1
Fix for /f autosafe and /f autowar commands not working properly if the user was not in a faction
2011-07-04 08:36:30 -05:00
Brettflan
a90e87ea24
Release 1.3.6
2011-07-03 15:26:55 -05:00
Brettflan
bfcfbe4cc8
Update for new Bukkit version; fix for movement between different territory claims not always reporting the correct territory owner, which appears to be caused by event.getTo() for PlayerMoveEvent currently (as of RB 953) not always giving the correct location
2011-07-03 15:25:50 -05:00
Brettflan
7f67ca0cd6
Release 1.3.5 (bugfix release)
2011-06-30 11:51:30 -05:00
Brettflan
dba406e52b
Fix for NPE on /f who command by in-game player
2011-06-30 11:50:54 -05:00
Brettflan
a6d2a292aa
Release 1.3.4 (quick bugfix release)
2011-06-30 09:52:53 -05:00
Brettflan
dc96767dff
Fix for NPE on player respawn when faction home isn't set
2011-06-30 09:51:14 -05:00