Brettflan
097b555466
new autoclaim commands for faction claims, safe zone claims, and war zone claims, which claim land as you walk around
2011-06-10 14:26:12 -05:00
Brettflan
2e1d7da50f
/f lock command can now be used through console; fix for /f reload command causing NPE if run from console
2011-06-10 14:22:29 -05:00
Brettflan
f9de4171d4
special case added to block placement check, so flint&steel isn't prevented due to placing fire (as Bukkit sees it)
2011-06-10 14:16:14 -05:00
Brettflan
7ab0d700cc
Added new "territoryDenyBuildWhenOffline" option to go with other two new offline prevention options by thomastanck; slight speed improvement for offline check
2011-06-10 14:14:02 -05:00
Brettflan
cbd0ee42ba
New conf.json option "warZoneFriendlyFire", defaults to disabled; if enabled, allies and fellow faction members can hurt each other in war zones
2011-06-10 07:38:14 -05:00
Brettflan
19b1ceabdd
changed /f home enemy distance check to use simpler box shaped detection area instead of diamond shaped
2011-06-08 20:33:12 -05:00
Brettflan
85fd5eb04d
Fix for options which disable wilderness explosions (TNT, creepers, fireballs) not actually disabling them; player->player damage is now also prevented if attacker is in a safe zone and defender is not (attacking from safety that way was exploity)
2011-06-08 16:22:19 -05:00
Brettflan
d0a405ff95
reload and save commands now don't require it to be a player executing them
2011-06-08 16:19:02 -05:00
Brettflan
3b5471d465
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-06-05 22:04:08 -05:00
Brettflan
7ef01ef84c
don't add tag padding if player has no faction
2011-06-05 22:03:58 -05:00
Brett Flannigan
58a62977fe
Merge pull request #15 from thomastanck/master
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Offline protection (and code cleaning)
2011-06-05 20:02:41 -07:00
Thomas Tan
a1e89457ff
Change-Id: Ibaa6d8c7eba4fe616faa5e78d946c9495d252fde
2011-06-04 18:14:39 +08:00
Thomas Tan
999be49f5c
Forgot offline block protection. Added now.
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Change-Id: Ib4e8866e5da655e01bdbb64f61d2130c664bc241
2011-06-04 17:59:35 +08:00
Thomas Tan
5ddc24f855
Added offline protection using the new configs
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Change-Id: I93c5122bce09a3bd760fcd18d4dd0801a3548af9
2011-06-04 17:36:28 +08:00
Thomas Tan
24a4da6d2e
Added configs for protection for offline factions
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Change-Id: I2351b74144195d7b068b65b218732fdbd0fc3bef
2011-06-04 17:36:03 +08:00
Thomas Tan
d793b718aa
Removed unused import and unused private variable "lock"
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Change-Id: I6356e9cbcdfef78639d2571c39ae6c9ff9415bab
2011-06-04 16:59:11 +08:00
Brettflan
b1b96a4c1b
Bugfix release 1.2.2: Preload of EssentialsChat had problems if Essentials core wasn't loaded yet; added Essentials to preload list
2011-06-03 19:17:34 -05:00
Brettflan
dbadbf95e5
1.2.1 release
2011-06-03 13:45:21 -05:00
Brettflan
0859854af0
New chat tag placement options to have it replace a specified string (such as the default "{FACTION}"), put the tag before or after a specified string (such as "<" or ">"), and whether to pad the front or back of the tag with an extra " ".
2011-06-03 13:06:41 -05:00
Brettflan
be177902fd
People hit in a safe zone no longer get spammed with "PlayerX tried to hurt you" messages; only the idiot trying to hit someone else in a safe zone gets spammed.
