Commit Graph

5 Commits

Author SHA1 Message Date
Brettflan 3a3b09da61 New "territoryDenyBuild" and "territoryDenyUseage" options, so block protection and interaction prevention can be disabled on faction claimed land. Also added trap doors to the default "territoryProtectedMaterials" list. 2011-06-01 18:13:56 -05:00
Brettflan b490c5f196 Laundry list of changes for 1.2.0 release:
/f map now has a nifty faction name key  (LexManos)
There are now War Zones; these work similar to Safe Zones, except PvP is enabled and monsters are not blocked  (Brettflan)
Players now only regenerate power while actually online  (Brettflan)
New command available to prevent power loss in specific worlds  (Brettflan)
New command available to prevent faction land claims in specific worlds (doesn't affect safezone and warzone claims)  (Brettflan)
New command to unclaim all safezone areas  (Brettflan)
Players are now prevented from using /f home if an enemy is nearby, and the players isn't in a safezone or their own faction territory  (Brettflan)
New option to make membership default to closed for newly created factions  (Brettflan)
When an admin has bypass mode enabled (/f bypass), they can now unclaim any faction land they're standing on  (Brettflan)
2011-05-29 16:28:29 -05:00
Brettflan edd36519e4 Should be a proper fix for "Could not pass event ENTITY_DAMAGE to Factions" exception caused by NPC mods which tie into Player entities 2011-05-12 00:52:17 -05:00
Brettflan a02fcca54d Updates in preparation for 1.1.7 release:
* /f map has been updated to fit inside the new Bukkit line-width limits (39 tiles wide instead of 49)
* Players who aren't currently in a faction should no longer get "Person left your faction" messages when others join a faction
* Attempt at simple workaround for error related to NPCs from Citizens plugin
* Placement and removal of paintings is now prevented if you're in another faction's territory
2011-04-28 15:45:43 -05:00
Olof Larsson 443fac354a Fixed the package structure 2011-04-08 15:51:07 +02:00