Olof Larsson
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10f535e637
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Halfway through refactoring of commands and permissions
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2011-10-09 14:53:38 +02:00 |
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Olof Larsson
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227d54dc5f
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Converting the command structure
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2011-10-08 23:22:02 +02:00 |
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Olof Larsson
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0ce9cce9d3
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In progress: Using MassiveCraftCore and Allman indentation style and minor refactoring.
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2011-10-08 22:03:44 +02:00 |
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Brettflan
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2154b89005
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
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2011-08-01 18:05:01 -05:00 |
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Brettflan
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080ea3363b
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New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
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2011-07-25 13:16:14 -05:00 |
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