2011-06-03 13:02:24 -05:00
Brettflan
35e17f3ec5
ability to specify a single file with /f reload (i.e. /f reload conf), so you don't have to reload all 4 of them
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also a trivial typo fix
2011-06-03 13:00:16 -05:00
Brettflan
6f0dcf4b29
people with bypass permission can build in wilderness regardless of wilderness settings
2011-06-01 23:01:51 -05:00
Brettflan
85d055739d
Added in options to protect all wilderness (unclaimed) areas, in case that's your sort of thing. Also lowered default "territoryShieldFactor" from 0.5 to 0.3, since it seemed a bit overpowered at 0.5.
2011-06-01 18:32:09 -05:00
Brettflan
3a3b09da61
New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list.
2011-06-01 18:13:56 -05:00
Brettflan
996acdc4fb
Added powerRegenOffline option for those who for whatever reason want player power to regenerate even when they are offline; increased default power loss from death from 2 to 4
2011-06-01 06:54:00 -05:00
Brettflan
29469b0d27
Preload some chat plugins before Factions to prevent conflicts
2011-06-01 06:39:25 -05:00
Brettflan
f9cffebe27
quick typo fix, "chainged"->"changed" (thanks Deathfromance)
2011-05-29 17:19:46 -05:00
Brettflan
2b4b3b0c9a
Factions 1.2.0 release
2011-05-29 17:01:57 -05:00
Brettflan
654e3b159b
New option to disallow players from leaving, joining, or being kicked from a faction while they have a negative power level - code by sp1ky, adapted from a pull request
2011-05-29 16:41:50 -05:00
Brettflan
b490c5f196
Laundry list of changes for 1.2.0 release:
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/f map now has a nifty faction name key (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked (Brettflan)
Players now only regenerate power while actually online (Brettflan)
New command available to prevent power loss in specific worlds (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims) (Brettflan)
New command to unclaim all safezone areas (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory (Brettflan)
New option to make membership default to closed for newly created factions (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan
72c3220d4a
1.1.8 release
2011-05-12 01:01:53 -05:00
Brettflan
edd36519e4
Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities
2011-05-12 00:52:17 -05:00
Brett Flannigan
b23c531e97
Merge pull request #14 from derenix/master
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New commands:
/f lock on|off
/f save|saveall
/f reload
/f disband (with permission node "faction.disband")
2011-05-10 16:25:31 -07:00
Andy Buchholz
a709e9c7b3
* commit forgotten files
2011-05-10 19:18:35 +02:00
Andy Buchholz
516a98c970
* added command to disband a faction (/f disband <tag>)
2011-05-08 17:44:00 +02:00
Andy Buchholz
bffa9df8f7
* added lock switch to all write actions
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* added saveall command to save everything to disk
* added reload command to reload everything from disk
2011-05-08 17:16:43 +02:00
Brettflan
d38f855b28
1.1.7 release
2011-04-28 15:46:15 -05:00
Brettflan
a02fcca54d
Updates in preparation for 1.1.7 release:
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* /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49)
* Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction
* Attempt at simple workaround for error related to NPCs from Citizens plugin
* Placement and removal of paintings is now prevented if you're in another faction's territory
2011-04-28 15:45:43 -05:00
Brettflan
8a4463b599
Added check to make sure chatTagInsertIndex is valid, to prevent triggering an exception, commented out a bit of debug output
2011-04-25 20:29:47 -05:00
Olof Larsson
3820b53d29
Added a radius to safe claim
2011-04-08 21:01:46 +02:00
Olof Larsson
b0e659e534
ops.. yaml fix
2011-04-08 16:32:42 +02:00
Olof Larsson
e4d798e9d6
New command unclaim all
2011-04-08 16:22:00 +02:00
Olof Larsson
6e00b16f38
Changed name for no faction to wilderness
2011-04-08 16:09:08 +02:00
Olof Larsson
724ce03a40
Removed Help plugin support as that plugin is not updated. Minor bugfixes and refactoring
2011-04-08 16:03:04 +02:00
Olof Larsson
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00
Brettflan
ca16884273
release 1.1.6
2011-04-06 05:05:33 -05:00
Brettflan
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
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added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
Brettflan
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
2011-04-06 04:08:08 -05:00
Brettflan
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
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Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
Brettflan
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00