Brettflan
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b912b49289
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New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
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2011-04-04 06:33:40 -05:00 |
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Brettflan
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e3ad9cf509
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strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
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2011-03-30 05:11:06 -05:00 |
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Brettflan
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bddcc798ce
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For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
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2011-03-30 04:23:20 -05:00 |
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Brettflan
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e429bc8020
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Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
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2011-03-29 23:37:32 -05:00 |
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Olof Larsson
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d71c0e86d7
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bugfix - admins could not place signs etc in safezones
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2011-03-24 15:49:33 +01:00 |
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Olof Larsson
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b0f09db054
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Safe zones and faction homes :D :D
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2011-03-23 17:39:56 +01:00 |
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Olof Larsson
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9d4aaeae6c
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reworked the board
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2011-03-23 12:45:21 +01:00 |
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Olof Larsson
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bee15556c9
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Some case insensitivity fixes
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2011-03-23 12:00:38 +01:00 |
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Olof Larsson
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39a02f0fd4
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New auto leave on anactivity feature.
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2011-03-22 20:36:33 +01:00 |
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Olof Larsson
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1c062c9c79
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Now it compiles. Time to fix runtime errors...
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2011-03-22 18:48:09 +01:00 |
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Olof Larsson
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4e964ba194
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Fewer and fewer errors...
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2011-03-22 17:20:21 +01:00 |
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Olof Larsson
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0b96a821ce
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More refactoring
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2011-03-19 13:00:03 +01:00 |
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Olof Larsson
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1da8b6b30a
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Started the refactoring
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2011-03-18 17:33:23 +01:00 |
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Brettflan
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2f4e487cb6
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cutting down of crops and sugar cane are now prevented if you are in another faction's territory
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2011-03-17 18:04:45 -05:00 |
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Brettflan
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2ca8e4b9af
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Fix for player right-clicking in the air causing an NPE due to target block being null
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2011-03-09 18:21:17 -06:00 |
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Brettflan
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a7fede9c13
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Now preventing placement/use of these items inside another faction's territory: redstone wire, signs, flint&steel, beds (not detected properly by Bukkit yet), buckets (empty, water, and lava), repeaters
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2011-03-08 06:06:52 -06:00 |
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Brettflan
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775f3a00d5
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Update for latest CraftBukkit
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2011-03-04 10:48:32 -06:00 |
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Olof Larsson
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d3c5868ca4
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beta4
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2011-02-26 09:33:25 +01:00 |
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Olof Larsson
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478116c418
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A color format fix and clas not found def fix
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2011-02-13 17:02:51 +01:00 |
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Olof Larsson
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09bc3df841
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Better way to remove faction from boards implemented. Also prevents orphaned foreign key errors.
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2011-02-13 15:18:23 +01:00 |
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Olof Larsson
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19e0628f27
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Multiworld support
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2011-02-13 11:18:08 +01:00 |
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Olof Larsson
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14ad1299b2
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Faction chat is now something you turn on and off
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2011-02-13 09:08:20 +01:00 |
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Olof Larsson
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da89ff4ecd
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Better chat integration with other plugins. In fact the whole chat system has been reprogrammed. Fix ascii compass typo. Fix claim at the border of enemy territory bug. New faction chat. Some refactoring
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2011-02-12 18:05:05 +01:00 |
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Olof Larsson
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46a814a11e
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This would be v1.0 beta2. Just live testing on mcteam.org left to do.
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2011-02-07 21:42:14 +01:00 |
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