Brettflan
8880d503e2
added option "claimsMustBeConnected" (defaults to false) which requires all faction claims beyond the first to be connected to each other; support for "{FACTION_TITLE}" in chat messages
2011-06-20 21:15:41 -05:00
Brettflan
e886cef9aa
Fix for DenyUsage checks in safe zones and war zones not being handled properly
2011-06-16 02:37:05 -05:00
Brettflan
cddaa73948
Added another hook, handleFactionTagExternally, for chat plugins to indicate they're handling faction tag insertion into chat
2011-06-11 19:02:57 -05:00
Brettflan
4cc13707cc
Added further "offline" options for preventing the 3 explosion types in faction territory; also fix for safe zone and war zone autoclaim bug
2011-06-10 18:47:39 -05:00
Brettflan
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
2011-06-10 14:26:12 -05:00
Brettflan
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
2011-06-10 14:14:02 -05:00
Brettflan
3b5471d465
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-06-05 22:04:08 -05:00
Brettflan
7ef01ef84c
don't add tag padding if player has no faction
2011-06-05 22:03:58 -05:00
Thomas Tan
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
2011-06-04 18:14:39 +08:00
Thomas Tan
999be49f5c
Forgot offline block protection. Added now.
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Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
Thomas Tan
5ddc24f855
Added offline protection using the new configs
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Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
Brettflan
0859854af0
New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
2011-06-03 13:06:41 -05:00
Brettflan
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
2011-06-01 23:01:51 -05:00
Brettflan
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
2011-06-01 18:32:09 -05:00
Brettflan
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
2011-06-01 18:13:56 -05:00
Brettflan
b490c5f196
Laundry list of changes for 1.2.0 release:
...
/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
2011-04-25 20:29:47 -05:00
Olof Larsson
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00